Teras Kasi Archive
Thread: Teras Kasi Artist Issues Designer responses
Well if they are going to insist on nerfing us to hell. Give us more points to load up on ranged because we are nothing anymore in close quarters.
I'll state again
--HAM Cost?. Give me a break....lets spam ourselves to death literally
--RANGE Fighting?. they can hit us but we cant get to them quick enough. And when we do we are too weak to take them out.
--VK vs NO VK?....this is supposed to be the supreme weapon for unarmed. Yet newbies can use them and masters can't. Go figure
--BESERK? why +75 dmg when we get attacked by the MOB twice as much. Leave it dbl dmg
--DEFENCE? We cant dodge even when the Guidebook says we CAN!!! We cant wear armor w/o real negative effects.
--MEDITATE? Incriment plz. There is no bonus in wasting points on meditate till master.
--KNOCKDOWN? Simply stated give back the way it was!!!!
Thanks Devs for taking a look at these while i cancel my account!
QUOTE:-----------------------------------------------------------------------------------
"Facing an opponent armed with ranged weapons, high-level abilities enable his or her to evade blaster fire and close in quickly, bringing his or her enemy swiftly to the ground."
"Teras Kasi are leathal, nearly impossible to knock down or unbalance"
-Page 267, SWG Strategy Guild
Hmmm...Interesting. I see. So...I think what is being said is "You're screwed." Is that the short version of it?
We can beat the tar outta anything we want, any time we want...Oh wait! He's gotta gun...No problem! Let me just get in...frag, he's running! And shooting me! That's alright, I've got a defense bonus! Oh, wait...I'm dead...And he's running the 30 meters to DB me. That's alright. I'll get him after I respawn and run the 1.2k to meet him again.
Ah! Now I'm back to where we started this! What? The NPC respawned, and is fully healed? And has already TEF'ed me! Gah! Now my life is at half, and I'm still 20 m from him! I'll burst run to catch him! NO! I'm too tired! Gotta wait 1 more minute! Ah! caught him with a little left on my HAM! One special coming up! Gotta be careful though, cause doing too many will drop me! A nice "combo hit 1" should do the trick! Great! He's at half his life now! No! I've used too much, and now I'm incap! And now he's slain me!
That's alright, I'll just respawn, and run out there again...Oh no! A second one resapwned! And TEF'ed me! And their both firing on me! How could this be going on when they are both conning dark blue?!
DEV! We are being screwed! Open your eyes, read the posts! Your Melee players are NOT HAPPY! We are the butt of the player classes here! Entertainers get more respect than someone with TK novice/student in their name! We need some serious people here that are willing to put in the time to help fix this. There have been plenty of really great suggestions here - Why are you ignoring them? From my perspective, you'll put in what's the easiest and put the rest off till later. "We don't have time to do it right the first time, but there's plenty of time to do it right the 2nd...or the third...or the fourth..."
We need some help. Of the Melee players I know, they currently refuse to particpate in any PVP action simply because we know what the reaction is going to be every time. No matter how powerful we are, we are the first to die.
I'll throw some suggestions in here that maybe haven't been heard, or perhaps if they have been, should be considered a bit more.
Right now, as I understand it (and please, someone correct me if I'm wrong): Brawlers have bubkiss for protection and defense. And if we even pretend to want to wear armor, our HAM's go all to heck with just regular combat sans specials. A specialized melee armor would go a long way in defending ourselves against marksman type, and would save you the trouble of granting us a defense bonus.
One of my biggest peevs is Kiting. grr...One of my friends is a marksman. He's not quite my equal in the trees, but he can defend himself against some things. Yet, he can kite me to death every time. Give us something other than burst run to combat this. Make it a bonus skill for the meditate tree, or even in the Brawler tree. Give us something to give us a fighting chance against kiting. Unarmed lunge (1 or 2) and knockdown are useless at anything more than 5 meters (again, if I'm wrong, tell me - my experiance has shown me that I can't execute it unless I'm at 5 m).
Now granted, we aren't as broken as Commando (man, they have it rough) but we are screwed up class. A lot of us have worked really hard to get to the point where we are. We want to remain unarmed. We don't want to pick up a blaster. Don't make us.
I see some Logic errors in this game... Ranged attacks that knock down dont make sense .. how do you trip someone with a .38 cal pistol at 50m? What?? Am I missing something here? Get rid of ranged KD.. only close combat KD's make sense.
Specials are not supposed to be chained... WTH? Why not? Just standing there and "Irish Boxing" is not what unarmed combat is all about... take a look at some of the Kempo karate kata's .... a chain of SPECIAL MOVES aimed at disarming and incapacitating your opponent... anywhere from 3 to 12 moves that flow from one to the next... they don't just stand there and box and only once or twice do some cool move.
My opinion... brawlers should be doing more boxing than specials, TKA should be doing more specials than boxing. For those running up UA for Smuggler don't need a lot of specials... the TKA that live and die by the abilities of close range combat should be able to jump in and destroy a pistol wielding fool that allows them to get too close. One of the staples of martial arts is to disarm your opponents weapon... be it a sword, or rifle. We have no ability to do this.
As for Damage,a swordsman should be doing more dmg with standard attack than an unarmed person doing the same... This is a no-brainer... I mean a puch in the nose will hurt, yes, but that nasty gash on your shoulder from the sword is gonna hurt more... However, the special moves should be reversed... doing a nifty spin move should increase the chance to hit, but the sword is still gonna make a similar gash or cut on the opponent... but those that use martial art should be able to jump in snap an arm, or leg.. or neck... doing MUCH greater damage than standard boxing. Logical.. right?
The HAM costs: theyshould be reduced as TK's climb thetree.. you get more specials, learn your craft with time, and SHOULD be chaining all skills to blind, stun etc (see above) ... It's kind of rediculous to think that stepping forward and tripping an opponent to the ground would somehow cause you to losea chunkof your health and energy and give you a head wound.... again .. WTH?
We DEFINITELY need more Defensive abilities... I have seen mymaster pistol specialized sidekick dodge more melee attacks than I have as a TKA novice.
I don't know if anyone that matters ever reads this stuff... I don't feel the class is totally destroyed, but the latest changes were definitely a step away from reality... I don't know what twisted reality the devs are living in... but it might be a good idea for them all to take a day and rent some Bruce Lee, Jackie Chan.. hell .. even Stephen Segal movies...
Many of the special moves in the ranged trees make no logical sense when compared to the TKA/Melee trees.
Ranged users can get disarming shot, stopping shot, low blow, 'pistol whip', etc.
But TKA's, who SHOULD have some form of DISARMING ability, get nothing. Our only effective move (KD) is F*U*B*A*R. Berserk is useless.Our damage output is laughable. And, worst of all, we have NO way to auto-target/stick likeallLAZY ranged users. Add to this the fact that ranged can run at full speed, wearing a full set of composite armor, firing ahuge rifle over their shoulder, and you see how ridiculously outmatched we are in this game.
Don't bring a knife to a gun fight? (So say the devs ...)
Fine.You want to use pseudo-realism to support your shoddy, nonchalant attitude? Try this: *** Stop the **edit** ranged users from being able to run at top speed, fully armored,while shooting over their shoulders!!***
TKA should be at a disadvantage when fighting AT range. If we can get in close, though, we are SUPPOSED to have some sort of ADVANTAGE.
As of right now, TKA have NO in-close fightingadvantage at all. How blind do you have to be to not realize this?
My biggest problem, that noone seems to have mentioned, is:
d) Warcry 1- High HAM cost, but well liked.
Well liked? This has never worked for me. What the heck is it even supposed to do? It does NOTHING? High Ham, well liked .....for WHAT? My understanding of the message "your warcry stops %TT in their tracks!" would seem to indicate that you can scare them into not running away, therefore not kiting your sorry Melee butt. But this does not work, they keep runnin, and keep shooting. While i go find a tree to hide behind.
What I'd like to know is, what the heck is the correspondant talking about, then talk to me about the response.
Seriously, this is getting rediculous now. Reverse that patch while you figure out a better way to do things rather then making us live with your mistake. This is totally unacceptable. Not to mention the lack of concern you are showing with your feedback to us.
It's not worth leaving town to fight anymore, please reverse the KD nerf until you have a better plan. Im getting bored.
If you can cath it, it'll surely die....?
And how do you do this if you cannot hit while in motion??
And if this is the case, then why remove knockdowns power..( if we get close, then they deserve the pummeling is your basic idea here, it seems...)
I hold a brown belt in aikido and in jiu jitsu..if I get within melee range, of course its gonna hurt...so run you say..well, fortuantely I can run to, and just as they can move thier arms to fire weapons, I can surely use mine to continue to pummel the back of the running gunman...makes quite a bit of litteral sense...but I guess sense is not something you devs are in high usage of for this game.....( and thats overall, to ALL the various replies and posts devs have made int he past 4 weeks to their own incompetance...)
Thanx for making a childhood love into a boring reality of a game.... Oh, and thanx for making me have to pay you to be a beta tester, its been sooooo great!!![]()
/sarcasm off ....![]()
anyone shooting over their shoulder will be lucky to hit the ground much less any enemy they're trying to hit, so dont feed me the dont bring a knife to a gunfight, if we're going reality based u can dodge left or right to avoid fire and anyone running away while looking back is gonna be one off balanced mofo and susceptible to a flying kick knockdown or grabbing someone by the head and pulling them to the floor or even a tackle y cant we spear the hell outta some running punk. And another comment if we're at close range y dont we have a master disarm we should be able to knock a gun out of someones hands, i certainly hope this gets rectified soon i dont want to be in a class thats known for combat that cant pvp against a novice pistoleer without getting trashed in 2 hits. I fought a heavy swordsman in pvp of same skill level both of us had all advanced skills and he ko'd me in one hit......ONE HIT!!! Pardon me but that is a major balance problem, for the first time since buying this game im planning on moving on to eq2 or something with a melee profession that doesnt get their steel hands shoved up their own ass. *Account cancellation pending*
Grull Bel'lok Expert Teras Kasi/Master Medic/Novice Rifleman
Lowca/Naboo/Theed/Pissed
Savage1 wrote:
My biggest problem, that noone seems to have mentioned, is:
d) Warcry 1- High HAM cost, but well liked.
Well liked? This has never worked for me. What the heck is it even supposed to do? It does NOTHING? High Ham, well liked .....for WHAT? My understanding of the message "your warcry stops %TT in their tracks!" would seem to indicate that you can scare them into not running away, therefore not kiting your sorry Melee butt. But this does not work, they keep runnin, and keep shooting. While i go find a tree to hide behind.
What I'd like to know is, what the heck is the correspondant talking about, then talk to me about the response.
Agreed, Savage1. I haven't used Warcry since the beginning of my brawler career. I simply couldn't find out its usefulness. Intimidate, OTOH... I use that religiously.
"as a human expert unarmed, i am do 100-250 per hit damage on most mobs with my new "UNARMED WEAPON" which SHOULD only be used by Teras Kasi Novice. without the beloved "UNARMED WEAPON", my damage drops to 50-150... hunting within my group, a master two-hand sword does 500-1500 per hit!!! he is just ONE lvl in weapon skill above me and he is doing 10X more damage than me. when grouping he gains 1.5k xp compare to my 250 xp every one kill. in solo, i will be killed by 2 B cats if they both come after me, so i pull them out with me rifle, which has 320 max damage, wow 800 one hit kill, same skill lvl at expert rifle."
And another comment if we're at close range y dont we have a master disarm we should be able to knock a gun out of someones hands, i certainly hope this gets rectified soon i dont want to be in a class thats known for combat that cant pvp against a novice pistoleer without getting trashed in 2 hits. I fought a heavy swordsman in pvp of same skill level both of us had all advanced skills and he ko'd me in one hit......ONE HIT!!! Pardon me but that is a major balance problem.
the above is what so called "BALANCE" in SWG, @#$%^&*()!!! YOU SONY!!! u not only ruin the game but the Starwars in our hearts.
i suggest every lvl TK artists list out the damage data we are doing compare to all other classes. this' not only the problem about out of range. i understand someone with a sword should do 2X damage compare to our fresh fists BUT NOT 10x or 5x.
Thunderwulfmay does a damage data list for us.
i am only in expert unarmed. 100-250 per hit with my VK on 50-150 per hit with only fists.
If I wanted a "first shooter" game .... I never would have left Counter Strike. (Which is a pretty good game in its own right... played it for four years)Well if knives has NO place at a gun fight then neither does one handed swords, two handed swords, axes, survival knifes, stone knives, combat staffs or the stun billy clubs. Lets take them all out.... and look what we got..... just another stupid fricken first shooter game.
What you want is what you had.... a well rounded game that has something for evryone. Our power and abilities as a TKA was balanced by the fact that we have NO range. So what I think we have here and I could be wrong is the fricken Devs had some complaints from players that they were knocked down and couldnt get back up to fight. My answer to that is.... TOO FRICKEN BAD. It happened to me.. I have been knocked down and couldnt get back up and ya... the dude DBed me. THAT IS PART OF THE GAME. So what you do is get your fricken character developed. Don't go crying to the Devs that you were knocked down and was DBed. Grow up and learn to develope your character.
I am rip roaring mad. I do NOT appreciate buying a game, paying the monthly fee, working for over 2 months at developing my character just to have it all taken away.
A word of advice to you people at SOE... I ran my own business for almost 10 years. So I know from that and as well as being a consumer....Customer satisfaction is number 1. From reading other posts it looks like you guys have a history of changing the gameplay / rules ... BAD MISTAKE. You spent 4 years developing this game.... that game that was on the shelf when you released it should be the final product.... NEVER to change... ONLY to be added to or expanded upon. You need to give your customers a base level of what is to be expected out of playing your product. You go mucking around with it and this is the result. you want to add missions..fine. You want to add more creatures .... fine. You want to add ST-ATs (AT-ST)... fine. You want to keep adding things.... FINE. Just don't go mucking around with the base product!!
I do expect this nerf for the TKAs to be reversed it is only fair since you guys made us combat ineffective. If you don't I'm gone .... you won't get anymore of my hard earned money. Remember... I am paying for 2 accounts. Ya ... I know.... my money won't break your bank..... but you need a customer base that will always be there. Keep doing it and you lose your customer base. If you do right your wrong ... don't do it again for any profession... us players/consumers need to know that you won't go screwing up all the work I have put into my character. But then again:
Management always did have the right to mismanage.......... you guys have the choice ... it is up to you....
If I wanted a "first shooter" game .... I never would have left Counter Strike. (Which is a pretty good game in its own right... played it for four years).Well if knives has NO place at a gun fight then neither does one handed swords, two handed swords, axes, survival knifes, stone knives, combat staffs or the stun billy clubs. Lets take them all out.... and look what we got..... just another stupid fricken first shooter game. With that in mind maybe I will just go back to Counter Strike.
What you want is what you had.... a well rounded game that has something for evryone. Our power and abilities as a TKA was balanced by the fact that we have NO range. So what I think we have here and I could be wrong is the fricken Devs had some complaints from players that they were knocked down and couldnt get back up to fight. My answer to that is.... TOO FRICKEN BAD. It happened to me.. I have been knocked down and couldnt get back up and ya... the dude DBed me. THAT IS PART OF THE GAME. So what you do is get your fricken character developed. Don't go crying to the Devs that you were knocked down and was DBed. Grow up and learn to develope your character.
I am rip roaring mad. I do NOT appreciate buying a game, paying the monthly fee, working for over 2 months at developing my character just to have it all taken away.
A word of advice to you people at SOE... I ran my own business for almost 10 years. So I know from that and as well as being a consumer....Customer satisfaction is number 1. From reading other posts it looks like you guys have a history of changing the gameplay / rules ... BAD MISTAKE. You spent 4 years developing this game.... that game that was on the shelf when you released it should be the final product.... NEVER to change... ONLY to be added to or expanded upon. You need to give your customers a base level of what is to be expected out of playing your product. You go mucking around with it and this is the result. you want to add missions..fine. You want to add more creatures .... fine. You want to add ST-ATs (AT-ST)... fine. You want to keep adding things.... FINE. Just don't go mucking around with the base product!!
I do expect this nerf for the TKAs to be reversed it is only fair since you guys made us combat ineffective. If you don't I'm gone .... you won't get anymore of my hard earned money. Remember... I am paying for 2 accounts. Ya ... I know.... my money won't break your bank..... but you need a customer base that will always be there. Keep doing it and you lose your customer base. If you do right your wrong ... don't do it again for any profession... us players/consumers need to know that you won't go screwing up all the work I have put into my character. But then again:
Management always did have the right to mismanage.......... you guys have the choice ... it is up to you....
Excellent reply, Sago! Powerful, well stated, succinct, and covers all the bases. I'd like to see that one go up on the dev board. I have my doubts that they'll even read this thread!