Teras Kasi Archive

Thread: Why should we get an additional damage type? Dev's want to know.

Awon
Sat Dec 20, 2003 8:26 pm
#40

I think cold damage would be the best because if tka's get stun damage you will end up with a lot of pissed off fencers screaming for nerf seeing that tka's can spit out more damage weaponless than they can with there strongest weapon.
JEAUX_ZUF
Sat Dec 20, 2003 9:55 pm
#41

Teras Kasi Master = you can naturally do restraint dmg


shock gloves baby




Jeauxzuf
TKO - Sensei GAT Quarterspondant
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TheRealChriss
Sat Dec 20, 2003 11:29 pm
#42

why is everyone asking for new weapons?


doesn't anyone realize that we are the UNARMED profession?


UNARMED means no weapons!!!!


as for the single damage type, that is our main drawback - not our lack of a bleed attack.


we have status attacks up the ying-yang, can heal our own wounds poison and disease, buff ourselves, have one attack that both knocks down and dizzies, get a bunch of defenses against both status effects and melee damage, an ability that lets us get up instantly from incap, and we have attacks that focus on all three HAM pools.


now you want to add a new damage type that most creatures and players have no defenses against?


come on now...




Treay Yaso - Shadowfire
Tridaz
Sun Dec 21, 2003 2:57 am
#43

Stun isn't really going to work mostly since the comp armor is weak towards stun. Electricity isn't good either as most high kinetic resists mobs resist Elec too. Cold, heat, blast, energy and acid isn't realistic...well maybe a acid VK but we don't need that. Give us somerestraint attack that had the posibility to slow down or maybe even stop a target for a short time. You could argue that we have warcry...but the warcry is on a timer. This attack should have a much shorter timer and only a very small chance to stop a target.


Or yeah...umm..whatever...




Tridaz Dragonscale
Teräs Käsi Master
Master Pistoleer
0-0-0-0 Fencer
0-4-0-0 Marksman
0-4-0-0 Medic
Eclipse

"Bounty hunters. We don't need that scum"
Hypatian
Sun Dec 21, 2003 5:07 am
#44

The more I think about this, the more I think "no, there's not really a reason to have this." Sure, we can't hunt 100% kinetic resist mobs, and have a hard time against high armor high kinetic resist mobs, but.. Eh, them's the breaks.


Oh, this is sort of off-topic, but at some point people have mentioned something like "AP moves"--special attacks that bump up the AP of an attack. Right now, I thinking that's a pretty bad idea, just because using high AP on a low AR creature results in extra bonus damage. If anything, it would have to be a super-expensive attack that adds a bit of multiplier and *ignores* the armor rating of the opponent (i.e. it doesn't matter if it's low, medium, heavy, whatever, you do the same damage--as opposed to a medium AP move which would do extra bonus damage to low AR creatures as well.)


The whole bag of tricks relating to armor this wayis just too... tricky.


Stick us with no VKs (no AP, kinetic only damage) for the balance, and try to make the system work with just that. Maybe consider adding special attacks that cause armor's effectiveness to be reduced.




Hypatia Fegi - Fegi & Fegi Enterprises - Elektra Fegi
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Fade2nothing
Sun Dec 21, 2003 5:11 am
#45

Logically it makes sense that a vk does kinetic and ar1. I mean after all it is basically brass knuckles with a blade attached to them. I guarantee you such a weapon in rl would have some armour piercing ability for sure. So the weapon type and dam is well placed the way the devs have it.


Now that said I think the simple and easiest thing soe could implement for us would be to simply make it so when no weapon is equiped we do STUN damage AR0. Let me ask ask people last time you where punched in the face what did the dam feel like?


UMMMM ? Oh maybe you were too STUNNED at the time to remember. It makes sense when being hit bare knuckled it stuns people because that is what is does in real life.


NOt an electric shock or acid or heat or energy or even restraint unless you were with Koby Bry..... nm P Logically and simplist way to give us a second dam type would implement change along these lines.



" You know when you spend too much time online communicating with others when: When you see something funny in real life rather than laugh you say outloud; EL Oh EL ) "

KnightHawk420
Sun Dec 21, 2003 5:59 am
#46

In my own personal vision of a TKA being the primary melee tank in battle...


I disagree with having any additional dmg types.




Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
JodoWalker
Sun Dec 21, 2003 11:44 am
#47

Poisoned gloves


Or something that gives us the ability to bleed a target, or a DoT attack like poisons, but even then i think that might be a bit too much.


I like the restraint idea, but isnt that much like the kd?


As for being kited I havent had any problems with it, i mean we do have burst run....and follow that with kd2, it works...not well because of server lag, it usually bounces you back a few meters is you try this tactic so it is pretty useless.


But I would like a special where we would be able to grab a player and pound him for a bit, an animation of us grabbin the targets head and repeatidly headbuttin him or kneeing his chest till his ribs crack.


Maybe a rope thingy that can be applied to the target (think ep2 jango vs obi, jango shoots that wire thing that wraps around obi) this would keep them immoblie for a few seconds, not long of course just enough time for us to catch up an lay down the damage on them.



On a bottom note I would also like tka to have some kind of meditate animation, an aura esense lookin thing or a something floating around body lol.


OOH IDEA IDEA!!! an attack that disarms the target, making them go unarmed, BUT if they want to reequip it they can, this short special attack would confuse the target for a bit. Allowing us to lay smack on them.



ah heck gimme a mat to meditate on.

piezo
Sun Dec 21, 2003 12:48 pm
#48

Has anyone even stopped to think that the reason tka are limited to kinetic is that they have a lot of perks that other melee classes don't? You would love to get another damage type, but would scream bloody murder if another melee class got your meditate line, or your huge toughness, oryourkd/dizzy, oryourability to ignore dmg mitigation, etc. Getting some new damage type that blows through everyone's armor would be cool for you yes, but would result in you getting nerfed BAD once they realized the mistake.



Piezoh
DrPiezo



I SAID WE'LL CUT OFF YOUR CHONSON!
MarkAStewart
Sun Dec 21, 2003 1:37 pm
#49

I think the option of having either restraint or stun damage would be great. I'd like to see it in the form of different kinds of knucklers or something to that effect.



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Tabcef
Sun Dec 21, 2003 2:16 pm
#50

restraint damage actually sounds like a good idea. well considering we are unarmed, i think we should pick some moves we don't want and replace them with restraint damage specials



---
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vexingthought
Sun Dec 21, 2003 4:29 pm
#51

Mr. Heavy are we talking about a new damage type for right now or after the combat revamp? I think some people are talking about getting it right now and others are talking about it after the revamp. Honestly I don't think an additional damage type could be added to TKA right now and have it be balanced, which is why I'd like to see this taken care of in the combat revamp. This way it could be properly balanced and not get the other classes annoyed with us.



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Bamsee
Sun Dec 21, 2003 4:49 pm
#52

The main problem is for the most part we are great in PVE but with so many having high Kinetic resists in PVP this really can be a pain and we all know it. Problem is the most obvious choice is stun but there is the problem... the way people make armopr atm is leaving stun weak which would give us in PVP a HUGE boost. Now if the Devs would boost damage overall for stun damage or the armorcrafters would actually make their armor stun resisted then their wouldn't be a big issue here. But will they?... who knows, unlikely though due to stun trying not to be a killing type of damage and crafters having tunnel vision.


So what is left? Restraint. But do we think we can get Restraint really when no other classes in the game have it? (at least I don't believe any do)... the answer would be unlikely, though it would be best used in the hands of the unarmed class. So rather then having a damage type what baout a new skill based on Restraint. Simply put we would use this style not for damage but for another form of delay attack not for ourselves but for the group. Totally unique attack where the user doesn't get to do anydamage but helps his group get a few extra hits in and have it set up on a 1 minute timer so it's can't be abused.


Of course still if can't get any of those then I am still in favor for energy VK's. Most people and mobs have decent energy resists so wouldn't be too powerful but wuld give us the ability to fight things that are too high kinetic resisted and simply because there are engery bladed weapons in the SW universe.




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