Weaponsmith Archive
Thread: The ADK Discussion
This thread is kind of funny. Unfortunantly only "kind of".
Seems that there has been no disagreements to "bio-linking" in principle although many say it will have questionable results. Certainly no harm can be got from it.
There is no resolution on whether ADKs really effect WS (I personnally think its enabled me to have fun my concentrating my efforts on uber weapons, plus ive made loads of money doing it) so maybe we can move on as we are all repeating ourselves.
Dekka1 wrote:
Yep.
maigy wrote:
this is by no means necessarily an accurate picture...
Did you just agree with a statement that by itself means nothing? have you contributed at all to this conversation?
I said this may or may not beapply to the wholeandall you say is "yep" Way to go captain obvious.
Maybe it is is the groups I am in but I decided to keep some more notes of other people I grouped with today.
CL 13 ... 1 ADK
CL 80 .... 1 ADK
CL 80 .... 2 ADKs
CL 23 ... 0 ADKs
CL 65 ... 0 ADKs
CL 75... 2 ADKs
CL 9...0 ADK
CL 80... 1 ADK
CL 80... 3 ADKs
CL 80... 1 ADK
CL 80... 0 ADK
CL 80... 5 ADKs
CL 80... 1 ADK
CL 80... 1 ADK
maigy wrote:
Did you just agree with a statement that by itself means nothing? have you contributed at all to this conversation?
I agree that your statement means nothing, so that's twice I agree with you.
And here's my own poll:
Group 1, 8 people: 2 adks.
Group 2, 8 people: 3 adks.
Group 3, 6 people: 1adk
Group 4, 9 people (sploiters, sheesh): 3 adks.
Anyone else have a useless poll? It seems that is what this thread haseroded into...
Haven't we beaten this one to death enough? You think it's possible for there to be an average higher than 1 despite the impossibility, whileI disagree. Are we done yet?
ObiQuixote wrote:
The average is something else we just don't know. While some people may have sold their ADK's to players then quit, there also a lot of people that bought 10 and then quit.
I don't play on live much. The guild WS lived in New Orleans and hasn't been heard from since Katrina and two other people in our guild don't play much anymore. Between us we had a lot, and I mean a lot of ADK's that aren't in play anymore.
Apparently I was right about what he was claiming the first time. That's unfortunate. ![]()
ObiQuixote wrote:
The average is something else we just don't know. While some people may have sold their ADK's to players then quit, there also a lot of people that bought 10 and then quit.
I don't play on live much. The guild WS lived in New Orleans and hasn't been heard from since Katrina and two other people in our guild don't play much anymore. Between us we had a lot, and I mean a lot of ADK's that aren't in play anymore.
Dekka1 wrote:
ObiQuixote wrote:
The average is something else we just don't know. While some people may have sold their ADK's to players then quit, there also a lot of people that bought 10 and then quit.
I don't play on live much. The guild WS lived in New Orleans and hasn't been heard from since Katrina and two other people in our guild don't play much anymore. Between us we had a lot, and I mean a lot of ADK's that aren't in play anymore.
Apparently I was right about what he was claiming the first time. That's unfortunate.
maigy wrote:
ObiQuixote wrote:
The average is something else we just don't know. While some people may have sold their ADK's to players then quit, there also a lot of people that bought 10 and then quit.
I don't play on live much. The guild WS lived in New Orleans and hasn't been heard from since Katrina and two other people in our guild don't play much anymore. Between us we had a lot, and I mean a lot of ADK's that aren't in play anymore.
You are correct the average is completly unknown, I was guessing it was greater than 1 per active combat player.... however I am may be wrong... I would still love to see the data.
and that statement right there is the crux of the problem with this discussion. We have no relevant data showing how many ADK's are in-game, how many of those ADK's are on active accounts, how many of those ADK's are on LS's that in no way affect WS or AS crafting, etc.
Without that data, this discussion is like throwing a dart at a dartboard, while blindfolded after having been spun around in a circle.
No accurate data = false conclusions
Muzz wrote:
If you're asking combat groups, who are far more likely to be higher level combat players, exactly the type who want/need ADKs more than any other, then as a representative sample it's useless and meaningless.
I doubt very much there is a single server with an average of more than 1 ADK per player.
Yes I only asked combat players, because they are the only ADKs that matter... Who cares if a master weaponsmithADKed his survey tool.
That would be because it is impossible to have more than 1 ADK per player on a server since it is only 1 per player. But it is possible, and I think likely, to have more than 1 ADK per active combat character.
maigy wrote:
Muzz wrote:
If you're asking combat groups, who are far more likely to be higher level combat players, exactly the type who want/need ADKs more than any other, then as a representative sample it's useless and meaningless.
I doubt very much there is a single server with an average of more than 1 ADK per player.
Yes I only asked combat players, because they are the only ADKs that matter... Who cares if a master weaponsmithADKed his survey tool.
That would be because it is impossible to have more than 1 ADK per player on a server since it is only 1 per player. But it is possible, and I think likely, to have more than 1 ADK per active combat character.
I think I'm failing to see how you are interpreting the data as the majority of players having multiple ADK's. Let me see from your data thus far, we have:
40 ADK's across 23 characters;
Zero or 1 ADK with 14 characters (already a majority of 23 in case your are slow at math);
Four with 2 ADK's; and
Five with 3 or more ADK's.
In case you aren't following along, you've made the point for anyone arguing that the majority of ADK's are in the hands of a privileged few and that the majority of players own one or fewer ADK's.
So, let me summarize and repeat for you: 14 of your test subjects out of 23, 60.9% of your test subjects, own one or fewer ADK's. 18 out of 23 (78.3%) own 2 or fewer ADK's. Are you really saying that 0-2 ADK's per account are ruining the WS and AS professions?
Message Edited by sm1550 on 10-25-2005 11:25 AM
maigy wrote:
Muzz wrote:
If you're asking combat groups, who are far more likely to be higher level combat players, exactly the type who want/need ADKs more than any other, then as a representative sample it's useless and meaningless.
I doubt very much there is a single server with an average of more than 1 ADK per player.
Yes I only asked combat players, because they are the only ADKs that matter... Who cares if a master weaponsmithADKed his survey tool.
That would be because it is impossible to have more than 1 ADK per player on a server since it is only 1 per player. But it is possible, and I think likely, to have more than 1 ADK per active combat character.
I think I'm failing to see how you are interpreting the data as the majority of players having multiple ADK's. Let me see from your data thus far, we have:
40 ADK's across 23 characters;
Zero or 1 ADK with 14 characters (already a majority of 23 in case your are slow at math);
Four with 2 ADK's; and
Five with 3 or more ADK's.
(1)In case you aren't following along, you've made the point for anyone arguing that the majority of ADK's are in the hands of a privileged few and that the majority of players own one or fewer ADK's.
So, let me summarize and repeat for you: 14 of your test subjects out of 23, 60.9% of your test subjects, own one or fewer ADK's. 18 out of 23 (78.3%) own 2 or fewer ADK's. Are you really saying that 0-2 ADK's per account are ruining the WS and AS professions?
(1)Because you only need 1 or in rare cases 2 uber weapons + adk that's a big part of the reason why it's hurting us. And yes we knew that before you combat players knew that. It's been one of our issues for a long time... But your favorite little toy the adk is making it much worse.
(2) I suggest you invest your energy in reading our other topics first. Then think about why you just said that. BTW feel free to post a nonsensical response yourself....
Message Edited by Maceey on 10-25-200508:36 PM
Message Edited by Maceey on 10-25-2005 08:36 PM
Group 2, 6 people. Chocolate 3, Mint Choc Chip 3
Group 3, 7 people. Vanilla 4, Chocolate 3
1 in 3 people prefer Vanilla. But that doesn't mean it's true for the whole server.
If you're asking combat groups, who are far more likely to be higher level combat players, exactly the type who want/need ADKs more than any other, then as a representative sample it's useless and meaningless.
I doubt very much there is a single server with an average of more than 1 ADK per player.
I believe it would be best if ADK's were removed from the game completely. They've done more to hurt the economy than any other item out there. They've caused a number of things to become obsolete and even may have had a large hand in the lightsaber pearl/crystal issue.
Best thing to do would be to make them and any weapon they are attached to un-usedable. Then have them trade it to eithera CSR or an NPC for a new reward or cash value. The current cost on most forums is between 15mill-25mill each.
While this would be a large infusion of cash into the system it would ulitmately cause the over inflated prices to go down over time. Right now armor and weapons are so inflated because they are rarely needed to be replaced due to ADK's. What's 10million to someone when they will NEVER have to ever replace a weapon or worry about condition.
The economy needs to have craftable items made and replaced on a regular basis or it stagnates. The same has happened in other MMORPG's where items did not degrade over time.
While I understand that alot of people will be angry that their "uber l337" weapons and armor will eventually go away and they'll have to purchase new ones they have to remember that this is what it was like in the past and things were more balanced. Even I have some items that would be lost to me which I would miss.
Item decay was put into this game for a reason.
Show me one of my posts that says this... I have claimed and continue to claim that the average combat player has between 1-2 ADKS
sm1550 wrote:
First, I was responding to one person's continued postswho seems to think that every combat character has 5+ ADK's or something. Its simply an idiotic statement as I was pointing out using his own data.
Second, I read the rest of your forums just fine, including this complete post. Like I said, the biggest problems that I see are people like me no longer using 4-5 different pistols or other weaponsdepending on the enemy resistances and armor ratings, combined with the fact that even if I decide I need a new weapon, I can complete a quest to receive a completed weapon as a reward that is as good as non-loot enhanced weapons.
Ifyou'll take the time to actually think, the best solutions that would likely add additional work for WS's would be to reimplement the old resistances and armor (or a similar system) so there is motivation for combat characters to use multiple weapons. Also, rather than providing us with weapons we can use right away, give us a schematic or something that we will have to hire a WS to utilize. I'm not being greedy by wanting to keep my one ADK as-is, one per account, I'm trying to point out that there are other areas that are more detrimental while also pointing out the obvious fact that there are very few people with more than 1 ADK.