Teras Kasi Archive

Thread: Why should we get an additional damage type? Dev's want to know.

Sundracon
Thu Dec 25, 2003 4:25 am
#105

what i think should be done is give a looted item the ablity to change the damage type on a crafted VK. make it a vibro blade unit with low damage but since its a different damage type it might fit the situation.


with a looted item changing the damage type it would cause a stun damage VK to be rare but some of the other damage types to be more common. giving players a reason to play more, in finding the needed loot component


Stun damage would be too much. TKA's can kill pretty much any player with KD2 and then spaming unarmed3. Only time they can't is if the player is buffed and has really good armor, 80+ comp, then all the TKA has to do is spam unarmed headhit instead of spitting raw. my friend plays a TKA and he can one hit kill someone if they aren't wearing armor, his 276 dmg VK really helps with that though.

ZamMeLon
Thu Dec 25, 2003 12:05 pm
#106

why should TKA have another type of damage type? because you can not kill someone in Comp armor in a couple hits like everyone else?


TKA is already one of the best prof., do not let yourself get greedy by asking for something not really needed.


If there is a new damage type, they should be move based, and why not take out the med line for them, at least that way we will have a trade-off for the power.


Just be careful with what you ask for, eventually TKA will get a nerf, instead of being boosted every patch.




Nyii,
Shadow Gypsies
baje
Thu Dec 25, 2003 1:31 pm
#107

Damage type should be something to go along with what we do...a dot that damages would be nice...something that sparks perhaps...since the TK Arts are similar in nature to the martial arts how about the channelled energies of Yin and Yang. Yin has more a cold death aspect where Yang has more of a life pretense.


Give us that cold and heat damage both the yin and yang channelling the Chi energy within the power of the Teras Kasi.


Just a small thought.


The damage types should be in the power tech line and the abilities should grow with skill advancement. A different hit for each type of damage...so no unarmed 3 hits with the added damage type.


In honesty the different type does give a straigt melee kinetic damage user the chance to faced those 100% resistant mobs.




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There are 3 kinds of people in this world. Those that make things happen, those that watch things happen, and those of us who wonder...should i shoot them in the head or the gut?
Xenothrope
Thu Dec 25, 2003 1:56 pm
#108

What I am seeing here:


Basically I see 2 arguments here:



  1. Add new weapons that do a different type of damage[stun seems to be generally agreed upon]

  2. Add moves that do different types of damage

There is a simplicity in the first method that is somewhat nice, however I do preferr the second method of adding moves that do restraint damage.


I would not suggest putting these moves into any of the current skill boxes but rather make them part of a quest (similar to how RIS was implemented)


I can, but will not go into how I think the quest should work (SOE pays writers good money for that) but I would like to add that adding something of this calibur would be quite "starwarsy" and can add some REAL content to this game.


Perhaps kata's could be implemented as part of the quest.


summary:


I would love to infact see both ideas implemented, as they both add to the wonderful beauty that SWG potentially has to offer.


X

MagicMoogle
Thu Dec 25, 2003 9:37 pm
#109

My $15:



Take something as sharp as a vibroknuckle in real life and cut your hand.



Are you bleeding?



(For you stupid people DONT REALLY DO IT. Just an example)




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aceracer24
Fri Dec 26, 2003 6:03 am
#110

If you read all my post you'd see this was not really my prefurred idea. Yes I said what I did at the start but further typing made me realize there would be other things more useful. Yes, bleed isn't a very effective attack for TKA's as I wouldn't use it cept for krayts or something. But my idea on an attack that throws our weapon to "slow" down what ever is running from us would cause a bleed as an added effect. When was the last time you had a sharp object thrown at you and you didn't bleed? here is a blurp from the same post I made just to clear things up:



Or better yet, since we have a very short ranged attack..how about an attack that allows us to throw our weapon and cause bleed and slows the target down to half there speed so we can have aCHANCE to catch up to them.The down side to this attack would be that we loose the weapon (it's stuck in the guys back) until we get in range to attack, then getting the weapon back (very useful to prevent kiting). If the guy gets away...well, you've lost the weapon. This would be a good way to limit the use of this skill.

Shinigurai
Fri Dec 26, 2003 7:37 am
#111

Hmm, heat VKs would burn our hands, along with acid. Cold would freeze them. I don't believe we should have these damage types, but I think a good one would be retraint. (sorry if I messed up the spelling, I'm at work and in a hurry lol). It would make sense to have retraint on a hand to hand fighter. and since the TK was created to keep Jedi in line, and the Jedi I've seen all have low resists or none to restraint, it makes even more sense. Well, thats my 2 credits anyways...





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Daffid011
Fri Dec 26, 2003 8:08 am
#112

I just want to have a use in combat with my group and have fun. Who cares what type it is or if it does as much damage as vibro knucklers. Creatures/npcs with medium armor and 100% kintec resist is very disheartening when you have no other avenues of engagement.




Daffid Owen
"Anyone who runs is rebel. Anyone who stands still is well-disciplined rebel "
Zaln
Fri Dec 26, 2003 7:43 pm
#113

Gonna say that I do pretty well with what we got. Eventhough any additions to the class are welcome by me, I have to say if its a trade for less of something we already have, its not a good thing. In other words,if the Dev's say ok you can have restraint or stun damage, but we're gonna nerf your damage output as a trade off, its not something we want.



Zaln - tkm flurry

Jekkra
Fri Dec 26, 2003 8:35 pm
#114

If the Dev's are against the idea of a different damage type due to balance issues....how about AP2 certforexpert or something(or AP3?? cert for master) VKs? uh...if they manage to fix the AP / AR thing with armor that is .


J




Jekkra "Da Carpet"
Master Throw Rug.
Master Poophead
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Kiurcher
Sat Dec 27, 2003 6:24 am
#115

Well you can talk about it all you want but that means more programing and DEVs don't like adding to problems if they can help it..


Weight Balancing is the only thing that needs to be done in this game. Say it with me now.... WEIGHT BALANCING... You getting it yet. It's called ENCUMBRANCE. When you hold things and the pull of gravity makes your arms tired from holding onto that item it tires you out and eventually you will have to put that item down. What you need to do is use those that head of yours and look at the overall problem here. Weight is a factor that has been left out of this game by the DEV'sand is something that should be reqconized. Or I should say it's being half instated but the other half is being left out. This is an issue this is the real problem and this is what really needs to be brought up to the DEV's.




Motto: To Strive to Equal or Excel... for that is Kiurcher's Law

Starting Profession: Brawler
------------------------
Mastered: TKA, CH (Holo1), Dancer (Holo2), Artisan (Holo3), ID (Holo4), Entertainer, Medic, Scout, Marksman, Brawler, Re-Scout, Ranger, Re-Medic, Doctor, Jedi.
Xeonus
Sat Dec 27, 2003 7:36 am
#116

I am going to be frank here cause...quite FRANKLY I cant believe we are having this conversation.


IS it me or does anyone at all find it annoying and frustrating thay we are even having conversations like this, this late in the game? I am tired of all the Nerf defending, all the change ideas, all the "I Think Teras Kasi Should be this or that". WHat is this now, change number 165?! Guys, for the love of Pete! When is this going to stop? When is theis game going to be stable? When am i going to be able to play this game for at least 2 weeks an not sign on only to find out everything is changed? When is this game going to be FINISHED? Granted I know new stuff has to be added to keep the veyeran players like me but as far as the professions go...when is it going to end?! I have had it....I dont even know what my Professions are going to be good for. First CH gets nerfed to the point of uselessness. First the DEVS say that they are trying to keep dabblers out and now the BEs can make non-ch pets twice as powerful as before the patch...MCH means nothing. Now ALL professions are getting re-vamped...AGAIN!


The Plain fact is...SOE has completely re-defined what Teras Kasi has been in the past games, and in the EU. I think Teras Kasi never should have been in this game to begin with considering what they have done to it. The Fact is, the nerfs arent even close to being over and this game isnt even close to being something other than BETA! Thats right, beta! Change this, change that, nerf this, nerf that...its crazy! I dont know what to think of this game anymore.


WHen I sigm on.....i stop and then log off....cause guess what....I have no fun anymore! I am already mentally defeated cause I know that I dont know my own profession anymore and somewhere down road my toon is going to get nerfed again! Whats the point. The DEVS implement things on the Test Center to make sure it works????? HA! I see all the time the players on the TC syaing "Dont let this go live" or "Dont implement this patch" and what do they do? Just what they want to do! This game SUCKS, plain and simple and it is not because of content anymore...its because of BAD MANAGEMENT!


I have not played in 2 weeks and my account ends in Feb....I have not intention of renewing. I know that I am not the only one too.




Lo'Pan (Master Creature Handler / Going Back Up The TKA Tree / Medic)

Kauri Server

"There are many mysteries, many unanswerable questions. Even in a life as short as yours." -David Lo Pan (Big Trouble In Little China)
melchia
Sat Dec 27, 2003 6:24 pm
#117

the restraint idea sounds good, but any other type of damage would do. it really sucks when a mob has 100% kenitic resists and i cant do anything to him. then i die.



Melchia Midian


Teras Kasi Master


Flurry server

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