Weaponsmith Archive
Thread: TC-Bria 12PT Crafting Experience
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neilc
Sun Apr 17, 2005 3:19 pm
#2
finally downloaded TC-bria, and decided to check out my stock VS a CU weapon, and CU weapons parts VS my old. Ive just got on so if ppl have posted this already, dont flame, a link would be nice!!!.
first up my 2 de-10's suck, the 439max one is at 805 damage and 339 is at 762, which dont work out.
I saved 30 sets of tissues, and there damage isnt correct on a CU handler. Basically my cu handler is at 44max, and a +44tissue one is at 53max (made b4 CU,andwere at84max then)
My old rifle barrels are 12max damage, new stats are 43max, a CU crafted one is at 44max using same resources.
Adv Vibro units havnt changed, except i cant craft them!!
Nym vk 210max preCU, after 435. normal CU vk 457.
I tried a laser carbine, 182-387 was its damage compared to my spd sliced krayt one of 200-386.
As ive just got on TC, ill be doing more tests, but atm im irate that ive wasted my time hunting tissues, stocking up and seeing whats happened to my stock. Ill be forum searching for any posts on preCU parts and weapons, i hope to got there getting fixed, as mine are sliced weapons and it doesnt seem to show.
thats all for now, im not even bothering to look at spd atm, but one thing i have noticed, either wound is gona play big part in game, or a scope is usless.
Message Edited by neilc on 04-17-2005 03:25 PM
ShugFlurry
Sun Apr 17, 2005 3:46 pm
#3
Check under ranged weapon components for the Adv VBU.
I got a 5% slice on the Blue frog MassassiKnuckler on TC-Ep3, and a 20% on my crafted one, it went from 2.3 to 2.2 speed after a 20% slice
Trean
Sun Apr 17, 2005 9:17 pm
#5
I only looked around a little bit, but is there a list of resources that weaponsmiths will need post CU for changes and new weapons?
Killuminati21
Mon Apr 18, 2005 12:07 am
#6
I've been crafting with my 12PT Smith on TC-Bria and here are some of my findings:
Standard APBH:
18/43 .93spd (using resources that netted be 20/40 before) with having 2 full bars left over on the speed line - all great successes
18/43 .93spd (using resources that netted be 20/40 before) with having 2 full bars left over on the speed line - all great successes
Krayt T21 (Using +70damage tissues):
2.59spd 461-1048max (Blast damage bug) 265dps
2.59spd 461-1048max (Blast damage bug) 265dps
Krayt Adv. Laser Rifle (Using +70damage tissues):
2.54spd 492-1079max (Blast damage bug) 309dps
2.54spd 492-1079max (Blast damage bug) 309dps
Krayt Plasma FlameThrower (Using +70damage tissues):
2.87spd 457-1034max
2.87spd 457-1034max
Krayt High Velocity Scatter Pistol (using +43damage tissues):
2.0spd 390-808max
2.0spd 390-808max
Krayt Laser Carbine (Using +70damage tissues):
2.3spd 181-450max
2.3spd 181-450max
-- Having a full line for damage and a full line for speed will definitely make for some interesting crafting choices, as with my 12PTer I completely filled the damage line and only managed to get 2 bars of the speed line, leaving room for improvement. (Do I hear 14PTer? hehe)
As a side note -- my alt a smuggler and I was pretty excited to see how these would slice (pray for 35%damage). But this is the most interesting thing of all -- I found out that therehas to beeither a HARD CAP on weapon damage or they nerfed slicing.
Krayt T21 - 1043max got a whopping 3% (yes THREE) damage slice and now is 1060max damage.
Krayt Adv. Laser RIfle - 1079max got a 1% (yes ONE) damage slice and is now 1080max damage.
Krayt Plasma FlameThrowe - 1034max got a 1% damage slice and is now 1040max.
Krayt High Velocity Scatter - 808max got a 1% damage slice and is now 809max damage.
If anyone gets a chance to post a little more feedback on how crafting is going for you, would appreciate it.
Night4554
Mon Apr 18, 2005 12:14 am
#7
Now this pertains specifically to slicing:
Presumably these are using top of the line resources, your basic fare when you craft on live - near "ideal" or what is mathematically acheivable when you take into account resource caps.
What I'd like to see is make a half dozen weapons using your crappiest or most ill fitting resources, and slice them. See if the crappiest of crappy weapons get 30% and up slices, or just higher % slices period.
That would tell us they add "smart" slicing - when you slice a weapon, it looks at the power of the weapon before the slice and goes "Okay this is really good already, the probability of giving it a high slice is virtually nil, in fact, I have a hard cap of X% I'll increase it".
Just something that occurred to me.
Presumably these are using top of the line resources, your basic fare when you craft on live - near "ideal" or what is mathematically acheivable when you take into account resource caps.
What I'd like to see is make a half dozen weapons using your crappiest or most ill fitting resources, and slice them. See if the crappiest of crappy weapons get 30% and up slices, or just higher % slices period.
That would tell us they add "smart" slicing - when you slice a weapon, it looks at the power of the weapon before the slice and goes "Okay this is really good already, the probability of giving it a high slice is virtually nil, in fact, I have a hard cap of X% I'll increase it".
Just something that occurred to me.
Killuminati21
Mon Apr 18, 2005 12:28 am
#8
I do see what you are saying, but IMO that would be the worst thing that they could ever do. Lets do a Hypothetical comparison:
ADV. Laser Rifle 450-730max (no enhancements) x 30% damage slice = 949max damage
Krayt ADV Laser Rifle (+70 Tissues) 492-1079 x 1% = 1080max damage
With only 131max damage difference due to the cap on the krayted rifle, why would someone spend that much more when the DPS difference wouldn't be tremendous between them.
That -- in addition to the 2750/2750 condition of the laser rifle I just crafted will equal to less frequent sales.
<sigh>
Night4554
Mon Apr 18, 2005 12:32 am
#9
Well, I think condition is bugged, but regardless, "IMO that would be the worst thing that they could ever do. " - that's how I feel about the entire CU.
Smugglers are reporting a message "This weapon is already past its maximum power output and cannot be sliced" in relation to some weapons - off the frogs, whatever, call it a bug that it's appearing but the system to prevent slicing is there - would a system to limit it be so far fetched in the Devs eyes?
I just think ti's something worth testing.
Smugglers are reporting a message "This weapon is already past its maximum power output and cannot be sliced" in relation to some weapons - off the frogs, whatever, call it a bug that it's appearing but the system to prevent slicing is there - would a system to limit it be so far fetched in the Devs eyes?
I just think ti's something worth testing.
drosta
Mon Apr 18, 2005 12:35 am
#10
Night4554 wrote:
Now this pertains specifically to slicing:
Presumably these are using top of the line resources, your basic fare when you craft on live - near "ideal" or what is mathematically acheivable when you take into account resource caps.
What I'd like to see is make a half dozen weapons using your crappiest or most ill fitting resources, and slice them. See if the crappiest of crappy weapons get 30% and up slices, or just higher % slices period.
Seems reasonable that the weapons crafted with best resources having slices to cap them. I think you should try crafting weapons with crappy resources and try slicing them as Night4554 wrote... Think its a nice change as good weapons are the ones sliced +30%... No matter if your weapon is crafted with worse resources and stats. For example your 470 max damage Power Hammer gets %20 speed slice and noone will buy it but if another hammer with around 450 max damage gets a %35 damage slice it will worth millions. How lucky you are plays a big role. As one of my customer announced me the best weaponsmith on galaxy as his 582 max damage acklay hammer had %33 damage slice... I have nothing to do with it
I just did my bestby crafting it with best resources around
So my point is that slices are good as %1-3 for nicely crafted weapons.
TomoRainer
Mon Apr 18, 2005 12:53 am
#11
Slicing's pretty crazy right now. % bonuses do seem to decrease as weapons get better--definitely intentional, this was mentioned both in our revamp In Concept docs and in various CU notes--and often the number it claims a weapon has been sliced for is not the actual number it's improved by--no idea whether that's intentional.
Gathering more information in this thread. Anything you guys can add would be appreciated.
Gathering more information in this thread. Anything you guys can add would be appreciated.
Willbaby
Mon Apr 18, 2005 5:40 pm
#12
when u guys are comparing your old stock to the ones u can craft after CU , are u experimenting in damage then remaining into speed or vice versa ?
ive only played TC for a short time , but what i did make was 4 power hammers , i made 2 cores maxing damage then remaining into speed, and another 2 cores maxing speed then remaining into damage .
then crafted 4 unique hammers either using the damage core and maxing the speed first on the final build , or using a speed core and maxing the damage on the final build (after Shipwright i was curious to see if they achived a balance of sort )
what i found in the few tests i did , is that the Dps of a weapon is always best when using a core experimented for speed in a final build exp'd for damage ,
have u guys tried playing aroun like this to see if u can craft an equal dps weapon to one of your converted ones? or is the DPS always greater on weapons/components that u can make on TC compared to your converted stock?
ive only played TC for a short time , but what i did make was 4 power hammers , i made 2 cores maxing damage then remaining into speed, and another 2 cores maxing speed then remaining into damage .
then crafted 4 unique hammers either using the damage core and maxing the speed first on the final build , or using a speed core and maxing the damage on the final build (after Shipwright i was curious to see if they achived a balance of sort )
what i found in the few tests i did , is that the Dps of a weapon is always best when using a core experimented for speed in a final build exp'd for damage ,
have u guys tried playing aroun like this to see if u can craft an equal dps weapon to one of your converted ones? or is the DPS always greater on weapons/components that u can make on TC compared to your converted stock?
Message Edited by Willbaby on 04-18-2005 05:42 PM
Heorot
Mon Apr 18, 2005 6:02 pm
#13
Killuminati21 wrote:I've been crafting with my 12PT Smith on TC-Bria and here are some of my findings:Standard APBH:
18/43 .93spd (using resources that netted be 20/40 before) with having 2 full bars left over on the speed line - all great successesKrayt T21 (Using +70damage tissues):
2.59spd 461-1048max (Blast damage bug) 265dpsKrayt Adv. Laser Rifle (Using +70damage tissues):
2.54spd 492-1079max (Blast damage bug) 309dpsKrayt Plasma FlameThrower (Using +70damage tissues):
2.87spd 457-1034maxKrayt High Velocity Scatter Pistol (using +43damage tissues):
2.0spd 390-808maxKrayt Laser Carbine (Using +70damage tissues):
2.3spd 181-450max-- Having a full line for damage and a full line for speed will definitely make for some interesting crafting choices, as with my 12PTer I completely filled the damage line and only managed to get 2 bars of the speed line, leaving room for improvement. (Do I hear 14PTer? hehe)As a side note -- my alt a smuggler and I was pretty excited to see how these would slice (pray for 35%damage). But this is the most interesting thing of all -- I found out that there has to be either a HARD CAP on weapon damage or they nerfed slicing.Krayt T21 - 1043max got a whopping 3% (yes THREE) damage slice and now is 1060max damage.Krayt Adv. Laser RIfle - 1079max got a 1% (yes ONE) damage slice and is now 1080max damage.Krayt Plasma FlameThrowe - 1034max got a 1% damage slice and is now 1040max.Krayt High Velocity Scatter - 808max got a 1% damage slice and is now 809max damage.If anyone gets a chance to post a little more feedback on how crafting is going for you, would appreciate it.
Can you confirm 5 Tissue per T-21, 1 for schem and 4 for the handlers?
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