Teras Kasi Archive
Thread: When will they see that TKM is overpowered
Message Edited by Laeren on 02-26-2004 08:23 AM
Argh!!!
People, people, people . . . don't you get it?!
Teras Kasi IS supposed to be one of the best professions . . . right up there along with Jedi . . . considering that both Jedi and Teras Kasi artists are really just as rare in the actual Star Wars universe. Coupled with the fact that the Teras Kasi were created to monitor the Jedi. There is no way that they can ever be to powerful in the game, as they should actually be an even match for a Jedi. If anything, Teras Kasi is not powerful enough!! I want to be able to kill a Master Jedi when im Master TK . . . the way it should be in Star Wars . . . and i hope some of you know what im talking about and have read the history ![]()
Hi Power,
I do not want to be thought of as a nerf-herder, but I am just trying to bring up the usefullness of the TKA meditate line. I do not want the skills nerfed out of the game because they are unique and give TKA a great flavor,I am just stating that it is to easy to dabble and get some of the more powerfull skills. I dont not want to attack the profession, TKA is about where it should be. I just want to see the powerfull skills put in the master box, and not just in this profession, but every profession.
The whole reason I responded to this post, was to argue that TKA is right on the money with its combat skills, but that the meditate tree has lots of functionality. A functionality that appeals to dabblers. Dabbling is not a crime, nor a bad word , when you can invest for a few skill points what is really usefull then every player will have it, hence the amount of templates that have TKA in it. If players were forced to make more of an investment in TKA then these skills will be not be every where. Pretty soon every one will be meditaing.
One more side note is , there are alot of broken, no flavor having professions. So the Developers instead of fixing them give us speeder bikes, and fix chef again. So alot of these flavorless professions see the unique skills of TKA and join them. which is really cool, but we all pay to Play StarWars, not TERAS KASi wars. I am really disapointed by the fact that instead of fixing professions, we get creature mounts and player cities.
I do not want in anyway, the disruption of meditate, I just want to see an incentive to master this profession.
Best regards,
Easy-Exanip
I-B_Bangin wrote:
TKA is overpowered. Sadly, I don't think that making the other professions as powerful will work. Simply because that would mean giving everyone everything.
TKA's have everything. Kinetic damage doesn't matter at the level we can dish it out, even if we're fighting 80% composite.
Kiting? 20m lunge kd . Silly.
I was a Master Commando forever. Yesterday I surrendered all my skills except for Commando to go TKA.
I made novice and was sickened. I can do more with my fist than my guns and bombs.
TKA should be made a defensive profession. Leave in the defense mods and accuracy, but take out speed and damage. And special attacks that are really not needed, like the precision striking or the combos. What other profession gets as much as TKA?
Don't say anything about everything else is broken. The very fact that you would say "we're the only ones not broken, that's why you cry nerf" is silly and isthe #1 sign this profession is busted and overpowered.
Somebody on the dev team played way too much Playstation back in the day.
I've been a pistoleer, carbineer, swordsman, fencer, pikeman and commando. TKA beats them all.
It'snearly impossibleto stay 25m away from a TKA in town.
Say what you will. I will Master this profession until it is nerfed, but I will always remain Commando.
You morons crying about the 20m lunge need to head over to the brawler forum. Let mespell it out for you all.
TKA's Don't get 20m Lunge
The appropriate forum to cry for that nerf is the Brawler Forum.
Thanks for your attention,
kk thx gw drive through~
Sorry but power boost doesn't even come close to master Doc buffs, and it only buffs the primary 3 (the H and A and M)
Easy-Exanip wrote:
Hello,
Mybiggest beef with the tkm'S IS the meditation line.
You can heal your wounds faster than a master medic..
Buff your stats like a master doctor....
Cure posion and disease like a master doctor...
Jump up from an incapcitation...yet anotherdoctor skill
Now any one in the medical professions should be screaming nerf!A brawling class is better at your skills than you are. Why does one elite profession get all of this functionality? No idea. For 92 skill points it is way more economical to just get the meditate line from Tka then get medic or doctor. Hell the only thing you cant heal is battle fatigue. The Meditation line is way broken and needs a got swift hit from the nerf bat, because if it doesn't you can just get rid of medic and doctor professions.
Now i am expecting alot of flames for this, but look around you in the game. Meditating riflemen , commandos, pistoleers. It is way to easy to get this skill tree.
Best regards,
Easy-Exanip
I have been a TKM for a long time, it was my first choice in SWG as a matter of fact 2 weeks after game release. I have to agree that there are to many TKM's around these days.
It is funny whenever you mention that to any of them you always get the reply 'go have your class made better'. That in and of itself is a sign the class is in a serious state of 'needs to be nerfed'. Or also you will get the 'our class is the only balanced class in the game' reply, this also indicated the class in need of 'nerf'.
They will denyour overpowered 'God State' to the end, but eventually it will be brought down. As an old school TKM I can't wait for that day. I should not get to kill things the way I do, it takes all competition out of the game and I am a wookie.