Teras Kasi Archive

Thread: When will they see that TKM is overpowered

slabby
Tue Feb 24, 2004 8:59 pm
#53



Easy-Exanip wrote:

Running off at the mouth.....

Hey now I am just stating some facts. Why dont any other classes get wound healing? What makes TKA so special, at 92 points, to heal wounds, and faster than a medic also? and heal posion and disease and bleeds and fire. So why are TKA so special?

And by the way, medics cannot heal wounds while dizzy also. Your buff argument is junk, If i could buff my self in just the primary stat's why wouldn't you? Healing damage in combat is a horse of different color, wound healing also cannot happen while in combat also, even for the medics.

So what is your argument, that you cant do it while under a state effect? This does not even touch my argument. That TKA can heal wounds faster than a medic. You stated that you cant healwounds in combat. When was the last time you healed your self of wounds while in combat, you are a medic, so answer that one?

Really I do ask Why? And the answer I get is I dont know what I am saying, or I am running off at the mouth.

Best Regards,

Easy-Exanip






TKA's are based off Classic Monks in roleplaying settings. Any roleplaying game I've ever played Monks have had similar abilities. A lot of times immunity to disease instead of curing it, a self heal, and sometimes even self buffing.

Every class has some things they do that are really cool. I went out with a commando to the Ewok caves on Endor and he was slaughtering whole groups of ewoks before I could get anywhere near them. I think that's pretty cool. Don't think I should get to do it, but hey, I will say that awesome that a guy can go in with a class and almost clear out an entire cave by himself.

Other classes have cool things as well. The Meditation line rocks. TKA, as the Monks of Star Wars, should have it. Other classes should not, but should get their own abilities that everyone else wants. Fencers not being hit, Pistoleers shooting fast (and possibly getting the two weapons style) that's the kind of thing that you should be looking for. Cool things for each class.



Kalsion Ri'Tay: Gunfighter Extroidinair
MageMirage
Tue Feb 24, 2004 9:03 pm
#54

Maybe they should do something like the did with CH and spread the metitate skill points throught all the TKA trees.


But I mean there are lots of professions where people only pick up one tree for a specefic skill set, like smuggler or combat medic.





Mirage Elcon
Imperial Captain
~Master Swordsman~
sadnebula
Tue Feb 24, 2004 9:46 pm
#55

DAMN right, nerf tka, lol, I'm a master CH also so lets not do it half way, by all means finish the job. I just get this picture of a jet li move in which all the guys lieing about the floor jump up, rush to the producer and start crying for nerf bats to beat jet with in the next scene.



Mondo Migill,

In through the Out door
Pirrg-Freemoon
Wed Feb 25, 2004 10:25 am
#56






Denizen_Nightstalker wrote:

You can knockdown, cure desease-poison, hit the fastest in the game and not to mention pretty hard. I just dont see how there can be any debate what so ever that TKM is the most powerfull combat prof. You can simply look around in-game and see all the TKMs. The people that arent (TKM)...are hoping that there chosen prof. will be helped in the future in order to compete with TKMs. I would like to know what the devs intend to do about this. I dont know where the fix is ...they simply have more options ...( powerups - meditating ) ...I am curious to your thoughts ? ...honestly ...if your in a group with others ...can you feel you power over them ? and do you feel that the prof. needs nerfing in order to stop the whole world from becoming TKMs. Most of the PvP people that I know ( which is the only part of the game that I give a black about ) are becoming TKM because its a no-brainer. I am curious to what you all think should be done to back off the TKMs






Iagree, they are in need of a nerf right now.



________________________________________________________________________________________

Your opinions are stunning in their brazen pandering to the lowest intellectual denominators available. they are worse than sloppy and wrong, they are violently retarded.
Pozoro
Wed Feb 25, 2004 3:02 pm
#57

I agree nerf the TKA, but as long as they are overpowered it gives me something to do I am devoting my time an SP to figure out how to stop the overpowered goons.



_________________________________________________________
Pozara of Eclipse
Zanzar of Chilistra
slabby
Wed Feb 25, 2004 4:15 pm
#58

Nori on Bria is one of my running mates.


PVP's regularly. Master Pistoleer only (Medic and CH other classes, doesn't use the pets much in PVP)


NEVER HAS LOST A DUEL TO A TKA MASTER!!


She never gets close enough for them to hit her. She never stops running. Never starts a duel closer than 20 m. (which is the big problem with a lot of the morons that PVP, they start right on top of a me as a TKA so of course I'm hitting knockdown first to STOP you from running)


Next time you are on ask her about it. I've not seen her lose to one yet. Nobody ever says nerf the pistoleer. Until they become the flavor of the month that is.





Kalsion Ri'Tay: Gunfighter Extroidinair
GaiaMusashi
Wed Feb 25, 2004 6:15 pm
#59







Hi. First off, 'dabbling' in the meditation skill tree won't grant a player wound healing... only Teras Kasi Masters get wound healing. And for the record, we can't heal fire, just poison and disease. Furthermore, we also can't apply buffs or healing to OTHER players - something I assume most people interested in teamplay would consider a limitation.





isn't wound healing meditate 4 as of now?



and while powerboost is great, very useful, etc, it is nowhere near as useful as doctor buffs. As was stated before, if I had to make a choice between the two, I'd take doctor buffs ranging from1k - 3200 (best i've personally had) to all 6 stats over my 500 to health/mind/action every time.




Esnaix -- Wanderhome
Teras Kasi Master
Oasa
Wed Feb 25, 2004 7:16 pm
#60

Obviously you guys have never actually been a master medic... they can't heal disease or poison. you need a full tree in doctor to do that. and meditate doesn't clear faster than a medic. any medic with B's can clear faster. if you can't, get some new packs, because yours suck.



--Proud Defender of Logic and Reasoning Everywhere.--
Geti-Sai
Thu Feb 26, 2004 4:31 am
#61

right now Im a 0032 TKA... and Im hitting harder faster and more effectively than when I was master pikeman, master pistol and 3444 BH..... I was killing rancors at novice TKA.. At master pike I couldnt solo one. Im soloing Jantas on dant at 0022... at master pistoleer they tore me apart..


Yes we are a very strong prof. Yes we need a balance.... No I dont want it any time before i master TKA =P






Kalbacca

3ggggggggggggggg==========gggggggggggggggg4

Jedi Sentinel
zealot13g
Thu Feb 26, 2004 4:34 am
#62



Denizen_Nightstalker wrote:
You can knockdown, cure desease-poison, hit the fastest in the game and not to mention pretty hard. I just dont see how there can be any debate what so ever that TKM is the most powerfull combat prof. You can simply look around in-game and see all the TKMs. The people that arent (TKM)...are hoping that there chosen prof. will be helped in the future in order to compete with TKMs. I would like to know what the devs intend to do about this. I dont know where the fix is ...they simply have more options ...( powerups - meditating ) ...I am curious to your thoughts ? ...honestly ...if your in a group with others ...can you feel you power over them ? and do you feel that the prof. needs nerfing in order to stop the whole world from becoming TKMs. Most of the PvP people that I know ( which is the only part of the game that I give a black about ) are becoming TKM because its a no-brainer. I am curious to what you all think should be done to back off the TKMs





I suppose you don't see that TKs do only one type of damage, right? Every other profession (of the combat professions) has at least two types of damage.



~I'm not staying because it's the best game available. I'm staying because of a severe lack of options.

~SWG is like nicotine. With each new 'patch', it makes you want to quit even more.
zealot13g
Thu Feb 26, 2004 4:41 am
#63



BlackEdge wrote:

Seems the developers are more busy adding "new contents" rather then actually fixing the bug and broken professions. GCW, bugs, and professions need to be on their top priority list.

EDIT: Oh and forgot, our knockdown is bugged too, so if we knock you down and someone comes by and knocks you down again, you pop right back up.




Doing a double KD knocks them right back up for Lunge2, also.

Lesson to be learned - don't do a double KD attack unless you wanna get someone knocked up.



~I'm not staying because it's the best game available. I'm staying because of a severe lack of options.

~SWG is like nicotine. With each new 'patch', it makes you want to quit even more.
JamfeFabri
Thu Feb 26, 2004 5:06 am
#64

most nerf herders are people who have no idea about what they are talking about.


As for the meditation line, put it like this. With it we lose one line where we could be given more defenses/attacks so in effect combat wise it hurts us (lil bit of a mind bender but just think about it fer a bit).


As for this 20m lunge, its master brawler, not tk.


Kiting does work, just dont start your duels within 20m (or even 35) an keep away from them an if it looks like theyre speedin up you better burst run yourself.


I was watching a fencer an a mtk dueling a few days ago, the fencer won (he was closer to novice than master). The tk basically incapped himself from the high costs on his specials. Hgih ham costs + high speed = fast self incaps.


Seriously stop calling nerf against others, it just makes you look bad.





~~~~~~~~~~
"In an effort to combat the Imperial technological superiority with such innovative designs as the ATST, our rebellion scientists have come up with a weapon more devasting than 3 Death Stars....... KAMIKAZE EWOKS!" - Some head honcho for the rebels, was later promoted and dubbed "Hero of the Rebellion"

5 star ninja
~~~~~~~~~~
powerprophet
Thu Feb 26, 2004 5:34 am
#65






Easy-Exanip wrote:

Hello,


Mybiggest beef with the tkm'S IS the meditation line.


You can heal your wounds faster than a master medic..


Buff your stats like a master doctor....


Cure posion and disease like a master doctor...


Jump up from an incapcitation...yet anotherdoctor skill


Now any one in the medical professions should be screaming nerf!A brawling class is better at your skills than you are. Why does one elite profession get all of this functionality? No idea. For 92 skill points it is way more economical to just get the meditate line from Tka then get medic or doctor. Hell the only thing you cant heal is battle fatigue. The Meditation line is way broken and needs a got swift hit from the nerf bat, because if it doesn't you can just get rid of medic and doctor professions.


Now i am expecting alot of flames for this, but look around you in the game. Meditating riflemen , commandos, pistoleers. It is way to easy to get this skill tree.


Best regards,


Easy-Exanip






You can heal your wounds faster than a master medic - ummm the game is supposed to be designed that a medic is the master ofDAMAGE healing and DOCTORS are supposed to be the masters of wound healing that's why in the medic tree you get Stim E's instead of wound healing E's read the guide


Buff your stats like a master doctor - LOL NO!!! Master Doctor can buff up to 5x your stats!!! TKM's get a 550 max boost to your primaries now is that powerful? pretty powerful I agree... Master Doctor powerful? lol not by a long shot


Jump up from an incapcitation...yet anotherdoctor skill - Force of will can only be used Once an hour pretty powerful? yes Doctor powerful? no plus there are many times when I don't get up using Force of Will or when I do get up it leaves me with **edit** HAM and I get incapped again anyway I can't just spam FOW unlike doctors who can heal you ALL THE WAY no doubt about it


Cure posion and disease like a master doctor - true cure poison and disease but not like a doctor with a doctor it's one hit heal for TKM you must meditate a bit(depending on the power of the disease) I fight combat medics who throw Mind Poison at me lol while doctors can heal me in a battle I would have to ask the combat med to stop fighting so I can meditate and peoples mind poison is getting powerful I had to meditate for 15 mins with a combat medic healing my mind before it went away


on that note true TKM's have much advantage on the healing tree when we are stationary they are supposed to be FS chars without control of the force but stationary is the key to our healingand I know this is bumping the post but I wanted to reply to this one
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