Teras Kasi Archive
Thread: Teräs Käsi Focus: Jedi, Should We Have A Role...
Trucho-G
Fri Aug 20, 2004 9:15 pm
#79
yes tka should police jedi and BH should hunt down anyone i dont see why the hell bh were limited to jedi in the first place
3D4D
Sat Aug 21, 2004 12:19 am
#80
I think that Tera Kasi should be able to sense jedi while meditating. A Tera Kasi should only be able to attack Dark Jedi because the TK role was to keep them in check.
Mankind00
Sat Aug 21, 2004 12:32 am
#81
3D4D wrote:
I think that Tera Kasi should be able to sense jedi while meditating. A Tera Kasi should only be able to attack Dark Jedi because the TK role was to keep them in check.
Just because a Jedi is Light does not meen they do not need keeping in check, according to most of the reading on TK they established them selves to watch Jedi as a whole not just to watch those that had fallen to the Dark Side, it was the clash of BOTH sides of the force that caused what it did. IF any system was to be put in it would really have to work againest either faction. Just as it's not the Dark Side force powers they are using doesn't meen its not dangerous to weild.
Midros
Sat Aug 21, 2004 12:59 am
#82
Sifer2 wrote:As a Jedi I can tell you that if you want this I suggest you become a BH to do it. Hell most BH's are already taking advantage of our shortcomings as a Melee profession an are TKA already. In my personal opinion a TKA should not be a match for a Jedi regardless of some Extended Universe authors opinion. Lets face it in the movies no Jedi has ever died up close unless its by another enemy Jedi Lightsaber. Im am aware TKA's have mystical inner Force Powers. However that is represented already by the Meditation line which gives TKA more than enough advantages. You do not need Force Resistance on top of that. I mean as if the Force Powers tree was'nt useless enough in combat already....I realize some of you are starving for content like every other combat profession an want to capitilize on this whole "Jedi Police" sentence mentioned briefly in your history. But I personally disagree with it. In other words we already catch enough harassment from BH's which at least require you to spend a fair amount skillpoints. To give the ability to hunt Jedi to TKA the most dabbled in profession outside of Medic would basically have the entire server population on us 24/7. At some point I would like to be able to enjoy my character an not have to fight off some random guy.
Saying that no Jedi was ever killed by a TKA in the movies is pointless, because the TKAs were never mentioned or shown. I have talked with a lot of star wars freaks (read eery single EU bok, and own them), and they all tell me that the empire used TKAs to hunt down the jedi. Because of their unique brand of sensitvity to the force TK masters could sense the force around another individual, which is how they helped the empire identify jedi in hiding.
Also, saying that no melee profession should be a match for jedi brings up a point that the devs are going to hav eto resolve: Should the Jedi be gods? If they insert some type of resistance to melee attacks for jedi, it will effectively eliminate the Jedi's only true weakness and make them a true god class. Once this happens the need for any other combat class will vanish. Why be a swordsman fighting an elder when you can be a Jedi and do 3* the damage? Why be a TKA in PvP when you can be a jedi and slice right through armor while blocking 85% of ranged attacks?.
With the death of other combat classes will come the death of armorsmith. Armor will no longer be needed as Jedi cannot wear it, and the few holdouts who refuse to take up jedi will have no need either as they will be vulnerable no matter what they wear. After armorsmith, tailor will die. Why, you say? Since Jedi have nothing to fear since P9 they ahve been walking around in Jedi robes, eliminating the need for any tailored or bio-engineered clothing. As I said, there will be a few stubborn holdouts who continue to buy bio-engineered clothing; but business for tailors will drop to a point where it costs more then they make to keep their factories/harvesters running.
Now I try to keep faith that the devs wil pull something out of their ass that magically prevents this, but these ARE the people who put a god class in an MMO.
In regards to including a Teras Kasi Order in a future publish, I think this is a fantasttic idea. A lot of Jedi woudl say "why do you think yo uare so special?" when this is mentioned, but the truth is that it's not just Jedi who deserve content. If the devs would get off their Jedi high and their JtL high long enough to look at the game, they would realize that each combat profession needs SOME sort of content, some trademark. Perhaps a "hunter's guild" for rangers? A new location that served as a vibrant and alive marketplace for crafters? A shooting range with quests for rifleman? An gladitorial arena for melee professions (such as on the first planet of KOTOR)? A slimy starport with a Smuggler's den? the Teras Kasi Order? A training complex for carbineers (as carbines would be most widely used by the militaries)? All of these places would include quest NPCs that perhaps would give out badges or decorations unique to the profession.
Last but not least, I believe that they should ccreate a third GCW faction: the Hutts. As important as the GCW was, focusing totally on it has made the game feel a lot less like Star Wars. Now maybe this is because the GCW in it's current form is virtually non-existant, but I think adding a faction for neutrals so they don't feel like the red-headed stepchild would be good.
So sure, if the devs make TKM a lot harder to obtain, give us content (as jedi have, and all the rest should have) and make us FEEL more like the honorable Teras Kasi we are, then I support Teras Kasi Masters being able to hunt Jedi.
Atama
Sat Aug 21, 2004 11:05 am
#83
Trucho, Jedi are the only people with a reason for having a bounty on them.
Jagged-F3l
Sun Aug 22, 2004 7:58 am
#84
Well, I'm going to post my opinion, even if it might be in the minority. I've posted several proposals in the past month concerning this topic; let me see if I can iterate some of that. Overall, I strongly believe that the game needs balance with regard to Jedi. When they had the possibility of permadeath, you never saw them openly using their abilities. In my opinion, it needs to be that way again. Shouldn't BH be the only element in achieving this balance? No. Should TKAs be an additional aspect in achieving that balance? Yes.
It has been established that the TKA monitored Jedi and took action when they felt an injustice had been done. We need something that would allow us to "monitor" Jedi and attack them when we feel it's necessary.
- In the past, I have proposed that only master TKA be given the ability to takemissions for Jedi from BH terminals. Do we receive the payout? I don't have an opinion on this either way. I have seen some folks mention that we shouldn't.
- Perhaps Jedi should obtain a TEF when we see them use their lightsabers or Force powers. Whether we attack them or not should be our discretion.
It also has been established that the Jedi feared TKAs. In that regard, we should have something that would allow us to combat Jedi effectively enough to instill some level of fear.
- Defenses against force powers.
- Defenses against lightsaber attacks (perhaps a defense modifier that would allow us to dodge a lightsaber attack effectively).
In my opinion, these small changes could go a long way to keeping the Jedi in check.
Trucho-G
Sun Aug 22, 2004 2:04 pm
#85
Iwouldnt mind getting 3-0-0-0 in bh if it didnt **edit**en require Master marksman, unfortunately it does. The fact that bh can only hunt jedi is plain stupid. Bounty Hunters not 'jedi hunters', thats fine if bh were changed to jedi hunters otherwise they shouldnt only be able to attack jedi. They should be able to hunt any player with a bounty on there head. Yes tkm should hunt jedi that are out of line as said by many IF U DONT WANT TO HUNT JEDI you dont have to simple as that. People make it seem like if jedi policing were added for tkm that they are going to be forced to hunt jedi. JUST like BH(or should i say JH) hunting jedi is optional.
antares_Kauri
Sun Aug 22, 2004 2:05 pm
#86
Mankind00 wrote:
TK on its own does not have a great deal of defence, it's all in Offence.
TKA has great defenses.The second highest melee/ranged defense of any class, the highest toughness of any class by a good amount...the defense vs states are low, lowest amount in 4 of those, but of those 4, tied for last in 3. Lacking in DA, but TKA is still more defensive than pikeman and swordsman with the rest of the stats considered.
antares
Gavvot
Mon Aug 23, 2004 4:43 am
#87
Mankind00 wrote:TK on its own does not have a great deal of defence, it's all in Offence.
Wow, I couldn't disagree more with that.
TKA is pure defense fighter, and his offense is probably the worst in the game.
Ryutek
Mon Aug 23, 2004 6:43 am
#88
Gavvot wrote:
Mankind00 wrote:TK on its own does not have a great deal of defence, it's all in Offence.
Wow, I couldn't disagree more with that.
TKA is pure defense fighter, and his offense is probably the worst in the game.
Unfortunately I couldn't agree with our offense being worst. We are one of the highest damage dealers, we are just limited by kinetic only (and that really isn't so bad except against 100% resists, otherwise there are ways to win).
And yes, we have good defences as well. Not the best, but still better than most.
Gavvot
Mon Aug 23, 2004 7:05 am
#89
I guess it depend how you play.
I play unbuffed all the time, and so far, all the other profession I've tried have as good if not better offense than TKA.
On the other side, defense wise, I've never saw better.
Toughness and equilibrium are just great.
I play unbuffed all the time, and so far, all the other profession I've tried have as good if not better offense than TKA.
On the other side, defense wise, I've never saw better.
Toughness and equilibrium are just great.
LordMaxx
Mon Aug 23, 2004 7:05 am
#90
Ryutek wrote:
Gavvot wrote:
Mankind00 wrote:TK on its own does not have a great deal of defence, it's all in Offence.
Wow, I couldn't disagree more with that.
TKA is pure defense fighter, and his offense is probably the worst in the game.
Unfortunately I couldn't agree with our offense being worst. We are one of the highest damage dealers, we are just limited by kinetic only (and that really isn't so bad except against 100% resists, otherwise there are ways to win).
And yes, we have good defences as well. Not the best, but still better than most.
Well we have 2 serious limitations. AP1 only which is the same plight the pistoleers have against many of the bigger mobs in the game we just barely touch them. But the pistoleers have multiple damage types at least, which we dont. I think the half damage x2 thing is actually more harmful then having kinetic only at some points...
Mankind00
Mon Aug 23, 2004 7:30 am
#91
Ok my wording was very bad in my last post.
I didn't so much mean we have bad defences but compared to our damage output (especially in PvP & the low to medium level PvE) our defences are as they should be. If you are pure TK then if someone tries to KD you 9/10 times it will land, same if they try to stick a dizzy on you, or any state for that matter.
Ranged & Melee Defences are both a nice level so you will get missed quite often by anything up to about the level of a Rancor or so but then they are not too high that we never get a hit on us in high level PvE (Nightsisters, Nyax, & even things like the Pirates of Lok). But for these we have our toughness which makes quite a difference but a good hit can still take you down. So our defences there are at a medium level in my opinion. (I’m not bringing much in the way of buffs & comp armour in to this as in most cases this is the over powered thing)
For offence we are limited to AP1 & Kinetic damage but we hit at the speed cap no matter what so our DPS on anything up to a medium level PvE is good. Someone said about Pikeman & Swordsman having lower defences, this would be because of their weapons. Both have access to AP2 weapons & multiple damage types. In high-level PvE these are the damage dealers, if it wasn't for mitigation they would be in PvP as well. They arn't limited to AP1 Kinetic like we are yet those things which we can take on we normally would out-damage (I'm talking base profession here on it's own, not with speed tapes & so on). For high-level PvE we don’t damage much in most cases (there are a few exceptions).
This gives us a nice balanced profession which is not over powered for the skill points it uses as suggested. That was my argument about that been said. We have a good all-round profession, not an over powered one, ours just works as it should where so many have problems at the moment.
I didn't so much mean we have bad defences but compared to our damage output (especially in PvP & the low to medium level PvE) our defences are as they should be. If you are pure TK then if someone tries to KD you 9/10 times it will land, same if they try to stick a dizzy on you, or any state for that matter.
Ranged & Melee Defences are both a nice level so you will get missed quite often by anything up to about the level of a Rancor or so but then they are not too high that we never get a hit on us in high level PvE (Nightsisters, Nyax, & even things like the Pirates of Lok). But for these we have our toughness which makes quite a difference but a good hit can still take you down. So our defences there are at a medium level in my opinion. (I’m not bringing much in the way of buffs & comp armour in to this as in most cases this is the over powered thing)
For offence we are limited to AP1 & Kinetic damage but we hit at the speed cap no matter what so our DPS on anything up to a medium level PvE is good. Someone said about Pikeman & Swordsman having lower defences, this would be because of their weapons. Both have access to AP2 weapons & multiple damage types. In high-level PvE these are the damage dealers, if it wasn't for mitigation they would be in PvP as well. They arn't limited to AP1 Kinetic like we are yet those things which we can take on we normally would out-damage (I'm talking base profession here on it's own, not with speed tapes & so on). For high-level PvE we don’t damage much in most cases (there are a few exceptions).
This gives us a nice balanced profession which is not over powered for the skill points it uses as suggested. That was my argument about that been said. We have a good all-round profession, not an over powered one, ours just works as it should where so many have problems at the moment.