Teras Kasi Archive

Thread: Teräs Käsi Bugs

Xipe
Wed Jun 29, 2005 5:47 am
#118







ShoNizzle wrote:



Hey Guys


Sorry about the quadruple post lol. I pvp constantly, and my current template is TKM -Master Doc, with the armor break tree in swordsman.A few issues I've found...


1)What I've found so far is that I take way to much damage, and dont deal any. We (TKMS) need to be balanced so that we can truly tank, or so that we take our current damage but can also deal some.


Are you serious? With comparable armour and without Duelist Stance (BH) any other class take2-4 times the damage we do (depending on elemental, special resistance, etc). In PvP most people hardly scratch me and in PvE I can tank 4-5 CL84 mobs without really having to get too worked up about surviving (not easy, but not very hard either). We ROCK.


2)In addtion, COB is not practical at all. In pvp, it is rare that I can stop completely and wait for my COB to warm up and execute, let alone do it repeatedly since its duration is very short.


45 seconds is long, and if you took the time to keep track of your timer you would stop with 5-9 seconds to go and reapply it - I never have any problems with my CoB. Just be calm and metodical, and know the game, it's when you rush that things get out of hand.


3)KD and lungeare useless since the enemy can simply stand back up before I can get closer to someone kiting me, or do damge to someone who is kd'd.


I always get in at least one hit, often two - if you've applied Armor Break before that you'll really be hurting them.


4)Combo attack does not do enough damage to justify it being our biggest attack. If it did,however, attack all three pools, then it would be useful.


I think it does fine damage, a bit expensive on action though, so you have to treat it for what it is - a finishing move that you apply on knocked down and armor broken opponents.


I often my find myself rooted and getting heavy damage done to be my ranged professions, only to spam bacta jab, infusion, etc. If SOE's definition of TKM as a tank means Im simply cannon fodder for the enemy, I think I'll pass


In 1-on-1 PvP most people run out of action LOOONG before you run out of mind, you just time your Burst Run to where it's tactically sound and then hurt them and put them on defensive. In larger battles, if the enemy are chain rooting you it only means your friends aren't getting any damage and instead are doing it - that's tanking, isn't it?

Message Edited by ShoNizzle on 06-25-200507:13 AM





Sure,TKA has some problems, and melee in general has some problems in regard to ranged professions, but the changes most people propose would rather give us a I Win-button than balance anything - even today a good TKA player can win most fights against ranged, so whatever changes are needed surely aren't massive.


And I still can't believe how many that whine that we take too much damage, cause we already excel in that - if anything I'm afraid of a nerf in that area - that's how good we are at taking heavy blow after heavy blow.


Message Edited by Xipe on 06-29-2005 02:48 PM



--
On a long enough timeline, the survival rate for everyone drops to zero.

1) Master Weaponsmith, Master Artisan, Master Merchant
2) Master Teräs Käsi, Master Swordsman
Holydwarf
Wed Jun 29, 2005 7:16 am
#119

It is sure that TKA can take blow after a hevy blow for loong while but the problem is that TKA cant keep agro. And whit ongly one taunt that has loong timer and last ongly during that one hit we dont eaven have enymeans to try to keep agro. So that makes us just runaround trying to get something to hit. Well onwards now. Major bug i have counttered is that combo attack wont work. I wear UD/TN +17 be clothes and Knucles of katarn whit meleepowerups 33%dmg 15% speed. Whit those i buff my dps 535. Normal melee hit makes ~400~ dmg and combo attack does ongly 1 hit what does ~250~ dmg. Tho it looks cool :S Sometimes if im lucky i get 2 hits whit compo attack, but still its way too weak. Im not sure is it lag or what makes that. Second thing is we miss ALOT! Thats why i dropped Master brawler and took 1 tree from pikeman to get extra +55 points in accurasy. Swordsman whould be nice to since it has area taunt but that way u will loose lots in accurasy.

But when i get lucky and i hold agro i can easily tank seweral mobs sametime. Best tankking fight for me was against 7 nightsisters lvl range 80~82. Did not eaven brake a swet =)

And try to tell those ranged class that dont use knockdown. If u use it after root ends it gives some nice extra seconds before u loose agro.

TKM
MD
Novice Pikeman
Xipe
Wed Jun 29, 2005 7:30 am
#120






Holydwarf wrote:

But when i get lucky and i hold agro i can easily tank seweral mobs sametime. Best tankking fight for me was against 7 nightsisters lvl range 80~82. Did not eaven brake a swet =)




Ever think that maybe it's not about luck?


Speaking as TKM/MS/4xxx Doc:


Seriously, with two taunts, improved damage dealing, healing (that causes hate) and SMART people you play with, keeping aggro isn't that hard. If that rifleman with his 1300 damage pupped T21 steals aggro, well, that's his problem more than it's evidence that TKM is broken. If I play in a group and someone constantly uses area fire and draws a bunch of mobs, or constantly spams his best specials on the CL86 mob I'm holding, I let them get hurt a bit - or die - until they learn to play properly.





--
On a long enough timeline, the survival rate for everyone drops to zero.

1) Master Weaponsmith, Master Artisan, Master Merchant
2) Master Teräs Käsi, Master Swordsman
RebelArchAngel
Wed Jun 29, 2005 7:45 am
#121

My innate armor SOMETIMES turns off when in a group, so i have to leave and get reinvited, but i can tank so easily as a melee masta like I am, so u must be higher than lvl 56 (someone on the first page) to tank efficiently



Dalik Murrh________________

Fist of the Force

JediNyt
Sat Jul 02, 2005 2:36 pm
#122

So many posts I can't keep track of what has been said. Ihave justone question to the devs or SWG represenatives: Will the bugs with unarmed weapons doing less damage than being unarmed and the Combo attack being useless compared to the default melee attack be fixed in the near future? Sorry if this is redundant. Thanks for any help.



There is no emotion, there is peace.
There is no ignorace, there is knowledge.
There is no passion, there is serenity.
There is no chaos, there is harmony,
There is no death, there is the Force....

Nyt Josan - Alliance Ace Pilot, Master Rifleman, Master Carbineer, Explorer, First Responder.
BothanPowerLehctim
Sun Jul 03, 2005 2:16 pm
#123

I have noticed 2 things.


1.) the skill mod for "Unarmed Damage" does absolutely NOTHING to my damage.


2.)When i use force of will, my incap time goes from 11 or so to about 100



NithSano
Sun Jul 03, 2005 8:35 pm
#124

I find I dont play as much as I used to. Just not interesting as it used to be.



Just remember, where you are, is, where you are. ;-)
linuxgamer
Tue Jul 05, 2005 5:41 am
#125



Mshell wrote:


themester wrote:


Doc_Rocker wrote:

Changed my template from TKM Master Smuggler to TKM Master Pike

Innate Armour is USELESS... i cant take on creatures with the same or lower than my level.. I tried level 78 Grondas.. got OWNED

I USED centre of Being.. didn't notice a difference.. they still were hitting me for the same amount of damage as before

My VK pre-CU was a 35% damage sliced to 201.. with a pup it was 233.. i did NO real damage with it... Got owned..

Unarmed i noticed a small damage difference.. but still got owned

I used intimidate from pikeman.. didn't notice a difference

I used area attack from pikeman... still got my ass handed to me on a platter....

2.. yes folks just 2 grondas.. level 78 on Corillia.. i took one on and lead it away so i would be 1 on 1.. and then another joined in the buttwhooping... HOW AM I EXPECTED TO PLAY SERIOUSLY.....

COME ON.. how is this more fun??...

Please Mankind... I invite you to explain this to me, to educate me in the ways of the Devs... HOW IS THAT MORE FUN THAN BEFORE!!!




the problem is you are SOLOING the CU was supposed to bring on GROUP COMBAT. BTW, the con system is strange, it dosnet con for you, it cons to an 8 man groups of people your lvl.



What ?!@?! Lol.. I'm TKM/MCM with extra pts dabbled around.. and about the only thing I CAN"T (thats right CANNOT) solo are boss creatures (like ancient krayts, giant kimos etc) and high lvl grouped NPCs (like 5 NS rangers etc).. I have been solo'ing lvl 80-82 missions on Lok since CU went live (with the exception of a short period where I revamped temp to unlock a FS box in senses).
It's all in who you hunt.. I'll go try the grondas when servers get back up. Try solo'ing stuff that doesn't give group agros (for example.. bols won't group agro but pikets will for Dant.. gurks can go one by one on Lok.. mynock willl all jump all over you). Also might want to invest in a suit of BE'd clothes (IF the devs can sort that mess out )
You said you're using a VK? try to get your hands on a Kasshyyk TK weapon (either the Katarn one or the Necro one).. and if you can't.. then bare-hand it (yes a little slower then your VK.. and not logical as pointed out in earlier posts that a bare hand will hit harder but hey.. you just gotta learn to work w/ the bugs). Pick up some medic to be able to bacta shot yourself on top of using stims





And how many "hours" does it take you to destroy one large seathing Bol lair when soloing?

SWG is trying to force people to group and that is crap.
TravonLepen
Tue Jul 05, 2005 6:12 am
#126

guys, please. This is a bug thread, try to remain on topic as Mankind00 uses this thread to bring devs attention to our current issues.


If you dont like the CU, there are other avenues you can take, and other forums to voice that opinion.





___________________________________________
Imperial.TRA6ON.Officer¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



- Make no MYSTake, the Bears are going to the Superbowl!!

JenTara
Wed Jul 06, 2005 8:04 pm
#127

I must say, I dont' beleive TK to be as "bad" now as people say... Is it harder to solo? Hell yes. Can it be done? HELL YES! IMO, pre-CU TK was a powerhouse, plain and simple. BAM BAM BAM ITS DEAD! NEXT!. Now... it takes some strategy to be able to solo a 64 when your only combat class is Teras Kasi, making you 54. Oh but I'm a Master Dancer, maybe that +7 to ranged and melee defense makes over 10 levels of difference? LEARN how to use the Teras Kasi Master in the CU... Don't just cry because it's "been nerfed" We havent been NERFED... we've been IMPROVED TO BE MORE THAN JUST INVINCIBLE SOLOING MACHINES.

As for bugs, I still do more damage without a weapon than I would with Knuckles of the Katarn, supposedly the best TK weapon in the game (and looking at the stats, it is...) but it IS a bug that unarmed damage mods don't add to VKs right? It only makes sense, as one person put it on another thread... You don't do MORE damage with a bare fist than with brass knuckles, so neither should that be with vibroknucklers... they are, after all, just powered brass knuckles in a way.



Jen'tara Rhee - Force-sensitive Twi'lek - Elder Teras Kasi/ Elder Pikewoman / Jedi / Imperial Pilot (Imperial Inquisition)- Intrepid

Racquel Babylon - Force-sensitive Human - Teras Kasi Elder / Elder Dancer / Master Entertainer / Alliance Pilot (Vortex) - Bria

Teavai Ynai - Force-sensitive Zabrak - Elder Bounty Hunter / Elder Creature Handler / Bounty Hunter / Freelance Pilot (Smuggler's Alliance) - Kettemoor


-
Starson
Thu Jul 07, 2005 4:43 am
#128


The thing is pre-cu i was useing tk without buffs, I just didn't like depending on any one thing to surive. Now a day's, seems the same to me, and i do just fine.



Starrwalker, The Barefoot Ranger
MPilot/MRanger/TKM
Awing/Recon "First in, Last out"
Alliance Commander
Eclipse (LOK)
starcrusher04
Thu Jul 07, 2005 9:31 am
#129

wait. so unarmed damge mods are not working with unarmed weapons? only bare fists? is this true?

is this bio mods youre talking about, or the unarmed damage modifiers from TK trees as well?



---sig below---
these are my toons:
tadashi, scalp

JediNyt
Thu Jul 07, 2005 11:20 am
#130


Both. TKM all by itself has 345 dps unarmed but when using a TK weapon you don't do as much damage because a TK weapon doesn't reach that kind of dps by itself. The weapon damage should add to your unarmed damage but it doesn't, it only replaces it, so you do less damage when wielding a weapon. Definately a bug. It better be fixed soon.


Also Force of Will is still not working at all. And Advanced Combo Attack still doesn't seem to do much damage. Somone told me that when it shows you only doing 200 damage it really means that you're hitting the head, torso, and legs for 200 each, so in effect doing 600 damage. I don't think that is correct, I am doing minimal damage with Combo. I do more damage with default Melee Hit.



There is no emotion, there is peace.
There is no ignorace, there is knowledge.
There is no passion, there is serenity.
There is no chaos, there is harmony,
There is no death, there is the Force....

Nyt Josan - Alliance Ace Pilot, Master Rifleman, Master Carbineer, Explorer, First Responder.
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