Teras Kasi Archive

Thread: Why should we get an additional damage type? Dev's want to know.

matroxgaming
Sun Dec 21, 2003 8:12 pm
#53

Guys guys guys


I'm not reading all these posts, but forgive me if it has been posted.


Restraint is a great idea but it would only work on humonoid, can you imagine trying to restrain a Graul?


What it should be is a move where you grab the humanoid and while grabbed, they cannot attack anything, then your party is free to beat away at it. While grabbing your mind would slowly drain away till you woul dhave to let go at say 200 mind left. Still this is an alternative to KD and could ONLY be used in team play, still it would be the coolest move.


What do you think

JEAUX_ZUF
Sun Dec 21, 2003 8:30 pm
#54






Dr4g0nf1y wrote:

:Jeaux, I also agree with what your saying. I origionaly suggested "stun" since that is an existing damage type that makes logical sense that a martial artist could cause this type of damage




YAAAAAAAAAAAAY you said my name right!!!!


yes i think that Vks need to be revamped and do stun dmg


i think that at master teras kasi should do restraint dmg and the VKs do stun




Jeauxzuf
TKO - Sensei GAT Quarterspondant
No, no, no. You walk up to them and say: "Nice shoes...wanna f*ck?" - Graflex3 - I Support Annoying, Pointless Bandwagons. You can too!

Cheyne
Sun Dec 21, 2003 9:05 pm
#55

Ok since everyone is arguing and not giving reasons I'll give a reason why we should have a different damage type(NOT STUN AND NOT RESTRAINT). Ok,


Give is cryo-knuckles, heat coil-knuckles, lightning knuckles.


Why? Because most armor is resistant to those damage types. Why?(again) Because most armor will be usefull against our new weapons. Why?(again, again) Because now we are still balanced giving us a new damage type so that we can use strategy not special spamming in our battles. Why?(haha thought I would do it again? eh?) Now we have cool new weapons for all the crafters to make. We have new damage types so ubese won't be the only armor used against us TK's(this also helps the crafters). We've made everyone happy. 8).



Restraint and stun shouldNOT be allowd as damage types for TKA unless armor is implemented to balance the ingnorance of defense against these damage types. Balance is the key here people, not a new VK to show off.




Warroc - Scylla - Wookie in the Armageddon Elite
GnarLee
Sun Dec 21, 2003 11:12 pm
#56

A poison dart to throw that slows people downwhile kiting us......make poison darts for allmelee classesmaybe....I can hear everyone now crying.......



FOUR MORE YEARS.........

WAR IS PEACE

IGNORANCE IS STRENGTH

SLAVERY IS FREEDOM
Dr4g0nf1y
Mon Dec 22, 2003 1:40 am
#57

Piezo: "Has anyone even stopped to think that the reason tka are limited to kinetic is that they have a lot of perks that other melee classes don't? You would love to get another damage type, but would scream bloody murder if another melee class got your meditate line, or your huge toughness, oryourkd/dizzy, oryourability to ignore dmg mitigation, etc. Getting some new damage type that blows through everyone's armor would be cool for you yes, but would result in you getting nerfed BAD once they realized the mistake."


Piezo I have started to take what your saying here into consideration and you are probably right. Personally I would give up some of our current damage for increased unarmed toughness....but thats just me


JEAUX_ZUF: "i dont want to blow thro armor just be able to stand a hairs chance aganst something 100% kenetic"


Jeaux, I also agree with what your saying. I origionaly suggested "stun" since that is an existing damage type that makes logical sense that a martial artist could cause this type of damage. But, as others are saying maybe "stun" is an overpowered expectation. Maybe, as someone earlier suggested, we could have a special that causes the different type of damage. Maybe stun or another type of damage could be implemented in that way but nerf the overall damage that the move would do. That would give an option at a different type of damage with it not being over powered. Personally Im not looking for a new UbEr powerful damage type...just an option other than kinetic.


Dragonfly


Master TKA / Master Ranger

KiloCharlie7
Mon Dec 22, 2003 3:05 am
#58

I don't know if this has been addressed (I didn't read everyones posts), but the reason we should have multiple damage types is pretty simple. There are some critters out there with 100% kinetic resist, which makes us not only usless in a fight against them, but impossible for us to even try to fight them. Other classes have at least one alternate damage type for these cases, why don't we? Stun gauntlets (or maybe sap gloves instead) would be useful, but to balance themthey'd have a damage penalty associated with them instead of increasing how much damage we do (kinda the opposite of VK's, but hopefully with a lower ham cost). Another alternative would be to add stun damage to our combos. A possibility would be to add multiple damage types to our combos, for example: instead of hitting all three ham bars, combo 1alters damage from 100% kineticto50% kinetic, 30% restraint, & 20% stun. combo 2 could then alter it to 30% kinetic, 30% restraint, & 40% stun. This would technically solve 2 of our complaints making our combos useful and giving us an alternative form of damage.


The only way I can see that the devs could ignore the fact that we have NO option in fighting 100% kinetic resist critters would be if they added a resistance penetration to our attacks, but all other combatclasses would certainly have a fit if that happened.




Akiyuki: Master Artisan/ Novice Tailor/Novice Armorsmith/TKM

There is no emotion; there is peace. There is no ignorance; there is knowledge. There is no passion; there is serenity. There is no death; there is the force. (The Jedi Code)
TheRealChriss
Mon Dec 22, 2003 4:57 am
#59

good god!!! why are people asking for MORE weapons?


if you want a bunch of weapons, why did you go up the UNARMED tree?


hell... i wish that vibroknucklers weren't even in the game, and that tka novices got an innate ap1 while unarmed... but i think it's too late for that now.




Treay Yaso - Shadowfire
aceracer24
Mon Dec 22, 2003 6:12 am
#60

I don't think we should have any new damage types on weapons. It's not realistic. Stun with a weapon?? we have a stun. Electricity seems to be the only viable damage type if we where to actually get one. MAYBE cold. But I think the best thing we would benifit most from is a bleed. VK's are sharp are they not? They have already mention(the devs) and so have several players that combo 2 is more or less worthless. Get rid of combo 2and add a bleed. Or better yet, since we have a very short ranged attack..how about an attack that allows us to throw our weapon and cause bleed and slows the target down to half there speed so we can have aCHANCE to catch up to them.The down side to this attack would be that we loose the weapon (it's stuck in the guys back) until we get in range to attack, then getting the weapon back (very useful to prevent kiting). If the guy gets away...well, you've lost the weapon. This would be a good way to limit the use of this skill. This should be a master only skill. Unless there is a lower version someplace in the TKM tree's. I just don't see a huge need for a new damage type.
Dr4g0nf1y
Mon Dec 22, 2003 6:27 am
#61

aceracer24 wrote:


"But I think the best thing we would benifit most from is a bleed."



I have to disagree with you here. I think its just not very useful to a TKA in either PvP or PvE. Most PvP is over way to quick for a bleed to matter and in PvE we usually slay anything and everything (except for the really big critters ) so quickly thata bleed really wouldnt matter. I was a pistoleer / TK for the longest time and the further I went up in TK the less and less I used my pistol bleeds. By the time I reached TK Expert (power tree) I had all but stopped using bleeds (and ranged weapons for that matter).


I think its good that pikeman, fencer, swordsman all have bleeds because for the most part they are either hendered by damage, accuracy, or speed and the bleed helps suppliment them. We are just too **edit** fast with the damage we deal to need a bleed I think.

VikaLine
Mon Dec 22, 2003 6:50 am
#62

We should get a new damage type I dont know if it should be stun or what tho, after thining about it I do relize Stun would be overpowered. I went fencer b/c I wanted Stun damage in pvp, one profession should not outshine all the other professions, if TK got stun it would most certainly do that. Bleeds are worthless to us so why ask for them, like previous posters said, I cant remember the last time I was bled in pvp unless it was a rifleman. Currently pvp is spam your best shot or move and hope to be the last standing, yes true its not very creative but face it thats swg pvp atm. Restraint hmm.... that makes sense but as someone said elsewhere that would require all new animations dont you think? do you really think there goin to put that into a free patch?? If we do see restraint damage I think it will not be until the expansion that we have to BUY.


I still stand by my thought of DOT weapons, hell they exist now but are rare drops and mostly crap. Give Masters and only Master Brawler and Masters of there chosen melee the ability to do this. Make it a 2 part deal like at Master Brawler you hit the first pre req and at master of your elite you gain the ability to poison that specific weapon. This would only be useable by you!! that way it would take care of dabbling such an ability by others by making Master Brawler and Master elite the pre reqs. I honestly think this makes the most sense in the game, I mean Poison Tipped VK's, Gaffi's, Curved Swords, Axes, they to me make some sense, seeing as they are already in game in form of drops. We should be able to do it ourselves only after the 2 pre reqs have been met, and they should only be useable by the people that meet the pre-reqs. You can buy the poisons from CM's or hunt some down, thereby giving CM's another corner of the market.


I know some will think DOT poisons will be overpowered but seeing at the skill point cost, 140 total skillpoints, 1240 app xp. The pre-reqs being Master Brawler and Master of an Elite combat melee class, that would in my opinion limit it so that not every template has it. Anyway that is just my 2 cents im sure there will be disagreements on both sides. I just dont think honestly stun is an option, or restraint due to the new animations which would be more than likely needed.




Vikaline
-Master Doctor
-Tera Kasi Master
AzramX
Mon Dec 22, 2003 7:16 am
#63

I for one would like to see us have Vibro knuckles with AR2 rating since other melee classes have medium armor rated weapons.. And I think we should be able to do stun damage. If they limit us to only Kinetic then AR2 rating is a must!.
marteh000
Mon Dec 22, 2003 7:18 am
#64

Im all for restraint damage... Yea it may be hard for the dev's, but thats what i want... Im not too concerned with the difficulty of this, if it doesn't work right off the bat, well that would be nothing new. I think im use to broken skills by now.But thatsperfect way to solve the "limited to one kind of damage" issue without making fencers mad. The reason i bring this up is becasue fencers can do stun damage and i think that seems to be another popular choice for damage types in this thread. If we received stun damage i think the fencers would be pissed due to the fact that it's kind of there "thing" in melee. The devs want to make us all diffrent and that would just be another complaint that were now stealing fencers "thunder"


LOL i really dont feel like writing a novel about it, so all im going to say is, thats my choice... If i had to pick something i would go with restraint damage




Thank You

Orerick Rudious (SL/Master Rifleman)
::: Phoenix Mercenaries (PXM) :::
(Radiant server)
SliverKing
Mon Dec 22, 2003 7:23 am
#65

If the Dev's think that our limited damage types and lack of bleeds are part of the class balance I say we agree with them and shut up. Not because I wouldnt love a bleed or 20 kinds of knucklers, but because I can live without them... If my choice is between getting extra damage types, bleeds, and armor piercing, but at the expense of nerfing my cool Teras Kasi skills, then I say screw it. Leave us as we are.

the *MOST* I'd be in favor of is *ONE* special move, preferebly in a level 3 or 4 box that does an alternate style of damage, stun or restraint, either way. Make it equivelent to unarmed-hit-2; so that at master its still in our interest to use kinetic, but should the situation arise; we have an alternative. Maybe not a great alternative, but SOMETHING against a super-kinetic-resist.

OH, and fix Force of Will

Belak
Teras Kasi Master
Starsider
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