Teras Kasi Archive
Thread: HOW THEY CAN CALL THIS FAIR
Dang, you beat me to it, ShaiLyn.
I can't believe how many people just don't have a clue.
I keep hearing how fast a TKM is. Do they realize that most other Master Combat professions also cap out at 1 second attacks?
I think most of the problem may be that they don't realize the benefits of good food, drinks,and buffs. I don't hunt without it (unless I'm hunting durni). I have a Master Rifleman friend I've been telling to buy some brandy/canape. He always ignored my adivce and was shocked by the damage I could do and not get hurt myself. Getting fed up, I gave him some brandy and canape and told him to use it and then try out his specials. All I can say is I created a monster. He now does way more damage than I to many mobs.
And as someone else stated, all professions have one or two very good damage attacks, but when combined with the others in the correct manner, become even more effective.
Learn how to play your character with the skills you have. If you don't like it, choose something else and learn it. When you grind a profession, you get out of it what you put into it.
And finally, yes, Rangers need some major help. Probably the worst profession in the game. But I'm still hanging in there. (and I don't even get the minor creature-to-hit bonus from ranger since it only currently works for ranged weapons). It's not really combat and not really support, it's basically just a Master Scout with limited tracking capability and slightly better harvesting.
Kharr Khomak
Master Ranger - since Dec 14, 2003
Teras Kasi Master - since Mar 28, 2004
Medic 0-1-0-0
Member of the Antarian Rangers
Ex-Master Creature Handler - Dec 16, 2003 to Mar 9, 2004
Playing since Sept 7, 2003
I'm not here to cry nerf or any other ridiculous thing. I am simply here to correct a statement I hearall toooften. That statement being, "all melee classes cap out on speed at master". This is just not true. Here are the speed mod caps for all melee professions:
TKM 115 (120 with MB)
Fencer 90 (95 with MB)
Swordsman 75 (80 with MB)
Pikeman 75 (80 with MB)
If you were to look at the dmg/spd multipliers for each profession, you would find that the only professions that are hitting 1s speed cap on specials are TKM and Fencer. So please don't go around telling people that Swordsman and Pikeman cap out on speed like TKM and Fencer, because it is just not true... (without +speed skill tapes of course)
And BTW I myself am a TKM for the second time now. Why? Because of this very issue. I love being a doc, and no other profession besides TKM or Fencer can hit the speed cap by itself. And since I can't master Doctor, Brawler and either Swordsman or Pikeman to actually get some speed going, TKM it will have to be.
I also PvP/Duel fairly often and I am always suprised by all the posts about how uber this or that is. Getting knocked down? Eat some Thakitillo. Taking too much damage? Eat some Synthesteak (and wear you armor, my god). Always be buffed (all 9 stats if you can). Always have Vasarian Brandy and Canapes. There are so many things you can eat, drink, etc. to help you in this game, yet most people I meet don't even know they exist. They simply don't do any research - yet they expect to win. Now that to meis comedy...
Defense Vs. Blind +10
Defense Vs. Dizzy +20
Defense Vs. Intimidate +20
Defense Vs. Knockdown +25
Defense Vs. Posture Change (Down) +10
Defense Vs. Stun +50
Defense Vs. Blind +20
Defense Vs. Dizzy +40
Defense Vs. Knockdown +20
Defense Vs. Posture Change (Down) +30
Defense Vs. Stun +40
Defense Vs. Dizzy: +5
Defense Vs. Stun: +15
Defense Vs. Posture Change (Down): +30
Defense Vs. Knockdown: +20
Defense Vs. Blind: +10
Defense Vs. Blind +40
Defense Vs. Dizzy +40
Defense Vs. Intimidate +20
Defense Vs. Knockdown +50
Defense Vs. Posture Change (Down) +50
Oweni wrote:
Heal our own wounds? Yes. But that isn't practical or at all possible during PvP. The Mediation wound healing was meant for hunting, not PvP.
Heal your own wounds , powerboost, and get rid of poison and disease ..... without ( key word ) spending a single point in the medic proffesion.
Dude... doctors dont heal thier wounds durring combat as well.. whats your point? They heal themselves but not heal wounds.
Meditation meant for hunting? Obviously people are taking advantage of its uses to prepare for pvp. Gee, lets give a proffesion something to heal thier own wounds as well asincrease thier ham for a short period of time and expect them to use it only while hunting - good one...
Jedi_Mercanary wrote:
Oh quit your b!tchen! You TKAs have the fastest attack there is, and you can heal your own wounds. How about those professions out there that have been IGNORED by the devs *cough* ranger *cough*. I'm a 2-handed-swordman and we only get kinetic (excpet power hammer but the accuracy on that bites and its speed bites)
/applaud
TKMs have it very, very nice in comparisson to other fighting professions. For instance, Pistoleers. IMO Pistoleers are on average the weakest fighters in the game, PvP or PvE (no offense, I'm a Pistoleer too). All but 3-4 of our specials are broken/redundant. We simply deal out less DPS than any other profession I can think of. As a TKM I almost never use Pistols in PvE because they are so slow and weak compared to Unarmed. We can also only target the Health bar. Buffs are so good these days that people with composite armor on regenerate their health as fast as I can decrease it. Our bleeds are weaker than any other professions and they tick at the same speed as everyone else's. Kinda went off there, my point is that TKA's have it a lot better than most fighting professions.