Weaponsmith Archive

Thread: The ADK Discussion

fabkins
Mon Oct 24, 2005 6:14 pm
#157

This thread is kind of funny. Unfortunantly only "kind of".


Seems that there has been no disagreements to "bio-linking" in principle although many say it will have questionable results. Certainly no harm can be got from it.


There is no resolution on whether ADKs really effect WS (I personnally think its enabled me to have fun my concentrating my efforts on uber weapons, plus ive made loads of money doing it) so maybe we can move on as we are all repeating ourselves.





Fabkins Museum Complex:
3505, 2838 near Mos Entha (Tatooine)

maigy
Mon Oct 24, 2005 8:53 pm
#158






Dekka1 wrote:






maigy wrote:


this is by no means necessarily an accurate picture...






Yep.







Did you just agree with a statement that by itself means nothing? have you contributed at all to this conversation?


I said this may or may not beapply to the wholeandall you say is "yep" Way to go captain obvious.


Maybe it is is the groups I am in but I decided to keep some more notes of other people I grouped with today.


CL 13 ... 1 ADK


CL 80 .... 1 ADK


CL 80 .... 2 ADKs


CL 23 ... 0 ADKs


CL 65 ... 0 ADKs


CL 75... 2 ADKs


CL 9...0 ADK


CL 80... 1 ADK


CL 80... 3 ADKs


CL 80... 1 ADK


CL 80... 0 ADK


CL 80... 5 ADKs


CL 80... 1 ADK


CL 80... 1 ADK



add 18 more ADKs and 14 more people to my poll

Gives 40 ADKS and 23 people 1.7 ADKs per person



Offer all auction winnings to one of my vendors at my store.
Maigrey Master Weaponsmith, Master Droid Engineer, Master Merchant

Zayra Master Pistoleer, Master Smuggler, CM 4000

Maigrey's Weapons Coronet(radiant) WP -251, -5676
Dekka1
Mon Oct 24, 2005 9:42 pm
#159






maigy wrote:



Did you just agree with a statement that by itself means nothing? have you contributed at all to this conversation?






I agree that your statement means nothing, so that's twice I agree with you.


And here's my own poll:


Group 1, 8 people: 2 adks.


Group 2, 8 people: 3 adks.


Group 3, 6 people: 1adk


Group 4, 9 people (sploiters, sheesh): 3 adks.


Anyone else have a useless poll? It seems that is what this thread haseroded into...


Haven't we beaten this one to death enough? You think it's possible for there to be an average higher than 1 despite the impossibility, whileI disagree. Are we done yet?










--==DEKKA==--

ConRed +25/+35 Master Weaponsmith | +25/+25 Master Armorsmith | 4404 Force Crafter
Vendor Located @ -1800 -3244, Outside Coronet
~Suitable to have dinner with since 6/04~
Dekka1
Tue Oct 25, 2005 12:15 am
#160






ObiQuixote wrote:
The average is something else we just don't know. While some people may have sold their ADK's to players then quit, there also a lot of people that bought 10 and then quit.

I don't play on live much. The guild WS lived in New Orleans and hasn't been heard from since Katrina and two other people in our guild don't play much anymore. Between us we had a lot, and I mean a lot of ADK's that aren't in play anymore.




Apparently I was right about what he was claiming the first time. That's unfortunate.








--==DEKKA==--

ConRed +25/+35 Master Weaponsmith | +25/+25 Master Armorsmith | 4404 Force Crafter
Vendor Located @ -1800 -3244, Outside Coronet
~Suitable to have dinner with since 6/04~
maigy
Tue Oct 25, 2005 12:33 am
#161






ObiQuixote wrote:
The average is something else we just don't know. While some people may have sold their ADK's to players then quit, there also a lot of people that bought 10 and then quit.

I don't play on live much. The guild WS lived in New Orleans and hasn't been heard from since Katrina and two other people in our guild don't play much anymore. Between us we had a lot, and I mean a lot of ADK's that aren't in play anymore.





You are correct the average is completly unknown, I was guessing it was greater than 1 per active combat player.... however I am may be wrong... I would still love to see the data.



Offer all auction winnings to one of my vendors at my store.
Maigrey Master Weaponsmith, Master Droid Engineer, Master Merchant

Zayra Master Pistoleer, Master Smuggler, CM 4000

Maigrey's Weapons Coronet(radiant) WP -251, -5676
maigy
Tue Oct 25, 2005 12:37 am
#162






Dekka1 wrote:





ObiQuixote wrote:
The average is something else we just don't know. While some people may have sold their ADK's to players then quit, there also a lot of people that bought 10 and then quit.

I don't play on live much. The guild WS lived in New Orleans and hasn't been heard from since Katrina and two other people in our guild don't play much anymore. Between us we had a lot, and I mean a lot of ADK's that aren't in play anymore.




Apparently I was right about what he was claiming the first time. That's unfortunate.







Gee troll much... you cant read... you are wrong about what I was cliaming, because I never claimed what you think I did. You attributed someone elses post to me, cause you are just trolling and thought it would be fun.



Offer all auction winnings to one of my vendors at my store.
Maigrey Master Weaponsmith, Master Droid Engineer, Master Merchant

Zayra Master Pistoleer, Master Smuggler, CM 4000

Maigrey's Weapons Coronet(radiant) WP -251, -5676
sm1550
Tue Oct 25, 2005 12:48 am
#163






maigy wrote:






ObiQuixote wrote:
The average is something else we just don't know. While some people may have sold their ADK's to players then quit, there also a lot of people that bought 10 and then quit.

I don't play on live much. The guild WS lived in New Orleans and hasn't been heard from since Katrina and two other people in our guild don't play much anymore. Between us we had a lot, and I mean a lot of ADK's that aren't in play anymore.





You are correct the average is completly unknown, I was guessing it was greater than 1 per active combat player.... however I am may be wrong... I would still love to see the data.





and that statement right there is the crux of the problem with this discussion. We have no relevant data showing how many ADK's are in-game, how many of those ADK's are on active accounts, how many of those ADK's are on LS's that in no way affect WS or AS crafting, etc.


Without that data, this discussion is like throwing a dart at a dartboard, while blindfolded after having been spun around in a circle.


No accurate data = false conclusions



maigy
Tue Oct 25, 2005 5:35 am
#164






Muzz wrote:


If you're asking combat groups, who are far more likely to be higher level combat players, exactly the type who want/need ADKs more than any other, then as a representative sample it's useless and meaningless.

I doubt very much there is a single server with an average of more than 1 ADK per player.




Yes I only asked combat players, because they are the only ADKs that matter... Who cares if a master weaponsmithADKed his survey tool.


That would be because it is impossible to have more than 1 ADK per player on a server since it is only 1 per player. But it is possible, and I think likely, to have more than 1 ADK per active combat character.





Offer all auction winnings to one of my vendors at my store.
Maigrey Master Weaponsmith, Master Droid Engineer, Master Merchant

Zayra Master Pistoleer, Master Smuggler, CM 4000

Maigrey's Weapons Coronet(radiant) WP -251, -5676
sm1550
Tue Oct 25, 2005 8:22 am
#165





maigy wrote:





Muzz wrote:


If you're asking combat groups, who are far more likely to be higher level combat players, exactly the type who want/need ADKs more than any other, then as a representative sample it's useless and meaningless.

I doubt very much there is a single server with an average of more than 1 ADK per player.




Yes I only asked combat players, because they are the only ADKs that matter... Who cares if a master weaponsmithADKed his survey tool.


That would be because it is impossible to have more than 1 ADK per player on a server since it is only 1 per player. But it is possible, and I think likely, to have more than 1 ADK per active combat character.








I think I'm failing to see how you are interpreting the data as the majority of players having multiple ADK's. Let me see from your data thus far, we have:


40 ADK's across 23 characters;


Zero or 1 ADK with 14 characters (already a majority of 23 in case your are slow at math);


Four with 2 ADK's; and


Five with 3 or more ADK's.


In case you aren't following along, you've made the point for anyone arguing that the majority of ADK's are in the hands of a privileged few and that the majority of players own one or fewer ADK's.


So, let me summarize and repeat for you: 14 of your test subjects out of 23, 60.9% of your test subjects, own one or fewer ADK's. 18 out of 23 (78.3%) own 2 or fewer ADK's. Are you really saying that 0-2 ADK's per account are ruining the WS and AS professions?


In case you are still confused, go back and look at your stats and see that four (4) accounts accounted for 25 out of 40 ADK's in your test sample (i.e., 62.5%).


Feel free to post some nonsensical response as to how you don't comprehend simple logic, but my recommendation would be for you to put your energy into something that actually is hurting the WS profession, i.e., fully complete loot drop weapons that require no assembly or input from WS orthat combat characters only need to use one type of weapon and as such, only ever buying one weapon(such as no need for a swordsman to use anything other than a PH).

Message Edited by sm1550 on 10-25-2005 11:25 AM

Maceey
Tue Oct 25, 2005 11:30 am
#166





maigy wrote:





Muzz wrote:


If you're asking combat groups, who are far more likely to be higher level combat players, exactly the type who want/need ADKs more than any other, then as a representative sample it's useless and meaningless.

I doubt very much there is a single server with an average of more than 1 ADK per player.




Yes I only asked combat players, because they are the only ADKs that matter... Who cares if a master weaponsmithADKed his survey tool.


That would be because it is impossible to have more than 1 ADK per player on a server since it is only 1 per player. But it is possible, and I think likely, to have more than 1 ADK per active combat character.








I think I'm failing to see how you are interpreting the data as the majority of players having multiple ADK's. Let me see from your data thus far, we have:


40 ADK's across 23 characters;


Zero or 1 ADK with 14 characters (already a majority of 23 in case your are slow at math);


Four with 2 ADK's; and


Five with 3 or more ADK's.


(1)In case you aren't following along, you've made the point for anyone arguing that the majority of ADK's are in the hands of a privileged few and that the majority of players own one or fewer ADK's.


So, let me summarize and repeat for you: 14 of your test subjects out of 23, 60.9% of your test subjects, own one or fewer ADK's. 18 out of 23 (78.3%) own 2 or fewer ADK's. Are you really saying that 0-2 ADK's per account are ruining the WS and AS professions?


In case you are still confused, go back and look at your stats and see that four (4) accounts accounted for 25 out of 40 ADK's in your test sample (i.e., 62.5%).


(2)Feel free to post some nonsensical response as to how you don't comprehend simple logic, but my recommendation would be for you to put your energy into something that actually is hurting the WS profession, i.e., fully complete loot drop weapons that require no assembly or input from WS orthat combat characters only need to use one type of weapon and as such, only ever buying one weapon(such as no need for a swordsman to use anything other than a PH).





(1)Because you only need 1 or in rare cases 2 uber weapons + adk that's a big part of the reason why it's hurting us. And yes we knew that before you combat players knew that. It's been one of our issues for a long time... But your favorite little toy the adk is making it much worse.


(2) I suggest you invest your energy in reading our other topics first. Then think about why you just said that. BTW feel free to post a nonsensical response yourself....


Message Edited by Maceey on 10-25-200508:36 PM

Message Edited by Maceey on 10-25-2005 08:36 PM




Maceey USRForce
12 Point Master Weaponsmith--->Night Elf Hunter
Corellia, Fraggers Island
CotC Mall [ 6350 4420 ]
Muzz
Tue Oct 25, 2005 12:42 pm
#167

Group 1, 8 people. Raspberry Ripple 5, Vanilla 3

Group 2, 6 people. Chocolate 3, Mint Choc Chip 3

Group 3, 7 people. Vanilla 4, Chocolate 3


1 in 3 people prefer Vanilla. But that doesn't mean it's true for the whole server.

If you're asking combat groups, who are far more likely to be higher level combat players, exactly the type who want/need ADKs more than any other, then as a representative sample it's useless and meaningless.

I doubt very much there is a single server with an average of more than 1 ADK per player.



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
Brainplay
Tue Oct 25, 2005 5:02 pm
#168

I believe it would be best if ADK's were removed from the game completely. They've done more to hurt the economy than any other item out there. They've caused a number of things to become obsolete and even may have had a large hand in the lightsaber pearl/crystal issue.


Best thing to do would be to make them and any weapon they are attached to un-usedable. Then have them trade it to eithera CSR or an NPC for a new reward or cash value. The current cost on most forums is between 15mill-25mill each.


While this would be a large infusion of cash into the system it would ulitmately cause the over inflated prices to go down over time. Right now armor and weapons are so inflated because they are rarely needed to be replaced due to ADK's. What's 10million to someone when they will NEVER have to ever replace a weapon or worry about condition.


The economy needs to have craftable items made and replaced on a regular basis or it stagnates. The same has happened in other MMORPG's where items did not degrade over time.


While I understand that alot of people will be angry that their "uber l337" weapons and armor will eventually go away and they'll have to purchase new ones they have to remember that this is what it was like in the past and things were more balanced. Even I have some items that would be lost to me which I would miss.


Item decay was put into this game for a reason.







Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

maigy
Tue Oct 25, 2005 6:09 pm
#169






sm1550 wrote:



First, I was responding to one person's continued postswho seems to think that every combat character has 5+ ADK's or something. Its simply an idiotic statement as I was pointing out using his own data.

Second, I read the rest of your forums just fine, including this complete post. Like I said, the biggest problems that I see are people like me no longer using 4-5 different pistols or other weaponsdepending on the enemy resistances and armor ratings, combined with the fact that even if I decide I need a new weapon, I can complete a quest to receive a completed weapon as a reward that is as good as non-loot enhanced weapons.


Ifyou'll take the time to actually think, the best solutions that would likely add additional work for WS's would be to reimplement the old resistances and armor (or a similar system) so there is motivation for combat characters to use multiple weapons. Also, rather than providing us with weapons we can use right away, give us a schematic or something that we will have to hire a WS to utilize. I'm not being greedy by wanting to keep my one ADK as-is, one per account, I'm trying to point out that there are other areas that are more detrimental while also pointing out the obvious fact that there are very few people with more than 1 ADK.






Show me one of my posts that says this... I have claimed and continue to claim that the average combat player has between 1-2 ADKS


This thread has nothing to do with our other problems... this thread is about ADKs... posting about other topics would eb off-topic.


I believe that ADK is just one of many problems that have heppened to this game... the ADK just illustrates them all the ebst because it clearly shows that the DEVs had lack of any foreight as to how they would impact the game... I do understand and have said that they can not and will not be changed, I also can point out how they are bad for the game, and how they should never have been added.


Synopsis of my Opinions:

ADKs are really bad for the game

ADKs should not be changed

ADKs are not nearly as uncommon as some people think.





Offer all auction winnings to one of my vendors at my store.
Maigrey Master Weaponsmith, Master Droid Engineer, Master Merchant

Zayra Master Pistoleer, Master Smuggler, CM 4000

Maigrey's Weapons Coronet(radiant) WP -251, -5676
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