Teras Kasi Archive

Thread: (Read me before posting) Got a template question? Put it here!! Teräs Käsi Template Thread

PurpleWarrior
Sun May 22, 2005 1:44 am
#79






JAVEWS wrote:

What about TKM/Doc for soloing? Do any of you guys that have this template or a variation of it think it is good/best for soloing? It's the route I'm thinking of going but am not quite sure what would be best for soloing. i"m a player with only a moderate amount of time to play so need a good soloing character.








I tried this yesterday - was soloing L82s no problem with zero downtime between fights thanks to the heals and fast action regen buffs and the 'speed' buff.


2 level 80sjumped me in a faction mission and I killed them both, never dropped below about 35% health.


I didn't look at my total health, but I estimate (without spice) that it would be about (3000ish + 500(PB) + 10%(Buff)) = 3850. If you take spice before the buff you can bump it a lot higher, but I haven't needed to tbh. I'll try to remember to read the actual number today.



Ex-Combat Healer from Hell, FistFighter, Pokemon Trainer and Guntoter
Trying out Commando
Chaosxv279
Sun May 22, 2005 10:31 am
#80

Has anyone thought about Master Smuggler, TKM, Fencer 0404? This gives you all the goodies from Smuggler and TK (slicing, spice, concussion shot, FD, meditate, armor etc.) and gives you the offense from Fencer. With this I'd use Fencer weapons like the Blade of Nyenthioris (sp?) and hopefully I'll be able to get some damage going. No clue how it would play out but it looks fun on paper, going to try a respec on it today. Anyone have any opinions on this?



Curse Hawkwind
Elder Jedi
Smuggler for life.
Seij
Sun May 22, 2005 10:40 am
#81

How does this look? I plan to be a really strong tank, but very minimal damage output:


Teras Kasi Master

Master Brawler

Fencer 4/0/4/0

Swordsman 0/0/4/0

Pikeman 0/0/4/0

Medic 0/4/2/0


Pros:

Melee Defense - +245

Ranged Defense - +165

Healing

Bacta Spray - TONS of heal hate - Keep aggro

Heal my own wounds

No armor hassles


Cons:

NO DAMAGE


Anyways, how does it sound?


Mondublaumblagota
Sun May 22, 2005 12:03 pm
#82

Any thoughts on TKM / mSwords / Pike 0440 / mBrawler? Thats my template but i am considering adding doc 4000 in there. good idea? or is a stim D every minute enough healing when you have CoB?



Infusion -Starsider- TK / Swords / fencer
Flyinion
Tue May 24, 2005 11:34 am
#83

Hey guys just looking for some advice on maybe changing my template. Right now I'm TKM, Mbrawler, Mswords with the rest in medic which is being dropped as I gain FS skills. I've been hearing that Pike might be good to pair up with TKM instead of swords and have read that it's supposed to have good damage even though that doesn't match up with the CU documentation so I'm not sure what to do here. When I'm able to get in my guild's grinding group it's not really an issue anyway because I barely have time to tap a creature before it's dead but I'm looking for something that will make the occasional solo run a little easier. I did figure out that it was almost not worth it to grind on TK xp when I'm solo and so there I'm just using it for the defense and work on getting 2 handed xp instead because of the damage I can do with a sword. I guess what I'm asking is for people that have tried TK/swords and TK/pike to give their opinion here on what works better for solo. PVP isn't really an issue right now as I'm not doing any of that at this point, just PVE for the FS grind. Thanks



------------------------------------------------------------------------------------------------
Mekar: Jedi Padawan, future Master Enhancer, demoted to the lowest Rebel rank after an incident involving a JSF and an Imp recruiter

Proud member of the "Village of the Damn".......as in "Damn I only get 30K of FS for a million regular?"......."Damn that's a lot of XP".......and of course "Damn this commute sucks!!"
ImpSwordsman
Tue May 24, 2005 11:41 am
#84

TKM/MFencer/MSwords FS Melee Speed Tree



lShinobi Darksunl
Xris Blade Weaver

kudil
Sun May 29, 2005 9:36 am
#85

For the dude who was curious about having TKM and Master Pike i would say its ok as if you armor break you can deal 1000+ damage with a pike (i do anyhow with certain specials). The only problem is your going to have alot of things e.g. defenses, area attacks and states but no damage 'truely'. Thats why my current template is TKM/Master Swords/Master Brawler/some force sensitive but i use a pike instead of a PH. WIth a good pike u can still do damage in line with a PH using the head hit and such you get from swordsman. The speed also on most pikes is far superiour compared to a hammer.

For the people who ask about medic. I would say dont have it as you can ues stim d's that crank up to around 1200 PLUS if your in a group you should usually make sure your back is covered by a doc, cm or jedi.

i was a huge fan of fencer pre CU and just loved it alongside TKM. Dont know about post CU as TKM and Swordsman have taken the spotlight over the other two melee professions.

Message Edited by kudil on 05-29-2005 05:39 PM

Kal_Mwangi
Tue May 31, 2005 9:59 am
#86


I am currently TK 2222, Novice Pikeman, and Scout 4000. I was wondering how well this will work for the grind to unlock a jedi. Will I be a grinding machine, capable of getting there quickly, or not? Also, I noticed someTK and FShybrids in this thread. Would that be more powerful than going just straight jedi. Forgive me if these seem like newb questions, because I suffer from the newb illness. I have only been playing for 2 months. Thank you for any help or humorus flaming.



*BH

-Chilastra-





Proverbs 24:11-12
Flyinion
Wed Jun 01, 2005 12:16 am
#87






kudil wrote:
For the dude who was curious about having TKM and Master Pike i would say its ok as if you armor break you can deal 1000+ damage with a pike (i do anyhow with certain specials). The only problem is your going to have alot of things e.g. defenses, area attacks and states but no damage 'truely'. Thats why my current template is TKM/Master Swords/Master Brawler/some force sensitive but i use a pike instead of a PH. WIth a good pike u can still do damage in line with a PH using the head hit and such you get from swordsman. The speed also on most pikes is far superiour compared to a hammer.


Message Edited by kudil on 05-29-2005 05:39 PM





Thanks. Unfortunately it's too late to change the "easy" way now as my last chance to respec ended friday night oh well.Yeah I know I wouldn't be doing much damage with Pike but after the respec I was reminded that Pike has an area attack, woops. That would have been perfect for grinding FSwith my guild since I can barely tap things as it is before they are dead. With the area attack that would have rocked, oh well. Looks like I stay TKM/Mswords/Mbrawler till I hit Jedi.



------------------------------------------------------------------------------------------------
Mekar: Jedi Padawan, future Master Enhancer, demoted to the lowest Rebel rank after an incident involving a JSF and an Imp recruiter

Proud member of the "Village of the Damn".......as in "Damn I only get 30K of FS for a million regular?"......."Damn that's a lot of XP".......and of course "Damn this commute sucks!!"
Crowsfool
Wed Jun 01, 2005 2:29 am
#88

I am all about being the tank for my pets so I am MTK/MCH/Pikey 0020 (for the defense) right now. I take on high 70s and 80 without much trouble. My pet tanks when I need to heal (which is rare unless I pull badly) but I usually just knock the bastages off their feet and hammer 'em down while taking little damage.

That is using crappy pets too as my good ones are screwed...





Lt. Colonel Fools Crow
Rebel Alliance MTK/MPike/MBrawler - Scylla

Sergeant Razorback
Imperial MBH/MCM - Shadowfire
ElChubacabra
Sat Jun 04, 2005 2:43 pm
#89




This is what I will be going for in the future:


Master Brawler, TKA, Fencer X 4 1 4, Pikeman X 4 3 1, Swordsman X X 3 4, Combat Prowess X X X 2


General Melee Accuracy 250

Unarmed 75

One Hand 90

Two hand 80

Pikeman65


General Melee Speed 56

Unarmed 65

One Hand 65

Two Hand 35

Pikeman 35


Melee/Range Defense 190/130

Unarmed 75

One Hand 40

Two Hand 40

Pikeman 45


Abilities

Improved Cripple

Improved Lunge

Improved Binding

Improved Leg Hit

Improved Spin Attack

Improved Critical Strike

Improved Dizzy Attack

Advanced Armor Break

Advanced Bleed

Advanced Leg Sweep

Advanced Combo Attack

Melee Assault

Sword Flurry

Impale

Intimidate

Warcry

Riposte

Blind Attack

Stun Attack

Body Hit

Head Hit

Message Edited by ElChubacabra on 06-04-2005 02:47 PM


Message Edited by ElChubacabra on 06-04-2005 02:52 PM

Message Edited by ElChubacabra on 06-04-2005 04:33 PM

Jack-Aubrey
Wed Jun 08, 2005 9:56 am
#90

Right now I know that I'm gana go with MTK/MCM. But what I'm unsure of is whether or not I should go with a couple lines of Swordsman for the damage capability, or some lines of pikemen for the area attacks and impale (which has a good damage mod, right?). I don't plan on using anything but my fists, or a good knuckler if I can get hold of one. I also really like the ability to not need any armor. The ability to heal myself & apply DOTs/de-buffs sounds like it could come in very handy as well.

So, the question is whether to go with a bit of pikemen, or a bit of swordsmen?




-----------------------------------------------------------------------------------------
Stilgar - Imperial Ace - Pilot of Sha-Hulud Mk I
Mike'Stearns - Freelance Ace - Pilot of Shadowmere

Like the wind.... sshhshhhwhooooshwhwhhshhhhh
Picofarad
Wed Jun 08, 2005 5:38 pm
#91

I am considering a TKM/Master doc template. What should I do with the skill points left over? I could grab either master brawler or a tree of swordsman for perhaps some added damage? I am interested in a template that works well solo, and doesn't have a problem fitting into a group when necessary.




-Anvil-
Xnnn]]]]]]]]]nngXggggggggggggggg)
There is no peace, there is anger.
There is no fear, there is power.
There is no death, there is immortality.
There is no weakness, there is the Dark Side.

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