Teras Kasi Archive

Thread: Why should we get an additional damage type? Dev's want to know.

Tabcef
Mon Dec 22, 2003 11:35 am
#79

because there are creatures out there that have 100% kinetic resist, it would be nice to do some damage. Not to mention, every other class gets a second damage type



---
"Don't forget that the purpose of war is not to die for your country, but to make the other son of a ***** die for his."
Tabcef Topue, Corbantis/
"The CSR, the ultimate jedi weapon."
Ankh Kho, Kettemoor
Cheyne
Mon Dec 22, 2003 2:25 pm
#80

Ok so say we get a different damage type. Of course not stun or restraint cause that woiuld cause insane uproar over us being overpowered, but say they give us energy VK. Ok so now we can somewhat sompete with melee armored monsters, because now they actually have to analyze us to decise how to fight us. the thought now is "I'll run away and bleed them until they finally die" ok simple yet true. Now we have a different damage type this is the thought "Ok now I need to burst run away cause if they catch me I'm dead" ok a bit better, but still does not solve kiting.



Ok so a REASON for giving us a different damage type is to break the mentality of ok time to put on my kinetic armor now, because that TK won't do anything but KD/Dizzy. If we get a different damage they will have to think and not just run from us. Not only will that be the case we can then insert new attacks for the different VK thus creating a TK with versatile fighting styles. This is what makes the game fun. I'm not gonna say anything about kiting cause I've learned that the devs are not going to fix kiting because they think that kiting is what makes ranged better. So in the least we hsould have a different damage type to compete with the DOT's that EVERY other class has. On a side note, Why are we as suseptable to KD/dizzy as everyone else when that's our main attack?





Warroc - Scylla - Wookie in the Armageddon Elite
SaraeItha
Mon Dec 22, 2003 3:52 pm
#81

Currently I dont think we NEED a different damage type. I think that people want to add variety to our weapon choices. But hey we are supposed to be "unarmed". It would be a cool thing to add variety and that is it really. WeWANT different damage types. We do not NEED different ones. Sure I would love to have them. Dont flame me, I just speek my mind. Cool idea and all though.



The professions of this game are like 32 spice fiends in the same room with a few fences. Everyone is screaming for their their fix. If you try to give everyone a little bump at the same time, nobody will be satisfied and the screaming will never end. If you single out each one really hook them up , you will slowly end the screaming. I know my turn is coming, but it still does not ease the pain of realizing I am nobody's favorite ho. XENOTKM/Master Gunfighter/Master Smuggler
scphares
Mon Dec 22, 2003 4:26 pm
#82

I would love to be able to harness my abilities and shoot fireballs and do Tiger Uppercuts like in Street Fighter II


HAIDO-KEN! *FWOOF*

that would rule.
thehitman
Mon Dec 22, 2003 6:28 pm
#83

its funny even pistols have kinetic damage lol



"Its always a pleasure to meet a jedi"
ArkMindSpear
Mon Dec 22, 2003 11:40 pm
#84

why do you want it? if you don't have it, you can say, "yeah, i only lost becouse i couldn't do anythign but kinetic damage, and since my proffesion is ownzors on your proffession, it is the only reason."


I think wether or not tka get a new damage type depends simpy on how powerfull you are withought it, but you shouldn't get restraint type. Seeing as restraining something sin't what i like to call...damageing....go look the word up. It isn't a type of damage, unles syou are fighting some one who gets hurt if tehy arn't moving.


but what do i know? and what would it matter if i did know?




My vision for TKAs....
http://www.imagedump.com/index.cgi?pick=get&tp=68040
Aynsun
Tue Dec 23, 2003 2:09 am
#85

Only reasonable way to do it for what I can tell is that we should get new type of Vk or change current vk's to deal different damage type than it's now. Restraint seems fine in theory but implementing it... Why everyone wants to have stun damage is simple - composite armor. Yes it sounds sort of reasonable but I'd rather take something else which wouldnt cause so much trouble with other professions. Cold, acid would be quite different enough and doesnt usually pair up with high kinetic resistance mobs.


There is argument that tk should be unarmed but anyone who dislike weapons can ignore them. If we would get new weapon wether it's vk or not we would have HAM disadvantage while gaining AP1 and different damage type. Relatively easy to implement as well rather than have dual damage nature on unarmed.




Account cancelled and business closed, Bye bye all
vexingthought
Tue Dec 23, 2003 2:50 am
#86

To all who say we want stun because most composite is weak to it I say this: not this TKA. I want stun for a few simple reasons.


1)I DON'T WANT A NEWVK. I like many other teras kasi think it's a load of crap that we have to rely on VK's at all and I don't want another one. Problem with this is that there is simply no logical damage type that bare fists can do except stun. If you can come up with a damage type that doesn't require a new type of VK I'll support you 100% but I can't find one.


2) STUN MAKES SENSE. A martial artist is going to know how to hit your vulnerable spots and that should logically cause stun damage.


Now as I've said before I know stun damage is powerful. I think we should really be getting cold damage since it wouldn't be overpowered and cold damage is severly underrepresented having only 2weapons in the game do cold (the Sg82 rifle and cyroban grenade).



Okay as a few other posters have pointed out there hasn't been much talk about why we should get a new damage type, well here are a few reasons off the top of my head:


1) 70% kinetic ubese stops me dead. No other class in the game can be stopped by armor as common as ubese. Notto mention all the sets of composite which have been layered up to 80% on kinetic too. All someone needs is a suit of that and I am one dead TKA.


2) There is no strategy in being a TKA. I don't needto plan out what damage type to use on the mob. All I have to do is look at a creatures kinetic resist, if it's too high oh well time to move on. When I was a pistoleer I used to carry 6 different pistols on me so I had the right tool for the right job. I guess I want some tools put back into my arsenal.


3) Related to number 2 is that there are also many things with near 100% kinetic resist which I can never participate in hunting (ie some kungas and night sisters).




_________________________________________________________
Carbineer: Just when you thought it couldn't get any worse

- Udey
CarpaBob
Tue Dec 23, 2003 6:20 am
#87

Well I for one don't wish to see different damage types, as I am not happy with the idea of dowsing my hands in petrol and setting them alight just to get a fire attack, and how long does anyone expect there precious VK's will last if you keep soaking them in acid.


I do feel that there shouldn't be any creature out there that has a 100% kinetic resist when facing a Master TK. No armour has ever been a hundred percent proof against attack as there are always weak spots especially if you want mobility. The TK master should be given an ability, that when activated,will signifcantly reduce the enemies resistances to their blows. This wouldn't effect every blow you land against the enemy, so you could be unlucky and find not one hit has got passed the resistances or be extremely lucky and find every hit has beaten past the resistances. The average would be more like one or two blows getting through.


Poke em in the eye and kick them in the nuts, they will soon learn there lesson.


As to the cost of using the ability, either one big hit to mind or a small hit to all three bars.




Alexander Dharke - Teras Kasi Master

j o i n e d u p w r i t i n g i s f o r a d u l t s o n l y
MiloPEZ
Tue Dec 23, 2003 7:55 am
#88

ok...


No additional damage type...


I want a master level skill that forces a peice of their armor back into their inventory when succesful


We dont currently have a stackable block,dodge,couterattack and lets not bring up defensive acuity because we all know that doesnt do squat.

Jherad
Tue Dec 23, 2003 8:08 am
#89

Ok, whilst I'm sure glowing VKs, spewing forth magical bolts of fire, ice and electricity would look very nice, what I think we'd actually get away with is a completely different matter!

My own take on this is as follows:

Rather than have us rely on weapons which do a different damage type, give us a debuff restraint attack (headlock, armlock, etc etc) which whilst active turns all further attacks into a different damage type (eg Stun or Restraint). This could be combined with pinning and holding the target, giving to-hit bonuses and preventing them from escaping until the effect wore off.

I understand this would make this extremely powerful when in a PvP one on one situation against a ranged player wearing composite armour, so I'd recommend the following balancing ideas:

Make it ONLY effective against humanoids - The day I see a TKA take a Rancor in a headlock is the day I quit!

Give all 'external' attacks (not originating from the held target) against the TKA a LARGE to-hit bonus, to represent that the TKA is also reduced in mobility during this time.

IF still considered too powerful, perhaps even make it attack can only be done when COMPLETELY unarmed. I'm in the 'unarmed should mean unarmed' camp, and this would gives us a good reason to not use VKs.

- Jherad
VikaLine
Tue Dec 23, 2003 8:29 am
#90

To all the TK's complaining about Ubese in pvp im sorry but your goin to have to adapt. Sticking to 1 profession that can only deal 1 damage type in pve or pvp is not the best move, ya its not fair but thats life.



Vikaline
-Master Doctor
-Tera Kasi Master
AzramX
Tue Dec 23, 2003 9:55 am
#91

Fine you people dont want additional damage types but complain that you cant attempt to fight things with 100% kinetic or even 75%. Fine. I think you are all scared the devs will go too far and nerf something along the way (im sure they would) Then the only alternative is to have an attack that penetrates a kinetic resist. Like on 15%to 30% kinetic penetration. Ok im not talking about doing that all the time. it would be along the lines of a powerboost or warcry at which time you use it, it will give you a 15% -30% increase in Kinetic penetration Call it something like Focused strike with deadly precision (whatever) and have a timer on it like warcry or intimidate and of course they can also make it like the roll of dice chance to hit but when it lands you have a good chance of doing some damage. Will also be useful if you happen to be walking about and get attacked by a nightsister or some other 100% kinetic. Heck you knock her down to 70% kinetic you still might not win but hey you just may take off enough damage so your friends can help you out.
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