Teras Kasi Archive
Thread: Teräs Käsi Focus: Jedi, Should We Have A Role...
Stealthshadow
Wed Aug 25, 2004 10:04 am
#105
My opinion is that the Terras Kasi are "Watchers" of the Jedi, not "Hunters,Trackers,Etc." of them. It states that they "watch"Jedi activities to assure that they dont get out of line. If they do & a TK happens to be present he/she can step in & correct the situation by whatever meansare required. This could mean a simple "Stern Warning" that the activity they are engaged in is not an acceptable type or it could be a "full blown" fight.
I base this on the premise that all TK'sare supposed to beof the Light (Good) side type of thought, but i suppose that itcould work for the Dark side of play as well, with them being able to "watch" only the Dark Jedi/Sith in this same manner.
Atama
Wed Aug 25, 2004 6:58 pm
#106
"TKM's role IS to keep the Jedi in check.... thats the way it was written."
That's garbage. That's not the way it was "written". Frankly there is next to nothing official on TK. That's the point of this thread, we have the freedom to come up with what we want because there's nothing official restricting us.
Billreb
Wed Aug 25, 2004 7:00 pm
#107
Well leave the tracking of the Jedi to the BH's lord knows how bad it is to get up there Investigation tree. But when it comes to knocking off the Jedi, truthfully every proffesion sould have the ablity to deal out the damage. Yeah I realize in the EU the TKA's stood toe to toe with the Jedi, but for that matter so was a duel pistol wielding Jango Fett. *Think the Colosiuem in Episode II when he blasted one Jedi off the edge*
YamatoKirawa
Wed Aug 25, 2004 8:18 pm
#108
Definately not. The Teras Kasi Order was the group of people that kept a check on the Jedi. Not all practitioners of Teras Kasi WERE members of this order. I emphasized that because the order is extinct. All current practitioners ARE NOT members of the order, they are simply very dedicated martial artists who happen to practice a martial art with the same name as the organization.
Trucho-G
Thu Aug 26, 2004 12:03 am
#109
if your dumb enough to warn a jedi your going to attack him then your obviously to dumb to fight him in the first place. Element of surprise is only way a tkm can take on jedi knight
Trizzt
Thu Aug 26, 2004 12:37 am
#110
TKM's role IS to keep the Jedi in check.... thats the way it was written. Who else is gonna??? BH's??? pfft! BH's role is to take a bounty regardless of Jedi or not.
Fondler
Tue Sep 21, 2004 11:18 pm
#111
Me being one who has always thought BH should be a Faction, not a Profession, I do think taht TKA should play a role in "Jedi Population Control." Unfortunately, due to the massive changes that would be required, my ideas would never be implemented.
I also like the idea of TK being a order kidn of thing... Perhaps they could adapt the jedi ranking system to both TK and BH, and mess with things that way.
I dunno, I'm a little crazy sometimes, but I think that the Teras Kasi, if they are to be included in a Star Wars game, should be incorporated in a way that represents their role in the rest of the SW universe.
Besides, who says TKA's should have to hunt jedi the same way BH's do? Lets be creative about it!
I also like the idea of TK being a order kidn of thing... Perhaps they could adapt the jedi ranking system to both TK and BH, and mess with things that way.
I dunno, I'm a little crazy sometimes, but I think that the Teras Kasi, if they are to be included in a Star Wars game, should be incorporated in a way that represents their role in the rest of the SW universe.
Besides, who says TKA's should have to hunt jedi the same way BH's do? Lets be creative about it!
cain1983
Wed Sep 22, 2004 11:23 am
#112
Atama wrote:
"TKM's role IS to keep the Jedi in check.... thats the way it was written."
That's garbage. That's not the way it was "written". Frankly there is next to nothing official on TK. That's the point of this thread, we have the freedom to come up with what we want because there's nothing official restricting us.
No it is officaly writen. ever read any books. Ever read the EU encyclopdia. It is writen so it shall be.
joshxmorgan
Wed Sep 29, 2004 12:50 pm
#113
I f TK did have something where we could keep jedi in check in SWG then the jedi would whine about it. A lot of them call bh griefers because they do their job and think it's unfair that as being a jedi they're an automatic target even though it was explained so many times before the first jedi came about. They whined their way to having this uber character class when in truth not all jedi were hard to hit and hard to kill in the films. If we did have something to check them, we'd get nerfed, and they'd get something extra added to make them that much better. It's better to just leave it alone, it will just be one huge headache.
Novock
Mon Oct 04, 2004 9:43 am
#114
I was TKM for a long time and dropped it for a change of scenary but I'm currently grinding to get it back. I have a few thoughts as far as role.
First I believe TKM and elite proffession with the abilitybe anand elite-elite.
After reaching Master of TKA we should then be able to open new disciple skilll boxes (in similiar fashion to Jedi)
This would allow current TKA to remain as it is and for those who seriously want to be Jedi "watchers" the ability to increase their abilities through the refininf of the innerspirit.
As soon as you would open one of these boxes past master you would loose the ability to equip armor. The disciplines should be highly expensive skillpoint wise and varied so that different TKA specialities might be used by different players. We would be a true 250 point TKA then.
This is where I believe the idea of dojo's, enclaves and robes would fit in very nicely.
I beleve these elite TKMs would be the cloest match and able to truly rival the Jedi.
They would still have disadvantages keeping them from being anything overpowered against the rest of the non-jedi proffession.
disadvantages:
1. Can't wear armor (though toughness should negate this)
2. Extreme range disadvantages
3. Limited damage types
4. A weakness against ranged shots. (I believe we should be very ellusive and be quick but when we are hit but a ranged proffession it should hurt)
We then would own melee, be a somehwhat even match to Jedi (pending individual strategy and skillpoint location in the disciplenes) knowledge and personal strategy being more a issues against Jedi. But be giving ranged proffession a hand up over us.
Just my .02
Can't wait to get my TKM back I've missed it very much.
OrionSeven
Tue Nov 16, 2004 6:06 am
#116
With the exception of Darth Maul, no Starwars character from the movies showed signs of traditional eastern-influenced martial arts training.
Since the Teras Kasi seems to be an EU influenced profession, I believe that we should have our roles as they were put forth in EU. Basically to "police" Jedi.
I understand that bounty hunters have a lot of concern towards this. Jedi-Hunting seems to be their end-game. It's a great honor to have such a niche in SWG, and I respect our Bounty Hunter brothers and sisters for sacrificing study in other areas to pursue that particular path.
To quote Julio Torres.... "Bounty Hunters need a lot of love."
I think the developers should focus their efforts in this venture towards giving Bounty Hunters enough ability to hunt not only Jedi, but PC criminals from all walks of life.
But in the same sense, I believe this is also one of the EU "perks" that Teras Kasi should embrace as well.
I understand that Investigation3 is needed to get Jedi missions from Bounty Hunter terminals.
I suggest allowing Teras Kasi to pull Jedi missions as well, at Master level.
I also suggest adding Master Brawler to the Teras Kasi Artist prerequisites.
This solution might partially balance out the skill point cost that Bounty Hunters must sacrifice.
example given : MBH/Master Marksman/Exploration 4 = 169 skill points.
example given : Master Brawler/ Teras Kasi Master = 140 skill points.
The Bounty Hunter spends 29 extra skill points, true. But they also have access to multiple weapons and damage types. They have access to tracking droids. They have access to Terrain Negotiation. They have the ability to fire at range.
I think those perks somewhat balance out 29 extra skill points (although, this is based solely on the idea that Teras Kasi should require Master Brawler. This is also based on the idea that the Developers should fix Bounty Hunter so they aren't so weak against Jedi.)
just my opinion, though.
Atama
Tue Nov 16, 2004 7:26 am
#117
"Since the Teras Kasi seems to be an EU influenced profession, I believe that we should have our roles as they were put forth in EU. Basically to "police" Jedi."
But that's wrong. That is not the role from the "EU". Nowhere in the EU was the Teras Kasi Order presented as a Jedi-controlling society, and nowhere was TKA presented as a skillset meant to counter Jedi. Anyone familiar with Star Wars knows how much anti-Star Wars such a concept would be. Jedi have no peers, that's what makes them so special. And if there's anyone who doesn't need "policing", it's the Jedi.