Teras Kasi Archive

Thread: why are we (MTKA) so hated? :(

3D4D
Thu Mar 18, 2004 10:05 pm
#66

This is comming from someone who has Mastered Tera Kasi once and is working to master it again on another server.


I find that TK are powerful, but not over powerful. Im fine with our profession the way it is, but if nerf cry babies have things their way... our profession will see changes.


I thinkthe main reason people hate us as a profession is our ability to dizzy and KDmore than any other reason. Not onlyis the enemy glued to the ground, but they can't fight back witch isn't fun for any player.Somewould blame us for using KD and Dizzy too often, but I have a crazy idea thatIm goingto share.


I thinkthe Devs set us up to be hated.... The devs gave us a really powerful combo of Dizzy and KD which we needed as a melee profession to keeprange from kitting.The problem is that the devs didn't give us any alternatives to keep an enemy from moving out of range. As a result we are force to use our one and only good combo.


Im not saying nerf KD and Dizzy, but give us other options that could still allow the enemy to fight back. For example haveUnarmed Leghit reduce the running speed of your target enemy.





/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
headsupsevenup
Thu Mar 18, 2004 11:19 pm
#67

so help me god, if i see the word nerf one more time, i'm gonna start swingin fists


people, stop coming in here to **edit** about how "overpowered" friggin TKAs are


we're not that strong. so we have a couple of good attacks. all professions have thsir strengths and weeaknesses


if you're tired of getting beat down by TKAs, change to a profession that is good against TKAs. like rifleman.


we have dizzy/kd to take care of you ranged whiners from runnin out of our attack range. stop kiting us, maybe we'll stop kd/dizzying you sucks


if anybody has a problem with what i'm saying, come settle it in game. i have no problems with a fair fight.


bunch of whiners, just cause you get beat down by someone doesn't mean there's something wrong with them, maybe you just suck.


nerf-criers, go sit in the corner.




Orralikerri
Rebel Warrant Officer I
SilverMoon Monk of Valor
Silverfist Brigade
Teras Kasi Master / Novice Commando
HULK SMASH!
ByygPapa
Thu Mar 18, 2004 11:25 pm
#68

"
This is comming from someone who has Mastered Tera Kasi once and is working to master it again on another server.


I find that TK are powerful, but not over powerful. Im fine with our profession the way it is, but if nerf cry babies have things their way... our profession will see changes.


I thinkthe main reason people hate us as a profession is our ability to dizzy and KDmore than any other reason. Not onlyis the enemy glued to the ground, but they can't fight back witch isn't fun for any player.Somewould blame us for using KD and Dizzy too often, but I have a crazy idea thatIm goingto share.


I thinkthe Devs set us up to be hated.... The devs gave us a really powerful combo of Dizzy and KD which we needed as a melee profession to keeprange from kitting.The problem is that the devs didn't give us any alternatives to keep an enemy from moving out of range. As a result we are force to use our one and only good combo.


Im not saying nerf KD and Dizzy, but give us other options that could still allow the enemy to fight back. For example haveUnarmed Leghit reduce the running speed of your target enemy."





/salute 3D4D


....how about if dizzy "rooted" people to the floor but they could still fight and no longer had a posture change relationship?

I really think that would be a peaceful resolution.




ASSAULT BOWCASTER: BECAUSE YOU ONLY HAVE ONE ASS TO RISK...
farnargle
Fri Mar 19, 2004 5:49 am
#69

"my character just got tired of running and i gave up."
----------------------------------------------------------------------


Your character needs to work out more


buy kinetic resist armor and then you only have to worry about the other half of the template.
Emeloy
Fri Mar 19, 2004 7:57 am
#70

Hmm I'm a bit surprised why some people mention meditation as a problem. The line is only effective after the fight is over.. you can't meditate your wounds/disease whatever away as long as your fighting, so the only class which has a reason to dislike it are doc cause we don't need em to heal us.
3D4D
Fri Mar 19, 2004 11:16 am
#71





....how about if dizzy "rooted" people to the floor but they could still fight and no longer had a posture change relationship?

I really think that would be a peaceful resolution.






Im cool with that change. So lets go with an example of how that change might affect combat.


Example: You (Master Tera Kasi)start a fight with lets say a Master Carbineer. The battle starts at close range and you want to keep it that way. First you posture change the target to keep him in place for afew seconds(carbineer is still able to attack while posture changed). You make a few good hits but then the carbineer gets back up and starts to run. So then you use aknockdown attack. This time the carbineer is unable to attack, but he is able to get back upagain. (nowyou have a timer on posture change and knockdown, so you can't use those again) So you decide to go with Dizzy. Lets say that dizzy wouldn't make the enemy completely stuck to the floor, but perhaps reduce the ground speed of the target enough so that he can't kite.


This could work outnice if the TK center of being could alsoget fixed.


Basically I want to see TK as the kind of combat profession where you cant win at range, but if you get within melee distanceyou should be capable of keeping the enemy close enough to attack. I don't think that TK were ever intended to be able to keep a target on the ground and totally defenceless.



/meditate

Bria- Master Medic / Master Brawler / TKM ~(Hero of Tatooine)~

Scylla- Carbineer / TK ~(Hero of Tatooine)~

Tempest- Master Doctor / TKM
KiIIgore
Fri Mar 19, 2004 11:27 am
#72






Cebus wrote:

You summed it up in your first paragraph you dopey **edit**. People don't like getting their asses kicked when they can't fight back, and that's what tka do right when a fight starts, kd2, because they can't fight any other way. You may say it's the upper hand, but beating someone when they can't fight back is having the only hand, coward. They don't like how everyone forgets who they are, and what they wanted to be to become a tka just because it's strong. Suddenly, you don't wear anything but a sungard and a skirt, because that's what you think looks ninjaish, to bad you look like a phoney piece of **edit**. Meditating every chance you get, you never miss a chance to remind someone that you're a tkm. Ever seen 2 tkm fight? I'd say 9 out of 10 times it's nothing but a race to kd the other person. Pathetic, takes no skill to win as a tka. You don't really have to be good to be the victor and that's why so many people want it. I've mastered tka 4 times, brawler and pikeman twice, and fencer and swordsman. Tka is the most powerfullofall of themand probably has more smack-talking 13 year-olds than any other profession.







YOU NEED A **edit**ING MIDOL


I geuss your a rifleman and they repaired strafe2on you, lol .. anyways, you whine and **edit** about our knockdown, and yet pistoliers have it, and knockdowns not a win all anyhow, anyone with a dizzy hit can knock us down ... just learn how to play instead of cry here ! ...

Emavi
Fri Mar 19, 2004 12:21 pm
#73

more of the same. I understand why people would feel we are overpowered. And I believe everyone is entitled to their opinions. But I have to remind those that feel TK is overpowered, unfair etc etc. You MUST look at the big picture. The simple fact is TK IS NOT overpowered. In my opinion, TK is probably one of if not the best "working" profession. Our specials work as intended. We are masters of hand to hand combat. Ofcourse I will use KD and dizzy then pound your mind into oblivian if given the opportunity. Its how the profession is used. You keep us away and you have the advantage. We cant hit you if you are 20+m away yet you can hit us. You can still hit us up close.. anyway Im rambling..


Bottom line is this. People need to feel empowered and need to feel that their profession of choosing is a good one and that they can kick butt with it. Each profession has its strengths and weaknesses, but still today, many profession's specials arent really workin correctly. I would hate to see TK get weakened to "balance it with other professions" when in fact TK should be the model for the devs to use to get the broken professions fixed!


Concentrate on getting each profession working properly. Then let us fight it out. THEN you can look at the data and see where the inbalances are. You cannot effectively diagnose a problem if the equipment you are using doesnt work properly.. You shouldnt break a profession to bring it into line with a currently broken profession.


Post your profession's problems on the appropriate forum and stay after your Correspondant to get your concerns addressed. Keep on top of him/her to keep you informed etc.etc. Work within your profession to the kinks ironed out then we can talk balance.



Lord__chaos
Fri Mar 19, 2004 4:48 pm
#74

In response to ShaiLyn's post on the front page..


I play as a Master Pikeman and can honestly tell you that it is one of, if not THE, most broken melee profession.


We do get area knockdowns, but no area bleeds. And with the DoT "nerf", our bleed is basically useless.


Add to that fact our borked Hit3 attack (polearmHit3) which is still on a x3 damage multiplier as well as a broken posture change attached to it. Nothing worse than seeing the words "You have failed to knockdown your opponent" over and over and over again lol


Our area knockdowns, because we do so little damage compared to other melee professions, even they are basically useless.


We don't get near as many defense bonuses as other professions either. Block sucks, and is nothing compared to dodge or counterattack. It's nigh impossible to ever hit the speed cap with pikeman weapons too (unless you have some nice +25 speed tapes).


Anyways, it's all good..cause I play a Master TKA, as well as a Master Pikeman...so I do alright



Scifre Saok
Master of polearms
Master of the knuckle sandwich
Klatt
Fri Mar 19, 2004 4:57 pm
#75

If you really are sincere in wanting input about why people hate your profession I'll see if I can help.

SWG combat system is very poorly designed and we all know very imbalanced. Whenever an attempt is made to "Balance" the classes one or two classes always wind up on the top, right now that's TKAs. At one time it was CHers then it was BH then Combat Medics then Commandoes, next it maybe DE but who knows.

For now it's TKA that have the baton of power, and that makes you a hated class. If the power you have is simply because the other classes are more broken than yours, or you are overpowered makes no difference. I personally believe the former, but the source of hatred is only that you have power that the other classes do not for whatever reason.

I've heard some say TKA is not StarWarzy that may cause resentment as well. I think the classes that may resent you the most would be the other (broken) melee classes. In real life unarmed combatants should have little chance against equally skilled armed opponents. Range should be the greatest enemy to melee classes and it should be huge one. Swords, Pikes, Staffs in reality have a big advantage over unarmed or lightly armed (read short range) combatants. I say in reality but the real question is how do the Devs see reality, to my mind they watch too many cartoons.

There is an attempt to balance the combat system overall and there are many changes yet to come they say. Enjoy your time at the top TKA for surely it won't last. Right now your ranks are swollen with the power gamers that migrate to the current "most powerful". These guys are not well known to be great ambassadors for any profession. I think a large part of your poor PR can be attributed to them. Look for the ex-CH, ex-BH , ex-CM, ex-Commandoes in your ranks I bet there are quite a few.
64Bit
Sat Mar 20, 2004 2:07 pm
#76



this has been gone over so many times and usually it is the idiot with a pistol or rifle running around a place like Fort Tuskin without any armor or maybe bone armor and without buffs and wondering why he gets killed and I don't.


1: it looks cool


2: mostly we are buffed to the hilt so it doesn't look like we take damage


3: it looks cool


4: in Fort Tuskin, or anywhere I get shot alot, I wear 70% electric/energy/kinetic composite so I don't take much damage. I also wear bio-enhanced clothing. This appears to be uber.


5: it looks cool


6: I have played a TKM since July and know my profession, especially its weaknesses and play accordingly. To noobs and such this looks uber.


7: it looks cool


8: it is more fun to play than any other profession IMO. This creates envy.


9: and lastly it looks cool


TKM hasn't been hated just lately, it has been the most hated profession since the beginning, only to be taken over by CM as the most hated lately.


As for the KD/KD2/Dizzy - I have still been skewered by a fencer whom was on the floor due to a Dizzy/KD2. Every attempt to stand allows one standard attack.

Message Edited by 64Bit on 03-20-2004 03:12 PM



===========
Bria - retired
Chilastra - TKM - MD
exMCH,MScout,MMarksman,MBrawler


MagusZDark
Sat Mar 20, 2004 4:02 pm
#77


Probably because the Teras Kasi Profession is one of the few professions that are working as intended. I mean sure the profession has broken specials; but it's onehellof a solid profession.


I am a Teras Kasi Master and a Master Pikeman on my alt character and I can safely say the only thing better the Pikeman have is the animation.

Message Edited by MagusZDark on 03-20-2004 03:05 PM

Upanova
Sun Mar 21, 2004 9:05 am
#78

Maybe this is a reason why?


http://starwarsgalaxies.station.sony.com/images/player_screenshots/20040321.jpg


I mean, come on...what are they doing? Praying to God?


This is why the profession is going to hell in a handbasket.


Wow, Im TKA! Whoo! Lookit me!


Whooo yah!


Fia
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