Teras Kasi Archive

Thread: *FINAL* UPDATE: Teras Kasi Master. Test Center October Data.

antares_Kauri
Mon Oct 20, 2003 8:09 am
#92



Nikolai_Xavierov wrote:
If you've seen any of the pikeman and such in the movies that are goons for Jabba and such you'll notice how easily they are just slapped around. A Teras Kasi would not be.




The Emperor's Royal Guards were pikemen (force pikes). I doubt they would be "slapped around" very easily, either.


Anyway, I'm glad all melee are getting some bonuses on TC so far, and I'm glad TKAs are getting some fixes and extra defenses...

(I had written a couple of paragraphs about the gap in bonuses TKA vs. pitiable-forgotten-other-fellow-melee'ers and the BH-attitude that floats around some TKAs, but this summary says enough. I don't want to hijack the thread any more than I already have)

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
Fetei
Mon Oct 20, 2003 9:41 am
#93

it is sad to see the jealousy of all the people here


the only gimped class is pikeman


fencer(which i've been myself) is great


and im sure swordman is fun aswell as i see my friend do a mindbleed of -2500 a tick




Dark Jedi Guardian 4444@ chimaera
Menoetius
Mon Oct 20, 2003 10:00 am
#94

Pikeman do damage on par with a 2-hand swordsman. Pikeman do need tweaking with there accuracy with there primary weapon. A guildie that was a Pikeman, long before he could be master, spoke of times landing 1.8k bleed shoots on Baznitchs.


TKA only has 1 damage type and 1 weapon, whilst the other melee classes have multipliable damage types and weapons to choose from. Most high end mobs have high kinetic resist.




Menoetius / Eryn (12 pt MD/MCM)
Doctor and Combat Medic Supplies
Vendors: 3560 x -5460 - New Hope, Lok (Lowca)
TerasKasiShal
Mon Oct 20, 2003 10:29 am
#95

Nice changes!! One question...Are these the mods we get at Master?? Or what our mods on Teras Kasi will look like when we get Master?





vFovi Cirev
::Bounty Hunting Jedi:: Starsider

v
Gantsu Ana v


::Artist from Moenia::

Falator
Mon Oct 20, 2003 3:38 pm
#96






Fetei wrote:

it is sad to see the jealousy of all the people here


the only gimped class is pikeman


fencer(which i've been myself) is great


and im sure swordman is fun aswell as i see my friend do a mindbleed of -2500 a tick






The other melee professions might not be gimped, but they are a whole lot worse off than the tka.


Yes, 2500 mind bleeds are possible using a good power hammer that has been sliced for damage and using a damage powerup, but that is pretty much the only thing that you don't have better than us... We get a big mind bleed. That is one of the few reasons to go swordsman and when soe makes bleeds easier to cure and pvp not based on mind damage, swordsman will die because they have nothing else.




Eune Masew
Omnipotent Jedis + laughable death penalties = "Star Wars Galaxies: Jedi Counterstirike"
Krhynn
Mon Oct 20, 2003 5:09 pm
#97

well.... since we're all arguing and hijacking this thread already, i've got some pointstomake to the other melee trolls as well:


i've been master for about 2 months now (which means alot of running around and testing mastery against various creatures and NPCs) and have been unarmed since i started my character a couple weeks after launch - unarmed became the hardest tree to go up, since they certified the vibro knucklers - where as all the other melee classes have weapons available to them, hence unarmed vs weapon based classes - a benefit to them there, because they're actually doing -DAMAGE- where as we do sub 200 a hit, and not very quickly at that. sure, when we get VKs we do more damage and depending on the VK, we may be faster, but then we have to suffer massive HAM damage when we use any of our specials


personally, i don't think VKs should exist, but i digress...


when i'm fighting a creature with any armor and resistance, my usefulness is dropped significantly, as i do 70 damage vs a quenker (for example)with light (?) armor and 40% kinetic... now see, with 70 damage a hit, it doesn't matter if i use specials or not, i will still do crap for damage, vs any other armed melee class. now with most creatures at my skill level having light to medium armor, and a modicum of kinetic resistance, it is a large disadvantage to not be able to pierce any of it, without suffering the HAM usage of a VK. i see this as one of our tradeoffs


with other armed melee classes having (depending on what class) different damage types and armor piercing at their disposal, that is a big advantage, if used properly (IE: having different damage type weapons in your quickbar and checking each creature you fight for the most effective weapon to use)


but more on damage: this will sound lame, but i've seen a master 2 handed swordsman do over 7000 damage to a stormtrooper, of course, that would mean around 3500 because of the stormtrooper having a rifle. but the point is, armed melee classes do staggering damage, compared to our (regular hit, at master TK) 300 (i'm a zabrak, not a trandoshan) that again, is another tradeoff: we don't do much damage, but we do it **edit** fast. but then on the bad side of what i just said, it won't matter how fast i'm doing sub 300 damage on an armored creature, for it has HAM in the thousands, where as i have HAM below 1000, and they are doin a fair amount of damage to me, barring intimidate and stun.


all of the above is addressing PVE, but to address PVP


even i admit that TK is VERY powerful in PVP battles, but i believe it to be based on the fact that they can knockdown and dizzy in one strike <- that in itself is what's overpowering, and the fact that we can dizzy + posture change very quickly is another advantage. but again, this advantage is based off of our whole profession's advantage:speed


phew... i've been reading the forums for a long time now, and haven't posted anything, so i had to get this all out somewhere... hope that's everything

ShaiLyn
Mon Oct 20, 2003 5:28 pm
#98

I've only read a couple pages of this thread, enough to see a discussion about how strong the TK profession should be.


I am a TKM in the game. I believe that from EU sources and what I feel the TK profession to be, TK SHOULD be the dominant melee profession. Having said that, I agree with those who say TKs need to spend more skill points if they are to be the superior class. From my limited understanding of TK in the EU, TKs should not be limited to unarmed in the first place. TK should require master brawler, and perhaps something else,in order to represent the superior class it is suppose to be. The unarmed elite profession should be called something else, like "boxer" or simply "unarmed". You cannot expect a master fencer, swordsman, or pikesman to spend the same amount of skill points as a TKM does and be inferior in melee combat.


I don't know that there is that big a difference in strength between the melee professions. I can only compare my TKM abilities with other melee players I hunt with. I know that most of the time I will defeat them in duels, but I also know that they can do more damage to critters in PvE per hit. This is pretty important when anything that can be killed in one hit comes into play. I have seen swordsmen incap other players with one hit in PvP, which is something I could never do (although, a successful knockdown is for all intents and purposes a one hit incap).


In the end, I would rather spend more skills on TK than let it get nerfed to some weak melee profession it is not suppose to be.




Starsider
Xova Qiin - Nightsister Outcast

Corbantis
Silhouette - Twi'lek Shipwright

Kettemoor
Kiamata - Imperial Pilot

...has mastered the Pilot profession
tiazola
Mon Oct 20, 2003 6:25 pm
#99

ok i ve been reading this thread a bit i kinda skiped alot cause all people do is complain. FIRST off ty for the info many are talking about it. I for one ---very excited--- all the crying about other proffessions is kinda silly isnt this a tk thread? second off we are unarmed we do unarmed damage why would we have to master brawler? unarmed a sword is armed a pike is armed etc. maybe its me but when a cat is fighting with his bare hands when he/she has weapons availible to them is pretty much a bad mofo. we need the xtra points for ch we have no range we are one with nature no? lol why do people love or hate tks? we are quite like jedis but are not in ne way if you had a gun would you be afraid of a ninja? i bet no matter how you respond you would be.


ay-raja zola


eclispe


tk master/ch


currently playing with a stick for laughs


long live the empire

Rassoar
Mon Oct 20, 2003 6:35 pm
#100

I sincerely hope that they are using us as a model for melee and the starting point to fixing our brothers in melee arms. Yes I am happy to our class additions but would seriously relate to our bretheren feeling left out or resentful for the lack of love on their professions.


I think that this is moving in the right direction by allowing a melee class to feel some love and be a good class instead of a run and gun type. Lets just hope they tweek all the melee soon though.




Teras Kasi Master
Master Creature Handler
Intrepid server
"LIZARD POWER!!"
Falator
Tue Oct 21, 2003 7:07 pm
#101

Krhynn: You have the option of using your vibro knucklers or not using them. The other melee professions are stuck using high ham cost weapons all of the time...


TKAs do just as much damage as the other melee professions too. No tka does 300 damage a hit. Even a novice tka not using a vibro knuckler does non special attacksAT LEAST thathigh... Tkas also get the bonus against rifle using enemies so your "point" about a 7000 damagehit ona storm trooper meaning the other melee professions do more damage is stupid because a tka would have done more damage with unarmedhit3.


The other melee professions may be slightly better at damaging high end mobs with high armor, but this is more than offset by the tkas much better defence abilities.




Eune Masew
Omnipotent Jedis + laughable death penalties = "Star Wars Galaxies: Jedi Counterstirike"
Deisic
Tue Oct 21, 2003 8:31 pm
#102

when do we get to see these changes come out to public eye?
Krhynn
Tue Oct 21, 2003 9:02 pm
#103

falator... are you a TKA ... yes? no? if you were, then you would already know that at master, a single hit by any TKA (barring trandoshans, who get +15 unarmed damage) is maxed at 300 - with no specials, and no VKs. with unarmed hit3, my most powerful special, i do a max of 1200 damage -those are the facts, straight up, unarguable



i'll take screenshots if you don't believe me

ReeVeS1
Tue Oct 21, 2003 9:04 pm
#104

Cool!



--------------------------------------------------------------------------------------
ReeVeS GroundStalker

Master Brawler - Master Teras Kasi Artist - Master Creature Handler
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