Weaponsmith Archive

Thread: Attn: Mor Dan What's the deal with Weapons made with Scopes

ShugFlurry
Tue Aug 09, 2005 6:07 am
#14

NSELS FTW!



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
mindspat
Tue Aug 09, 2005 7:52 am
#15






Blixtev wrote:

Fixed this issue this morning, while in there I found the reasonthis extended to most looted components. This fix should be out on Test soon and should take care of all new loot drops. It will take some time however to get the code written to fix up all existing broken weapons. We should be able to get all the validation code done correctly so a weapon will re validate itself every time you login. Thisshould remove any broken weaponsthat have been made Post CU, and or broken drops. This however is still a few publishes out and has a high impact value, so do not want to rush it.





Will this coded feature be "activated" upon a request from the client to load the object or will it be associated with a server restart?


I am getting the impression that this hasthe potential of drastically increasing the lag that's already being experianced when opening a crafting tool which requests the schematics from the host. On my end I can wait up to 10 minutes to load all the statistics associated with a Master Weaponsmith who's crafting on Lok while playing on Bria.


The real concern is if this feature will be a localized end user type of request to the servers or if I'm in a starport will there be a request placed to validate ALL weapons within my general vicinity? I'm hoping for a seemless intergration.


Also, is this new "feature" only identifying damage types or will it also be checking all other stats?


*My Featherweight FWG5 is 998 max dmg without a power up and I would be severely dissapointed ifit was altered.






Pick me !!

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Maceey
Tue Aug 09, 2005 8:15 am
#16






Blixtev wrote:

Fixed this issue this morning, while in there I found the reasonthis extended to most looted components. This fix should be out on Test soon and should take care of all new loot drops. It will take some time however to get the code written to fix up all existing broken weapons. We should be able to get all the validation code done correctly so a weapon will re validate itself every time you login. Thisshould remove any broken weaponsthat have been made Post CU, and or broken drops. This however is still a few publishes out and has a high impact value, so do not want to rush it.





nice short and quick reply that's how it's supposed to go




Maceey USRForce
12 Point Master Weaponsmith--->Night Elf Hunter
Corellia, Fraggers Island
CotC Mall [ 6350 4420 ]
FriedSquid
Tue Aug 09, 2005 10:37 am
#17

Quick question:

Will the scopes that have dropped be converted/ marked differently from the new ones? I would HATE to buy some scopes from a BH and then have them convert a weapon without me knowing it to blast / energy damage. That would...... Yeah, I wouldn't be able to handle that too easily.... "I know you just spent 10M buying all the stuff you needed for this gun and then gave me a huge amount of cash to me to put it all together, but uh.... Wait for a patch and it will work."


Not so effective. In fact, I'd lose quite a bit of the reputation I have (argue with me about THAT later) saying something like this.






It's all gone. And so am I.


scooter1300
Tue Aug 09, 2005 11:13 am
#18






Haywood wrote:





scooter1300 wrote:

Yeah i'm kind of in trouble with this myself. I had a laser rifle made, a really nice one infact. But it converted to blast damage. I didn't realize it until i had already destroyed my other ADK'd rifle, and applied the ADK to my new blast damage laser rifle. Meaning that i have an ADK's piece of junk.


Ontop of all that CSR-DustinM should be fired for being totally un-helpful. I'm stuck without a weapon to use and "He understands my frustration" That makes me sick.







Nor worries Scooter, when you destroy your crappy ADKed laser rifle you will get back the ADK. I hope that helps you out and I am serious.





Yeah i know that. It's just that it's capped dmg and SAC, and will be capped speed after a slice. I would rather have it fixed back to energy.



Nunzio Azopi
Bunzio An'geles
Mor-Dan
Tue Aug 09, 2005 11:55 am
#19


Blixtev wrote:


Mor-Dan wrote:
There seems to be some confusion about your post in the WS forums. I posted what i translated your statements to mean, and just want you to read over this and let me know if i am correct, or way off base:


1. All components, new and old, will be fixed so that they do not cause a damage type change when used.

No only brand new drops after the update will be "good" components, all existing components drops will remain broken.

After validation code goes in I would recomend crafting the weapons and then loggin in and out and the damage types etc will fix themselves.


2. A new code is being written so that weapons will revalidate (check their own numbers/stats) themselves when you log in.

Yes, in progress


3. This code will fix all currently broken weapons. (so no, you won't have 1 energy FWG5 and 1 kinetic, you will have 2 kinetic)

Correct any weapon "out of bounds" in any area will be put where it should be, ie wrong damage types, weapon ranges out of wach, damage values out of wack, broken SAC values.


4. This code should extend to all areas of a weapon, meaning any weapon that has somehow achieved an out of range stat or unusable damage type will convert to a logical form of the weapon. That means all blast damage weapons will convert back to what they are supposed to be, and if your weapon experienced a bug allowing a stat to extend beyond its limit cap, it will be reconciled to a valid number for that weapon.

Correct

Because this code will have such a wide effect, it has been pushed a few publishes down the road to allow for extra internal testing before being pushed to TC, and then to Live.

Correct


let me know if i have mispoken/misinterpreted something so i can change it. if you verify what i have said as a correct deciphering of your message, i will make a new post for the WS forum so everyone can see it and stop fretting over lost weapons/components.









here was Blixtev's response to me. i will be making a new post and sticky-ing it for people to see what's coming concerning the loot problems of turning things to the wrong damage type.

Message Edited by Mor-Dan on 08-10-200501:46 AM

Message Edited by Mor-Dan on 08-10-2005 01:46 AM



Vendor Locations:
-1560 120 in Soal Valley, Corellia
-4700 5600 north of Theed, Naboo
Yaanos
Tue Aug 09, 2005 3:19 pm
#20






Blixtev wrote:

Fixed this issue this morning, while in there I found the reasonthis extended to most looted components. This fix should be out on Test soon and should take care of all new loot drops. It will take some time however to get the code written to fix up all existing broken weapons. We should be able to get all the validation code done correctly so a weapon will re validate itself every time you login. Thisshould remove any broken weaponsthat have been made Post CU, and or broken drops. This however is still a few publishes out and has a high impact value, so do not want to rush it.





OMG a dev that actually takes the time to explain something to us!




Yannos
Chimaera - Director of absolutely nothing (and proud of it)

Don't eat yellow snow for thou will regret it and probably be very ill

FriedSquid
Tue Aug 09, 2005 3:25 pm
#21

Newly crafted weapons = later.


All the components looted AFTER THE FIRSTFIX = Sooner.


There's a difference here.






It's all gone. And so am I.


Mor-Dan
Tue Aug 09, 2005 11:47 pm
#22

edited my comments. please read them over for more complete explanation from Blix.



Vendor Locations:
-1560 120 in Soal Valley, Corellia
-4700 5600 north of Theed, Naboo
ObiQuixote
Wed Aug 10, 2005 12:39 am
#23

Any chance that the fix to newly crafted weapons with these components can make it out sooner then a couple publishes from now? I understand the need to make sure the re spec of existing weapons is rock solid and should be delayed some.

Or is it coming out sooner and I just read this all wrong.

Hawkmoon74
Wed Aug 10, 2005 9:42 am
#24

Anyone know when the "1st fix" is going Live ?
scooter1300
Wed Aug 10, 2005 9:57 am
#25






Summerflame wrote:


Thx I guess I just couldnt believe that they wouldnt fix the ones that has dropped allready.

/sigh


Okay back to explaining this to the costumers then I guess


Good thing that they will be converted if used in weapons thou, just seems like a lazy solution tbh, but then again I dont know much about coding and it might be a bigger problem than it seems


Thanks for clearifying







Well they are fixeing the drops first. Then fixing the code that checks weapon stats. It is kind of a pain that any of the pre-fixcomponents will create a broken gun, that cannot be fixed until another publish is pushed. Although in the end everything should be fixed, and since Blixtev is working on it I assume it will. Considering i think he is the only dev i have seen a post from. ever. Plus he designed the new BH missions, and they are probably some of the best content in the game atm.


I can handle waiting a month to equip my 1007 DPS laser rifle. I don't want to, but i can.




Nunzio Azopi
Bunzio An'geles
Hawkmoon74
Wed Aug 10, 2005 10:01 am
#26

Got it....thanks.


So...


1st fix=loot drops...(No ETA on this yet though, right?)


2nd Fix = everything else that dropped or was created before the loot drop fix, right ?



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