Teras Kasi Archive
Thread: *FINAL* UPDATE: Teras Kasi Master. Test Center October Data.
Why dont u just stop comparing tka to other melee classes until they are fixed ?
Get used to it ... u cant compare something working with something broken .
And just for the record ... who said all melee classes have to be equal ? The ranged aren't equal so why should melee be .
And if u compare tka to other melee's DONT FORGET THE AP RATE . That makes a huge difference especially in combination with a bleed . That is a really powerfull move AP2 and mindbleed
And then the +132 damage mod now in the TKA tree gets factored in. I talked to a TKM on TC with really crappy VK's (they were something like 30-110) doing 2k+ a hit with specials at 1 second per attack.
VK damage was fine or a bit high for where they were.
IMO, as a melee on TC who is seeing these changes, the changes should have been basically what they were only TKA's should not have gotten the boost to accuracy (they already had the best accuracy in the game), the boost to damage, or defensive acuity.
That would actually been close to balanced. TKA's would still have had very good damage, the most versatile specials, dizzy+kd, meditation, and the second best melee/ranged defenses and the best melee toughness.
Stacking all that other stuff on top was just a tad silly. Oh well.
--- Flynn and Gaffyn
TKA damage vs a Stormtrooper, hmmm. How a 6.2k strike to a KD'ed ScoutTrooper, followed by a 6k strike on 1 second later. I have a screenshot of the damage the trooper if you want proof. I wondered why my fellow guildies was going OMFG, over and over again. I looked at the combat screen and I went OMFG!.
TKA can do some heavy damage in the right situation. Try soloing a AT-ST as a TKA, err you die, but a power hammer wielding Swordsman can.
I am enjoying the loving TKA is getting, but lets ensure the devs spread that loving to the other melee classes.
ok lemme tell my thoughts shortly
no matter what changes are made, tka will usually stay superior in mele vs melee pvp due to some reasons
1) ur ap2 doesnt help so much vs a ap0 or ap1 opponent.. yeah u get a damage boost but not so much 25% or 50% maybe ,f u were in pve ud get a 300% damage boost ( ap0 vs ap2 on ap2 target).. see my point now
2) u guys have bleeds, thyre **edit** nice and actually the mind bleed is pretty **edit** neat... they pass through armor as well..
vs a a tkm in pvp the duel wont last 20 seconds.. how many tics does that make? not much.. but does it make ur bleed useless? no!
3) alternative damage type: a tka vs a frenzied graul can understand how important this is.. we dont have that.
so to sum it up.. the other elite melee classes seem to have the upper edge on bigger targets, mobs with high armor etc. u guys r like the rifleman of the melee class while we tkas are the pistols..
balancing a game in pvp and pve terms is a hard thing
but a truth cant be ignored.. ive played every melee class and pikes dont hit, swords hit but less, thse weps consume pretty high ham, so u guys need an accuracy bonus and some ham cost lowered.
also u a bit more defences, especially uppin the toughness for pikeman, addin more defence to fencer maybe.. and really having vrytr high values on the move of the class ( ex: block, dodge)
Im not sayin that u guys are ok, u need some serious fixes, but please look as well to the good sides of ur class and learn to exploit them ( not as a bad meaning).
(an ex of what i have in mind for a pikeman is
warcry followed up by kd and 2 bleed hits, then keepin the target warcryed and damagin it with hits meanwhile.. (if ur warcry not good enough wear some bio clothes )
This way u guys could down a **edit** big armored beastie much faster then us...)
Theres no original post. Like I said -- I was ON TC I gathered the info FROM TC.
I didn't relay data from someone else I got it mysefl.
Krhynn wrote:
falator... are you a TKA ... yes? no? if you were, then you would already know that at master, a single hit by any TKA (barring trandoshans, who get +15 unarmed damage) is maxed at 300 - with no specials, and no VKs. with unarmed hit3, my most powerful special, i do a max of 1200 damage -those are the facts, straight up, unarguable
i'll take screenshots if you don't believe me
Why aren't you using specials? Do you think a swordsman does more dps not using specials? You can't compare tka non special, unarmed damage to swordsman, armed special damage.
This is part of the problem of course. Some tkas whine about having to use vibro knucklers and so soe gives the tka a bunch of passive bonuses. A large amount of tkas still use vibro knucklers though so you have a class that soe seems to be balancing for unarmed fighting and yet they also have a weapon that works with the greater bonuses they get.
Dukehondo --
"You have a lot more avid whiners who bitch about every aspect of their class."
And you call yourself a TK? Have you even been to these forums before? Most of the changes we've been getting have had nothing to do with any suggestions we've made. Hell, a lot of respectable TK's were confused when the dev's said they thought our damage needed to be upped.
Let me ask you non-TK's a question...if you were a big company, and have to allocate resources, would you allocate those resources first on the minority of your playerbase, or would you focus your development efforts first where the majority of your population is?
The simple fact is, no matter how badass they make pikemen, swordsmen, fencers, they will ALWAYS remain in the 2-5% margin (generous guesstimate) of the total player-base. These fighting styles are just not as widely appreciated as ranged weapons and martial arts.
It is common practice to have a base-line and work from there. Everquest had the Warrior as their base-line with the other melee/hybrid classes having advantages and disadvantages around this core. For example, the Rogue was a pure melee class with very high offense but low defense.
I've said it in another thread; it is not our place to fight your battles for you. I do not play a fencer, swordsman, or pikeman, nor do I know anyone who does. I always see class exaggerations and refuse to simply accept what others say about your class. If you want to get improvements, go to your forums and get to work. Blowing steam here will do nothing to further your class.
exactly, too many 1337 noobs, and its not just the other melee classes.
its cause tka is a good response to commandoand because commando and smuggler have a master unarmed requirement.
we are getting the increased evasion from the tank ability.
Pyradius wrote:
And you call yourself a TK? Have you even been to these forums before? Most of the changes we've been getting have had nothing to do with any suggestions we've made. Hell, a lot of respectable TK's were confused when the dev's said they thought our damage needed to be upped.
Uh maybe you haven't been in the forums long? =) I hit TKM 4 days after the first on Bloodfin. Only to reroll a week later.. (First was Daddar)
Oh, and I have 2 TKM characters.. Smuggler/TKA/Pistoleer... Fencer/TKA/Brawler.
I used to be a Pikeman, too.. and dropped swordsman 2 or 3 days ago.. I've always preached equality amongst melees and believed fully that melees should support eachother.. What I hate is how other melees get left in the dust time after time. Sure, I'm TKM.. But I'm also Fencer/Brawler.. and I tend to favor the fencer half of me =)
Oh and what I really hate is morons who want to solo Jedi characters when they're in cause of some EU **edit**..
Guess what? THIS GAME IS EU!
I really don't believe this at all. If you ask a group of people from a profession, they will almost all say they want to be better than a similar profession. It is just human nature. TKA players do seem to be more vocal about how uber they should be compared to similar professions though since they make A LOT of posts about how tkas should be the best melee profession because the EU says so.
CorporateDan wrote:
I see that the majority of TKAs want to be balanced with the other melee professions, that is good.
Hmm just ideas here on how to define the other elite meleee classes
fencer: best defences low offence, give them moredamage, bleed, move to stop target healing himself.
pikeman: lowest defence highest damage nice aoe attacks good combo hits ham costs higher than other classes bleed, a very high damage berzerklike sweep attack and 6 seconds of no defence after the attack.
swordsman: high damage medium defence give alternative moves like combo hits, an aoe move with dizzy, mind hits galore. bleed
just rantin...