Teras Kasi Archive
Thread: Why should we get an additional damage type? Dev's want to know.
Guys guys guys
I'm not reading all these posts, but forgive me if it has been posted.
Restraint is a great idea but it would only work on humonoid, can you imagine trying to restrain a Graul?
What it should be is a move where you grab the humanoid and while grabbed, they cannot attack anything, then your party is free to beat away at it. While grabbing your mind would slowly drain away till you woul dhave to let go at say 200 mind left. Still this is an alternative to KD and could ONLY be used in team play, still it would be the coolest move.
What do you think
Dr4g0nf1y wrote:
:Jeaux, I also agree with what your saying. I origionaly suggested "stun" since that is an existing damage type that makes logical sense that a martial artist could cause this type of damage
YAAAAAAAAAAAAY you said my name right!!!!
yes i think that Vks need to be revamped and do stun dmg
i think that at master teras kasi should do restraint dmg and the VKs do stun
Ok since everyone is arguing and not giving reasons I'll give a reason why we should have a different damage type(NOT STUN AND NOT RESTRAINT). Ok,
Give is cryo-knuckles, heat coil-knuckles, lightning knuckles.
Why? Because most armor is resistant to those damage types. Why?(again) Because most armor will be usefull against our new weapons. Why?(again, again) Because now we are still balanced giving us a new damage type so that we can use strategy not special spamming in our battles. Why?(haha thought I would do it again? eh?) Now we have cool new weapons for all the crafters to make. We have new damage types so ubese won't be the only armor used against us TK's(this also helps the crafters). We've made everyone happy. 8).
Restraint and stun shouldNOT be allowd as damage types for TKA unless armor is implemented to balance the ingnorance of defense against these damage types. Balance is the key here people, not a new VK to show off.
Piezo: "Has anyone even stopped to think that the reason tka are limited to kinetic is that they have a lot of perks that other melee classes don't? You would love to get another damage type, but would scream bloody murder if another melee class got your meditate line, or your huge toughness, oryourkd/dizzy, oryourability to ignore dmg mitigation, etc. Getting some new damage type that blows through everyone's armor would be cool for you yes, but would result in you getting nerfed BAD once they realized the mistake."
Piezo I have started to take what your saying here into consideration and you are probably right. Personally I would give up some of our current damage for increased unarmed toughness....but thats just me ![]()
JEAUX_ZUF: "i dont want to blow thro armor just be able to stand a hairs chance aganst something 100% kenetic"
Jeaux, I also agree with what your saying. I origionaly suggested "stun" since that is an existing damage type that makes logical sense that a martial artist could cause this type of damage. But, as others are saying maybe "stun" is an overpowered expectation. Maybe, as someone earlier suggested, we could have a special that causes the different type of damage. Maybe stun or another type of damage could be implemented in that way but nerf the overall damage that the move would do. That would give an option at a different type of damage with it not being over powered. Personally Im not looking for a new UbEr powerful damage type...just an option other than kinetic.
Dragonfly
Master TKA / Master Ranger
I don't know if this has been addressed (I didn't read everyones posts), but the reason we should have multiple damage types is pretty simple. There are some critters out there with 100% kinetic resist, which makes us not only usless in a fight against them, but impossible for us to even try to fight them. Other classes have at least one alternate damage type for these cases, why don't we? Stun gauntlets (or maybe sap gloves instead) would be useful, but to balance themthey'd have a damage penalty associated with them instead of increasing how much damage we do (kinda the opposite of VK's, but hopefully with a lower ham cost). Another alternative would be to add stun damage to our combos. A possibility would be to add multiple damage types to our combos, for example: instead of hitting all three ham bars, combo 1alters damage from 100% kineticto50% kinetic, 30% restraint, & 20% stun. combo 2 could then alter it to 30% kinetic, 30% restraint, & 40% stun. This would technically solve 2 of our complaints making our combos useful and giving us an alternative form of damage.
The only way I can see that the devs could ignore the fact that we have NO option in fighting 100% kinetic resist critters would be if they added a resistance penetration to our attacks, but all other combatclasses would certainly have a fit if that happened.
good god!!! why are people asking for MORE weapons?
if you want a bunch of weapons, why did you go up the UNARMED tree?
hell... i wish that vibroknucklers weren't even in the game, and that tka novices got an innate ap1 while unarmed... but i think it's too late for that now.
aceracer24 wrote:
"But I think the best thing we would benifit most from is a bleed."
I have to disagree with you here. I think its just not very useful to a TKA in either PvP or PvE. Most PvP is over way to quick for a bleed to matter and in PvE we usually slay anything and everything (except for the really big critters
) so quickly thata bleed really wouldnt matter. I was a pistoleer / TK for the longest time and the further I went up in TK the less and less I used my pistol bleeds. By the time I reached TK Expert (power tree) I had all but stopped using bleeds (and ranged weapons for that matter).
I think its good that pikeman, fencer, swordsman all have bleeds because for the most part they are either hendered by damage, accuracy, or speed and the bleed helps suppliment them. We are just too **edit** fast with the damage we deal to need a bleed I think.
We should get a new damage type I dont know if it should be stun or what tho, after thining about it I do relize Stun would be overpowered. I went fencer b/c I wanted Stun damage in pvp, one profession should not outshine all the other professions, if TK got stun it would most certainly do that. Bleeds are worthless to us so why ask for them, like previous posters said, I cant remember the last time I was bled in pvp unless it was a rifleman. Currently pvp is spam your best shot or move and hope to be the last standing, yes true its not very creative but face it thats swg pvp atm. Restraint hmm.... that makes sense but as someone said elsewhere that would require all new animations dont you think? do you really think there goin to put that into a free patch?? If we do see restraint damage I think it will not be until the expansion that we have to BUY.
I still stand by my thought of DOT weapons, hell they exist now but are rare drops and mostly crap. Give Masters and only Master Brawler and Masters of there chosen melee the ability to do this. Make it a 2 part deal like at Master Brawler you hit the first pre req and at master of your elite you gain the ability to poison that specific weapon. This would only be useable by you!! that way it would take care of dabbling such an ability by others by making Master Brawler and Master elite the pre reqs. I honestly think this makes the most sense in the game, I mean Poison Tipped VK's, Gaffi's, Curved Swords, Axes, they to me make some sense, seeing as they are already in game in form of drops. We should be able to do it ourselves only after the 2 pre reqs have been met, and they should only be useable by the people that meet the pre-reqs. You can buy the poisons from CM's or hunt some down, thereby giving CM's another corner of the market.
I know some will think DOT poisons will be overpowered but seeing at the skill point cost, 140 total skillpoints, 1240 app xp. The pre-reqs being Master Brawler and Master of an Elite combat melee class, that would in my opinion limit it so that not every template has it. Anyway that is just my 2 cents im sure there will be disagreements on both sides. I just dont think honestly stun is an option, or restraint due to the new animations which would be more than likely needed.
Im all for restraint damage... Yea it may be hard for the dev's, but thats what i want... Im not too concerned with the difficulty of this, if it doesn't work right off the bat, well that would be nothing new. I think im use to broken skills by now.But thatsperfect way to solve the "limited to one kind of damage" issue without making fencers mad. The reason i bring this up is becasue fencers can do stun damage and i think that seems to be another popular choice for damage types in this thread. If we received stun damage i think the fencers would be pissed due to the fact that it's kind of there "thing" in melee. The devs want to make us all diffrent and that would just be another complaint that were now stealing fencers "thunder"
LOL i really dont feel like writing a novel about it, so all im going to say is, thats my choice... If i had to pick something i would go with restraint damage
the *MOST* I'd be in favor of is *ONE* special move, preferebly in a level 3 or 4 box that does an alternate style of damage, stun or restraint, either way. Make it equivelent to unarmed-hit-2; so that at master its still in our interest to use kinetic, but should the situation arise; we have an alternative. Maybe not a great alternative, but SOMETHING against a super-kinetic-resist.
OH, and fix Force of Will
Belak
Teras Kasi Master
Starsider