Teras Kasi Archive
Thread: HOW THEY CAN CALL THIS FAIR
Exactly.... So what, just because tka's skills ARENT broken, you want to bring them down to the broken profession's level? Thats like losing a finger so you cut off the rest. Wouldnt you rather it grow back if it could?
Vurtorax wrote:
/applaud
TKMs have it very, very nice in comparisson to other fighting professions. For instance, Pistoleers. IMO Pistoleers are on average the weakest fighters in the game, PvP or PvE (no offense, I'm a Pistoleer too). All but 3-4 of our specials are broken/redundant. We simply deal out less DPS than any other profession I can think of. As a TKM I almost never use Pistols in PvE because they are so slow and weak compared to Unarmed. We can also only target the Health bar. Buffs are so good these days that people with composite armor on regenerate their health as fast as I can decrease it. Our bleeds are weaker than any other professions and they tick at the same speed as everyone else's. Kinda went off there, my point is that TKA's have it a lot better than most fighting professions.
Oweni wrote:
Heal our own wounds? Yes. But that isn't practical or at all possible during PvP. The Mediation wound healing was meant for hunting, not PvP.
No it's not. Meditaion is for whenever you need it. You can't meditate while engaging in PVE either...
Agreed. Meditation was this "Big Thing" to me when I first started TK, thinking it would be something you could do on the fly while in combat really fast to get back up and fight. WRONG. Long story short, meditation is simply something I wind up doing at the end of the night before I log, because it takes way to long for it to be practical in any type of combat situation.
Ya know, after watching riflemen with 80% comp. whippin out mindshots thru a wall the last two nights in a row, I cant believe that some ppl still think TK is somehow better than any other profession. If youre being beat down by TK's on a regular basis, that is not the profession with a problem....that is you having a problem.
Ive been getting owned SO much recently that Im kind of being pushed into a PvP template, because Master TKA by itself is just not enough to take on other PvP templates, in several professions. It all about combining the offense and defense from several professions if someone is to rock in PvP. The ppl that smoke you b/f you know what hit you are usually ppl who have put most of their skill points towards that end, and not just any old MTKA beating you down.
If you still dont believe me, then I suggest you use one of the SWG Profession Calculators and do some dabbling. Just take a look at the basic mod skills for a Master TKA. You call a defense vs. Dizzy at +5 Uber?? Thats just one example.....but of course the nerf criers wont bother to look anything up or figure out stats, no, that would mean they couldnt sit in here and whine anymore once they saw the truth in front of them.
Ive been a Master TKA for awhile now, and other than the occasional run-in with another "dabbler" (Medic here, Scout there, Artisan here, Doc there, etc...) that can go either way, when I run into a PvP template player I know it within seconds. Except, of course, running into anyone wearing 80% Composite Armor, which is bad news for TK's to begin with. But thats another thread....![]()
ArkMindSpear wrote:**edit**!?!You are all fricking insane!!!YOU OUT DAMAGE SWORDSMAN BY FARRRRRRRRRRR!!!!HELLO!?!Your damage per hit is more than a swordsman!!! But you swing 3x faster!?!That makes your damage out put over 3x that of a swordsman!!! The class with no defenses, cool power, speed, or accuracy!!!THATS A **edit**ING FACT!what don't you understand!?!On top of that you have the BEST defenses!!!AND meditate!!!WHAT IS WRONG WITH YOU!?!You are saying taht INSTEAD of reducing YOUR power, they should bump up EVERY OTHER proffesion in the game!?! just so you'r damage output won't get reduced!?!**edit**!!!!!!!Seriously how can you justify that?It is TOO MUCH.The ONLY thing out of ALL of melee that you don't have is stun damage, and you **edit** about that!!!Do you know how much damage a swordsman would have to be able to do to justify their class compared to tkas?Wiyth knucklers on your damage is about 300-450 @ 1.0...your new weapon gives you MORE damage(oh my god i know!!!)350-500 @ 1.0At teh speed they are now thier base damage would have to be about700-1200 @ 5.0. would you LIKE THAT!?!And that is just so that they can catch up with you!?! Not out damage you.Why don't you take one for the god forsaken team?This isn't TKA:Galaxies.
With these kind of responses you expect people to care???
Try civility, and if it not returned, do it some more. Maybe then someone will listen to you.
a) I believe TKA is a good, working profession except that I wish we had another damage type to work with. Then maybe, it would be more fun doing the Corvette, and not be just another dead-weight. The +115 speed is basically rubbish since everyone caps out at +100 anyway, so stop trying to make like it's such a huge difference.
b) Swordsmen hit the speed cap easily with a few speed tapes and a Scythe. But the scythe does kinetic damage, so, they are now basically on par with TKA, but with slightly higher defences. The hammer does blast, but is bloody slow. Still, with a +93 speed modifier, you cap out a power hammer rated at roughly 5.4 - 5.8. Calculate it. The formulas are available. Acklay enhanced are slower, but the trade-off is damage. They (We, as I am one also), are going to get a new weapon, the Hack, which is currently also Kinetic, same damage range and similar speed to the Scythe, but the chances are good that it will be changed to another damage type, making Swordsmen superior to TKA's in future.
c) Pikemen really need help. BUT I met a Pikeman last week who really impressed me. Needless to say, he had capped speed with SEA's. He was...truly impressive...that is, until he incapped himself with his 700+ damage looted LVA. So, yes...they do need some assistance.
d) Cost of weapons. Scythes are expensive. But the schematic is available to all, and you can get it twice. The Geo Caves are open to all, and if yellow cubes don't drop, even basic white cubes, with some decent carbonite make scythes of around 310 in max damage. A good slice gets this to 400+ quite easily. I have several on my wall that started out with basic white cubes. Or, any looted sword cores with higher than 34/34 damage. These usually have better range modifiers than player crafted with white cubes, plus lower ham. Trust me, I've personally made about 20 already.
LVA's drop off all elders. Bring a friend and kill a few. PLUS they come with nice modifiers like def vs. intimidation, def vs. dizzy, and very rarely, speed. Don't believe me? I have 2...with +12 modifiers. And I killed the elders as a Swordsman, not TKA...cos it takes too bloody long...
e) Cost of SEA's, Bloody expensive, especially if your profession is the "flavour of the month", as Swordsmen have become. BUT +1 tapes and plates are still cheap, and there are numerous dungeons that are very empty most times where they spawn every half hour. So just go pick them up. A composite suit can accomodate up to +9 speed, plus a mabari belt, another +1. That makes +10. A bandoleer gives you another slot so +11. And a shirt accomodates another one, so +12. For a pikeman/swordsman, this makes a +87 speed modifier, and it's cheap. For those with master brawler, this makes +92. 2H Hit3 on a basic hammer (5.4 speed) would be around 1.2 - 1.4 sec per stroke. Find some way to get another +1.
f) KD/Dizzy? This has become a joke. I don't use it any more and couldn't be bothered if the devs took it away. Cos with foods that give +80 to def vs. kd, it doesn't make sense to waste the time to even try the move.
g) Kinetic composite armour - 80% Kinetic is common with 67% - 73% base resists, unsliced, is common on Eclipse. They cost around 200k credits. You don't want encumberance slices any more, cos doctors are all over Coronet and Theed. No one fights without buffs anymore. Plus Brandy and Canapes. Can't afford it? 70% kinetic Ubese is available at 60k credits. If you're on Eclipse, I have the wp's to the vendors.
h) With buffs, I don't use Power-boost. Mind ham? I go see my favourite dancer who gives me a buff within 30 secs. Your dancer doesn't know this? Try the Master Dancer forums.
i) Self heal? Useful...before and after combat. Useless during. Nice for poisons and disease, but not much use for anything else. Not a real game-breaker since BF is not healed.
Last but not least...I expect the response to be "you're a moron!" So, you're entitled to an opinion just as every one here is entitled to his.
Message Edited by Defconn on 04-19-2004 03:47 PM
Good post by Immoral. Well said.
If people, like the owner of this thread, would just take the time to learn the in's and out's of the finer parts of this game, they wouldn't whine and complain about how they can't do this or that.
EVERYTHING and ANYTHINGis possible in the game...use some frickin' creativity to figure it out!!
TK was my first combat prof of choice with master Doc and I loved it. I dropped it for pistoleer (holo) got +19 speed tapes and pistoleer is reasonable but takes 3mil of tapes to be so, but dodge more than makes up for that of course.
Now I just got master swordsman last night WELL! I thought TK was a tough nut but It aint nothing on Swordsman...I can do area knockdown 3 bring all targets to their knees then smash em with my hammer or scythe and its like 2.5k of damage per target! Coupled with headhit 3 and huge mind hit 2bleeds,I can solo lairs like theres no tomorrow. In pvp i can area knockdown like 6-7 players at once, as I saw a swordsman do in theed they are very cool, yeah we dont have mediation but hell TKs dont get area knockdowns and area attacks.
FFS leave TKs alone they work, with the exception of the poor pikeman, swords and fencer are quality (specially fencers' stun baton in pvp) I have enjoyed both, to me the only decision to make is mediation or area attacks/knockdowns they are both are on a par.
FFS sort out pikemen tho ![]()