Weaponsmith Archive
Thread: The ADK Discussion
SkiMask wrote:
I was reading over this post (not to much as there is alot now) but figured i would put in my 2 cents worth.
I just recently opened another account for the purpose of raiseing a weaponsmith, My main is a MBH/MRM and i love rifles
I have several reasons for this and are as follows:
1. I want the best rifle on my server, and though im sure this will be a task, I am none the less going to try.
2. I can never find a weaponsmith to do custom work for me, as most ppl know there are many many who say they do custom work but have yet to find one.
3. I do not like the priceing of high end weapons, being a business man by nature, (owning 2 nice sixe resource farms, collect, harvest and sell valuable/rare items, BH for CA's to sell, and a few other endevours) I have found that though time and effort may be put into crafting these weapons, I know i can do it much much cheaper.(I have been playing for 5 or 6 months and broke my first 50 mil at my 4 month mark)
Now let me clarify a few of them and iterate how this pertains to the adk dicussion.
I have been told by several ppl that the price of high end weapons on my server (bloodfin) has been about the same since before cu (i dont know on account i was not here till after).
If that being true i have found mostRifles that arent even capped on all stats run about 7 mil.
Im sorry, 7 mil?? and some of you want to take away ADK's so that this 7 mil item will eventually be destroyed or sit on a wall and never be used.
Personally if it werent for the ADK's i do have i probably would have given up this game awhile back. haveing my best stuff get destroyed in battle is not fun especially in pvp when its needed most.
Though i completely understand that alot of you are playing this as a roleplaying game and live on a peaceful little server and witness an occasional duel, There are none the less, A whole lot more ppl on servers who pvp on a daily basis (mainly bloodfin and ahzi).
Please understand that the ADK in my opinion did not dimish the need for a good weaponsmith it just took away the amount of money you once generated, Im sorry, but again in my opinion the weaponsmith is more of an artist, not a money generator
So my suggestion would be if you are in weaponsmithing to make money you may want to find another line of work but if you are a crafter who loves the work be proud that your work may very well be forever preserved for generations to come.
more over, i can completely understand that armor takes a beating and needs replaced but a weapon does not decay like that in RL by no means and if properly maintaned will last forever by itself, especially if it is manufactured properly.
The tone i gather from some is that you want everyone to have good weapons with crap condition so they will HAVE to come back and by more from you, Im sorry again, and even though this is logical business wise, this shows you have no care for the customer but only what in his pocket, and how much more you can squeeze out of him/her.
SkiMask wrote:
Crazy, all i can say is crazy 26, 27 mil or more for a weapon that is going to decay anyway. UH NO don't think so.
SkiMask wrote:
No, I have read alot of these posts here.
I am not going to agree with the statements of "decay should be slower"
Apparently you didn't read my whole post or you would know as I am saying it again.
I would not want to pay 6, 7, 8 mil for any weapon that is going to go away, THAT IS JUST INSANE. And then tack on another 20 mil for the adk which you want to "reduce decay" rather than eliminate it. Crazy, all i can say is crazy 26, 27 mil or more for a weapon that is going to decay anyway. UH NO don't think so. Once again your hammering in on the fact that you want to make millions selling weapons and well your not going to.
If you want to make millions chose a different profession.
If you want to make weapons that will make ppl happy the become a weaponsmith.
I do not care how much decay is reduced the undeniable fact at that point would be that, eventually, you will not be able to use the one item that most combat professions cherishdearly.
Maybe for you hard core crafters this concept is hard tograsp onto, but for most (and i do mean MOST) of the ppl on my server anyway consider there weapon of choice a prized possession, an extension of there character, that in itself defines the very nature of that toon. To take away what is probably half of a characters combat strength simply because the smiths want to be greedy is insane.
Personally i don't see the mechanics of the ADK changing anytime soon, however, if the day comes that SOE decides to take the most prized possession i have, that i have spent 26+ mil on, and reduce its value greatly and tell me i cant use it or i will lose it.......well (And I know alot of ppl say this but I for one am man of my word)
I WILL CLOSE ALL OF MY ACCOUNTS AND LEAVE THE GAME.
not because i didn't get my way
but because everything that my gaming experience revolves around would be completely destroyed (or slowly destroyed rather)
SkiMask wrote:
No, I have read alot of these posts here.
I am not going to agree with the statements of "decay should be slower"
Apparently you didn't read my whole post or you would know as I am saying it again.
I would not want to pay 6, 7, 8 mil for any weapon that is going to go away, THAT IS JUST INSANE. And then tack on another 20 mil for the adk which you want to "reduce decay" rather than eliminate it. Crazy, all i can say is crazy 26, 27 mil or more for a weapon that is going to decay anyway. UH NO don't think so. Once again your hammering in on the fact that you want to make millions selling weapons and well your not going to.
If you want to make millions chose a different profession.
If you want to make weapons that will make ppl happy the become a weaponsmith.
I do not care how much decay is reduced the undeniable fact at that point would be that, eventually, you will not be able to use the one item that most combat professions cherishdearly.
Maybe for you hard core crafters this concept is hard tograsp onto, but for most (and i do mean MOST) of the ppl on my server anyway consider there weapon of choice a prized possession, an extension of there character, that in itself defines the very nature of that toon. To take away what is probably half of a characters combat strength simply because the smiths want to be greedy is insane.
Personally i don't see the mechanics of the ADK changing anytime soon, however, if the day comes that SOE decides to take the most prized possession i have, that i have spent 26+ mil on, and reduce its value greatly and tell me i cant use it or i will lose it.......well (And I know alot of ppl say this but I for one am man of my word)
I WILL CLOSE ALL OF MY ACCOUNTS AND LEAVE THE GAME.
not because i didn't get my way
but because everything that my gaming experience revolves around would be completely destroyed (or slowly destroyed rather)
This is a very sad statement... that your entire gaming experience revolves around you having an ADK. It also shows that you probably won't be around long either since the thing you like most about this game is the ADK.
Reading some of these posts makes you wonder how we all survived pre-ADK.....
The only way to be fair to all is to limit the number of ADK a player carry in their inventory and changes to the decay system. You can still own as many as you like, but you can only use three at a time. I think two orthree should be enough for any one person to have that special weapon and attachment. No one should be able to deploy enough adks to never have to buy any armor orweaponsagain. Pure and simple, it has been proven to be bad for the in game economy and is one of the leading reasons for the current hugh spike in prices. This is what has occurred over the past couple months. I make10 million a month andonly spend500k for food andother supply. After a few months of this Icanjuststart biding insane amountsto secure whatever I want. This leads to a spike in prices as others see the amount I am willing to pay and start setting min bids and still others accept the increase and that becomes the new value of that type of item for all future auctions. As more and more people join me in having no decay the amount of credits for each auction goes up to were it is now not uncommon to see buy out of well over 30 million for every day looted items. Credits and items need a free flow from Looter to crafter to customer (looter). Everyone needs to have to have some reliance one everyone else in order for an economy system to work. It has been the interruption in this flow that causes are current problems.
Going along with this change I would make weapon that are adk not able to attach a power up and armor not being able to add a slice. This means the most effective weapon/armor will decay at some point and need replacement. This would also force people to use a un-adk weapon when going up against those really tuff opponents, but still have an weapon that wont decay when grinding or normal opponents.
Weapon/armor/clothing that have an ADK attached become auto bio-linked to the person that attached the ADK when it is attached. The bio-link would only apply to that specific weapon/armor/clothing. So once destroyed the adk returns to its natural state and can be traded freely until someone applies it to another weapon/armor/clothing.
Clothing system should be change to work similar to armor. Clothing’s conditionvalue should be increase to the same as armor and decay upon hit same as armor. Tailors need a steady base of customers to have a reason to do business. If clothing remains 1 time buy item then there is no reason to be a tailor. Most I know quit with in two months due to lack of profit.
To offset some of the increase in cost to our customers will face, I think few changes in the decay system are needed. First, cloning decay should be removed if the item is insured (should work similar to krashyyk and pvp deaths). Also I would increase the condition values to around 6k or reduce per hit decay about 20%. Also, pups and slices shouldn’t increase the decay value. As no one should be able to play without decay, butNo one should have to spend all their time replacing armor, weapons and clothing.
I love my adk and was once asked the value i would sell it for. He laughed when i quoted 200million..
Ecnirp wrote:
Reading some of these posts makes you wonder how we all survived pre-ADK.....
"After a few months of this Icanjuststart biding insane amountsto secure whatever I want."
Yes.... but that has little to do with ADKs. ADKs are not the cause of inflention. Their rise in value and rise of value of weapons that are going to be ADKed is a reflection of the devaluation of the credit.
Im not an economist so I wont even pretend to understand the finer points of inflention but it has little to do with single items being worth a lot.
Inflention is a massive and continuing problem. It is going to make hard to become a new player and consequently its should be something that Sony cares about a lot. But ADKs and what ADKs have done has not been the core problem.
Essentially money is entering into the economy and there is nothing that is really burning that cash away. Consequently, everyone is accumulating credits. Now whether we want to use thoses credits on ADKs , pictures, holos or whatever is irrelevant. We are all getting more and more credits thereby devaluing them.
How can people consume credits that dont land in a players bank account:
- Pay resources and maintenance on a harvester
- Pay maintenance on a house and factory
- Pay to get your vehicle repaired
- Pay to get to travel
These are things which will reduce the amount of credits people have and hence reduce their spending power. Problem is that all of these have been eroded and now at a point where their effects are inconsequential to an establish player.
Probably the most effective way of curbing sustained inflation will cause a major outcry to the crafters. This is to increase the cost of harvesting. ie they take more credits. Ultimately that will cause a short term increase to all things crafter created. No one will make more money from this but will start to see credits eaten up or at least curb the crazy credit accumulation that is going on. We could have housing maintenance proportional to the number of items in it (this will hurt me really bad too). Shuttle rides and vehicle repair cost can be increased.
Using the same above logic does demonstrate that because the ADKs enable you to keep stuff together, there wont be the replacement items which were made from harvested (henced tax goods) BUT I think that the number of ADKed weapons is too small an influence.
Message Edited by fabkins on 11-01-2005 01:06 PM
Muzz wrote:
Awww poor ickle Jedayee. All 100,000 of them.
Haha
(I think that's a conservative number, but funny nonetheless)
fabkins wrote:
...
Essentially money is entering into the economy and there is nothing that is really burning that cash away. Consequently, everyone is accumulating credits. Now whether we want to use thoses credits on ADKs , pictures, holos or whatever is irrelevant. We are all getting more and more credits thereby devaluing them.
How can people consume credits that dont land in a players bank account:
- Pay resources and maintenance on a harvester
...
Shhh! Or you'll get the reactionaries to b!tch about THAT reward too! ![]()
Message Edited by Dekka1 on 11-01-2005 01:37 PM
Dekka1 wrote:
shilo2 wrote:
Dekka1 wrote:
Really? You think that? Seriously? You think most people have 10 ADKs?
maigy wrote:
I think the majority of players are like me... I got 2 accounts = 2 ADKs, my wife is a triple crafter so that gives me another 1 I have had about 20 guildies quit after getting their ADK that has given me 7 more.
Id say the average amount of ADK a person has is around 2-3. There are alot of people with just one. But most of them are casual gamers. The power gamers (which there are a lot of) will have over 10.
LOL, that's it, just LOL.
Why is that LOL? I know a good number of people with as least enough to ADK a full suit of armor and a few weapons.... I have 14 of them ATM and getting some more soon.
Message Edited by Rinviero on 11-01-2005 02:07 PM
Muzz wrote:
sm1550 wrote:
Muzz wrote:
sm1550 wrote:
Ecnirp wrote:
Reading some of these posts makes you wonder how we all survived pre-ADK.....
yep, bit of an overreaction by some people. only people who seem to have a valid complaint are jedi who are the only profession who can no longer craft or loot weapon components on par with pre-cu components.
everyone else? well we'd just buy more weapons and armor.
Awww poor ickle Jedayee. All 100,000 of them.
yep, 'poor ickle jedayee'.
while I obviously have no problem with some fix for ADK's to help bolster crafters, obviously you are a bit more juvenile. guess it isn't just the jedi forum with idiots.
Okay smart ass, let's look at your post in a bit more detail....
I quote... "jedi who are the only profession who can no longer craft or loot weapon components on par with pre-cu components."
Oh yeah? How do you work that one out? Tell me what I can now usefully use my Nym Motors in, my Acklay Bones, my green and yellow Geo Cubes... i'm sure there are alot more but I can't be arsed to list them.
All those items cost a pretty penny pre-CU.
Say goodnight to the folks Gracie.
Yes, and I still have backpacks full of yellow, green and red cubes and pastes, along with plenty of Acklay Bones...no extra NS motors though. What's your point? TKA's/Swordsmen/Pikes/Fencerscan all still obtaincrafted (or, unfortunately,looted weapons - should be schemes, not loot)that are on par with their pre-cu converted counterparts.
My point was that Jedi, the one that doesn't purchase your weapons anyway, is the only one that cannot loot or craft components equal to their pre-cu counterparts. How did that insult weaponsmith's or crafters?
Seriously, are you that insecure with yourself?you attacked a post that simply said, 'yeah, it wasn't so bad pre-cu without adk's, we'd all adjust. only people that wouldn't be even are the jedi who don't have access to components anymore'.
In case you are slow, my comments essentially state that while crafters will at least be able to MAINTAIN what is currently the standard for weapon damage, speed, sac, etc with regard to ALL weapons for EVERY non-jedi profession, with the lack of quality components, Jedi will not be able to accomplish the same task. That's like saying that the Devs made resources cap at 1000, but for the last 5-6 months refused to spawn anything with a stat above 600 in any category. While the old WS's will probably be able to weather the storm, any new crafters entering the field are pretty much out of luck if they want to compete.
So, as I said before, changing how ADK's work wouldn't ruin the game. It would piss a few people off, but it wouldn't ruin it. The only people I'd feel sorry for are the Jedi who would not be able to replace the decayed components.