Weaponsmith Archive
Thread: The Non-Serial Issue?
Logix wrote:
Unfortunately, this is an issue that you won't easily rally support for. Every thread on unserialed items ends in flames; simply put, we all hold different values and opinions of game mechanics.
And, unfortunately some of the most outspoken above-board smiths are leaving the game in droves. You'll note the near silence of the old Ahazi diehard contingent (Soar, Az' and myself)
Dodece wrote:
The unserialed loot is bad, but its not tremendous for the simple reason that you can loot the schem that uses it again and again.
Ok, but everything has a serial number on it when you get it now, right? So what's the big deal? The stuff without serials will get used up eventually, and everything will be fine. Just play the game. 5k in credits won't kill anyone.
Logix wrote:
I have repeatedly pressed this issue over the course of the past several months until I finally retrieved an answer -- Publish 9. The Developers have made attempts to hotfix it prior, however, only to make things worse. (We went from just white cubes to everythingpopping up unserialed.) I have given you quotes and explanations from them; simply that they were trying, but could not track the exact source of the problem. I last posted on this issue citing that Thunderheart told me directly that the fix should be going into Publish 9, information that I posted only a week ago. However, you are already noting that information as "outdated" and implying this issue is dying.