Weaponsmith Archive
Thread: ATTENTION ALL CRAFTERS
BlkHwkDwn wrote:
First off, I just want to clarify something I said in my earlier post that apparently was misunderstood. There were in Star Wars lore people whom were not Jedi, but were force sensitive and had some degree of ability with it. I never said that there were force sensitive crafteres. However, if being sensitive with the force can allow you to pilot a ship better, shoot a blaster better, fight better, dodge better, remember things more accurately (all examples of things jedi or force sensitive people were able to do) then why not be able to complete the intricate process of crafting better.
Simply stated the idea of force sensitve crafting is not absurd and to me at least fits into the idea of force sensitivity.
As to the posts that followed mine I have continuosly heard the plite of new players or new weaponsmiths brought up. If weaponsmithing or any vrafting profession I ever attain becomes easy I'll drop it. I picked up WS because it was hard and interested me. I wanted to be more than someone who signs on every weekend and kills stuff for a few hours. The noobies wil have to go through the same process as everybody else, gathering good resources attaining master. Then they can decide if becominga 12 or 14 crafter is worth it to them.
One last point, Ma duece you mentioned how 160 max dam VKs go for 100k on your server, at worst those cost 4-5k to make. For the new WS or crafter of any kind i say this. There is a very large market out there for reasonably priced, quality equipment. Armor that dosn't cost over 200k would be nice as well.
Alamar Radoki
Theed, Naboo
Master Weaponsmith
Very well put and in a considerate manner. I respect your opinion but disagree; on some points.
Fine, make FS crafting a factor in the game. But why reward those that have already completed the mindless profession grind with something that they didn't even start the Jedi process for to begin with. SOE is changing the rules of the game after it has been played now for almost 9 months (the Jedi grind game). If they had merely stated their position when this all started, don't you think there would have been a lot more master crafters that would have dropped their professions then to do the Jedi grind? Now the master crafters have to do the FS grind under a totally different set of rules to get the same reward as someone that has simply grinded out one profession after another till the unlocked. Don't anyone give me the "it wasn't easy to grind so many professions arguement" either. It's ridiculously easy compared to what the devs have already said that the new system will require.
Fine, make FS crafters craft a little better. BUT 2 MORE POINTS?!?! Come on. The power-gamer will now have this advantage not because they did anything to earn it. They'll get it purely by default. Besides, like I said before, FS crafting can take other forms besides giving a crafting edge to the present system; or a significantly bigger edge.
I didn't take up weaponsmithing because it was easy either. But alienating the new players simply by changing the rules doesn't make sense. Like I said before, gathering resources to match that of established crafters IS already hard enough. If you only log in once a week, its that much harder to do. The newbie hard-factor already exists.
As for the VKs I mentioned, those are only the par while the good resource storages last. There's no way you can make them for 4-5k each when: 1) you need 12 points to do it. 2) the resources required to get that kind of quality is 20cpu and they no longer exist for harvesting. 3) your maintenance costs are outpacing your budget because the lower-end items don't sell.
My server has a tremendous problem with inflated prices for several reasons; one of them being the demand for even crappy resources by so many Jedi grinders. 2 other reasons are credit duping and mission exploits for credits. Its an enormous probelm. Almost everyone is already rich because of this and since there are fewer and fewer new players, the lower-end items just aren't selling.
The new FS system will just make it that much worse IMO
Message Edited by EdOWar on 06-13-2004 03:46 PM
Message Edited by EdOWar on 06-13-2004 03:48 PM
However, I do agree that it is somewhat unfair that they get these advantages. I think that any that currently have active jedi or FS characters should be forced to go the jedi route. If they want to take that additional slot and run through all of the quests required to gain force sensitivity, then go right ahead. So on that point I agree.
As to how much weapons sell for, your server really seems like an anomoly. I may be wrong, but a lot of the people on these boards seem to be able to make a decent amount of money selling the mid-range weapons mentioned earlier. This also seems to work for other crafters as well. I frequent the armorsmith boards as well as these, as I am working on AS.
If anything, I have to say that all arguments aside, ending the hologrind is about the best thing that could happen to this game before Jump to Lightspeed releases.
Alamar Radoki
Theed, Naboo
Master Weaponsmith
You will only have to do 1/6th of the quests for jedi, compared to the hologrind (lets say the average nr of profs for unlocking is 24) thats only 4 profs.
And you won't even have to drop your current professions...