Teras Kasi Archive

Thread: Razor Knuckler/alternate knuckler discussion thread.

MrBrock
Thu Sep 16, 2004 9:50 am
#92


Hey everyone, I'm what some may consider a newbie, yet I've had lots of experience with the game (having played with the character of a friends for a while, before breaking down and buying the game myself). However, in the three characters I've played with, which included a rifleman, pikeman, and now the TK I must say that unarmed combat and then TK was by far the hardest combat style to fight with. For these reasons, I say, why not give us something special in our "only" weapon. I don't know about you all, but having a weapon which adds eye appeal to the character carries some weight in playing the game and truly role playing (having the character somewhat reflect you or atleast seem personable). With all this rambling said, why don't the rest of you just ponder these thoughts. Even without adding any new damage to the knucklers, why not allow us to equip 2 knucklers at once. Ok, you don't like that well lets try this, how about a variety of knuckler grades (some "heavy" and some "light" knucklers), which increase in damage dealt for heavies while penalizing speed and vice versa for the lights, also with this could they look different some how (I'm all about getting some variety in here, gives us TK's some sex appeal or fight appeal rather). Alright, heres another suggestion, staying with the something new, different andunique to TK theme, how about a new damage all together (not completely new but a new sense of this damage rather), instead of the current blast damage, how about an explosive projectile type damage. You have to admit that would definitely add a new flare, no pun intended, to our combat style. Not to mention it would make the frustrating unarmed route to achieving TK, seem more worth while with such a unique ability. Finally, this is probably my most desired want and dream for TK and other meleers as well, give us something that can be thrown, like the shurikens spoken of in another write up. Nothing is more frustrating that dueling or fighting and having the enemy or other player turn chicken and run for it, especially when they've got a buddy providing heals for them. Please at the very least give us something to put some marks across the behings as they turn and make a run for it.


I know it was long, and probably too far fetched, but hey we're all expressing our dreams for the profession and venting. Either way, it must be noted, that some parts of the game do become a little stagnant after hours and months of playing ( ie. only 1 kind of knuckler to choose from, very annoying, could we atleast get glowing knuckelrs, lol, something to change up things), but with all that said this is still a great game and the community of players are great. Thanks for all the fun, both players and developers.


Brocktree

TK Still on the grind, but getting there
Pez
Mon Sep 20, 2004 2:24 pm
#93


SLK wrote:


Sovi-FFO wrote:
Besides I dont see how someoneunarmed could take down a Turret with their fists(Swordsman maybe because they have that huge whoppin Hammer)

Message Edited by Sovi-FFO on 08-08-2004 06:00 PM





Ever heard of a skrewdriver?



lmfao

Message Edited by Pez on 09-20-2004 04:25 PM



If you ain't died, you ain't playin' the game...
BigEvilE
Mon Sep 20, 2004 4:14 pm
#94

Went to DWB for the second time this weekend and it really sunk in that we're nothing more than glorified meatshields to the high end content. I completely agree that TKA should be able to do more that just kinetic DMG. Now I'm not trying to advocate that TKM should be able to solo a SBD and no one should IMO.Howeverthe fact of the matter is that we're the ones taking the brunt of the punishment for the others in our group and if that's the caseI thinkwe should be able to do a lot more than just sit there whilethe droid pounds on us.


It's actually kinda'funny we can soloa Jedibut we can'tevenput a dent intoa stupid droid.


The same can also be said about us in PVP we rock in 1v1. Melee fights no sweatand to a certain extent we can usually take ranged professions (so long aswe don't allow them to kite us to death =P ). But since the only damage we can do is kinetic in group situations we usually get our butts handed to us if we have to take on multiple hostiles at a time. If we had DOT weapons we could hop into the fray a bit more and at least soften the rest of the group for the others. Again I'm not trying to say that we should be the uberest of the uber but at least balance the field in regards to types ofdmg.


My 2¢



Zesen Uceobe
Don't tear down the house to fix a broken sink.

- I support keeping & balancing the current combat system You can too
Shinigurai
Tue Sep 21, 2004 9:57 am
#95

Ok, I read about half of the thread. After 8 months of being a TK, these are my comments on this point:


  • TKs should NOT do heat, elec, cold, blast, or any other retarded damage type like them. People, these are you HANDS! Do you really think that you would want explosions of lightning flying off your hands in real life (superhero dreams aside)? No! That's just stupid. Sorry.

  • TKs should get a logical damage type for Martial Arts. Stun would be the closest in the current damage system, but only because restraint was taken out.

  • TKs are nothing but meatshields in the current high end content because almost everything at that level has 100% KINETIC RESIST or close to it. That just doesn't make a drop of sense to me. Teras Kasi roam the galaxy fighting Jedi, but can't take out an old hag of a Nightsister.

  • This is Chewbacca. He is a Wookie from the planet Kashyyk. Whe is he living on Endor with a bunch of 3 foot tall Ewoks. It does not make sense.

  • Someone in this thread had an idea for a grapple move. While I think that this was actually very good thinking (props to you), I must rely on the fact that the Order was created to keep Jedi in check. Any ol Jedi could get out of a grapple hold.

  • I for one am not in favor of any new moves. I want the ones we have to actually have a good effect and make sense. Case-in-point the area specific moves. I would like to do my leg hit and see my avatar stepping into the knee of my opponent, thus doing action damage and putting the enemy into a kneeling position. Then chain in (yes, a combo based system folks) a head hit doing mind damage and knocking the ememy off their knees backwards to a prone position. Combo based fighting! All of Martial Arts is combo based, so why is out only combo KD2 UH3xinfinity?

Alrighty. I'm sure I missed something, but what the hell. I'm at work anyways. Have a good one folks.




Pop-N-Lock
Back from the dead... for some stupid reason
Elite Strike Force
...The sleeper has awakened
Pop IRL
Atama
Tue Sep 21, 2004 4:05 pm
#96


"TKs should NOT do heat, elec, cold, blast, or any other retarded damage type like them. People, these are you HANDS! Do you really think that you would want explosions of lightning flying off your hands in real life (superhero dreams aside)? No! That's just stupid. Sorry."


If you were to remove the "mystical" side of TKA, and made us realistic martial artists, you'd have to weaken the profession to the point of uselessness



*********************************
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Imperial Security Bureau
Corbantis Server

If you claim to "own" me, I want to see the receipt.
CHFreak
Wed Sep 22, 2004 10:41 am
#97

My 2 credits worth, I belive either Electirical to match with the vibro lance or stun which makes sense based on our method of damage (blunt force trauma). I also agree with the 95% resist cap.



Caramar, Bria
Former Master Creature Handler/Master Scout/Ranger 0030/TKM
Now CL90 Jedi, Master Politician, Corsec Ace Pilot
Rare/Uncommon Pets Tamed: Wastelands CuPa, Swamp Stalker, Giant Veermok, Ravenous Roba Stalker, Jundland Eopie, War Gronda, Canoid Hunter, Male and Female Swamp Tusk Cat, Mantigrue Hunter, Boar Wolf Ravager, Bark Mite Burrower Collector, Merek Deaths Head, Gurreck, Prowling Gurreck, Mantigrue Screecher.

Dexeo, Bria; Former CL 90 Officer, now CL 90 Commando
Shinigurai
Wed Sep 22, 2004 11:35 am
#98






Atama wrote:




"TKs should NOT do heat, elec, cold, blast, or any other retarded damage type like them. People, these are you HANDS! Do you really think that you would want explosions of lightning flying off your hands in real life (superhero dreams aside)? No! That's just stupid. Sorry."




If you were to remove the "mystical" side of TKA, and made us realistic martial artists, you'd have to weaken the profession to the point of uselessness



The mystical side of a TKA is the fact that they can focus themselves to such a level that they wouldn't need to use fire or electricity. The first TKA were drop-outs from the Jedi (correct me if I'm wrong, but I'm pretty sure I'm right) that believed that having all this outside power was too much... too chaotic... so they focused inward to reveal the true inner power. That is how they achieve what they must, which is to regulate the Jedi population that gets out of hand. That is why stun made sense. Pressure points and such. Now, I'm gonna go read the background info on TKA to make sure I'm not an idiot




Pop-N-Lock
Back from the dead... for some stupid reason
Elite Strike Force
...The sleeper has awakened
Pop IRL
Ryutek
Wed Sep 22, 2004 1:20 pm
#99

Just remember that technically that information is not "factual" for the Star Wars Universe because it is not classified as canon. It is Expanded Universe material, and therefore is neither right nor wrong.



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Naikrovek
Wed Sep 22, 2004 1:33 pm
#100




Ryutek wrote:
Just remember that technically that information is not "factual" for the Star Wars Universe because it is not classified as canon. It is Expanded Universe material, and therefore is neither right nor wrong.




True, but very interesting nonetheless. Actually makes me want to take up martial arts in RL.



--
"If you ever drop your keys into a river of molten lava, let them go, because man, they're gone." -- Jack Handey
BigEvilE
Wed Sep 22, 2004 5:08 pm
#101

Discussions about realism in a video game... based on a fictional universe... made up by some fat guy in a flannel shirt are about asmeaningful as a discussion about who's fart smellsworse.


Bottom lineTKAs eitherneed different types of damage orkinetic resists need to be reduced so that we can finally be more than meatshields with fancy kicks.



Zesen Uceobe
Don't tear down the house to fix a broken sink.

- I support keeping & balancing the current combat system You can too
Sovi-FFO
Wed Sep 22, 2004 5:32 pm
#102






Shinigurai wrote:

Ok, I read about half of the thread. After 8 months of being a TK, these are my comments on this point:


  • TKs should NOT do heat, elec, cold, blast, or any other retarded damage type like them. People, these are you HANDS! Do you really think that you would want explosions of lightning flying off your hands in real life (superhero dreams aside)? No! That's just stupid. Sorry.







Comming from a Theme and game where people have Glowsticks that can cut through practicly any material with ease. A Game in which someone with a knife can kill someone faster than someone with a pistol, at a distance. A game in which you can hit someone from 20 meters away with that very knife, without it ever leaving your hands.. A game in which there ARE people throwing explosions of lightning off their hand. Remeber, it IS a game.



Message Edited by Sovi-FFO on 09-22-2004 05:33 PM



Sovi | Ninja Exploit Zero
Sovi-FFO
Wed Sep 22, 2004 5:34 pm
#103






CHFreak wrote:

My 2 credits worth, I belive either Electirical to match with the vibro lance or stun which makes sense based on our method of damage (blunt force trauma). I also agree with the 95% resist cap.






Well, stun would kinda unbalance us, and pikemen are gimped as is



Sovi | Ninja Exploit Zero
Fade2nothing
Mon Sep 27, 2004 3:30 am
#104

No matter damgae type it is in the end it should be ar2. Every profession should get 1 ar2 weapon in an area that others do not have. Ar 2 will not effect pvp since dam bonuses were removed a while back. The funny thing is when people talk about what type of dam tka does they claim we are a martial artist class there fore we just use are hands and feet as weapons.


Well from what I have seen in real life in actual fact martial artists can train and be experts in any melee weapon from swords to pikes to shurikens and unarmed.
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