Teras Kasi Archive

Thread: Teräs Käsi Bugs

Tucari
Wed Jun 15, 2005 4:32 am
#105


1) Innate armor does not work. I am a TKM/Master Fencer/Master Brawler, and I can honestly say this does not work. I've played around w/ the innate armor and cob w/ a new toon on another server, and when I was grinding the new toon in brawler columns for TKA, cob does the same thing. By using cob, it will decrease damage taken during a fight. And when you are finally TKM, using cob does decrease damage during fight, but when cob is not working, innate armor is useless. Because we don't wear armor, innate armor should always be present, not just when we use cob.


Also, I've tried cob w/o TK and using it among the other brawler professions, the output is still the same.... a decrease in damage taken. Conclusion.... cob works on all brawler professions for a decrease in damage taken, but as a TKM w/ innate armor, unless you use cob, innate armor is not there.


2) Advance Combo Attack does not work. I use the blaster fists which is suppose to have a damage btw 254 - 560, everytime I use them w/ a CL 80 or more, the outcome is always 156 or less. Not once have I've gotten the results I'm suppose to have. Because of this ability not working, I don't even use TK when I'm fighting. I prefer to use Fence which has awesome results in combat w/ cob and no armor. There again, if I don't use cob, innate armor is worthless.


Challenge. Try using cob in the other brawler professions, w/o TKM innate armor, and you will get the same results like I did even when I didn't wear armor w/ the other professions.


3) I did get Force of Will to work one time. However, it was my 3rd incap which hada longer timer, so I was able to use FoW. Yet, if I got incap for the 1st time, the incap timer is so fast, usingFoW was pointless.


4) Taunt does work for me, but the timer is too slow. How can I perform taunt efficiently to pull and tank for my group if I can't control the creatures. Also, I've noticed that taunt is useless at times especially when someone hits harder than I do, and I've noticed that even when I do taunt, the creature always heads to the MD/MCM when they are healing the group. Its like the medic profession isa magnet for creatures.

Message Edited by Tucari on 06-15-2005 04:38 AM

Palvid-Flurry
Wed Jun 15, 2005 10:05 am
#106

I find that when I fight unarmed and use center of being I do well. I also have found that melee hit seems to do more damage than the others that require cost and supposed to hit harder. I wish I had number wrote down but there is a difference which makes no sense. Also as most of you have found that when I equip a weapon that was a good one pre-cu now is a waste of time compared to being unarmed. This is still a good vk but my damage drops about 200 points against the same mob when I equip it. This happens no matter what mob I take on I tried about 20 different npcs and creatures to check resist factor. If anybody has any more info on this please post this is just what I have gathered without any info on damage type difference or resists of mobs.



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Ronaj
Wed Jun 15, 2005 10:21 am
#107






Tucari wrote:


1) Innate armor does not work. I am a TKM/Master Fencer/Master Brawler, and I can honestly say this does not work. I've played around w/ the innate armor and cob w/ a new toon on another server, and when I was grinding the new toon in brawler columns for TKA, cob does the same thing. By using cob, it will decrease damage taken during a fight. And when you are finally TKM, using cob does decrease damage during fight, but when cob is not working, innate armor is useless. Because we don't wear armor, innate armor should always be present, not just when we use cob.


Also, I've tried cob w/o TK and using it among the other brawler professions, the output is still the same.... a decrease in damage taken. Conclusion.... cob works on all brawler professions for a decrease in damage taken, but as a TKM w/ innate armor, unless you use cob, innate armor is not there.






Innate armor works fine, there is the bug with using 1h weapons negating it, most likely that's the problem you're having.


Also just did a test with Combo Attack, the damage shown over the enemies head is still wrong, when fighting with no weapon the damage shown in the verbose chat is completely wrong, thelisting of initial damage before resists and then the listing of damage with the type is wrong still. However, when using an unarmed weapon only the amount over the enemies head and the listing of the actual hit is wrong, the listing of initial damage before resists is correct.



IGN Ronaj Anatil - Master Ranger

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cameeks
Wed Jun 15, 2005 5:05 pm
#108






Formlessone wrote:





* I do 33-50% more damage unarmed than I do with my previously good vibroknucklers equipped, even though the "estimated DPS" figure for them indicates that I should be able to do the reverse.




OK let me get this straight. In real life terms looking at this would be like:if i hit someone bare fisted i would do more damage to the guy then if i had a pair of brass knuckles on. This is getting Frustrating. We are on the next publish now and we still cant use the weapons to the potential they were ment for. How much longer do we have to put up with this?

Message Edited by cameeks on 06-15-2005 09:25 PM

kudil
Wed Jun 15, 2005 7:29 pm
#109



cameeks wrote:

* I do 33-50% more damage unarmed than I do with my previously good vibroknucklers equipped, even though the "estimated DPS" figure for them indicates that I should be able to do the reverse.

OK let me get this straight. In real life terms looking at this would be like : if i hit someone bare fisted i would do more damage to the guy then if i had a pair of brass knuckles on. This is getting Frustrating. We are on the next publish now and we still cant use the weapons to the potential they were ment for. How much longer do we have to put up with this?






agree fully with this. It sounds ridiculous when thinking of it logically.
Nerz
Thu Jun 16, 2005 9:41 am
#110

I hope they know that elemental damage isn't fixed. Working elemental damage would make considerable difference on knuckles of the katarn
FunkFingerG
Sat Jun 18, 2005 7:07 am
#111


Its been my experience that the following issues have happened to me as a TKM/ Master Swordsman/ Doctor 4000/ (I will post a link to this thread on the swordsman forum as well to see if perhaps it is responsible for some of the bugs I am experiencing, Doubt it though )


1) Innate Armor- Innate armor works as intended at approximatley 50% damage reduction. If you are wearing any type of armor (not just armor that renders protective bonuses) the innate armor will not work at all. Someexamples of armor that will prevent the Innate Armor from working are Rebel Ace Helmet, various precu tusken items as well as some CU items. Just read the description and you should fair ok.


2)Center of being- I am not sure if this problem is directly related to Innate armor or not, but I have actually had center of being amplifying the ammount of damage that was done to me. For the most part it seems to work well, but in the cases where this bug occurs I have had to relog completely and log back on to get my self back to normal.


3) Force of Will- Does not work. It gives the same message it would preCU when it worked successfully and now you just lay there. Kind of ticks me off.....Yes, its also annoying to me that you can't use it in pve versus mobs that DB immediately after incapping (i.e. Krayt Dragon, Turrets, Kimogilas, to name a few). Perhaps they could make it like a 1 hour buff that expends after use and has a 1 hr cooldown. I.e. you buf your self and if you should incap with in 60 mins (the duration of the FoW buff) then you have to pass a roll to see if you are able to regain consciousness. This would help with the latter, but not with the former.


4) Increase in unarmed damage skill modis not properly being displayed through the weapon's paper doll DPS.


5)FIghting with no weapon is more Action intensive and slower than fighting with a good pair of knucklers.




Ostob Aetani
Smuggler
ARMED RESPONSE- Imperial Spec Forces
HeartAttack
Fri Jun 24, 2005 9:39 am
#112

Hi all


Another issue to add is the melee strike new animation is a shoulder barge, if you use advanced leg sweep that is a animation with kicks, punches and a jump/spin. These two have clearly been mixed up and need to be swapped around. I did read some of bugs but couldn't read it all lol as I seem to read more than I play now.





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ShoNizzle
Sat Jun 25, 2005 7:03 am
#113

Hey Guys


I pvp constantly, and my current template is TKM



The Baddest...
The Meanest....
The Master...
SHO'NUFF
ShoNizzle
Sat Jun 25, 2005 7:08 am
#114



Hey Guys


Sorry about the quadruple post lol. I pvp constantly, and my current template is TKM -Master Doc, with the armor break tree in swordsman.A few issues I've found...


1)What I've found so far is that I take way to much damage, and dont deal any. We (TKMS) need to be balanced so that we can truly tank, or so that we take our current damage but can also deal some.


2)In addtion, COB is not practical at all. In pvp, it is rare that I can stop completely and wait for my COB to warm up and execute, let alone do it repeatedly since its duration is very short.


3)KD and lungeare useless since the enemy can simply stand back up before I can get closer to someone kiting me, or do damge to someone who is kd'd.


4)Combo attack does not do enough damage to justify it being our biggest attack. If it did,however, attack all three pools, then it would be useful.


I often my find myself rooted and getting heavy damage done to be my ranged professions, only to spam bacta jab, infusion, etc. If SOE's definition of TKM as a tank means Im simply cannon fodder for the enemy, I think I'll pass

Message Edited by ShoNizzle on 06-25-2005 07:13 AM



The Baddest...
The Meanest....
The Master...
SHO'NUFF
themester
Sun Jun 26, 2005 9:54 pm
#115






edouble wrote:


INNATE ARMOR did not work whatsoever.


You can turnON Verbose combat messages in your Options > Chat

Look at the very bottom and you can turn on options that allow you to see everything.


Just wearing camos and a muscleshirt I was not able to mitigate ANY damage via innate armor


I am TK 2244 and using a converted VK.


When I put on some padded armor (Also Pikeman) damage was mitigated and when i took it off once again NO damage mitigated.

Message Edited by edouble on 04-29-2005 12:15 PM



DUH!!!!!!!! youve got 2500 points of armor




Runawayace- TK 0404, Novice Bounty Hunter, medic 4040

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themester
Sun Jun 26, 2005 9:56 pm
#116






Doc_Rocker wrote:


Changed my template from TKM Master Smuggler to TKM Master Pike


Innate Armour is USELESS... i cant take on creatures with the same or lower than my level.. I tried level 78 Grondas.. got OWNED


I USED centre of Being.. didn't notice a difference.. they still were hitting me for the same amount of damage as before


My VK pre-CU was a 35% damage sliced to 201.. with a pup it was 233.. i did NO real damage with it... Got owned..


Unarmed i noticed a small damage difference.. but still got owned


I used intimidate from pikeman.. didn't notice a difference


I used area attack from pikeman... still got my ass handed to me on a platter....


2.. yes folks just 2 grondas.. level 78 on Corillia.. i took one on and lead it away so i would be 1 on 1.. and then another joined in the buttwhooping... HOW AM I EXPECTED TO PLAY SERIOUSLY.....


COME ON.. how is this more fun??...


Please Mankind... I invite you to explain this to me, to educate me in the ways of the Devs...HOW IS THAT MORE FUN THAN BEFORE!!!






the problem is you are SOLOING the CU was supposed to bring on GROUP COMBAT. BTW, the con system is strange, it dosnet con for you, it cons to an 8 man groups of people your lvl.



Runawayace- TK 0404, Novice Bounty Hunter, medic 4040

Pilot of the USS Guppy(JSF) and captain of the Rustbucket of DOOM

Click here to support this great Vision of a better FRS to save SWG by Glzmo!
thebestpageintheuniverse.net, truely the best page in the universe, GO TO IT OR DIE A MADDOXY DEATH!!!!!!!!!!!!!!!!!!!!1111111111111111
Mshell
Wed Jun 29, 2005 5:31 am
#117






themester wrote:





Doc_Rocker wrote:


Changed my template from TKM Master Smuggler to TKM Master Pike


Innate Armour is USELESS... i cant take on creatures with the same or lower than my level.. I tried level 78 Grondas.. got OWNED


I USED centre of Being.. didn't notice a difference.. they still were hitting me for the same amount of damage as before


My VK pre-CU was a 35% damage sliced to 201.. with a pup it was 233.. i did NO real damage with it... Got owned..


Unarmed i noticed a small damage difference.. but still got owned


I used intimidate from pikeman.. didn't notice a difference


I used area attack from pikeman... still got my ass handed to me on a platter....


2.. yes folks just 2 grondas.. level 78 on Corillia.. i took one on and lead it away so i would be 1 on 1.. and then another joined in the buttwhooping... HOW AM I EXPECTED TO PLAY SERIOUSLY.....


COME ON.. how is this more fun??...


Please Mankind... I invite you to explain this to me, to educate me in the ways of the Devs...HOW IS THAT MORE FUN THAN BEFORE!!!






the problem is you are SOLOING the CU was supposed to bring on GROUP COMBAT. BTW, the con system is strange, it dosnet con for you, it cons to an 8 man groups of people your lvl.






What ?!@?! Lol.. I'm TKM/MCM with extra pts dabbled around.. and about the only thing I CAN"T (thats right CANNOT) solo are boss creatures (like ancient krayts, giant kimos etc) and high lvl grouped NPCs (like 5 NS rangers etc).. I have been solo'ing lvl 80-82 missions on Lok since CU went live (with the exception of a short period where I revamped temp to unlock a FS box in senses).

It's all in who you hunt.. I'll go try the grondas when servers get back up. Try solo'ing stuff that doesn't give group agros (for example.. bols won't group agro but pikets will for Dant.. gurks can go one by one on Lok.. mynock willl all jump all over you). Also might want to invest in a suit of BE'd clothes (IF the devs can sort that mess out )

You said you're using a VK? try to get your hands on a Kasshyyk TK weapon (either the Katarn one or the Necro one).. and if you can't.. then bare-hand it (yes a little slower then your VK.. and not logical as pointed out in earlier posts that a bare hand will hit harder but hey.. you just gotta learn to work w/ the bugs). Pick up some medic to be able to bacta shot yourself on top of using stims



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