Teras Kasi Archive

Thread: Teräs Käsi Focus: Jedi, Should We Have A Role...

RunemonIV
Tue Nov 16, 2004 11:12 am
#118






ZabrakGabe wrote:
teras kasi should have some role controlling/policeing the jedi, as we were ment to(with most of the information about teras kasi pointing to this distinct role)






show me where it says that tka were meant to keep the jedi in check or policing them.. hmm anakin or obiwan never had a problem


no as far as cannon go tka is nothing its not even in the Star wars database


books? mentioned once in a paragraph of two people working for prince xizor


games? a crappy playstation game


role playing game? West end games adaptation of a game that seriously needed content


no we dont need to police jedi.. we have nothing to do with that..


we are masters or learners of a martial art.. nothing more,,, nothing less




Day one Veteran of the game.. just a little fed up.. /tiny
Myr-Dinn
Tue Nov 16, 2004 2:37 pm
#119

Beh.


This is nothing but arguing about a potential. Look, part of the problem with the SWG professions, is that some of the professions are *outlooks* not skillsets (BH, smugglin', Squad Commander, are the primary ones I can think of, atm, the suggested-then-dropped droid commander as well)... heck, these types 'o professions might be better off with the same single tier set of status as the FS has (maybe a duo set) as they are really what you *do* with skills, not where the philosophy of the skills *are.*


In this I mean, bounty hunting is not entirely about specific set of skills that are only used to hunt; although, there *are* certain skills that BH's would find usefull. Investigation, picking locks (not in the game, may it never come to either BH or smuggler), having contacts,are all things that are their special skills. Honestly, their combat skills *should* come from the combat-specific profiles (ie, bh's pistol skill, imho, should come from pistoleers, any hth from melee trades, etc). Just as bein' able to track (w/o droid) is a skill that they can harvest from Ranger, a smart BH should be one that figures out his or her needed skills, and gets them.


In contrast, TKA is both a combat style and philosophy. That is, it's not just about hittin' hard, it is about bringin' one's intermost self into being (as most Martial Arts are), focusing that power, and usin' it carefully, in both combat AND non-combat ways (no, I do not expect TKA's to suddenly learn self control... that's asking something of the RL player that may not be reachable at their level).


However, if their is a BH who needs hth skills, some variant of brawler or TK should be a way to get 'em, JUST AS a Jedi can/should be able to pick up the same skill! After all, we *are* aware of the one EU reference to the Jedi who was also TK. (Skippin' FD, that's caused way to many fights, as well)


In fact, take that fellow for an example! Logicially, TK's are not as a whole Jedi hunters... if they were, how the &*#@ didthat hybrid Jedi/TKget any training... OR be allowed to compete in the tournament?!?!


Honestly, if they were opposed to Jedi, I don't see them inviting him in. For example, my old school, Mul Sool Kwan, never let in a presence the mastersthought wasunbecoming to any of our tournaments, they only allowed the folks who were of our skillset / mindset in to compete in our tournaments... heck, my Sa Beom Nim turned AWAY a Jo Gyo Nim from our practice because, whilst he had skills, the fellow's attitude on outside life was too aggressive, and sent him to a different school.


If a TK wants to hunt jedi, let 'em become a BH. Leave the rest to study themselves, and to become better at controlling themselves in their enivronment.


Me --> TK for nine months now.



Is minig a bha claidheamh math an droch thruaill.
01201986
Tue Nov 16, 2004 2:52 pm
#120

http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=90093


just my two cents, sry dunno how to make a clicky



____________________________________________
Allanon Ordo - Cancelled
In memory of OoC, the greatest guild ever...
Halls of Crevasse - Keren, Naboo 3604, 3403
/salute Wanderhome - xfire: allanon186

Thazi
Tue Nov 16, 2004 4:11 pm
#121

I, as one of the oldest Tera Kasi on SF server, believe that Tera Kasi should have a role in Jedi, they SHOULD be bale to keep them in check (If they don'y already), I am not saying we should be able to go on the terms and track one, Maybe just a message pop up that "You feel a unique sense in the force" or "You feel that a ForceSensitive one is in your presense", Something of that sort. And the closer you get to the jedi the more messages pop up, When you have him in your sight, you can attack him or go through more other steps.



-caw



Xenocaw Metteec
Deadly Medic Nub
Shadowfire
Losing faith in SOE one CU at a time.
SWG Veteran since Sept. 2003



http://swgrip.ytmnd.com/
OrionSeven
Wed Nov 17, 2004 5:16 am
#122






Atama wrote:




"Since the Teras Kasi seems to be an EU influenced profession, I believe that we should have our roles as they were put forth in EU. Basically to "police" Jedi."




But that's wrong. That is not the role from the "EU". Nowhere in the EU was the Teras Kasi Order presented as a Jedi-controlling society, and nowhere was TKA presented as a skillset meant to counter Jedi. Anyone familiar with Star Wars knows how much anti-Star Wars such a concept would be. Jedi have no peers, that's what makes them so special. And if there's anyone who doesn't need "policing", it's the Jedi.





I was just going by the threads that were stickied at the top of the forums. I figured since the correspondent put them up there, that there must have been some truth to those stories.



~~~~Ario Freelight~~~~
Ryutek
Wed Nov 17, 2004 10:17 am
#123



OrionSeven wrote:


Atama wrote:

"Since the Teras Kasi seems to be an EU influenced profession, I believe that we should have our roles as they were put forth in EU. Basically to "police" Jedi."


But that's wrong. That is not the role from the "EU". Nowhere in the EU was the Teras Kasi Order presented as a Jedi-controlling society, and nowhere was TKA presented as a skillset meant to counter Jedi. Anyone familiar with Star Wars knows how much anti-Star Wars such a concept would be. Jedi have no peers, that's what makes them so special. And if there's anyone who doesn't need "policing", it's the Jedi.


I was just going by the threads that were stickied at the top of the forums. I figured since the correspondent put them up there, that there must have been some truth to those stories.


One thing to keep in mind, I do not claim anything stated as a TK history to be "fact," I merely try to point to places where information is posted about TKs. All of the information relating to TKs is classified "Fan Fiction" and not "Canon." Both sources are valid to base points on, but there will always be speculation and conflicting sides. That said:

http://www.teraskasi.net/about_tk.html

The above link seems to have the most complete source of information, and theoretically the information provided is linked to EU sources.



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
BowraRisingDawn
Wed Nov 17, 2004 10:26 am
#124






Thazi wrote:

I, as one of the oldest Tera Kasi on SF server, believe that Tera Kasi should have a role in Jedi, they SHOULD be bale to keep them in check (If they don'y already), I am not saying we should be able to go on the terms and track one, Maybe just a message pop up that "You feel a unique sense in the force" or "You feel that a ForceSensitive one is in your presense", Something of that sort. And the closer you get to the jedi the more messages pop up, When you have him in your sight, you can attack him or go through more other steps.






holy crap would the jedi whine about that. TKM is easily grindable in 2 days. there would be five thousand TKs per server slaughtering jedi left and right. maybe if CHs got this power, but TKM? whew... we would all be swept away in a raging torrent of jedi tears.







BBBBBOWRAAAAA
---===H4KD}>
International Badminton Racecar Icon Supreme

Zabrek
Wed Nov 17, 2004 6:58 pm
#125


Ah yes. *THE* point. Just as Jedi were involved in policing the political power elite so were the Teräs Käsi made to tamethe Jedi.


"The order of the Teräs Käsi is a secret organization born from the belief that near infinite power, regardless of the intention behind it, should not go unregulated. The Teräs Käsi - bluntly, did not trust the Jedi to police themselves."



Senzar
__________________Former Master Teräs Käsi ___________________________________________
·Kettimore Server·
Thus they were feared by the Jedi for to use such force powers upon the Teräs Käsi is like throwing a bowl of water into the ocean from which it came

BowraRisingDawn
Wed Nov 17, 2004 7:37 pm
#126






3D4D wrote:

What we need is a melee bounty hunter profession. Why should Melee players have to throw away skill points in marksman to become a bounty hunter?






well you can be a pretty effective BH with 3000 investigation and TKM... perfect for hunting low level jedi



BBBBBOWRAAAAA
---===H4KD}>
International Badminton Racecar Icon Supreme

3D4D
Thu Nov 18, 2004 1:58 am
#127

What we need is a melee bounty hunter profession. Why should Melee players have to throw away skill points in marksman to become a bounty hunter?



/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
OrionSeven
Sat Nov 20, 2004 1:20 pm
#128






Ryutek wrote:

One thing to keep in mind, I do not claim anything stated as a TK history to be "fact," I merely try to point to places where information is posted about TKs. All of the information relating to TKs is classified "Fan Fiction" and not "Canon." Both sources are valid to base points on, but there will always be speculation and conflicting sides. That said:

http://www.teraskasi.net/about_tk.html

The above link seems to have the most complete source of information, and theoretically the information provided is linked to EU sources.





Excellent, Ryutek..


I wouldn't claim to know much about the EU, since I've only read about6 books (ghost of tatooine, Shadows of the empire, Darth Maul:Shadow hunter, and the Corellian Trilogy).


But with the information in that link, do I think the Teras Kasi should have a role with Jedi?




there is an entry in Star Wars Encyclopedia (June 30, 1998. Del Rey. Stephen J. Sansweet.) which states:


"Both a martial art and an Order. The Teräs Käsi were formed from the remnant civilians of a long-ago battle which devastated their home world of Palawa, a war which involved the awesome powers of the Jedi Council. The few survivors of Palawa migrated to a nearby world called Bunduki, where they decided to master mind over body so they may keep the Jedi use of power in check. The Teräs Käsi are thought to be sensitive to changes in the Force, and Teräs Käsi Masters are feared by the Jedi. But Teräs Käsi are not generally Force users as Jedi are: Teräs Käsi draw internal, personal power, while Jedi draw from everything around them."



so... if this is actually from the Star Wars Encyclopedia, it should have some kind of weight behind it. I want to be able to keep the Jedi use of power in check, and I'd like it if Jedi feared me.


It says in that excerpt "Teras Kasi Masters are feared by the Jedi". I'm currently a master brawler/master teras kasi. I'm having a hard enough time getting Novice Artisans to fear me... A Jedi would stomp me into oblivion. Personally, I am strictly Teras Kasi. No melee defense stacking whatsoever (my other skill points are for master weaponsmith and some artisan). I would hope that a Teras Kasi Master like myself could go toe to toe with my enemies without resorting to melee stacking. Just food for thought regarding the Combat Upgrade.



And yes.. I still think the Teras Kasi should have some sort of connection with the Jedi... even if it's a simple TEF when they use force powers around us.






~~~~Ario Freelight~~~~
Novock
Mon Jan 03, 2005 10:07 am
#129

Been a TKA 3 times love the proffession. I have given it up again just to goof around with rare proffessions until the CU. Currently I'm a Master Carbine woot woot super uber LOL


Anyway.


I believe (and I know I'm going to get flamed for this but so beit) that they should changed the title of TKM to simply TKA. Bring in a Tara Kasi Order and enclave including a ranking system where it has at the top of the ranks the true TKM. This would be different then the Jedi system for it won't have a limit to a number at each rank but will be and individual progreesion over mind and spirit.


I believe they should bring Dojo's in the game and TKA robes incuding robes for Novice, Artist and then robes for the ranking system. They should be created by a Tailor, then taken to the dojo where an NPC master has them customized (whatever goodies would be found in them).


A TKA should be a tough fight against a Jedi with a TKM being a truly tough fight for the jedi Knight where skill, preparedness and strategy (skillsets on both TKA and Jedi). Of course any ranked nigth would start to noticeabley separate themselves in combat verses a TKA but the tKa still have a chance pending his template and skill.


The ranking system for the council should be hard and long much similiar to Jedi progreession though hopefuly implemented in a less boring manner.


A TKA/TKM or in between should not be able to pull bounites on Jedi, they are not BHs. They should be ableto sense a Jedi within a 100 to 150 meter radius. they should be able to attack the Jedi regardless of covert/overt staus. I believe this would be a truer sense of "watching" then pulling bounties.


What I believe this would do:

1. Maybe give Jedi a reason not to hang out and camp starports. Restoring a more continuity look at the starports rather than having the Jedi zoo right in the middle of IMperial controlled Theed.

2. Give TKA content for its proffession.

3.Bring the philosophy and persuit of self-control element of TKAinto the game.



Anyway there's my .02 butZI'm just burning time till we see what they actually do in the CU. We might like it so much we don't want this other stuff.... who knows . Cheers!



Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

Phaelyn
Tue Jan 04, 2005 5:59 am
#130






Ryutek wrote:

Teräs Käsi Focus: Jedi, Should We Have A Role...


I want to know exactly what you think our role for/against/not involving Jedi should be. There have been many threads mentioning this issue, with discussion as to why we should and why we should not "hunt/check" the Jedi Population. Keep the discussion constructive and civil or I will have to have the moderators step in.

I welcome any input from both Teräs Käsi and Jedi, as it affects both professions quite profoundly. I also welcome input from Bounty Hunters, as currently this is their role.

My personal opinion is that Bounty Hunters need some attention, and they be left to hunt the Jedi. Imperials should also be able to attack Rebel and Neutral Jedi, Rebels should be able to attack Imperial and Neutral Jedi, and Neutral Jedi should be able to attack Imperial and Rebel Jedi. Note that this does also cause concern with "unconcensual PvP," and could be avoided by leaving it to Imperial and Rebel (dark and light) Jedi. Now, that being said, I do not necessarily oppose the idea of the Teräs Käsi helping to keep the Jedi in check. Irregardless, my opinion does not matter if the vast majority of you, whom I represent, deem it an issue you want me to pursue.

Again, keep the discussion constructive and civil.







OK. I only read througha couple pages of responses, but I have gotten the "feel of what people are saying. In that spirit, here's MY 2 cents.



People have built BH to be some sort of natural enemy to Jedi only. This is NOT the case. No book OR movie support this theory that BH exist for the Jedi (Jango/Boba were special cases, NOT the rule). BH are EXACTLY as they are in the real world - They go after whomever has a bounty placed on their head, period. Want to expand BH? Fine, do it the real world way. Allow players to place bounties on whomever they desire, whether it be Jedi or the lowest Crafter. The higher the bounty, the more BH will attempt to collect on it, and the more "elite" BH also start to develop. This would expand the BHs role in the universe quite a bit. That's it on BH.


Second is the concept of the Jedi needing a "Police" force to keep them in check. Throughout the books and movies, Jedi were described as "Defenders of the Republic". Mind the wording - DEFENDERS. They were there to settle disputes, aid peoples with their wisdom, and defend the Republic against attacks. Want to fix this? Institute a system where a Jedi *must* keep on the straight and narrow, or they automatically turn to teh Dark Side. The Sith were their counterbalance. Eliminate "Dark Jedi" entirely, and bring back the Sith as a class. (Yes, the movie says "Only 2, master and apprentice", but let's face it - we already have more Jedi than there should be anyway.) Allow there to be Jedi/Sith classes, and you automatically put in place a self reciprocating "Police" force - Each other. BH can still hunt either class through Player bounties, or through the Emperor (or Vader) placing bounties as well, but they would not have this supposed "link" against Jedi as they currently do. Also, totally eliminate Neutral Jedi - There's no such animal. They need to be Light or Dark, and if you MUST place it in Rebel or Imperial terms, so be it.


Onto the poor TK situation. Such a well balanced profession, yet is so feared by non TK that they all complain constantly that we're "Overpowered". I think TK is fine AS IS. I'm all for creating a mythos for the TK masses, but it doesn't have to involve the Jedi at all, except as would be natural, IE if the Sith/Dark Jedi/Jedi population get out of hand, ANY profession should (And I assume WOULD) stand up in revolt. If however TK should develop as some sort of force in the Universe to flesh out it's Mythos, it should be akin to Force users, but NOT dependant upon that class. Meaning, give us Good/Evil TK differences - Competing beliefs lead to competing classes. And yes, BH can be hired against them as well.



Mind you, these ideas are difficult at BEST to implement, but brings the whole game more into flow of actual Star Wars mythology.




Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
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