Weaponsmith Archive
Thread: Theorectical Max Weapon Chart
Torqeumada wrote:I have made Advanced Vibro Blade Units up to 67.2% using Augevibi Desh Copper (UT=645) and Carbolewiredite Platinit Copper (UT=723).These are the highest stats I have found for these 2 resources so far on Eclipse in the months of searching.Hope the info helps. Cheers.
After further research.....from swgcraft.com
Name......Class..............ER.......CR......CD......DR......FL......HR......MA......PE......OQ......SR......UT
Augevibi..Desh-Copper..0........112.....559.....32......0.......200.....520.....0.......956.....309.....345
According to SWGcraft.com it was only 345 so the best that could have been achieved with those resources is 47.43%
Message Edited by AldaronTavish on 08-18-2004 09:29 PM
nightrun55 wrote:I love watching people think they know it all.. Those max numbers on the minerals are inaccurate at best.. Several things are incorrect in ANY list of max values I have seen.. And it really don't matter what max values are, tho eveeryone freaks about them.
If you have better info then please post it. Otherwise this is the best ESTIMATE based on CURRENT info. It may not be EXACT but the info is still usefull. So far it has matched everything I have made.
AldaronTavish wrote:
For those that wonder how good their weapons are I've compiled a chart of theorectical maxes for each weapon and component based on info from Jenner's Tool.
IMO if you can't get within 15% of these maxes it's not worth making the weapon, within 10% is a good weapon and within 5% is one of the top of the line weapons. To get the perfect weapons you'd need to get these maxes on the components as well as the weapons itself.
Advanced Blaster Power Handler 94.79%
How do you get up to 95 % ? Plz explain
Schematic goes 66%co 33%oq
cap on dit copper and phrik aluminum is 800
cap on oq is 1000
(800+800+1000)/3=866 so 86.6% is max
i could be wrong and so could you.
Taco_Panocea wrote:
AldaronTavish wrote:
For those that wonder how good their weapons are I've compiled a chart of theorectical maxes for each weapon and component based on info from Jenner's Tool.
IMO if you can't get within 15% of these maxes it's not worth making the weapon, within 10% is a good weapon and within 5% is one of the top of the line weapons. To get the perfect weapons you'd need to get these maxes on the components as well as the weapons itself.
Advanced Blaster Power Handler 94.79%How do you get up to 95 % ? Plz explain
Schematic goes 66%co 33%oq
cap on dit copper and phrik aluminum is 800
cap on oq is 1000
(800+800+1000)/3=866 so 86.6% is max
i could be wrong and so could you.
The reason is (there's another thread somewhere explaining this) the phrik and copper are actually weighted more towards conductivity than the schematic says because the other resources have no conductivity at all. So both the phrik & diatium are actually 87/13 CD/OQ.
AldaronTavish wrote:
Taco_Panocea wrote:
AldaronTavish wrote:
For those that wonder how good their weapons are I've compiled a chart of theorectical maxes for each weapon and component based on info from Jenner's Tool.
IMO if you can't get within 15% of these maxes it's not worth making the weapon, within 10% is a good weapon and within 5% is one of the top of the line weapons. To get the perfect weapons you'd need to get these maxes on the components as well as the weapons itself.
Advanced Blaster Power Handler 94.79%
How do you get up to 95 % ? Plz explain
Schematic goes 66%co 33%oq
cap on dit copper and phrik aluminum is 800
cap on oq is 1000
(800+800+1000)/3=866 so 86.6% is max
i could be wrong and so could you.
The reason is (there's another thread somewhere explaining this) the phrik and copper are actually weighted more towards conductivity than the schematic says because the other resources have no conductivity at all. So both the phrik & diatium are actually 87/13 CD/OQ.
We all know this, been a WS for over a year.
You say the weight of the schematic is more towards CD, which is in fact correct. If CD cap is 800 and the OQ CAP is 1000, and you say the schematic goes towards CD, wouldnt this mean the max experimentation value would be closer to the cap of the CD rather than the OQ? SO the value would be closer to 80% rather than 100%. Want to do number crunching?
5 units Diatium Copper 82.05% max ((794 cap (per tool)x .87 = 690.78) + (1000 x .13 =130) = 820.78)/1000 = 82.078 "hmmm there could be an error in the tool"
16 units Iroluun gas 100% max
5 units Ostrine Carb ore 100% max
8 units Phrik 82.57% ((800 cap x .87 = 696) + (1000 x .13 = 130) = 826)/1000 = 82.6
10 units polymer 100% max
Total resources is 44
5/44(0.1136363) x 82.05 = 9.32
16/44(0.3636363) x 100 = 36.36
5/44(0.1136363) x 100 = 11.36
8/44(0.1818181) x 82.57 = 15.01
10/44(.2272727) x 100 = 22.73
Total 94.79
Please if I am totally off the wall with how I calculated this let me know what I did wrong and ignore this thread because that is how I did all of them. From what I've seen these figures are correct and I have almost perfect resources in some of my stuff and the experiment percentage almost matches.
For example my Adv Proj Pistol Barrels using
Duralloy Steel 997 (1000 cap) HR 999 (1000 cap) SR (max % 100) 99.8%
Plumbum Iron 562 (581 cap) HR 486 (498 cap) SR (max 53.95%) 52.4%
They come out 83% experimented and my calcs above say 82.98% for a max.
There may be a couple % difference due to rounding in places. BTW resource caps in Jenner's tool match the ones listed in this thread
Resource
Caps
Message Edited by AldaronTavish on 08-25-2004 07:02 PM
I like this but, I still think there is max damage and speed on non loot components and weapons. So no matter if you get 100% OQ or 50% OQ you are only going to get the same max stats on a weapon with experimentation. I would like to try this to see the max damage and speed is on each non looted weapon or component but I am too lazy, And do to the recourses you can not get 1000 oq to see if I am right. But it would handy tool so when I hit the max I use my experimentation points some where ells. May be there is one made all ready and I have yet to see it. If there is point me in the right way.
Story of my weapon smith career have the recourses that all would drool over but to lazy to sit in front of the crafting station and make weapons.
Message Edited by cadof on 08-25-2004 09:56 PM
Anyway, I'd like to know what % people are actually getting on Adv. Stocks. Mine come out to 85%, yes I know the experimentation is bugged.