Weaponsmith Archive
Thread: Attn: Mor Dan What's the deal with Weapons made with Scopes
Mor-Dan wrote:
i sure wish i knew. it has been reported 3 or 4 times... most recently within the past 72hrs.
Lead Designer
Star Wars Galaxies
Blixtev wrote:Fixed this issue this morning, while in there I found the reasonthis extended to most looted components. This fix should be out on Test soon and should take care of all new loot drops. It will take some time however to get the code written to fix up all existing broken weapons. We should be able to get all the validation code done correctly so a weapon will re validate itself every time you login. Thisshould remove any broken weaponsthat have been made Post CU, and or broken drops. This however is still a few publishes out and has a high impact value, so do not want to rush it.
With new loot drops do you mean all the new BH loot that droppped since the change or do you mean all new loot drops after the fix?
(i.e. i looted nice scopes from a Mark yesterday, can i use them after the (hot)fix or should i wait until there is word about the bigger fix? )
Yeah i'm kind of in trouble with this myself. I had a laser rifle made, a really nice one infact. But it converted to blast damage. I didn't realize it until i had already destroyed my other ADK'd rifle, and applied the ADK to my new blast damage laser rifle. Meaning that i have an ADK's piece of junk.
Ontop of all that CSR-DustinM should be fired for being totally un-helpful. I'm stuck without a weapon to use and "He understands my frustration" That makes me sick.
Thanks for getting us up to date with the weapon damge type changing - now was wondering if there was any fix for the critical chance to land in pve/pvp ?
Blixtev wrote:
Fixed this issue this morning, while in there I found the reasonthis extended to most looted components. This fix should be out on Test soon and should take care of all new loot drops. It will take some time however to get the code written to fix up all existing broken weapons. We should be able to get all the validation code done correctly so a weapon will re validate itself every time you login. Thisshould remove any broken weaponsthat have been made Post CU, and or broken drops. This however is still a few publishes out and has a high impact value, so do not want to rush it.
First of all Thanks so much for taking the time to post here that is good news ![]()
While we have you and since this is the first time ive seen a dev post in here since tiggs announced the new correspondent (which isnt really related to the profession as such). Could you tell us if you are going to fix the other components (Like high velocity barrels and theme park scopes) that hasnt been converted to post CU standards?
QFE for the best weaponsmith in the galaxy
First of all Thanks so much for taking the time to post here that is good news
While we have you and since this is the first time ive seen a dev post in here since tiggs announced the new correspondent (which isnt really related to the profession as such). Could you tell us if you are going to fix the other components (Like high velocity barrels and theme park scopes) that hasnt been converted to post CU standards?
Blixtev wrote:Fixed this issue this morning, while in there I found the reasonthis extended to most looted components. This fix should be out on Test soon and should take care of all new loot drops. It will take some time however to get the code written to fix up all existing broken weapons. We should be able to get all the validation code done correctly so a weapon will re validate itself every time you login. Thisshould remove any broken weaponsthat have been made Post CU, and or broken drops. This however is still a few publishes out and has a high impact value, so do not want to rush it.
I really wish we would see more posts like this addressing our bug concerns by being so candid and upfront. This kind of a post goes a long way with public relations....thank you.