Weaponsmith Archive
Thread: FWG5 Nerf Poll
Jester20 wrote:
There is a reason why Pistoleer is one of the most sought professions. I say, most pistols need a nerf or 2. They should be the less powered weapons, as it is right now, they are the most powerful.
People use it because it's required for BH, smuggler, and commando. Pistoleer skills complement the class-specific moves, carbine/rifle/melee doesn't offer anything new (except for BH carbine, but no one uses that because eyeshot and that pistol fire thing are better and carbine move costs are still broken).
People also use it because it's the only weapon type that isn't broken. The bugged carbine move costs make it unusable for anyone without doctor buffs or crates of tatooine sunburn, rifle ishorrible until you max out the speed tree, and melee is generally useless.
A and C both.
As it is, the fwg5 takes the same amount of componets as a scatter and a launcher, and thus it can hit for about the same type of damage, even though its a gun that requires a mere marksman skill to get a certification for, whereas the scatter and launchers need tons of prereqs to get certified in. Nerfing the fwg5 is gonna be rough on pistoleers (dx2 just isn't as good atm, 2.ish speed, max lower also because of required ingredients) and marksman, but its gonna be the roughest on smugglers, who have no profession specific certification and are forced to use marksman cert weapons.
Bottom line is bh and commando are prereq laiden professions, and should have better weapons than those that can be used by mere marksman. Same is true of smuggler, and once the smugglers get certs, all will be fine in pistol land.
And C because each profession that uses a pistol needs a variety of pistols with different damage types. 1 certification per profession is a little skimpy, and I'm sure this is what they are thinking, and equally sure that the design is in place to add more guns.
SOE is about to make all 'smart' weaponsmiths into billionairs. I have about 2000 200+ damage unsliced FWs buried and just waiting to go on my vendor for 65K each in a few months. I have already taken all my krayte pistols down for the same reason.
I agree with Jennai about this solution. It's yet another craptastic bandaid solution to a bunch of whiners masked behind the old excuse 'it was intended to be this way'. If that were true then you would have seen power handlers removed from a few items and not just FWs. FWs may have been overpowered, but they are nowhere near what the scatters and launchers of the world are. I have made krayte scatters with a high velocity feed mech that did over 330 damage before slicing. I have produced krayte launchers with feed mechs that do over 360 damage before a slice. Somehow the FW got the shaft. The only reason the FW is so popular and the one most often enhanced is because it is usable by a much much much larger market. It's just good business to enhance something that will bring you a better chance at a sale.
SOE doesn't think... they just react.
I'll side with A.... but ONLYand ONLY if they also go with D also... fix projectile feed mech, Chem disp unit... etc.
KatLover wrote:
A. This is a great idea...FWG5's were too overpowered.
B. FWG5's are fine the way they are.
C. There needs to be better weapons in the game...not worse ones.
D. We'd prefer you fix our broken schematics and resources before you consider nerfing our guns.
Id go with d
as for makeing the pistols under powered and trying to compare them to real lifehas any one here heard of the .44 magnum 50.cal DE .45 colt 1911 and the .38 special there are big cal hand guns. smugglers need a good and high powered FWG5 considering its the only good hand gun we can use.
"D" of course. But I agree with one poster who said nerfing the FWG5 is a typical knee-jerk reaction. Anyone who plays the game knows that the FWG5 is far from the most uber pistol in SWG. Several have been mentioned already. What probably started the ball rolling on this nerf was some kid who got his ass kicked by someone using a krayt enhanced FWG5 in PvP. I've said it before and I'll say it again....SOE can't use whining PvPérs to keep nerfing the game! I've got a great idea...instead of nerfing what little pistols we have why not FIX the ones that are broken like the DX2 etc. wow what a concept huh.
B
lets put it this way. Laser rifles do 500 damage with out any krayt tissue. FWG5s do 200 with a krayt tissue.
Scatter pistols 300 normal. THEY ARENT TO STRONG!!! that is the only gun pistol fighters get that even does damage!!!!!
Sldr4god wrote:
lets put it this way. Laser rifles do 500 damage with out any krayt tissue. FWG5s do 200 with a krayt tissue.
Scatter pistols 300 normal. THEY ARENT TO STRONG!!! that is the only gun pistol fighters get that even does damage!!!!!
You're a moron (probably a BH whining to save his own horribly overpowered gun from the next round of changes)
Laser rifles with the best link-steel aluminum I have ever seen are 40-390 5.7.
Unsliced, unpowered-up,no krayt no feed mech no nothingFWG5s are 60-210 1.7.
Sldr4god wrote:
B
lets put it this way. Laser rifles do 500 damage with out any krayt tissue. FWG5s do 200 with a krayt tissue.
Scatter pistols 300 normal. THEY ARENT TO STRONG!!! that is the only gun pistol fighters get that even does damage!!!!!
Let's put it this way, you're a dumbass.
FWG5s can easily hit 200+ damage WITHOUT Krayt. Laser Rifles go up to 370 or so. Regardless, how the hell can you compare a PISTOL with a RIFLE??? The only logical assumption we can get from what you just wrote is "Hmmmm, if the FWG5 has about the same damage as a Laser Rifle, then it has TOO much damage."
Geez..
Anyway, it's not like the FWG5 is taking a huge hit...only Krayt FWG5s are going to be taking a nasty hit. THAT is what the big nerf will do.
A 2.x speed FWG5 isn't going to be a huge deal...you just won't have people hitting the speed cap at Pistols 4. If anything, Pistoleers should be happy that their speed modifiers will actually MEAN something...when you've got 1.7, or 1.5, or 1.3 speed weapons, speed modifiers don't matter for jack when you can just pop a 30% speed reducing Power Up on there and hit the speed cap at low-level Pistol skill.
FWG5s will end up looking like DX2s...the DX2s will have the AP 1 advantage, though (they need to fix damage types and AP stacking, btw), and possibly higher damage.
People are just making a huge deal out of this...the FWG5s won't be relegated to "bottom fo the barrel" status, it just won't be the end-all, be-all weapon it is now.
Plus, isn't this nerf comming with a fix to the projectile feed mechs? It's possible the FWG5s won't change at all.
Who gives a rat's ass if they nerf or fix FWG's?!?!
We're the crafters guys, the people who should be pissed off are the combat guys.
We'll still make them, the change will not dramatically affect our way of life.
Fix the resources and schematics, give us new weapons to craft.
Renescent wrote:
Let's put it this way Who gives a rat's ass if they nerf or fix FWG's?!?!We're the crafters guys, the people who should be pissed off are the combat guys.We'll still make them, the change will not dramatically affect our way of life.Fix the resources and schematics, give us new weapons to craft.
The customers are going to complain and I'm not looking forward to having to explain to 50 people a day why the stats on FWG5s are a lot worse than they were before.
We, as crafters, have a certain responsibility to our customers... To the extent of our success as a Weaponsmith is pretty much decided by our ability to keep people coming back. Explaining changes to weapon dynamics is as much a part of being a Weaponsmith as actually making the weapons.