Weaponsmith Archive

Thread: The ADK Discussion

Muzz
Sat Oct 22, 2005 9:18 am
#131






uhhhhh wrote:

As a crafter and combat toon, I feel that the ADK issue is not a issue.


Weaponsmiths and armorsmiths by far make way more money then other crafting proffesions, and there will never be more adk's then there are people in need of weapons. the only reason why it is a issue is becuase of greed, thats the only issue here, instead of making xx millions you now make x million a month, big deal.


You want sales for high end crafted weapons? make a effort to keep improving upon the best, this is not a flame post, just that as long as the crafting proffesion is viable at making money, your doing great, ADK's only reduce the sales by a small % and that is good for the economy overall.







Get a clue, then come back and post when you've grasped the problem.



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
Maceey
Sat Oct 22, 2005 9:58 am
#132






uhhhhh wrote:

As a crafter and combat toon, I feel that the ADK issue is not a issue.


Weaponsmiths and armorsmiths by far make way more money then other crafting proffesions, and there will never be more adk's then there are people in need of weapons. the only reason why it is a issue is becuase of greed, thats the only issue here, instead of making xx millions you now make x million a month, big deal.


You want sales for high end crafted weapons? make a effort to keep improving upon the best, this is not a flame post, just that as long as the crafting proffesion is viable at making money, your doing great, ADK's only reduce the sales by a small % and that is good for the economy overall.






So calling all weaponsmiths that posted here greedy isn't a flame post? hmmz guess you need to edit that because that's a flame allright. And it's not the only issue we don't need dumb people posting here that don't know what they are talking about. And i'm not gonna explain it to you try reading our threads here. Oh and i'm a bit annoyed right now not just you mostly the devs but hey you just crossed it by calling me greedy. So i here by call you a noob combatant who should go back to playing with his damn proton carb and clone armor.





Maceey USRForce
12 Point Master Weaponsmith--->Night Elf Hunter
Corellia, Fraggers Island
CotC Mall [ 6350 4420 ]
HairlessWook
Sat Oct 22, 2005 11:44 am
#133






CharPrime wrote:

sorry but adks did not kill weapons sales.


cu did.


my weapon buying habits per cu.


crates and crates of t-21s (about 2million per crate), slice them for damage, delete the speed slices.


loot my own tissues and get a uber ws to make t-21s, slice them for damage, delete the speed slices.


then the adks came out.


buying better t-21s or loot my own tissues to make them. delete the old one and replace with a new and better one. this cost me more then buying crates of them and slicing.


either way (uber ws) made a ton of cash, you can keep upgrading and find a better one. spend 20 million on 1 gun, dumping it and get a better one vs spending 20 million on 10 crates. this about the same.


post cu.


all the old uber stuff got turn to crap. i rebought a new set of weapons, all stat capped, all adk. or i could have bought hundreds of stock guns. now a WS would rather make 40 million at one time then have someone who spends 10k every week. CU have made weapons mostly the same. There is a hard cap.


ADK has made it so people would pay alot more for a weapon, that "THEY CAN USE IT"if there was no adk, why would anyone want to pay hundreds more times for a weapon. when they can just buy a stockweapon and almost come out equal.i spend 14 million last night on a trando rifle. why? because i can adk it. so i am not buying a weapon every week. I think that smith would rather me spend 14 million at once the 10k every week.


per cu, post cu,adk or no adkif you are a good smith, you will always sell weapons.








This sums up my thoughts exactly...I would rather sell a 14mil wepon than havin to sell 10000 1400cr wepons and ADK's make it possible. Why would anyone spend 14mil on a wepon thats really not that uber and then have it decay? Its the greedy smiths not making 100mil a week that are complaining.


Problem with this game is the crafting system in conjunction with the changes in the combat upgrade. Frankly a team lead by 5 year olds could have organized and coordinated a much more sophisticated "biosymbiosis" of the CL combat system and a complimentary crafting methodology.


This ADK discussion is a waste of space and nrgy...To hell with the ADK's lets fix other stuff first. Its this type of NARROWMINDEDNESS that has crash landed this game. ...And they want to introduce wepons better than what we can craft with new expansion, isnt this a problem?





Nelorr
Master Shipwright
*StarSkreem* Shipyard
-1000, 2600 Dantooine Mining Outpost...400m from Starport.
Temporarily Retired. U can catch me on Khaz Modan
"Excellence is my Presence."
Summerflame
Sat Oct 22, 2005 1:50 pm
#134


Once again I appriciate the notion that we have others and more pressing issues and we have threads dedicated to those other aspects.


This thread is discussing the ADK and I see alot of good point for and against it plus I see lot of nice solutions.


I also note and will communicate the fact that not all weaponsmiths see the ADK as an issue at all, but please dont dismiss the discussion as that is not constructive at all.


If you have suggestions to better our profession in other aspects it would be awesome to see them posted in the thread called regaining the challenge.


Also if you dont think the ADK has any effect on weaponsmithing at all I urge you to write it here as I need every opinion when passing it on to the devs, but please dont ask for this thread to be disregarded, as there is a fair bit of Weaponsmiths who do think it is quite a bigissue and thus we do need this discussion. (with both for and against arguments).



----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



Muzz
Sat Oct 22, 2005 2:01 pm
#135






HairlessWook wrote:





CharPrime wrote:

sorry but adks did not kill weapons sales.


cu did.


my weapon buying habits per cu.


crates and crates of t-21s (about 2million per crate), slice them for damage, delete the speed slices.


loot my own tissues and get a uber ws to make t-21s, slice them for damage, delete the speed slices.


then the adks came out.


buying better t-21s or loot my own tissues to make them. delete the old one and replace with a new and better one. this cost me more then buying crates of them and slicing.


either way (uber ws) made a ton of cash, you can keep upgrading and find a better one. spend 20 million on 1 gun, dumping it and get a better one vs spending 20 million on 10 crates. this about the same.


post cu.


all the old uber stuff got turn to crap. i rebought a new set of weapons, all stat capped, all adk. or i could have bought hundreds of stock guns. now a WS would rather make 40 million at one time then have someone who spends 10k every week. CU have made weapons mostly the same. There is a hard cap.


ADK has made it so people would pay alot more for a weapon, that "THEY CAN USE IT"if there was no adk, why would anyone want to pay hundreds more times for a weapon. when they can just buy a stockweapon and almost come out equal.i spend 14 million last night on a trando rifle. why? because i can adk it. so i am not buying a weapon every week. I think that smith would rather me spend 14 million at once the 10k every week.


per cu, post cu,adk or no adkif you are a good smith, you will always sell weapons.








This sums up my thoughts exactly...I would rather sell a 14mil wepon than havin to sell 10000 1400cr wepons and ADK's make it possible. Why would anyone spend 14mil on a wepon thats really not that uber and then have it decay? Its the greedy smiths not making 100mil a week that are complaining.


Problem with this game is the crafting system in conjunction with the changes in the combat upgrade. Frankly a team lead by 5 year olds could have organized and coordinated a much more sophisticated "biosymbiosis" of the CL combat system and a complimentary crafting methodology.


This ADK discussion is a waste of space and nrgy...To hell with the ADK's lets fix other stuff first. Its this type of NARROWMINDEDNESS that has crash landed this game. ...And they want to introduce wepons better than what we can craft with new expansion, isnt this a problem?







Would you?I wouldn't. It'd be a far more healthy sign for the profession, and the game as a whole,if base weapons sold alot more.





Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
Summerflame
Sat Oct 22, 2005 2:19 pm
#136






Muzz wrote:





HairlessWook wrote:





CharPrime wrote:

sorry but adks did not kill weapons sales.


cu did.


my weapon buying habits per cu.


crates and crates of t-21s (about 2million per crate), slice them for damage, delete the speed slices.


loot my own tissues and get a uber ws to make t-21s, slice them for damage, delete the speed slices.


then the adks came out.


buying better t-21s or loot my own tissues to make them. delete the old one and replace with a new and better one. this cost me more then buying crates of them and slicing.


either way (uber ws) made a ton of cash, you can keep upgrading and find a better one. spend 20 million on 1 gun, dumping it and get a better one vs spending 20 million on 10 crates. this about the same.


post cu.


all the old uber stuff got turn to crap. i rebought a new set of weapons, all stat capped, all adk. or i could have bought hundreds of stock guns. now a WS would rather make 40 million at one time then have someone who spends 10k every week. CU have made weapons mostly the same. There is a hard cap.


ADK has made it so people would pay alot more for a weapon, that "THEY CAN USE IT"if there was no adk, why would anyone want to pay hundreds more times for a weapon. when they can just buy a stockweapon and almost come out equal.i spend 14 million last night on a trando rifle. why? because i can adk it. so i am not buying a weapon every week. I think that smith would rather me spend 14 million at once the 10k every week.


per cu, post cu,adk or no adkif you are a good smith, you will always sell weapons.








This sums up my thoughts exactly...I would rather sell a 14mil wepon than havin to sell 10000 1400cr wepons and ADK's make it possible. Why would anyone spend 14mil on a wepon thats really not that uber and then have it decay? Its the greedy smiths not making 100mil a week that are complaining.


Problem with this game is the crafting system in conjunction with the changes in the combat upgrade. Frankly a team lead by 5 year olds could have organized and coordinated a much more sophisticated "biosymbiosis" of the CL combat system and a complimentary crafting methodology.


This ADK discussion is a waste of space and nrgy...To hell with the ADK's lets fix other stuff first. Its this type of NARROWMINDEDNESS that has crash landed this game. ...And they want to introduce wepons better than what we can craft with new expansion, isnt this a problem?







Would you?I wouldn't. It'd be a far more healthy sign for the profession, and the game as a whole,if base weapons sold alot more.








I agree with Muzz here.


I would rather sell 50 weapons a day at 10k and the occasional Enhanced weapon than 5 weapons a day at 1mill


I Didnt go Weaponsmith because it was a money maker, but because I felt the profession was very much needed by other players.


Wether you blame the ADK, the CU, the ROTW Weapons or the growing jedi population it seems that the need for our profession is dwindling and that makes me so sad.


What I want is for our profession to regain its former importance to all the fighters not only the rich people buying double capped weapons.






----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



ObiQuixote
Sat Oct 22, 2005 2:49 pm
#137


Summerflame wrote:
Also if you dont think the ADK has any effect on weaponsmithing at all I urge you to write it here as I need every opinion when passing it on to the devs, but please dont ask for this thread to be disregarded, as there is a fair bit of Weaponsmiths who do think it is quite a big issue and thus we do need this discussion. (with both for and against arguments).


I don't think ADK’s have much, at least of the many possibilities it's the smallest factor affecting WS sales. That's what I believe and I stated why above.

And that's the problem with this thread. It's all based supposition. It may be the ADK is having a very negative affect, or it may be it's having no effect at all. But one thing is sure, there is a enough unknowns that no one actually does know it's real affect.

If this is an issue, what needs to be done is the gathering of some actual facts by the devs. The discussion here should be what is the acceptable affect adk’s could have on sales? If the devs revealed that 1% of active players log in with adk’d weapons and 30% log in with a light saber does that justify removing ADK’s or jedi? If it ‘s 15% 15% does that justify it?

We’re discussing destruction of an item the people pay 40m for and no one actually knows if it’s the cause of any problems. Destroying that item may cause more customers to leave the game then you lost with them in the game for all anybody knows.

Muzz
Sat Oct 22, 2005 2:53 pm
#138

Read again, we're not discussing destruction of the ADK.



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
ObiQuixote
Sat Oct 22, 2005 3:02 pm
#139


Muzz wrote:
Read again, we're not discussing destruction of the ADK.



It's an option that seems to be on the table and discussed in this thread. The correspondent said they were forwarding ideas in this thread, which range from nothing to making them temporary Non-trade to removing them completely and fixing repair so we don’t need them as much.

And if you ask the devs to change something you don't know what your going to get. Exceptional weapons for example. They changed those and might as well have just removed them.

But any solution is getting the cart infront of the horse I think.

Message Edited by ObiQuixote on 10-22-2005 03:04 PM

Muzz
Sat Oct 22, 2005 3:06 pm
#140






ObiQuixote wrote:





Muzz wrote:
Read again, we're not discussing destruction of the ADK.





It's an option that seems to be on the table and discussed in this thread. The correspondent said they were forwarding ideas in this thread, which range from nothing to making them temporary Non-trade to removing them completely and fixing repair so we don’t need them as much.

And if you ask the devs to change something you don't know what your going to get. Exceptional weapons for example. They changed those and might as well have just removed them.





I don't think anyone seriouslysuggested theybe removed.


As for exceptional weapons, not that it's at all relevant to this thread, some converted very well, try telling the owners they might just as well have been removed.




Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
Maceey
Sat Oct 22, 2005 4:03 pm
#141







ObiQuixote wrote:




Muzz wrote:
I don't think anyone seriously suggested they be removed.

As for exceptional weapons, not that it's at all relevant to this thread, some converted very well, try telling the owners they might just as well have been removed.






So removal is being discussed now? Instead of reading I just need to read it right then?

Still my point is were discussing a solution to something we don't even know to be problem. A lot of WS think it's problem but I also see a lot of post with a 12pt WS in their signature saying it isn't. It's a debate with no real facts.

Some exceptional weapons may have come through the CU and still be useable. But I haven't seen one that came through worth 100m credits. And the link is some of the proposed changes may adversely affect peoples items in the same way. ADK's may still be useful but if people are only willing to pay 500k for an ADK after any potential change, people are going to be upset.

So back to my point, if it's not the ADK's that are the problem then making a change is just a punitive change to some people for no reason. The WS having problems selling weapons will still have problems, but the people with adk's will be sitting around going "Now why in the hell did you just do that to my toon"





Well i'm against the removal of the adk and so are so many others.And i didn't see any valid arguments for the removal of the adk so i wouldn't take that serieus. I do believe there are some valid arguments made against the adk or at least to change it. And some of them aren't that drasticly. And i would like to know how many adk's there are in game etc but as always i really doubt the devs would give out those data. Offcourse it's their choice(Devs) If we would go uber public etc people would scream and wouldn't read anything we have to say. People would just see weaponsmiths: "remove the adk" and nothing else.





Maceey USRForce
12 Point Master Weaponsmith--->Night Elf Hunter
Corellia, Fraggers Island
CotC Mall [ 6350 4420 ]
KammaRocca
Sat Oct 22, 2005 4:12 pm
#142


Considering the average time a player subscribes to a MMORPG before he gets bored and leaves the game, I'd much rather sell one rifle for 14 millionup frontand never see the customer again than possibly sell 28 for even 500k over time simply because it would take over a year to make the same amount at the lower price(and that's assuming the customer is still playing the game the entire timeand doesn't buy from another weaponsmith.)


One piece of advice I learned from my economics class is it's always better to have the lump sum up front than paid in installments, especially in a situation where the payments might not be constant. If I were a weaponsmith, I'd probably even sell pre-ADK'd weapons and cash in twice.

Message Edited by KammaRocca on 10-22-2005 04:18 PM

Summerflame
Sat Oct 22, 2005 4:27 pm
#143






KammaRocca wrote:


Considering the average time a player subscribes to a MMORPG before he gets bored and leaves the game, I'd much rather sell one rifle for 14 millionup frontand never see the customer again than possibly sell 28 for even 500k over time simply because it would take over a year to make the same amount at the lower price(and that's assuming the customer is still playing the game the entire timeand doesn't buy from another weaponsmith.)


One piece of advice I learned from my economics class is it's always better to have the lump sum up front than paid in installments, especially in a situation where the payments might not be constant. If I were a weaponsmith, I'd probably even sell pre-ADK'd weapons and cash in twice.


Message Edited by KammaRocca on 10-22-2005 04:18 PM




yeah if you are only in it for the credits that would probably be okay, but most of us play out of love for the profession and for the crafting in itself



----------[N*W]Weaponry (+2 and FS)----------
@Danevang City Corellia 3434 -5534 and Danevang Mall 3325 -5633@
{{{Summerflame k Nalai{{{
{{{Angelic deliverer of Pboys pimp weapons{{{



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