Weaponsmith Archive

Thread: FWG5 Nerf Poll

sloppyjoer
Mon Nov 03, 2003 2:57 pm
#27

Take a look thru the Pistoleer board here. There is quite a bit there about the nerf. From what I have read, I think it all stems from Riflemen whining about something or other.


/shrug


Wosret


-radiant

-Strife-
Mon Nov 03, 2003 3:53 pm
#28

Message Edited by -Strife- on 06-20-2004 06:49 PM




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LLJK_Griz
Mon Nov 03, 2003 6:29 pm
#29






Mirkurius wrote:

Hmm... Where did this rumor of FWG5 PH nerf come from? Can anyone point to a link somewhere?





Thunderheart posted on TC forum today:


"Removed the blaster power handler requirement from the FWG pistol. Requiring two different power supplies was enabling these weapons to benefit from two separate power supply attribute crafting bonuses."


This is retarded because the scatter and launcher pistols both use the EXACT SAME PARTS and aren't being touched. The scatter is even more overpowered than the FWG5 was.


Time to start making hundreds of FWG5s now, because the new ones are going to suck.




POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
Mirkurius
Tue Nov 04, 2003 1:47 am
#30

Hmm... Where did this rumor of FWG5 PH nerf come from? Can anyone point to a link somewhere?


My best non-krayt FWG5s on Kettemoor are about 202 dmg 2.0 speed atm. If all they do is remove the handler piece w/o readjusting, the FWG5 will get up to about 36 less dmg (assuming all adv subcomps) and at least 0.5 speed (probably more, I forget what the speed on my adv handlers is). So that would put my best FWG5 at around 166 damage and 2.5+ speed. Yuk. I can make DL44s that do that much dmg, and scouts that do 143 (and are 1.6 speed to boot). At this point, the only advantage to the FWG5 would be its HEAT dmg type (which isn't always an advantage ). Reasonable tradeoff perhaps... FWG5s are indeed my best sellers by far. It might be nice to sell some other pistols. Hehe remember when scouts were the only thing anybody used? I don't think I sell2 scouts in a week now. But I sell 20 FWG5s a day...


The HEAT dmg of the FWG5 could explain the need for a power handler. But if you start inspecting the actual logic and consistency of which guns need what parts, or which parts need which material stats, it will make no sense. Why is a Tusken Rifle energy damage (as opposed to kinetic?)Why doesn't an SG82 need high COLD Resist? Hmm. Why doesn't an FWG5 need high HEAT resist? Perhaps an ACID weapon like a scatter or DX2 would need high toughness in order to not corrode... One of things that makes smithing boring is that for the vast majority of firearms, only conductivity and OQ matter.


BUT.... I am in TOTAL agreement with D. If they take the time to nerf this, and yet don't have the time tomake the elite carbine medium AP (or raise dmg or decrease speed) or fix the Republic Blaster cert, then that is weak. A much better approach would be to fix some of the bugs holding some of the other guns back, and give some of the lesser used weapons more of a reason to exist. Do you know ANYONE who uses a Power5 pistol? I have never sold one. SR Combat Pistol, the only general pistol (i.e. doesn't require elite class to use) w/ Light AP stinks enough that I sell about 1 a week.


Oh, and BTW, my unsliced unenhanced laser rifles do 390 maxdmg, but maybe our servers differ in mats




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Mirkurius Whitestar
Master Weaponsmith, Ex-M Artisan, Ex-M Merchant
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