Weaponsmith Archive
Thread: ATTENTION ALL CRAFTERS
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Dodece
Mon Jun 14, 2004 2:56 pm
#27
Well now personally I prefer to charge less then most. but i use a customer capability scale. That means high quality low end weapons being sold for a less inflated profit. While high end high quality weapons go for a slightly inflated cost. Though it is a scarey thought no that for a weaponsmith to get those two extra points its going to take three months atleast, and maybe you will have to drop weaponsmith entirely to go earn them.
I really dislike the thought that a person who money duped and ground fifteen professions. Should by default get an edge over people that worked hard to be very good at what they do. Its definately not fair. Hologrinders did the damage but get the reward.
Di-Kiem
Mon Jun 14, 2004 3:10 pm
#28
Hmm...I don't like the fact that you have to be a 12-pt WS to get force sensing jedi 14 points feature. Wookiee are able to wear much less clothing than any other race out there. Thus meaning we have to use all +5 or higher tapes. It was hard enough and costly for me to get mine, but heck. If I had an option, I would rather to the +2s and +3s with extra clothing. Much more cheaper.
Numen
Mon Jun 14, 2004 8:07 pm
#29
Dodece wrote:
12 on 10 is manageable because those two extra points are not really adding up to much, but 14 on ten is different. The difference is noticeable and profound. That diffence can determine battles. That difference will make one persons weapon pronounced universally as better.
You make the argument that noone with less than 14 will be able to compete, but then say that people with 10 can still compete with 12 right now.
I really don't care if this is more exp points or not. If it will be I'll get the boxes at some time. There is no way I will get them in the first week, probably will take a few months.
The combat balance will change so much in this game it is insane. When publish 11 hits, everyone will have to relearn the game. It might come to be that people then experiment 10 points into HAM and dmg matters very little. Or people experiment everything in HAM in armor and all other stats are worthless because they are capped so low. Will 14 points make 10 pointers sell less? I would say yes, but the products still are based off of resources sooo much. If you have good resources you will produce something able to be sold. Very few professions have more than 1 decent line to experiment in. Chef and armorsmith are the two that I can think of. I know of many 10 point chefs that sell food very well. They usually just sell it for cheaper since they didn't pay 40+ million for the skill tapes.
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