Teras Kasi Archive

Thread: Teras Kasi Artist Issues Designer responses

Bulbous2
Wed Aug 13, 2003 3:50 pm
#92

That emoticon said it all. "Hey, gang! We're screwing you! You just sit there and take it! "
FrankLee
Wed Aug 13, 2003 4:42 pm
#93

Yeah, aside from poofing my house and most of my gear, they apparently poofed most of my class with this patch.
Before I start, let me qualify my opinion with a little rl background. I am a martial arts instructor. By definition, I'm also a student, but that's philosophical in nature. My art (kenpo) has a series of techniques adapted for dealing with opponents with weapons. At close range, meaning I can touch you, or I can move to touch you before you can pull the trigger or slash with a knife, a trained martial artist will kill an untrained shooter every time. If you are foolish enough to wave the gun in my face, I'll let them bury you with the part of it they can pry out of your mouth.
Having said that, I liked range combat too. I'm an avid shooter; in real life I own guns of all three SW 'classes', and am proficient with each of them. At ranges greater than close, my black belt will be a nice addition to _my_ coffin if someone wants to shoot me. As I tell my student: If they're here (indicating arm's length), you can kill them with their gun. If they're there (indicating the other side of the dojo) run very very fast and pray.
So why can a pistoleer hit me with his gun? Nobody that actually likes his gun would turn it into a hammer in the first place, and nobody with any training in HtH is going to get hit by some idiot with a poorly made hammer.
That's my beef in general. To this response from the devs...

If you want us to catch them, fix the latency. If you can't fix the latency, increase the 'unarmed range' until you can fix the latency.
HAM costs for unarmed attacks are retarded. Yes, a spinning kick will really tire you. However, most techniques when executed in sequence have an _improved_ result, not a painfully self-damaging one. I can abide some minor costs, to keep people from spamming the special moves, but being stat-optimized for regenerative capabilities, I still spend most of my time camping to recover from a simple combat, or running back to find my corpse.
VK's... fine, eradicate them, but fix honest-to-God unarmed so that I don't need the stupid weapon to get me close to an exp-gathering rate of another class.

Another thing: not everyone who reads or responds to these posts is 12 years old. By now you might be figuring out that your poorly typed, short and almost self-contradictory response doesn't hold water with us. I'm a huge supporter of this game, but I'm also a huge fan of getting what I paid for. If you don't have an answer, don't insult me by spewing that crap. If you aren't going to fix it, say so. If you are going to put a huge set of changes in, post them a week before you do it so that your knowledgable player base can feedback you some information.

I don't want this to be the 'best pvp' class, or the 'best exp-gathering class'. I want this to be something that I play for the RP capacity, but one that I won't be ashamed to take out in public. This is ridiculous, and your response is downright negligent. Get the brains or the manpower, or whatever it is you need, to get the **edit** job done. Spend some of the money I just gave you, buy someone who'll fix it.

FL



FrankLee
--------------------------------------------------------------------------------
Everything I tell you is a lie. - Vergere
Jedi = Luke Skywalker - What friggin' genius designed this PR campaign?
Humans are SUPERIOR! - John Crichton
The Dallet Series (ongoing story)
Elanae
Wed Aug 13, 2003 4:55 pm
#94

I'm so glad so many of us took time to compilein depth explanations of things that should be changed, and in response we a get short, rude, ignorant sentence. Sorry to see all your hard work was in vain Thunder. Figures I always pick the professions that get nerfed over and over. 1st mage in EQ now this.




Elanae Curvacious -- Master Tera Kasi / Master Doctor on Lowca -- "Fear the wrath of the Cinnabuns!"
Med Supplies -- 6968, 6845 E of Kaadara

"Teras Kasi are lethal, nearly impossible to knock down or unbalance...Facing an opponent armed with ranged weapons, high-level abilities enable his or her to evade blaster fire and close in quickly, bringing him or her enemy swiftly to the ground. " - Page 267, SWG Strategy Guild on Teras Kasi


Where's the beef?! Buying Herb/Avian meat!
allister2
Wed Aug 13, 2003 6:23 pm
#95

Wow yeah miss when you use knockdown a couple times and its like suicide.


Thats AWSOME! Im really so exited about this update I think Im going to bludgeon myself to death with a big stale cookie.....


I was hoping that this game would improve. I used knockdown sensibly, and yeah I can see that it didnt cost enough a little more wouldent be bad. This is sad to say the least..


I have no clue as to what developer from the cracker jack university of bonehead manuvers thought this up but man....this?


I went from being about a third of the way through the TK tree and bam I go from handling things on Lok fine to getting my Trandoshan butt handed too me by a big turtle on talus now!!


If the teddy bear you get at X -mas has a bananna stuck where the sun dont shine dont wonder....Its how we feel now.




Dragoth
TRR Warlord
Dumasssssssss
Wed Aug 13, 2003 6:57 pm
#96

I haven't played in a while just to see if the TK problems would get fixed but obviously they just got worse. I guess once I get done loading the past week's updates I'll just have tobecome a part-time ranged sissy just to play the game and enjoy myself. Hope this is fixed in the next patch but I doubt it. Oh well..



"We were in the middle of a goddamn reptile zoo, and someone was giving booze to these animals."

"Please, Tell me about those f***ing golf shoes man!"

"Did you see what god just did to us man???"
"God didn't do that, you did. You're a f***ing narcotics agent i knew it."
~Fear&Loathing
Lokilojack
Wed Aug 13, 2003 8:13 pm
#97

Thats about the most uninspiring comment from the dev'sI have ever seen. And considering the current patch it seems obvious to me that they have little or no concern for game balance. Thanks for doing nothing to correct the issues, making the issues worse and appearing whimsical and non chalant about the whole thing.

NovaSpice
Wed Aug 13, 2003 10:08 pm
#98

A lot of this boils down to Star Wars knowledge. Since first playing SWG, I've been questioning how knowledgeable the Development Team is on Star Wars.


A Teras Kasi artist, a practicioner of "Steel Hands", is supposed to be one of the deadliest fighters in the galaxy, right behind a Jedi. In a galaxy full of blasters and high-tech weaponry, those who practice the art of melee combat, have to be **edit** good to survive.


That concept never reached the minds of the Dev team. TKA should have agility, speed, and a finesse that is rivaled by Jedi only.


I could care less about the HAM costs of the Special moves. It's the moves THEMSELVES that are really cruddy. It looks like I'm fighting with a roll of red tape when I use my spec moves. With a game as impressive as Galaxies visually, why in the hell does it look like I'm about to wrap a Christmas gift when I'm fighting?


Ideas for New Special Moves:


-Pummel (visually demonstrated by a flurry of fists), this move could be used to temporarily lessen the damage of a TKA's unarmed strike,while vastly increasing the speed at which he/she attacks.


-Ranged Dodge (visually represented by a series of acrobatic flips), this move could be used to temporarily increase a TKA's defense against ranged attacks.


-Bantha Rush (visually represented by a flash of light), this move could be used to gain ground against mobs attacking from a distance.


Ideas for making existing moves look better:


-Unarmed Stun (visually represented by a pulse of blue energy from the TKA's fist or foot)


-Unarmed Blind (visually represented by a punch/kick to the face of an enemy)


-Unarmed Dizzy (visually represented by pulsewaves of blue energy)


While, I agree that the TKA was nerfed, I was also around for the Artisan nerf, so I can handle what happened. Mainly, I think the visuals and graphics for TKA spec moves are awful. And I think more spec moves should be added.


With that in mind, can the Devs provide any rational reason why everything is always Head, Body, and Leg? It took you guys five years to develop three different attacks?

Elanae
Thu Aug 14, 2003 6:05 am
#99

The people saying we have a slow attack speed are flat out wrong. As you go up in rank your attack speed gets better, as it should, and before you even hit master you have already maxed out your speed to the 1 attack per second cap. So asking for an increase in attack speed is pointless. We NEED defense.




Elanae Curvacious -- Master Tera Kasi / Master Doctor on Lowca -- "Fear the wrath of the Cinnabuns!"
Med Supplies -- 6968, 6845 E of Kaadara

"Teras Kasi are lethal, nearly impossible to knock down or unbalance...Facing an opponent armed with ranged weapons, high-level abilities enable his or her to evade blaster fire and close in quickly, bringing him or her enemy swiftly to the ground. " - Page 267, SWG Strategy Guild on Teras Kasi


Where's the beef?! Buying Herb/Avian meat!
Tzalik
Thu Aug 14, 2003 10:48 am
#100

The increase in HAM cost for TKA skills has killed my ability to tank for a group as well as to solo. Decreasing berserks effectiveness is fine, increasing specials damage is fine, but huge cost increase on TKA abilities was never stated or reported on the list of things that were being updated.


Please consider reducing the cost to a medium level and allow the real tanks of SWG to not die to thier own specials HAM cost. (Please note these cost I'm speaking of are without the added cost of knucklers, which kill me in 20 seconds at the start of combat from full HAM)


Disgruntled TKA requiring help.

KyleBrawdy
Thu Aug 14, 2003 11:51 pm
#101

Don't you find it completly insane when a group of 5 Teras Kasi masters dies to the hands of one (YES ONE!) Gaping Spider????


The Teras Kasi desperatly need to simply go back to the way they were before the patch.


SOE please consider the following:


--Increase the amount of damage we can take (we are after all the tanks of the game)
--Decrease the ham costs by at least half of what they are now
--Tune up Beserk to 100 instead of 75
--Just over all, the Teras Kasi were much much better before the patch even took place....


"Teras Kasi are rivaled only by Jedi" ---This should be held true considering you are trying to follow a star wars line.

mitter
Fri Aug 15, 2003 1:26 am
#102

as a human expert unarmed, i am do 100-250 per hit damage on most mobs with my new "UNARMED WEAPON" which SHOULD only be used by Teras Kasi Novice. without the beloved "UNARMED WEAPON", my damage drops to 50-150... hunting within my group, a master two-hand sword does 500-1500 per hit!!! he is just ONE lvl in weapon skill above me and he is doing 10X more damage than me. when grouping he gains 1.5k xp compare to my 250 xp every one kill. in solo, i will be killed by 2 B cats if they both come after me, so i pull them out with me rifle, which has 320 max damage, wow 800 one hit kill, same skill lvl at expert rifle. now tell me how much time u want me to spend on killing a Bcat in 4 mins by unarmed for 248 xp each to reach 70k xp for my next skill lvl for using your greatest invention "UNARMED WEAPON". why does SWG even has a melee class called Teras Kasi artist??? if Teras Kasi is some fighting skill like what we are having on earth called "KUNG FU", go grab a PS2, play the VF4 and see what "KUNG FU" is all about. in SWG everyone using a small gun killing dragon face to face?!


1/ if u gonna have unarmed weapon, make something like a katar in AC, give us more kinds of weapon to choose like guns does. make it armed in both arms and legs even shoulders. unarmed doesnly only mean fists and kicks but fight with the whole body as a weapon... make it looks kool.


2/ see how akira, jackie or shin di fight in VF4. be more creative on how the special moves looks. yeah take out the red tape plz, give us a rainbow tape if u have to... street fighter has some, dragon ball has some nice moves.


3/ as a melee class in SWG. everyone can have a nice little pistol in starwars, some skills in melee class must stands out compare to the ranged class both in offense and defense when in close combat.


anyone, correct me if i am wrong. sorry for my poor english.


innored
Fri Aug 15, 2003 2:31 am
#103

special moves shouldn't be chained? last i recall people who practice Kung Fu "chain" special moves and i'm guessing Teras Kasiin the star wars world should be similar to Kung Fu or Karate
Odette
Fri Aug 15, 2003 7:34 am
#104

I started playing back in July at the behest of my boyfriend. I had played in BETA and felt this game was FAR too rushed. I didn't see the sense in paying for a BETA. My brother had reports from his friends that the game took a 180 and it was worth having. So, I finally get it. I sit in cantinas for HOURS and master entertainment. My boyfriend and my friends are quite annoyed with me at this point, because they want to go kill stuff. Fine, but I'm an entertainer. I can't kill things. I live on tips. And it's always a constant struggle between wanting tips, or great exp. But that's not the point of this post. So, I can't afford weapons, as I'm a starving entertainer. So they throw me a CDEF pistol and I take to it fast. It's all fine and all, but I watch my friend Jabrakk run up to these insanely tough mobs and beat the CRAP out of them. I like watching this. I've since been thrown a carbine to try, as I didn't like pistols as much. That was cool for a while, but I like watching my TKA friend beat stuff up. I decide that is what I want.
I start my way down the path to Teras Kasi Artist. And I make my first couple levels in unarmed fairly quickly, as we take missions and hop planets to bigger and better monsters. I shell out 10k I've saved up from missions and tips for a pair of VKs with 1.6 speed. Insane, yes, but the damage still wasn't phenomenal like some I've seen. I finally make it to master unarmed specialist.
"THE SERVER WILL BE GOING DOWN IN 30 MINUTES! LOG OFF NOW!"
Okay. Sure. Just a few more kills. My friends and I chat to pass the four hour downtime while they über-patch. We're thrilled by this prospect. The house bugs will be fixed. Creature AI might actually be better! This is wonderful news! Go über-patch!
We run the login to see what's all being implemented.
"...Does that say zerk has been nerfed? I think zerk has been nerfed."
"Well, it looks like they've upped our damage or something. This is good."
"Oh my GOD! THEY'VE TAKEN AWAY MY VKS!" So I'm all distraught. I have NO strength, as I'm a born entertainer. Sure, I could stat migrate, but then I couldn't entertain anymore. I NEED those VKs to do decent damage.
So, I suck it up, and I log in. I unequip my knucklers, and I go out to kill a vynock. I kill vynocks all the freakin' time. They're wimps.
I get incapped.
No big. I didn't go zerk. Let's try this again.
Zerk. Incap.
Okay. We gotta check the damage here. First vynock, I didn't break 100 damage. Master unarmed, and I'm not breaking 100 damage. Berserked, I hit between 195 and 208. My old record was 414 while zerked. I used to hit for around 150 or 200 without zerk.
Needless to say, I SUCK at this combat thing again. Gee, SOE... Are you telling me to go and pick up a gun cos you don't give a **edit** about melee? If that's what you mean, why be so coy? Come right out and say it. We'd all rather hear it than the bull**edit** you just spewed.


Yes. This was a long rant. And I'm not saying everything I said here was all accurate, as I'm rather tired and mad and I usually don't think straight under such conditions. But my general point is that I LOVED this game before the über-patch. Now, I have to rethink my entire career. And I thought EverQuest was bad.



Odette Starcia
~Master Entertainer - Novice Musician - Master Hairstylist - Future Teras Kasi Artist - Aspiring Creature Handler~ ...Have I run out of skill points yet?
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