Weaponsmith Archive

Thread: Reference for Weapon Caps

TheNeost
Sun Aug 14, 2005 3:27 pm
#261

Anyone know the max for trando hunting rifle??


IG-183930292
Mon Aug 15, 2005 1:39 am
#262

Hey I think the normal fwg5 can hit 960, I know I have seen a couple 958s around and I think I have heard of 960s tho. Will try and do some expierementing later



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Biofinger
Mon Aug 15, 2005 10:19 am
#263



TheNeost wrote:
Anyone know the max for trando hunting rifle??





Should be in the list, I already posted it: 1163

(slicing cap 1183)



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imperialdremaer
Mon Aug 15, 2005 11:10 am
#264

Alright for us melee lovers out there were not getting some attention here so i asked on the swordsman forums for the Caps on Power Hammers. Power Hammers caps are as follows.....


Damage:1184


Speed:Not Known


Sac:84


Wound:Already posted i believe


Just trying to bring up give us melee some help here because i noticed on the overall list melee hasnt been updated thank you again






Nemesis' Resident

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Abbell
Tue Aug 16, 2005 1:54 am
#265

did some more updating....



There are trends to watch for...


Speeds for ranged


pistols 1.73


Carbs 1.95


Rifles 2.17


Damages (some exceptions of course)


Pistols 948 (966)


Carbs 1063 (1083)


Rifles 1184





Dex're Abbell
Master Weaponsmith
N Master Resource Gatherer
Kin-Tek Outlet R -5387 5323 Theed

Tricerix
Tue Aug 16, 2005 4:34 am
#266

I "Pink Zappa' made this: 'PZappa' Featherweight FWG5 Pistol *The Central Scrutinizer*

cap on dmg and speed, and a combined +75 pistol accuracy................................yea the uglyest part of my body isn't my mind.

Message Edited by Tricerix on 08-16-2005 06:35 AM

GFunkFlesh
Thu Aug 18, 2005 7:26 am
#267

was playing around with some krayt tissues and some nym motors.
Looks like to cap dmg and sac on the Blaster Fists you only need 130 dmg tissues




nonononononononononononononononononononononononononon
|;Cazaador;|
|;Elder Jedi;|
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WedgeFan
Thu Aug 18, 2005 11:32 pm
#268

Just a remark about why we aren't posting much about melee weapons.......there aren't a whole lot of enhancments for them that allow us to cap their stats.


Acklay bones don't have SAC reduction, red geo cubes don't go past -14 SAC (at least from what I've read), the motors are pretty worthless from what I've seen on the baz (maybe they are all pre-CU motors, can't tell).


It was easy to get the ranged stuff capped because the Gorax shards and Krayt tissue were so good. And now we have the new BH loot, where some WS can triple cap a weapon .


That's been my observation. It's not that we are ignoring the melee professions (frankly, my melee weapons have started to out-sell my ranged stuff), it's that we don't have the resources to get this done.


Or someone is holding out on us


Cooskia
Sun Aug 21, 2005 7:42 pm
#269

I havent seen anything for the SG82 rifle. Found out the max damage cap is 239.20


Cooskia
Shadowfire


SyubSnub
Mon Aug 22, 2005 5:12 pm
#270

TY forthe time spent on what you have done so farAbbel. How about max stats for the components? Seems to me that they are the most important(minus the 1000 quality resources) to get the max stats in weapons?


Thanks


Jo-es


Lowca Server


Shysty
Mon Aug 22, 2005 8:11 pm
#271

Rykk Blad 722 max damage


75 SAC





Shysty
I wish i could /q you!
Abbell
Tue Aug 23, 2005 6:57 am
#272






SyubSnub wrote:

TY forthe time spent on what you have done so farAbbel. How about max stats for the components? Seems to me that they are the most important(minus the 1000 quality resources) to get the max stats in weapons?


Thanks


Jo-es


Lowca Server







The only problem with trying to post max values for components is every server has different resources the produce a different end product. On Ahazi, for example, our best base build on ABPH is 27%.



Dex're Abbell
Master Weaponsmith
N Master Resource Gatherer
Kin-Tek Outlet R -5387 5323 Theed

T-Y
Tue Aug 23, 2005 10:23 pm
#273


Lighting Beam Cannon: SAC cap is 100

Message Edited by T-Y on 08-23-2005 10:28 PM



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