Weaponsmith Archive
Thread: ATTENTION ALL CRAFTERS
Every crafting profession needs to be aware of this:
http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=386662
Just like the last crafting “improvement” patch, SOE seems to be insistent on rewarding the power-gamers. Once again, if you don’t play this game 24/7 and have been crafting since launch, then you will have a severe disadvantage over those that can devote all their time and resources into unlocking Jedi.
Even if you never wanted to unlock your FS slot, it seems that they are going to force you to just to be able to compete with the power-gamers that already have Jedi accounts. And they are calling it content. Sad.
If you think that this won’t affect your profession (crafting or otherwise), then you are sadly mistaken. You will be “blasted” by weapons made by FS crafters if you PvP. You will be out-damaged on lairs and mobs by them as well. You will be engaging in space combat with those that can afford the FS crafted ships.
What really gets to me is the attitude that I have been met with on my server over this issue:
http://forums.station.sony.com/swg/board/message?board.id=Bloodfin&message.id=259679
Notice, of course, the only people with anything positive to say have been those that are Jedi.
The crafting community needs to speak up; once again. We did it once, we can do it again.
BlkHwkDwn wrote:
I am sorry, but I have to disagree with you on this one. Force sensitive crafting is a terrific idea and rewarding people who put a ton of effort into the game is also a good thing. I'm no power gamer, it took me about a 5 weeks to get Master WS, not the 3-4 days I have heard some say and unlike some I am in it for the long haul, as long as I play.
The idea that everyone who is force sensitive is not a Jedi is not only a good idea it is part of Star Wars lore. I personally never had any interest in becoming a Jedi, but the idea of becoming a force sensitive crafter is very appealing.
Additionally this is just another example of something taken way out of proportion, much like the idea that you have to be a 12-point smith. I and many other Master WS make a very good living with the 10 experimentation points. Outside of mistakes while crafting the damage bar can only have ten points applied to it, therefor all weapons damage will still max out at the same number. Yes a 12-point smith with force sensitivity will be able to make a more accurate gun, or a slightly more durable gun, but the stats that sell: damage and speed will be reachable by all WS.
Resources and their quality will as always be our most important tool. Give me resources with OQ and Cond in the 900s and everyone else can have as many experimentation points as they want.
- Alamar Radoki
Theed, Naboo
Master Weaponsmith
While this may not affect weaponsmiths as profoundly as it would Chefs and Armorsmiths (food with high buffs AND duration; armor with high resists AND good encumbrance) it still bears tremendous weight. If you as a customer had a choice between weapons of identical damage and speed but one has better HAM costs, which one are you going to choose?
I think you are also underestimating the impact of an additional 2 points. The power gamers will have 14 points. Thats a 40% increase purely by default. People didn't grind Jedi so they could be better crafters; they did it so they could have a Jedi. Is this not enough? On top of that, the power gamers get the bonus purely by default in a system that only required the mindless grinding of one profession after another. New crafters will have to undergo a much harder process. Is this fair? People that have crafted longer ALREADY HAVE BETTER RESOURCES. Is this not enough of an edge in the system?
As far as FS crafting in Jedi lore, I beg to differ. Anakin and Luke didn't necessarily make better stuff than anyone else. They were good at making everything. It just came easier to them. This is a much more fair reward in the FS crafting system then just simply saying that an FS crafter is automatically going to be able to make better stuff.
And don't give me the crafting content arguement either. SOE has repeatedly missed the boat when it came to content. Example:
Faction Armor: Allow the respective faction aligned armorsmith to make their respective faction armor. Make the schematic fit specific (the armor will only fit the looter of the schematic). Make the AS craft that armor at a predesignated crafting station in some faction base. Make the crafter go overt to get in. BINGO! CONTENT! This adds the dimension of danger to crafting, allows the crafter to make unique stuff, and involves the crafter in the GCW.
Please don't take the attitude of "oh i'm good, who cares about the new crafters or crafters that don't want to participate". This will affect everyone even more so than the last crafting "improvement" patch.
I'm not saying that FS should be done away with. But there definitely are ways to make it more fair. Maybe 1 point or 1% chance of critical failure or less use of precious resource. To simply give all FS crafting bonuses as a "size fits all" bonus is simply unfair, economically foolish, and alienates badly needed new subscribers.
Message Edited by ZeroRyouko on 06-12-2004 01:53 AM
ZeroRyouko wrote:
Well, one thing to keep in mind is that we don't know how tough getting that particular force sensitive skill is going to be yet. Not much has been revealed about how the FSquests are going to work.
If we end up being able to pick the skill we want (opposed to it being random each time we earn one) then it might not be difficult at all for the average player to get that one skill they want. Of course the opposite could be true, and be a major grind to get those extra exp points. But I won't get mad until we actually find out.![]()
Personally, I'd really like the opportunity to get 12 points with out spending every last credit I own. I just want to make my weapons as nice as I canto makeme and my customers happy. I'm not trying to become "the best" on the server, I'm just having fun. So, some other WS having 2 or 4 more exp points then me isn't going to stress me out.
EDIT: oops, I see that I misunderstood after re-reading the other thread. So, you get the extra 2 points after completeing the FS quests andtraining some Jedi skills? Weren't crafters supposed to get some bonuses during the actual FS quests?
Message Edited by ZeroRyouko on 06-12-2004 01:53 AM
I agree that we don't know enough about the quests yet to make judgement on the whole patch itself. But my major beef on the whole issue is that they plan on rewarding those that have already completed the grinding process with this. Those people didn't grind Jedi to craft better to begin with. Most of them are power gamers and you know as well as I that this will simply be used as an exploitation of the new system to take economic advantage of those that already have less than they do.
Brilyn wrote:
It always amazes me that people spout complete **** about how 14pt will "force" 12pt people to quit the game. And that 10pt people will be driven out of business.
And here I am, selling weapons and making money with only 7 points.
Obviously, I'm completely stupid, and don't know what I'm talking about. SOE is obviously evil, and obviously ONLY people with 14 points will *ever* be able to sell a single weapon.
Damn. I guess I better just shoot myself in the head then.....
No, wait, you're talking complete nonsense.....
This is the "who cares about everyone else, I'm making money attitude" I'm talking about thats so prevailent. You ever stop to think that maybe not everyone on every server is making money off of low-end weapons? Of course not, you're good right? The hell with everyone else. While it might not be "obvious" that you are stupid. It's quite "obvious" that you have not taken others into account of your judgement on this matter.
On Bloodfin, you are LOSING money if you are relying on low-end weapon sales. You'll spend more on resources, maintenance and travel than you will ever sell. I'd venture to say that +75% of all WS are 12 point crafters. The rest are noobs or just hologrinders. Unlsiced VKs 160 damage 2.0 speed go for +100k.
I REPEAT: The real issue is whether or not its fair that those that have already unlocked should be rewarded with 2 more points when the rules of the system are going to change and will undoubtedly become harder (the devs have already said that it will average about 3 to 6 months of questing to unlock FS in the new system. Multiply that by 2 for the casual player). Up to this point, all you had to do was mindlessly grind one profession after the other; and30% those professions you could do while AFK.
THOSE PEOPLE DID NOT GRIND JEDI TO CRAFT BETTER! Most could have cared less about crafting. But now they (the power gamers) will when they know that they can easily outpace or match (with less than excellent resources) theabilities of people that have spent tons of time and effort in getting where they are at now. Then there's the noob crafter. He's almost got no chance. Its hard enough as it is to gather the resources to catch up with those that have been doing this for a year now.
The end of hologrinding is supposed to reduce the number of crafters. This will only serve to keep the market flooded with goods made by people that care little or nothing about crafting. They only do it because: 1) they can match the 10 to 12 point crafters with less effort. 2) they are only funding their Krayt Pearl needs for their Jedi. This will alsokeep the price of resources at the inflated rates where they are now simply because subpar crap will still be acceptable for crafting with the nonFS crafters.
Hmmmm......didn't think about any of this Brilyn? Wait! Maybe you ARE obviously stupid and have no idea what you're talking about.
I'd prefer to think that you didn't put your brain in gear before you put your mouth in motion. I'd like to believe you are smarter than the comments you made here.
For WS 12 points isnt a huge matter. 14 point smiths are only as good as their resources are. I am debating if I want to take the time off of crafting to persue my Force Sensativity, but honestly I'd rather build ships then have 14 points for crafting...at least to start off.