Weaponsmith Archive
Thread: Compilation of Weaponsmith issues post CU
KajaGrae wrote:
Krayt enhanced Blaster power handlers did not convert properly. Neither did Gorax bone enhanced Projectille feed mechs. I have Crates of both of these in storage that are useless untill a good conversion is written and implemented. Lots of money invested in here, and I consider this to be a top priority.
trust me, i feel for you. i had some things that were over 100dmg that got squeezed as well. i will definitely take this up with them, about all looted and mfg components, but just remember what you are asking for with this:
ANOTHER conversion... last time i checked the track record with these, they were not even good enough to be called "spotty"
ANOTHER conversion, which means a lot of time and energy would have to be put in to fixing something that is really, now, a past issue. we all lost some really good things during the conversion, many of them completely irreplacable. as i said, i will bring these things up, but in the meantime you should begin to advance through your virtual life without them, and not expecting for anything to be done. as crappy as that sounds, i think we all know that this is a pipe dream. it's great to ask for, much needed for a boost to our supply stocks, but in the grand scheme of things it more a personal issue than a community one. i want my old krayt stuff back too, but you may find more success in writing a ticket to CS than us pressing the devs for another conversion pass on a limited number of items...
Mor-Dan wrote:
it's only one rifle per CL move, but hey, it's not like n00b marksman and unfinished Rifleman are screaming for more weapon variety to grind with... wait, is anyone actually GRINDING right now while you can Respec any elite skill to any profession?
Message Edited by ShinyJedi on 05-18-2005 05:06 PM
Mor-Dan wrote:
i don't believe any correspondent can do it by themselves. i will be leaning on our community to keep things updated here so i can keep them updated there since i am doing job searches much of the day right now. that way when i get home or on a break i can use my time most efficiently for all of you. SeaRaptor floated this and i see no reason to not keep it around and updated. It can be edited as things get fixed, or restarted if it gets too cluttered. if not everyone here has a toon on Test Center, i suggest you all make one. the bigger and more organized a force we are in testing, the more likely they will hear our screams. and as our jedi bertheren have shown us, he who screams the loudest gets the most toys
....master riflemen keep asking me where the new rifles (Massassi Ink Rifle) etc are, and why can't I make them. ![]()
This is a very frustrating time forweaponsmiths. Every profession is begging their WS for "the new CU weapons," and most of the time we can't deliver, either because their weapon doesn't exist yet, or is a ROTW quest reward and SOE wants only those who paid for ROTW to get new weapons (if they made them WS schematics, we could make them availableto everyone, they don't want that).
Namav
Message Edited by ShinyJedi on 05-18-2005 05:08 PM
ShinyJedi wrote:
....master riflemen keep asking me where the new rifles (Massassi Ink Rifle) etc are, and why can't I make them.
This is a very frustrating time for weaponsmiths. Every profession is begging their WS for "the new CU weapons," and most of the time we can't deliver, either because their weapon doesn't exist yet, or is a ROTW quest reward and SOE wants only those who paid for ROTW to get new weapons (if they made them WS schematics, we could make them available to everyone, they don't want that).
*facepalm*Namav
Message Edited by ShinyJedi on 05-18-2005 05:08 PM
It is _FACT_ that a good # of "New CU Weapons" are now reward only ROTW weapons. This was an outright lie to us that they would be part of the new CU which "doesn't require ROTW".
BlasTech_Ahazi wrote:
Wood SR caps are not valid when crafting a (non-advance) weapon stock. I beleive its cap is 700, but it is being calculated as 1000, as shown on the green bar when crafting.
Message Edited by Metai on 05-18-2005 08:48 PM
Cryo Lance originaly took only resources. Wrong.
Cryo Lance now takes 3 identical reinforcement cores. Wrong.
Corrections are fine, over corrections are stupid.
Mor-Dan wrote:
oh, also on the stacked loot component thing... i am very big on "better education" rather than "make a change" for instances like this. it was told to us many times during the beta and in the patch notes that these items MUST be unstacked to be used. make sure you are helping out new weaponsmiths by sharing all the information you have so they do not fall victim to this and lose a nice stack of tissues. in fact, i tell people all the time if you're getting ready to use it, go ahead and unstack em all... be prepared, that's my motto.
i think we can help the Dev team out immeseaurably by not asking for "fixes" to things that just require a little common sense. i, for one, and sick of having to input a destruct code everytime i want to take down a factory or a harvester...
Maybe so, but it is way too easy to make a mistake with this. For people that have been here before and through the CU, it really isn't a problem since we've been well warned.
But what about new weaponsmiths? They are the ones that will mess up with this. I guarantee we will see this pointed out again and again as new weaponsmiths join our community. And, not all of them participate in this forum.
Look at it this way: A loot stack now looks pretty much like any other resource stack. So why wouldn't someone have the expectation that a factory would behave the same way with a stack of 5 krayt tissues as it would with a stack of 5 units of steel?
Like most noob mistakes, we only find out about it here after it has happened and it doesn't help them much to say "Sorry about you loosing your stack of 7 +180 damage tissues. Better luck next time." Education will only help if we can inform noobs of the danger before they make the mistake.
Now, I agree that we should help out the devs and not bug them with stuff that doesn't really matter much. But, I also feel that we should make sure that we fix problems that can be harmful to the profession.
After all, you may be sick of that harvester destruct code, but how many times have you accidentally destroyed your harvesters?
Here's the problem: Any krayt enhanced power hander has been converted to a new power handler that is capped on all the stats. Assuming that there isn't a back up of the entire database from pre-CU days, there is no way to recover the information that indicates how good the original power handler is. So, there would be no way to correctly re-convert the power handlers.
ShinyJedi wrote:
Personally my biggest issues are
- where are our new schems?
- the moves away from a player economy.
- and to me, the biggest issue, crafter CL. I went from a human buzzsaw master pikeman able to help my guildto a CL 54 needing a bodyguard. We need some balance. I think simply allowing crafter boxes to count toward CL is a reasonable solution. We'll still be quite limited by the inability to stack combat profs and gain those skills, so the devs should be satisfied that we're not uber or at all on aneven-footing with combat characters.
I'm very worried our next correspondant won't push the CL issue, and it is HUGE, for all of us.
Namav
completely agree i get triple incapped at least once a day by a spice fiend or the like, the clothing decay even though insured is playing havoc with my WS suit