Weaponsmith Archive

Thread: Theorectical Max Weapon Chart

AldaronTavish
Mon Aug 16, 2004 8:45 pm
#1

For those that wonder how good their weapons are I've compiled a chart of theorectical maxes for each weapon and component based on info from Jenner's Tool.

IMO if you can't get within 15% of these maxes it's not worth making the weapon, within 10% is a good weapon and within 5% is one of the top of the line weapons. To get the perfect weapons you'd need to get these maxes on the components as well as the weapons itself.

Acid Stream Launcher 85.05%
Advanced Vibro Blade Unit 50.51%
Advanced Blaster Power Handler 94.79%
Advanced Blaster Pistol Barrel 65.22%
Advanced Blaster Rifle Barrel 50.74%
Advanced Chemical Dispersion Mechanism 93.73%
Advanced Projectile Feed Mechanism 80.43%
Advanced Projectile Pistol Barrel 82.98%
Advanced Projectile Rifle Barrel 83.92%
Advanced Reinforcement Core 83.80%
Advanced Sword Core 87.30%
Advanced Weapon Scope 100.00%
Advanced Weapon Stock 72.89%
Anti-Vehicular Mine 77.65%
Beam Rifle 81.43%
Beserker Rifle 80.00%
Blacksun Executioner's hack 94.33%
Blade Vibro Unit 100.00%
Blaster Power Handler 100.00%
Blaster Pistol Barrel 100.00%
Blaster Rifle Barrel 100.00%
C12 Frag Grenade 100.00%
C22 Frag Grenade 100.00%
Chemical Dispersion Mechanism 97.01%
Chemical Warhead 79.64%
Cryoban Grenade 100.00%
Curved Sword 100.00%
D18 Pistol 100.00%
DE-10 Pistol 71.08%
DH17 Carbine 94.95%
DH17 Pistol 100.00%
DH17 Short Carbine 94.95%
DL44 Metal Pistol 84.39%
DL44 Pistol 100.00%
DLT20 Rifle 89.96%
DLT20a Rifle 89.96%
DRX Mine 77.65%
DX2 Pistol 85.40%
DXR6 Carbine 80.27%
DXR6b Disruptor Rifle 78.75%
E11 Carbine 68.32%
E11 Rifle 67.67%
EE3 Carbine 80.15%
Elite Carbine 72.78%
Enhanced E11 Carbine 71.03%
Featherweight FWG5 Pistol 67.05%
Flame Thrower 80.13%
FWG5 Pistol 80.15%
Gaderiffi Baton 100.00%
Geonosian Reinforcement Core 83.80%
Geonosian Sonic Pistol 83.07%
Geonosian Sword Core 71.80%
Glop Grendae 100.00%
Heavy Acid Rifle 81.28%
Heavy Particle Beam Cannon 83.88%
Heavy Warhead Mechanism 94.79%
Imperial Detonator 100.00%
Jawa Ion Rifle 88.30%
Lance 100.00%
Laser Carbine 92.99%
Laser Rifle 92.71%
Launcher Pistol 79.23%
Light Lightning Cannon 91.22%
Light Warhead Mechanism 100.00%
Lightning Beam Cannon 83.88%
Long Vibro Axe 85.34%
Medium Warhead Mechanism 98.82%
Metal Staff 100.00%
Modified Republic Blaster 71.07%
Nightsister Energy Lance 89.43%
Power Hammer 96.55%
Power5 Pistol 67.21%
Projectile Feed Mechanism 100.00%
Projectile Pistol Barrel 100.00%
Projectile Rifle Barrel 100.00%
Proton Grenade 96.53%
Reinforcement Core 100.00%
Republic Blaster 67.98%
Rocket Launcher 82.53%
Ryyk blade 100.00%
Scatter Pistol 80.27%
Scout Blaster 94.00%
Scythe blade 94.33%
SG82 Rifle 92.54%
Spraystick 87.86%
SR Combat Pistol 68.11%
Striker Pistol 80.15%
Stun Baton 86.32%
Sword 100.00%
Sword Core 100.00%
T21 Rifle 72.60%
Tangle Pistol 91.26%
Thermal Detonator 89.16%
Tusken Rifle 80.00%
Two-Handed Axe 88.97%
Two-Handed Cleaver 85.86%
Two-Handed Curved Sword 100.00%
Vibro Axe 83.98%
Vibro Knuckler 97.50%
Vibro Lance 86.02%
Vibroblade 97.50%
Warhead Fusing Mechanism 94.82%
Warhead Stabilizing Device 95.46%
Weapon Scope 100.00%
Weapon Stock 75.71%
Wookie Bowcaster 77.41%
XG Mine 100.00%



Nirantani
Elder Smuggler

Kendrick Starwolf
Spy
Ahazi

AldaronTavish
Mon Aug 16, 2004 8:46 pm
#2

Damn it screwed up the formatting. If someone could clean that up for me I'd appreciate it.



Nirantani
Elder Smuggler

Kendrick Starwolf
Spy
Ahazi

d0qtrX
Tue Aug 17, 2004 6:55 am
#3


Nice info. But you have to use make these for each server. We all have the same resource caps, but we all haven't had perfect resources spawn.


Ahazi has been particularly blessed with nice WS resources, while Bria has lagged behind.








Message Edited by d0qtrX on 08-17-2004 08:57 AM

epidimick
Tue Aug 17, 2004 7:10 am
#4






d0qtrX wrote:


Nice info. But you have to use make these for each server. We all have the same resource caps, but we all haven't had perfect resources spawn.


Ahazi has been particularly blessed with nice WS resources, while Bria has lagged behind.







These are good for every server. The theoretical maxes show themax experimentation that can be achieved with resources with max stats, with the current caps. No matter what server you are these will be the same. If you are asking what is the current max experimentation for your server well that is a little more work.You would need to enter all the resources that have ever spawned into the JnF tool and that would give you the actual max with the current resources on your server.








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WeaPonsmith


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d0qtrX
Tue Aug 17, 2004 8:23 am
#5






epidimick wrote:






d0qtrX wrote:


Nice info. But you have to use make these for each server. We all have the same resource caps, but we all haven't had perfect resources spawn.


Ahazi has been particularly blessed with nice WS resources, while Bria has lagged behind.







These are good for every server. The theoretical maxes show themax experimentation that can be achieved with resources with max stats, with the current caps. No matter what server you are these will be the same. If you are asking what is the current max experimentation for your server well that is a little more work.You would need to enter all the resources that have ever spawned into the JnF tool and that would give you the actual max with the current resources on your server.








Right. I understand. But saying an ABPH below 80% is not worth making is inacurate on some servers. Like on Bria we can't even reach 82% on these due to our resource history.


I know the caps, and the max values for everything is the same. It's just not quite possible to hit those max values, or get very close on some items on some servers, while it is on others.


AldaronTavish
Tue Aug 17, 2004 9:27 am
#6

Well I did say IMO, now if your server can't even get within 15% of the max then my statement really won't apply to you. But these are the absolute maxes any server will get based on gated resources and weighting.

If your server can't even got to within 20% of the maxes than I truly feel sorry you guys.



Nirantani
Elder Smuggler

Kendrick Starwolf
Spy
Ahazi

d0qtrX
Wed Aug 18, 2004 12:10 am
#7

It's not quite THAT bad, but on some items, Bria has lagged behind.


Eventually all will be equal.
Torqeumada
Wed Aug 18, 2004 4:17 am
#8

I have made Advanced Vibro Blade Units up to 67.2% using Augevibi Desh Copper (UT=645) and Carbolewiredite Platinit Copper (UT=723).


These are the highest stats I have found for these 2 resources so far on Eclipse in the months of searching.


Hope the info helps. Cheers.



Torq Eumada Be Pure, Be Vigilant, Behave
SeaRaptor
Wed Aug 18, 2004 8:22 am
#9

I'd love to see a screen shot of that Desh, as no one on any other server has ever seen Desh over 375.


Ever. In a year.


Pardon me for being skeptical.



Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
The_Strider_Family
Wed Aug 18, 2004 1:17 pm
#10


375 is the theoretical max for Desh UT so I am guessing that either was a typo or a little fib.

Message Edited by The_Strider_Family on 08-18-2004 01:19 PM



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AldaronTavish
Wed Aug 18, 2004 2:47 pm
#11


Torqeumada wrote:
I have made Advanced Vibro Blade Units up to 67.2% using Augevibi Desh Copper (UT=645) and Carbolewiredite Platinit Copper (UT=723).
These are the highest stats I have found for these 2 resources so far on Eclipse in the months of searching.
Hope the info helps. Cheers.





Interesting considering according to both Jenner's tool and this thread
http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=49642

Theo max on Desh UT is 372 and those above say the highest is 375

With 372 the max you could possibly get is 50.51% as I have above in the chart.

I'd love to see a screenshot of both the Desh stats and the experimentation window (once fully experimented) of the vibros.

Message Edited by AldaronTavish on 08-18-2004 04:48 PM



Nirantani
Elder Smuggler

Kendrick Starwolf
Spy
Ahazi

Ciirybeccaskyr
Wed Aug 18, 2004 5:03 pm
#12

The theoretical caps are just that . they are guesses based on what has been observed but there have been documented cases of ultra short spawns that break those caps and in theory we could have all jsust been unluck on the desh spawns but with as many spawns as we have seen all under 375 that is highly unlikly



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Lunariel
Wed Aug 18, 2004 5:54 pm
#13


I would love to hear if any Desh have more than 372 in UT. Can anyone confirm it ?


The experiment changes on that infamous day allowed you to exceed the caps by up to 5% extra. So weapons made then can be better.


I've also heard reports of very rarebugs where you still can get above max. I'm not sure if they are true though.
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