Weaponsmith Archive
Thread: How do you guys cope w/o swg-craft's recent resources?
SeaRaptor wrote:While I've never used the spreadsheet, Tempest is fortunate to have our own Resource Co-operative at enactive.org/swg.
While this level of co-operation is commendable, I reckon (only my opinion, of course!) that the effort would be better spent trying to co-ordinate a group of people to keep the SWGCraft.com database up-to-date. The Jenner/Fooman tool has to be used to be believed - took me some time before I got into using it, and I cringe to think how much I must have missed before!
I've tried to organise a wee SWGCraft.com updating roster at this site (no bells or whistles!) for my own server, and it's been moderately successful. Since people signed up, there's definitely been an increase in SWGCraft.com database updates, and consequently an improvement in the quality of the data that is used to power the Jenner/Fooman tool.
If you've not used this tool before, I'd seriously urge you to try it out (assuming you've got MS Excel). The one schlepp is noting down all the names, classes and stats of all your existing resources and typing them into the spreadsheet. Only needs to be done once, of course - details for any new resources can be lifted from the SWG XML output.
[Edit: Fixed URL]
Message Edited by Ethalsar on 07-23-2004 09:37 AM
LemyDaBigHairyWookie wrote:
...I have memory of all my resources and can quickly reference all spawns of that particular resource in seconds using our database...
Yeah, this is what I do as well. I can always see what the server-best spawn for any given material is (for us anyway) so it's cake to determine if I should be mining the new spawn or sticking to the old. Only takes about 4 seconds with a calculator to work it out. I dunno, guess I'm just old school. I'm sure the spreadsheet is a great tool, to me it's just not that hard a decision for most resources. Probably because I've been doing it so long.
Honestly, that's my favorite part of the Enactive site. It is a complete history of every single resource that has spawned on Tempest since last October.
Maybe I'll check out the spreadsheet and see what the hubbub is all about. Just seems like a lot of work to put in all that resource data for it to tell me what I already know. =)
Nacoa wrote:
Btw, I far prefer this tool:
http://swgman.sourceforge.net/
d0qtrX wrote:
Nacoa wrote:
Btw, I far prefer this tool:
http://swgman.sourceforge.net/Looks cool, but with no way to import your resources, there is no way in hell I am re-entering over 200 types just to try it out.
There is a "custom import" function, but I have no idea what what format of the file is.
And entering the resources really wasn't that bad. I did it over the course of a week. I really like being able to easily swap different resources in the schematics to see the effect they'll have on the completed item. And I like that the SWGCraft analyzer lets me know what that uber new resource will be going into, so that I know whether to bother harvesting it. For example, the new Carbonite Steel on Chilastra is a whopping 12 points better than what I've already got, and I can see at a glance it's only going into the Adv. Chem Dispursion mechanism.
Because of SWG Manager, I'm now able to craft as a Weaponsmith, Doctor and Chef (multiple 'toons). Without it, there's no way I'd be able to keep track of that large a resource list.
Message Edited by charb on 07-24-2004 06:44 PM
charb wrote:Seriously, this just shows how incompetent everyone is.Message Edited by charb on 07-24-2004 06:44 PM
Um...how?
SWGCraft doesn't list the location of spawns, just what material has spawned. So we're all tromping around surveying for a great location for harvesters. So we're all doing what you say makes you "uber-leet" in your previous post.