Weaponsmith Archive

Thread: Berserker Rifle Petition part II

Demongea
Tue Sep 14, 2004 3:41 am
#14

/sign



Demogenes
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777jb777
Tue Sep 14, 2004 9:10 am
#15

Hold on a second here fellows. Before I tell you what the CSRs said on my ticket, let me explain a couple things to you.


You all know the reason they won't craft is because the stabilizer has no serial # (it drops like that which is a bug). The schematics were all recently revamped to prevent use of no-serial number components due to an exploit that was occurring with solidifying agents and reinforcement core schematics.


So, SOE will *not* change the schematic to allow use of no-serial components - to do so would be to open up the exploit again. What SOE must do to fix this is to firstly modify the code so that the stabilizers drop with serial #s, and secondly give serial #s to all the existing (bugged) stabilizers).


Giving serial #s to no-serial components is not a 'slight programming change' as you put it in the original post. It likely involves writing a procedure to transfer a database table to a newly created one with an extra column. With unique IDs etc this is something that takes time and testing to ensure it works properly when run - a screwed up database is nobody's friend.


I submitted a CSR ticket several weeks ago when i received my first stabilizer. The CSRs responded that I should keep the item and they would be patched soon. I added a comment to the ticket asking if that meant I should keep the item in my personal inventory. The CSR responded no, just do not delete it, a patch would be run very soon to add serial #s to all of the stabilizers.


So chill out and have a bit of patience.




Mira Mar

samijx
Thu Sep 16, 2004 5:08 am
#16









777jb777 wrote:
Hold on a second here fellows. Before I tell you what the CSRs said on my ticket, let me explain a couple things to you.



Blah Blah Blah Blah Blah....



So chill out and have a bit of patience.





Dude...I've had this darn thing for over 2 months, the CSR's haven't told me crap, and it sounds like they spent more time explaining to you why they haven't fixed it, than on trying to fix the darn thing in the first place!


/rant off













Sami-jx (Naritus)
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Kahraman
Thu Sep 16, 2004 5:36 am
#17

/Sign from a MWS / MRM who want a bezerker to play with



Kahraman Starhawk 12 point FS Master Weaponsmith
blade1981m
Thu Sep 16, 2004 4:16 pm
#18

/sign

/sign again (frustrated)

/sign once more (really want a berserker rifle)



Larsel
(Hunt Co-ordinator)
Wolves Brigade
Antigonus5620
Thu Sep 16, 2004 10:29 pm
#19

/sign
macbeth01
Fri Sep 17, 2004 12:13 am
#20

/sign
jawmuppet
Fri Sep 17, 2004 12:56 am
#21

/sigh

Keep up the pressure guys!!



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Peebee
Mon Sep 20, 2004 2:41 pm
#22

/sign



Kar'Ardorn
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samijx
Tue Sep 21, 2004 12:10 am
#23

/bump


Don't just /sign, send a bug report. That's the only way to make a difference.







Sami-jx (Naritus)
Master Weaponsmith, Master Armorsmith, Master Artisan, Merchant 4043

Sambacca (Naritus)
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Pohacca
Tue Sep 21, 2004 7:59 am
#24

/sign



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Hardley
Thu Sep 23, 2004 11:13 pm
#25


"I submitted a CSR ticket several weeks ago when i received my first stabilizer. The CSRs responded that I should keep the item and they would be patched soon."


Please please let this be true 'cause I think it will be easier for theprogrammer people to start dropping new berserker stabilization components with serial numbers than it will be to add serial numbers to the existing stabilization components (like mine!). (Hummmmm, this guy has 12 stabilization components in his inventory, should we assign all 12 the same serial number or a unique serial number for each of the 12? Hummmm, we can't determine if he looted them all at once or got them in sets of say 3, 3, and 6 cause guess what, they don't have serial numbers!) I can even live with "patchedNOT SOsoon" if I could be assured that the components I already have will in fact be usable at some point I just have a sinking feeling that when this is fixed, new berserker stabilization components will drop with serial numbers and those of us with existing components will be left with unusual coffee table conversation pieces!



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Yazid
Fri Sep 24, 2004 6:12 am
#26

/sign
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