Teras Kasi Archive
Thread: Teräs Käsi Bugs
ShoNizzle wrote:
Hey Guys
Sorry about the quadruple post lol. I pvp constantly, and my current template is TKM -Master Doc, with the armor break tree in swordsman.A few issues I've found...
1)What I've found so far is that I take way to much damage, and dont deal any. We (TKMS) need to be balanced so that we can truly tank, or so that we take our current damage but can also deal some.
Are you serious? With comparable armour and without Duelist Stance (BH) any other class take2-4 times the damage we do (depending on elemental, special resistance, etc). In PvP most people hardly scratch me and in PvE I can tank 4-5 CL84 mobs without really having to get too worked up about surviving (not easy, but not very hard either). We ROCK.
2)In addtion, COB is not practical at all. In pvp, it is rare that I can stop completely and wait for my COB to warm up and execute, let alone do it repeatedly since its duration is very short.
45 seconds is long, and if you took the time to keep track of your timer you would stop with 5-9 seconds to go and reapply it - I never have any problems with my CoB. Just be calm and metodical, and know the game, it's when you rush that things get out of hand.
3)KD and lungeare useless since the enemy can simply stand back up before I can get closer to someone kiting me, or do damge to someone who is kd'd.
I always get in at least one hit, often two - if you've applied Armor Break before that you'll really be hurting them.
4)Combo attack does not do enough damage to justify it being our biggest attack. If it did,however, attack all three pools, then it would be useful.
I think it does fine damage, a bit expensive on action though, so you have to treat it for what it is - a finishing move that you apply on knocked down and armor broken opponents.
I often my find myself rooted and getting heavy damage done to be my ranged professions, only to spam bacta jab, infusion, etc. If SOE's definition of TKM as a tank means Im simply cannon fodder for the enemy, I think I'll pass
In 1-on-1 PvP most people run out of action LOOONG before you run out of mind, you just time your Burst Run to where it's tactically sound and then hurt them and put them on defensive. In larger battles, if the enemy are chain rooting you it only means your friends aren't getting any damage and instead are doing it - that's tanking, isn't it?
Message Edited by ShoNizzle on 06-25-200507:13 AM
Sure,TKA has some problems, and melee in general has some problems in regard to ranged professions, but the changes most people propose would rather give us a I Win-button than balance anything - even today a good TKA player can win most fights against ranged, so whatever changes are needed surely aren't massive.
And I still can't believe how many that whine that we take too much damage, cause we already excel in that - if anything I'm afraid of a nerf in that area - that's how good we are at taking heavy blow after heavy blow.
Message Edited by Xipe on 06-29-2005 02:48 PM
But when i get lucky and i hold agro i can easily tank seweral mobs sametime. Best tankking fight for me was against 7 nightsisters lvl range 80~82. Did not eaven brake a swet =)
And try to tell those ranged class that dont use knockdown. If u use it after root ends it gives some nice extra seconds before u loose agro.
TKM
MD
Novice Pikeman
Holydwarf wrote:
But when i get lucky and i hold agro i can easily tank seweral mobs sametime. Best tankking fight for me was against 7 nightsisters lvl range 80~82. Did not eaven brake a swet =)
Ever think that maybe it's not about luck? ![]()
Speaking as TKM/MS/4xxx Doc:
Seriously, with two taunts, improved damage dealing, healing (that causes hate) and SMART people you play with, keeping aggro isn't that hard. If that rifleman with his 1300 damage pupped T21 steals aggro, well, that's his problem more than it's evidence that TKM is broken. If I play in a group and someone constantly uses area fire and draws a bunch of mobs, or constantly spams his best specials on the CL86 mob I'm holding, I let them get hurt a bit - or die - until they learn to play properly.
Mshell wrote:
themester wrote:
Doc_Rocker wrote:
Changed my template from TKM Master Smuggler to TKM Master Pike
Innate Armour is USELESS... i cant take on creatures with the same or lower than my level.. I tried level 78 Grondas.. got OWNED
I USED centre of Being.. didn't notice a difference.. they still were hitting me for the same amount of damage as before
My VK pre-CU was a 35% damage sliced to 201.. with a pup it was 233.. i did NO real damage with it... Got owned..
Unarmed i noticed a small damage difference.. but still got owned
I used intimidate from pikeman.. didn't notice a difference
I used area attack from pikeman... still got my ass handed to me on a platter....
2.. yes folks just 2 grondas.. level 78 on Corillia.. i took one on and lead it away so i would be 1 on 1.. and then another joined in the buttwhooping... HOW AM I EXPECTED TO PLAY SERIOUSLY.....
COME ON.. how is this more fun??...
Please Mankind... I invite you to explain this to me, to educate me in the ways of the Devs... HOW IS THAT MORE FUN THAN BEFORE!!!
the problem is you are SOLOING the CU was supposed to bring on GROUP COMBAT. BTW, the con system is strange, it dosnet con for you, it cons to an 8 man groups of people your lvl.
What ?!@?! Lol.. I'm TKM/MCM with extra pts dabbled around.. and about the only thing I CAN"T (thats right CANNOT) solo are boss creatures (like ancient krayts, giant kimos etc) and high lvl grouped NPCs (like 5 NS rangers etc).. I have been solo'ing lvl 80-82 missions on Lok since CU went live (with the exception of a short period where I revamped temp to unlock a FS box in senses).It's all in who you hunt.. I'll go try the grondas when servers get back up. Try solo'ing stuff that doesn't give group agros (for example.. bols won't group agro but pikets will for Dant.. gurks can go one by one on Lok.. mynock willl all jump all over you). Also might want to invest in a suit of BE'd clothes (IF the devs can sort that mess out)
You said you're using a VK? try to get your hands on a Kasshyyk TK weapon (either the Katarn one or the Necro one).. and if you can't.. then bare-hand it (yes a little slower then your VK.. and not logical as pointed out in earlier posts that a bare hand will hit harder but hey.. you just gotta learn to work w/ the bugs). Pick up some medic to be able to bacta shot yourself on top of using stims
And how many "hours" does it take you to destroy one large seathing Bol lair when soloing?
SWG is trying to force people to group and that is crap.
guys, please. This is a bug thread, try to remain on topic as Mankind00 uses this thread to bring devs attention to our current issues.
If you dont like the CU, there are other avenues you can take, and other forums to voice that opinion.
As for bugs, I still do more damage without a weapon than I would with Knuckles of the Katarn, supposedly the best TK weapon in the game (and looking at the stats, it is...) but it IS a bug that unarmed damage mods don't add to VKs right? It only makes sense, as one person put it on another thread... You don't do MORE damage with a bare fist than with brass knuckles, so neither should that be with vibroknucklers... they are, after all, just powered brass knuckles in a way.