Teras Kasi Archive
Thread: Teras Kasi Artist Issues Designer responses
1. Fine.... I think TK gets a good amount of bonuses as is. (Yes, I am almost Master TK)
2. Fine.... but allow us to attack while moving.
3. Fine.
4. Apparently the Devs don't know what martial artists do... ever done a Kata? The entire system in some cases is a combo system based around availability of a move after a move. Watch a martial arts movie and see the spectical that is Bruce Lee, Jet Lee, etc. These moves should have less HAM, less damage, but be stackable so you can see a combo actually take place. Heck, I made a combo of several moves just so it would look cool... (Yes my HAM takes a beating) I think the Devs need to actually think about how TK *should* work instead of going... hey... I think "hiccup" that this'll work... "hiccup" Another drink please?
5. Fine... but see point above
6. I honestly don't understand why it wouldn't, but I guess I don't know how well the Devs wrote the code for the combat system. I can visualize what the main code would probably look like, but because I don't know exactly HOW they did it, they might have painted themselves into a corner.
Type /s in game
Jedi get a melee based ranged attack, so it wouldn't be hard for them to code maybe rubber bands we could flick at someone kiting you to make them stop and say ow.. anything would help
Ergot wrote:
Here is a fun little office challenge you guys could try, get a box of donuts, jelly filled, and try to run away from someone who really wants a donut, while you look backwards and eat one, and see if they can catch up to you, or if you trip and break your gotdam neck first.
LOL! ![]()
too funny... I might try it myself!
NeoBurn76: "I hate to burst everyone's bubble here. But, how many of you actually watched the Star Wars Movies? I don't recall ever seeing a martial artist, maybe a couple of fist fights in the bar? So pick up a blaster, or come to my arena on Rori, and sign up for my ultimate fighting championship, entry fee is 3000 credits. For all those interested 10 credits at the door for each fight. "
How many Sharpshooters did you see in the movies? How many Armor Smiths did you see in the movies? How many poison-throwing Combat Medics did you see in the movies? How many Pistoleers with bleedshot, knockdown shot, disarm shot, etc. did you see in the movies? How many Surveyers did you see in the movies? How many Carbineer Specialists did you see in the movies? Blah, blah, blah, etc. etc.
Honestly, what is the point of your question? None of the professions in the game are 'true', identical templates derived from the movies. Moreover, the devs have states several times that they are drawing upon several sources for content, including books and games.
If you can catch something, they'll die if not...
IF we catch something? How in the HELL do you expect us to?
Not to feel ungreatful, but I am! No offence Q, butyou clearly havn't experiancd the unarmed combat ingame. You say if we can catch it, we can kill it, but that's a lie; even if we use burst run to catch up with are target, as long as they remain running, we can't touch them, because we can't attack, unless we stop moving, and everyone seems toknow this, even NPC's.
ThankYou
Sepheroth
P.S. I dothank you for what you have done, but it's not enough to balance out the disadvantages.
Well, I just wanted to take a moment and thank Thunderwulf for acting as Tk correspondent. You did your best, and I think you did a **edit** fine job of tallying up our concerns as a profession and passing them along. I thank you for your time and effort!
Unfortunately, it would appear that your efforts were in vain and they are not going to address any of our concerns, legitimate or otherwise, except with off the cuff sound bytes.
Just wanted to make sure that you know that the majority of players appreciate your efforts, and understand there's not much you can do when they respond in such a fashion.
I find it kind of amusing that the commando correspondent quit the game when he got a similar response. Good on him! Not expecting you to quit Thunderwulf, just saying it was amusing that one of the correspondents apparently answered their 'response' in this fashion.
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW THX FOR THE SUCK PATCH I THINK IM GONNA GO HAM MYSELF TO DEATH TRYING TO KILL CRAZED DURNIS LOL BIGGEST JOKE IN MMORPG HISTORY TOPS THE FIRST DAY OF OVER 13 HRS TO EVEN GET INTO THE GAME THEN HAVING IT CRASH LAFF atleast lay off the crak when ur making the patch u can have as much as u want when ur done with it i swear dont do drugs during important things!!! it affects us all
<^>/O.o\<^> thats what i think of ur patch
I wouldn't be suprised that he made up those answers right after he started this Designer thread.
Hypothetically speaking of course
, I wonder how much a TKM w/700k cred+Compo would fetch.. shouldnt matter to the devs if they're a useless class anyways... but this of course is all hypothetically speaking ![]()
It's hard for them to make good patches with their heads 2ft up their sarlacc pit.
wow, this is the designer response thread, eh.... why don't I see any designer responses in the past 20 posts or so?
Please address our issues. We feel we are being treated unfairly in a very severe manner.
Well we might as well all go kill10 million kreetle, because that's the only way to hit master TKA now