Weaponsmith Archive
Thread: Petition to stop CRAFTING NERF..>PLEASE SIGN AND KEEP ON TOP!
Tricky5
Tue Mar 09, 2004 2:55 pm
#300
This is a very un-thought-out NERF.
/sign
/sign 58 more times for guild.
/sign
/sign 58 more times for guild.
CharPrime
Tue Mar 09, 2004 2:59 pm
#301
saintchuck wrote:
Kalia wrote:
/sign
Why, oh why, are they messing with things that are not broken?
It is easier to break what isn't broken than fix what is.
job security, theydon't know how to fix what is broken, so they have to do something. Got to look busy in front of the bosses
cwhooks
Tue Mar 09, 2004 3:02 pm
#302
/sign While I think the approach is correct, It should take 2 or 3 less experimentation points than it doescurrently to maximize one experimentaiton bar for weaponsmiths.
Demont
Tue Mar 09, 2004 3:11 pm
#304
/sign
I don't even want to think about starting to hoarde the "pre-nerf" weapons I make....
Numen
Tue Mar 09, 2004 3:14 pm
#305
Kalia wrote:
/sign
Why, oh why, are they messing with things that are not broken?
Because they haven't broken anything major in a long time and I guess they think they are due.
The devs responce to a few professions to fix a few minor bugs was to completely revamp crafting. I would guess if they would have come to those professions and asked if they want these bugs to stay or a complete change in crafting most of them would have been fine with the bugs still there.
OSULugan
Tue Mar 09, 2004 3:34 pm
#307
/sign x2 accounts (including a Master Armorsmith, and a Combat-centered player) on Gorath.
Dolem1te
Tue Mar 09, 2004 3:59 pm
#309
/signed by all 5 of my paid accounts (GOD im seriously questioning that at this time)
evetsleep
Tue Mar 09, 2004 4:40 pm
#311
Thunderheart wrote:
Update: Crafting Experimentation Changes
I wanted to stopin and give you an update. The team understands the scope of the changes with crafting experimentation and how it is going to effect you guys. The team has discussed this at great length and as we "speak", we're putting together a long informational post to explain the bigger picture of whats happening.
Once we post that, we can discuss the changes in the thread, address your concerns and answer your questions. The current ETA is sometime tomorrow.
All due respect TH, but shouldn't this have been done before causing all this madness on the boards? I just seems that all the crafters\correspondants are totally against these changes and if this stuff was communicated to the correspondants (who then could write it up and explain the big picture to the rest of the crafters) it may have avoided this madness. It seems like every month or so you or c3po makes a post on how you all want to communicate better with the players and here we have a virtual riot happening on the boards with people carrying theirpitchforks and torches ready to storm the castle. Could all this been avoided with some "In Concept" discussion on this rather then just doing it and telling the players about when you are 50%-75% done? I mean you all are now leaking out Pub7 with these changes in, dispite the uproar from the crafter community....this doesnt look very good with regards to how well this communication is working (infact it seems to support those who say SOE ignores the players..I don't subscribe to that theory btw...but it could look that way here "from a certain point of view").
IrTeHjEdI
Tue Mar 09, 2004 4:45 pm
#312
This is a terrible ides. Don't take awat the only thing that everyone that has spent clicking away to grind up to master away.
/sign