Weaponsmith Archive

Thread: FWG5 Nerf Poll

KatLover
Thu Oct 30, 2003 11:44 pm
#1

What does everyone think about this change? It must have come from somewhere!


Sound off!


A. This is a great idea...FWG5's were too overpowered.


B. FWG5's are fine the way they are.


C. There needs to be better weapons in the game...not worse ones.


D. We'd prefer you fix our broken schematics and resources before you consider nerfing our guns.



I choose D


Feel free to add any other Poll answers




Morianne * Elder Dark Jedi
(ggggggggggggggxnnntnntnnnxgggggggggggggg)
Account Cancelled - Runs out 12/9/05
Steegee
Thu Oct 30, 2003 11:59 pm
#2

A



and i think it's because they will change pistol speed cap to 0.5 seconds. So the fwg5 will do less, and if my guess is right, rifles will get a small boost in damage and increase in delay.





Linse D'aja (Annoying Spy) - D'aja (Elder Jedi)


All right, but apart from the sanitation droids, bionic limbs, hyper-drive, moisture vaporators, galactic order, abolisment of slavery, star charts, the compact and efficient central government and interplanetary free trade, what has the Empire ever done?"

shhhh, don't scare the coyote
GameBOFH
Fri Oct 31, 2003 12:33 am
#3

You forgot:

E: Nerf away, just not retroactively, so I can make a bunch of these and make a killing selling
them in a month when only nerf'd ones can be made.




-Ysal
Master Weaponsmith (Ranged, Melee, Commando, Custom)
(Sunrunner,Talus)

Azak City - Talus (/waypoint 4516 -4835)
Marketplace @ Azak City (/waypoint 4499 -4915) - Talus, Azak City
TinyBit
Fri Oct 31, 2003 1:04 pm
#4

E



Got over 1000 FWG5 on stock now )




_________________
My gun is bigger then yours!!!

Want to buy it?

MrFixit (Master Weaponsmith)- Making weapons that hurt (Valcyn)
moris9
Sat Nov 01, 2003 8:34 pm
#5

Gonna have to go D.


My view of Krayt FWG5s is that they made me a millionare but fact of the matter is they became too common.


350 -410 dmg with speeds of 1.3- 1.0 after a slice i have seen and made a few .I know now quite a few people own this types of guns.Add a 33 percent power up and u get a gun which is 550 dmg.


This are very overpowered guns as af as class balance is concerned and i think anyone with 200k can easily lay his hands on 300dmg krayt guns.


I be happy if the gun was left as it is more buisness for me but really its too powerful.But they went about it the wrong way.What they should have done is ensure no krayt tissue more then say 30dmg falls with most at 10dmg.


That way the normal FWG5s which are balanced will not be affected and enhancing it will only give a small stats boost.

Polyantimer
Sun Nov 02, 2003 2:09 am
#6

Really, almost all of the weapons should be able to be enhanced somehow. If instead of limiting everyone... make it so players have something to do after finishing their characters, deleting them, and finishing again. I don't really want to start over again, but theres not really much to do. If hunting, all over the galaxy, not just in one small super-camped area, had a point, like getting rare, super weapons and armor, it would create way to lengthen purpose to the game. I'd hunt for holocrons, butwith them "going silent" after you master all of the professions, it just seems more like an atempt to trick us into staying longer, to pay monthly fees.


If every class doesn't have a weapon or two that can be powered up, what else is there to work for in the game? I'm out of skill points, and I'm tired of running missions - I'll never spend the money that i have.


Maybe when the RIS armor quest is added....


/sigh





PolyAntimer

bobalonius
Sun Nov 02, 2003 4:01 am
#7

As Iunderstand it, this "nerf" is actually a schematic fix. They are removing the power handler from the schematic. Since it is a projectile weapon, in my opinion it should have never had one in the first place. Hopefully they are removing the power handlers from all the projectile weapons. But thats just my thoughts on the matter.


Ok, flame away.




Go to exotic places,
meet interesting people,
and kill them.



Master Weaponsmith,
Master Artisan,
Master Merchant,
Former Master Rifleman,
Former Master Droid Engineer,
Former Master Entertainer,
Former Master Musician,
Former Master Marksman,
Former Master Commando


Semper Fidelis
Skydogchaser
Sun Nov 02, 2003 8:59 am
#8

I agree, if it's a projectile weapon, it should not have a power handler. All rpojectile weapons should be changed that way.



IMHO, all pistols should have approx the same damage over time, with a couple that have weird damag3e like stun or acid doing a little less. That way everyone will have to stock up on every pistol imaginable to be able to use all different kinds of damage. Basically suit your gun to your target. That means more business for us and more fun crafting all the different guns, not just krayt FGW5s. It also means that fighter clasees might actually have to try to think about which gun is better for their target, which is why they will bitch and moan about it.


Some uber 1337 fighter d00d will probably flame me for this, but all I have to say is, you guys get enough money from missions to afford the whole array of guns.





Matija Crne
Master Weponsmith
Avian City, Talus, Chilastra
-6100 500
-Strife-
Sun Nov 02, 2003 12:26 pm
#9

Message Edited by -Strife- on 06-20-2004 06:42 PM




Strife & Discord
Master Weaponsmith
The Arsenal of Strife
-107 4517 Ragnarok Naboo

KatLover
Sun Nov 02, 2003 6:26 pm
#10

I would agree about removing them from all projectile weapons...but they have not been consistent with that.



Morianne * Elder Dark Jedi
(ggggggggggggggxnnntnntnnnxgggggggggggggg)
Account Cancelled - Runs out 12/9/05
Lurax
Sun Nov 02, 2003 6:54 pm
#11

I wish they'd hurry up and nerf them already. I think everyone on my server now has a few hundred stashed away, so the results of the patch won't take effect for months.



Arox Elodda - Valcyn
- Valcyn's first crafter with maxed experimentation and assembly bonus -
Now an apprentice Force-User
Emay Elodda - Shipwright, resource hoarder
Vendors at 1777 -5333 Rori, in Athens


EEMAN
Sun Nov 02, 2003 9:04 pm
#12

fwg5 is a heat damage weapon, now while that requires a hollow tube for a barrel something actually has to generate the ball of plasma that comes firing out. The power handler actually made sense to me surpisingly.If your going to talk schematic fixes why does the dx2 not have a projectile barrel and feed mechanism? It fires acid slugs.



Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
SWBarker12
Sun Nov 02, 2003 10:34 pm
#13

A.


Other things need to be done too. Raise Scatters to at least 2. Lower T21's. Lower Elite's and DXR6's. Lower DX2's. Lower Laser's. Or something like that (Im so biased towards Carbines:smileyvery-happy.


How about this. All carbines 1, all rifles 4, all pistols 289 (sorry but Im tired of these frickin BHs spamming eyeshot on their 200-300 dmg 1 spd, AP1, Acid damage scatters, when kill myself from hitting FullAutoSingle2 twice with my 30-300 3.5 speed AP2, Energy damage laser carbine)





Nerf Jedi

Player Character Jedi=The Downfall of SWG

**Edited by Jeassa on 06-22-04**

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