Weaponsmith Archive

Thread: Further Weapon Changes in the Combat Upgrade

Rinviero
Wed Apr 13, 2005 12:38 pm
#14






agent156 wrote:
The last Non CU T21 I got off a frog was 417 5.1 with the mind HAM in the low 60s so ya frog guns are strange.






/agree


in JTL beta the comp armor was 85% base unsliced - and HAM under 500.... wish I could make that


zardoz999
Mon Apr 18, 2005 6:34 am
#15

Are weapons in crates and on vendors going to be converted as well ?
Shaggscoob
Tue Apr 19, 2005 11:29 am
#16






sabacc1000 wrote:





Tyranni wrote:

The stats on the Weapon info is good to have and all but what about the Resource requirements? I know Armorsmith is going to have to harvest a bunch of new resources just to make any armor with the changes made to the AS schematics already.


Frankly, I need to know if the resources I have stockpiled already are going to be worthless when the CU is realeased or not.






Current draft schematics are almost entirely unchanged. The only significant difference is that some now require adv. components, some require basic, and you won't be able to switch between the two anymore.


Also, all the newly granted schematics can be made with the present stockpile of WS resources. There's no word yet on the looted schematics as we haven't found any yet, but I'd imagine that if there are any new resources required here, it'll be a small amount.


Your resources are fine.







/breathes massive sigh of relief



I was about to quit if I had to go looking for all new resources!




Izz, Rogue Jedi Pilot
T3h H0ly0kra L0rd
Kess, Master Pistoleer
Scooby- Doo, Private Investigator
_Troll Forum Guardian
Daizy, Rogue Crafter _ Bringer of Forum Happiness
Gearbow
Wed Apr 20, 2005 12:41 am
#17

please help me figure out what might happen to my rifles I don't need exact but try even speculate base on what you may of heard or seen so far. I am not WS so keep in lay terms. hehe.


Right now my T21 is half decent it was made with +54 tissue and I got a 31% slice. Can't remember all stats but max damage is 801 puped. Will I still have the bonous of heavy weapon? Will I still be able to power it up?


Same question with my DXR which I bought, It is 858 puped and of course does acid. What will happen with this one?


basickly I just want to know if these will still be uber after CU. Does T21 still consider heavy weapon and use the +25% damage mods? How will that work ? or are they changing that to? Are krayt tissue even going to worth anything as I heard all weapons will be same damage and do not decay?
SigmaXIII
Wed Apr 20, 2005 1:02 am
#18






Abbell wrote:





Gearbow wrote:

please help me figure out what might happen to my rifles I don't need exact but try even speculate base on what you may of heard or seen so far. I am not WS so keep in lay terms. hehe.


Right now my T21 is half decent it was made with +54 tissue and I got a 31% slice. Can't remember all stats but max damage is 801 puped. Will I still have the bonous of heavy weapon? Will I still be able to power it up?


Same question with my DXR which I bought, It is 858 puped and of course does acid. What will happen with this one?


basickly I just want to know if these will still be uber after CU. Does T21 still consider heavy weapon and use the +25% damage mods? How will that work ? or are they changing that to? Are krayt tissue even going to worth anything as I heard all weapons will be same damage and do not decay?






Your weapons are going to be turned into fodder! There really is not much of a better way to explain this. They will be only a few points (40-60?) over base weapons. Stallone's 3k T-21 will be maybe 40-60 point better than yours if he is lucky. Weaponsmiths are going to be stealth nerfed.... Those of us who have been around a long time see it comming. Weapons will not only have a hard cap, but slicing will have a soft cap. Which means your tissues you have been saving up will be almost worthless. A garbage T21 made with subpar components and resources has a greater chance of a good slice than an enhanced one made with top resources.... by poor slice I am talking 1-9% or so. Even then the examples given the math does not even properly add up. From what I understand the only thing that will make any difference at all for a WS in creating weapons is having 12pts. Beyond that it wont really matter as much as it did in the past. Your tissues (from what I read) will not change stats after CU which means you really lose out.

The skill mods you posses right now will not speed cap you, in fact you will barely notice a difference according to some of the results written. This game is going to be all about levels. You cant help a friend who is lower level whithout ruining their chance for xp. You wont do any real damage to a high level mobs because your level will be to low.


I highly reccomend putting on some reading glasses and doing some research into these facts. The Testing and Game Update Forums have alot of information






so what is the incentive in remaining a crafting character unless a part time alt?






(_-·._.)¯._-V- Ralyias -V-·._.·´¯(._-·._)

)¯`·.__.·-·._.* Anti Smuggler/pirate hero*._-·._·._.·´¯(

~Vengeance Imperium~
Abbell
Wed Apr 20, 2005 1:18 am
#19






SigmaXIII wrote:





Abbell wrote:





Gearbow wrote:

please help me figure out what might happen to my rifles I don't need exact but try even speculate base on what you may of heard or seen so far. I am not WS so keep in lay terms. hehe.


Right now my T21 is half decent it was made with +54 tissue and I got a 31% slice. Can't remember all stats but max damage is 801 puped. Will I still have the bonous of heavy weapon? Will I still be able to power it up?


Same question with my DXR which I bought, It is 858 puped and of course does acid. What will happen with this one?


basickly I just want to know if these will still be uber after CU. Does T21 still consider heavy weapon and use the +25% damage mods? How will that work ? or are they changing that to? Are krayt tissue even going to worth anything as I heard all weapons will be same damage and do not decay?






Your weapons are going to be turned into fodder! There really is not much of a better way to explain this. They will be only a few points (40-60?) over base weapons. Stallone's 3k T-21 will be maybe 40-60 point better than yours if he is lucky. Weaponsmiths are going to be stealth nerfed.... Those of us who have been around a long time see it comming. Weapons will not only have a hard cap, but slicing will have a soft cap. Which means your tissues you have been saving up will be almost worthless. A garbage T21 made with subpar components and resources has a greater chance of a good slice than an enhanced one made with top resources.... by poor slice I am talking 1-9% or so. Even then the examples given the math does not even properly add up. From what I understand the only thing that will make any difference at all for a WS in creating weapons is having 12pts. Beyond that it wont really matter as much as it did in the past. Your tissues (from what I read) will not change stats after CU which means you really lose out.

The skill mods you posses right now will not speed cap you, in fact you will barely notice a difference according to some of the results written. This game is going to be all about levels. You cant help a friend who is lower level whithout ruining their chance for xp. You wont do any real damage to a high level mobs because your level will be to low.


I highly reccomend putting on some reading glasses and doing some research into these facts. The Testing and Game Update Forums have alot of information






so what is the incentive in remaining a crafting character unless a part time alt?





My part time alts are combat... I craft first and foremost. That is my problem.



Dex're Abbell
Master Weaponsmith
N Master Resource Gatherer
Kin-Tek Outlet R -5387 5323 Theed

Rhadida
Wed Apr 20, 2005 1:40 am
#20

They have already nerfed all WS, with switch in certification and Level-crap. Now Only Mastter Swordsman can use a PH, so you can all delete EVERY PH that has had a slice under the 35%, because the Remaining Master Swords is only gonna buy the best one (and most will havean Acklay PH anyway).

I am screwed right there already I have 4000 PH's unsliced and about 1500 sliced (which are for sale on various vendors).

I am also getting screwed with the VK's (I have 5000 of them), they are now the grind weapon and no longer the Master Weapon. So you will have to lower the prices of the 35% sliced ones in order to have a market, because most grinders will not be able to afford the best ones


I have seen the conversion rates and by the looks of it the following stats (currently important in Live) will become worthless:


Range mods;

HAM costs;

Wound Chance (not most important, but I have some weapons with exeptional wound chances upto 80%-90%).


I have various weapons with very good or exeptional Scopes in them (giving them 150-250+ in different ranges), also having invested experimentation points into Range are now useless.

Same goes for the HAM-costs in CU it doesn't matter if you have (in live) 9-10-7 HAM cost or 100-25-18 HAM cost because they will get 1 value for the HAM costs (around 104-120 for elite weapons). The dev's really really really need to think this over, because a lot of people will get screwed because of this.


I also read that if Special Components are used they are neglected into weapon conversion:

If you used them in a Bowcaster for instance (say +150 krayt tissues), you can still end up with a bowcaster with 40-80 damage

I have seen various conversions of loads of other weapons and with the Hard Caps they put on them almost all Best and Exeptional weapons are going to be worth like 20-100 million less credits (depending on thier price).


If the Dev's are not changing these conversion tables I will be forced to quite the WS business, because of all the prime weapons becoming worthless



-----------------------------------------------------------------------------------------------------------------------------
IGN: Rhadida
Abbell
Wed Apr 20, 2005 2:17 am
#21








Rhadida wrote:
They have already nerfed all WS, with switch in certification and Level-crap. Now Only Mastter Swordsman can use a PH, so you can all delete EVERY PH that has had a slice under the 35%, because the Remaining Master Swords is only gonna buy the best one (and most will havean Acklay PH anyway).

I am screwed right there already I have 4000 PH's unsliced and about 1500 sliced (which are for sale on various vendors).

I am also getting screwed with the VK's (I have 5000 of them), they are now the grind weapon and no longer the Master Weapon. So you will have to lower the prices of the 35% sliced ones in order to have a market, because most grinders will not be able to afford the best ones


I have seen the conversion rates and by the looks of it the following stats (currently important in Live) will become worthless:


Range mods;

HAM costs;

Wound Chance (not most important, but I have some weapons with exeptional wound chances upto 80%-90%).


I have various weapons with very good or exeptional Scopes in them (giving them 150-250+ in different ranges), also having invested experimentation points into Range are now useless.

Same goes for the HAM-costs in CU it doesn't matter if you have (in live) 9-10-7 HAM cost or 100-25-18 HAM cost because they will get 1 value for the HAM costs (around 104-120 for elite weapons). The dev's really really really need to think this over, because a lot of people will get screwed because of this.


I also read that if Special Components are used they are neglected into weapon conversion:

If you used them in a Bowcaster for instance (say +150 krayt tissues), you can still end up with a bowcaster with 40-80 damage

I have seen various conversions of loads of other weapons and with the Hard Caps they put on them almost all Best and Exeptional weapons are going to be worth like 20-100 million less credits (depending on thier price).


If the Dev's are not changing these conversion tables I will be forced to quite the WS business, because of all the prime weapons becoming worthless




I feel ya... I am the same way. But I fear it is worse that you think. You wont be able to enhance lowend weapons at all. You wont get 20-100mil for capped weapons as so many will be close to max value. The best example I have come across and someone who gave good information I will post below. This is right from the conversion thread on TC-Bria.







DX2 pistol,PRE CU conversion: Max dam 199, POST CU conversion: 866 = 667 more.


DE-10 Pistol, PRE CUconversion: Max dam 575 (760 w pup), POST CU conversion: 908 (w/o pup) = basiclly... 333... half that of a WORTHLESS DX2.


Also tons of weapons has ended upat 908 max damage which can only meen that the conversion you have done now is just a test with temporary conversion methods that will change: remember what you guys have said "a pre CU weapon, if amongst the best on yourserver, will post CU still be one of the best on server".


If weaponsjustwill end up at the same maxdamage, people won't have it. Time invested in some players gear is huge (I know, I have a 780 w pup de-10 that has taken me 9 tries to get! The looting for all parts that has been usedhas been more then 150+).


Also I can only feel thepain amongst theweaponsmiths andarmorsmith and their degrading changes that has turned them into tinkermonkeys with no personality, no flavour. I have used the same weaponsmith for all myDE-10's but 2, and the reason was that a)he isa helpful chap & very cool guy 2) he had afullexperimention suit so that he could build them to my needs & specifics.


What now? If they twink DAM, speed will become higher andvice versa. No personality, no customization, no experimentation, and armorsmiths hasgotten it far worse.


I am an soon to be graduatedIndustrial Designer with specialisation in rapid prototyping and product developent with usage on a broad scale, and still anyone that knows his first name knows that whenyou are tryin to improvesomething, you don't make it worse. When your doing an expansion, you don't remove old WORKING things. If I was building a car that a) was going fast b) had a steeringwheel so that you could turn it,c) a break sothat it couldstop, in the subsequant model I wouldn't remove the break... that would just lead to me loosing customers. Fast.


Listen to the community, for real!Every combatant has 2 professions they work with: our weapon- and armorsmiths! Remove the flavour of experimentation, customization and everyone will have weapons & armor with thesame stats: forever...


...and thenyou as a player has nothing to strive for as all AS/WS leave for something more rewarding


...and then you as a player leaves becuse you justhave thesame gear as anyone else.






and from the smuggler forums

                 Scout     Scout     Dx2         Dx2       Dx2

Speed (Old) 1.8 1.3 1.2 (1.7) 2 2.3
Speed (New) 2.45 2.32 2.3 2.5 2.55
Min Damage (Old) 101 91 (79) 114 (104) 105 117
Max Damage (Old) 197 203 (154) 161 166 187
Min Damage (New) 84 83 430 426 414
Max Damage (New) 165 165 826 825 797

Base DPS (Old) 82.78 113 (89) 114 (78) 67.75 66.09
Base DPS (New) 50.62 53.36 273.42 249.93 237.09

Wound (Old) 20.5 20.5 24.3 (23.1) 53.1 18.4
Wound (New) 10 10 18 18 18

Range (Old) 26 26 27 37 -27

Health (Old) 11 11 23 41 23
Action (Old) 22 22 41 60 42
Mind (Old) 11 11 15 33 15
SAC (New) 84 84 84 84 84





I posted this to compare apples to apples as it were. Dx2 are just an easy example to find. Here is some slicing information I found that will also has an affect on us... remember we need our bretheren Smugglers without them our sales would be much more stagnant:






"Okay, when it comes to slicing, there's some good news and some bad news. The good news is, we can slice now! Hurray! The bad news is.. it's craaaaazy! There had better be an easily digested formula behind these results, otherwise the slicing sticky is going to be a tome of War and Peacean proportions. Anyway, here's some raw numbers for you all from a master smuggler: 10 CDEF pistols: 22% damage, 5% speed, 5% speed, 5% speed, 5% speed, 5% speed, 22% damage, 5% speed, 5% speed, 22% damage 10 Scout blasters: 12% damage, 5% speed, 5% speed, 5% speed, 5% speed, 5% speed, 12% damage, 5% speed, 5% speed, 5% speed 10 D18s: 5% speed, 10% damage, 10% damage, 10% damage, 5% speed, 5% speed, 10% damage, 10% damage, 5% speed, 5% speed All right, I think it's time for me to follow my computer's lead and crash, but the conclusions so far are pretty clear: we have no slicing range anymore, just a single hard number that is determined either by the type of or the stats on the weapon. I'm guessing that speed isn't going to be 5% for all weapons; it's just that every pistol has a speed of 2 right now, so all their results being 5% is probably just a factor of them all working off an identical stat. This supports the theory that the % is based entirely on the weapon's stats and not type. Needs much more testing, though. Also, in 30 slices, I saw 10 damage and 20 speed. The sample size here is way too small to draw any concrete conclusions, but it's possible it's not a 50/50 chance anymore as to what stat gets altered. Keep an eye on that. Obviously a lot more work needs to be done on different types of ranged and melee weapons, but I hope this'll provide a start for the rest of the team and a heads-up to anyone who's not on TC."






I wont apologize for the long post... WE MUST HAVE INFORMATION!



Based on this info and more that I read I can conclude that in its current form we are getting stealth nerfed. This will also ruin those who supply us with all the enhancements we need and crave to create special weapons. Why should we care about special barrels, scopes, stocks or even tissues really. Speed is now the name of the game and so far results from speed experimentation are a joke. Your weapons no longer use DMG or speed really. Just the DPS combination matters. That DPS seems to be capped. It is capped in crafting, it is capped in slicing, and it is capped in conversions. I can make 2.5 166 DX2s easily. In fact my best production model DX2s are 2.2 172. That would place the converted damage over 800 already. If the cap is 908 how hard do you think it will be for normal weapons to cap out? Using base tissues would make it 1.9 202 unsliced.


You as a weaponsmith have no real motivation to buy enhancements. You really have no real need to use great resources as it seems slicing is now soft capped. The better the weapon the worse the slice....noted from a quote:






Pre-slice stats/Post-slice stats
Reported damage increase/Real damage increase min-max

DE-10
351-701/376-742
20%/7.1-5.8%

DL44 XT
351-701/378-746
16%/7.7-6.4%

CDEF Pistol
28-56/30-59
22%/7.1-5.4%

Scout Blaster
70-140/75-150
12%/7.1-7.1%

D18
34-68/37-73
10%/8.8-7.4%

Now some crafted weapon testing to see if it scales

Crafted D18
23-61, 2.45 speed
27% speed/6.1%

Crafted D18
23-61/28-68
13% damage/22-15%

Comments/issues:

- Slicing % is fixed for a given weapon
- The % increase is determined by the stats of that weapon
- The reported slice % is not the real slice %





Dex're Abbell
Master Weaponsmith
N Master Resource Gatherer
Kin-Tek Outlet R -5387 5323 Theed

Implementor
Wed Apr 20, 2005 3:12 am
#22

fight the stat caps and the giant crafting nerf! bloody hell. I am glad to see some others on this forum posting the same



Gx-Advanced Weapons Labs
-680 -5489 Tatooine
Manifest Apocrypha
12-point Force-Crafter Master Weaponsmith
Chirikiti
Procurement Specialist O_o
SigmaXIII
Wed Apr 20, 2005 7:03 am
#23

searaptor



ive never asked you for anything bro


but please fight for us, fight until you can fight no more.






(_-·._.)¯._-V- Ralyias -V-·._.·´¯(._-·._)

)¯`·.__.·-·._.* Anti Smuggler/pirate hero*._-·._·._.·´¯(

~Vengeance Imperium~
V145
Wed Apr 20, 2005 7:50 am
#24

Thanks Abbel for such a nice compilation.
Thats exactly what I was afraid of, when Ive read this:

Q: How are currently crafted uber weapons going to be after the update goes live?

Helios_SOE wrote:
One of the goals of CU is to eliminate "broken" weapons. All weapons will be brought within a reasonable range under the new system, using crafting values as a baseline. If you had an uber weapon before the CU item conversion you will still have an uber weapon afterwards. The person with the highest max damage weapon before the CU should still have the highest max damage weapon afterwards (relatively speaking) - just probably not as far out of line as what is currently possible.

and then:

Q: If noob weapons can only be made with basic parts, what happens to the weapons we've made with high end parts? I've made a bunch of nym and krayt enhanced D-18's and DL44's and I enjoy using them. But if they become useless due to a massive damage nerf....

Helios_SOE wrote:
If you had the most powerful DL44 available on the server before the conversion process, you will still have the most powerful DL44 on the server after conversion. All weapon stats will, however, be brought within a reasonable range of their post-CU target numbers. For balance reasons we can no longer allow overpowered novice weapons, which was a major reason for no longer allowing advanced components in novice level weapons.

This is simply means - your uber Striker (which you bough for over 100Mils) will never pawn any high level pistols, it will be just uber on its own level, which is level 14 I suppose.

Summerflame
Wed Apr 20, 2005 8:01 am
#25

I agree this is perhaps Combat upgrade, but it is indeed crafting downgrade.

I have an alt that I play, but My main is My WS.

Let me give a short example a few days ago some irolunn reactive gas with 926 OQ spawned on my server up up till now I have made 20-40 APBHs, with this new stuffI can now get 20-41 doesnt sound like much, but the improvement gave me a kick.

And that is why SWG never becomes boring to me. Cause theres allways room for improvement. Allways a chance that a resource will spawn and improve some of my weapons, or that I win an auction for some amwazing acklay bones. Or that I get a 35% dam slice on a nice weapon.

With the new system therell be no room for improvement (or at least tahts how ive understood it, correct me if Im wrong, but my server havent been cloned so I cant test on my own)

That is sad. Once you hit the top level, theres nothing more to gain. Which iis exactly why all toher MMORPGs have stopped being compelling at some point or another. Being level 60 is only exciting for so long.

why didnt they balance stuff by adding more damage types, so people could use armour to protect themself from some types of dam, but leaving them voulnerable to others.

Why didnt they just tone down the stupidly high looted weapons instead of nerfing everything and why are they changing the game to depend on levels instead of equipment. Theyre taking away the whole aspect of player controlled economy by this.

Crafters should be at least as important as combattants. We add to the community. Dont make crafters into secondary skills like in every other MMORPG out there. The crafting side is where SWG really shines please dont screw that up in the attempt to lure poeple away form WoW.


For diversity



----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



moondog01
Wed Apr 20, 2005 9:18 am
#26

This is very tough to take. I have over the last month been collecting tissue cubes recources de-10 berzerker schems scythe schems and all the things needed to become a good smith. I now realize how much time and effort crafters put into their professions, and it is VERY EXPENSIVE I have spent over 150 million dollars on these things. Yes that much, and did so because I wanted a change since pvp and pve get were slow. You can only kill so many krayt nightsisters gorax ect before you go numb doing it. The facts are that they are doing this despite 80% negative responce by the community, and that is everyone fighters crafters entertainers ect. Only the new players will gain anythong by this all of the older players will leave. If we wanted a simple game where there is no way to make yourself stand out from everyone else we would go play xbox not an online game that has monthly fee's. This has to be the worst customer servive I have ever seen. Imagine the goverment saying ok this is just not fair we are going to give everyone a 2 bedroom apartment with no backyard to balance the comminity. The owners would be pissed and would move because they worked hard to get the home they own. The facts are that some people will acheive more than others in a democratic economy. With this c.u. we will no longer have that ability, and this game will sadly die.



P align=center>____________________________
| TEXASLORD | UBER MERCHANT 33 FULL VENDORS WP 1212 -4950 OUTSIDE CNET
Page 2 of 4