Teras Kasi Archive

Thread: why are we (MTKA) so hated? :(

ByygPapa
Wed Mar 17, 2004 2:15 pm
#40

and 5 stars back atcha for not calling me a whining n00b



ASSAULT BOWCASTER: BECAUSE YOU ONLY HAVE ONE ASS TO RISK...
Hopelesscase
Wed Mar 17, 2004 2:38 pm
#41

I think there should be a sticky on how to stand when dizzy.


If word finaly got out about not spamming /stand then maybe people would not be so frustrated. Personaly I think they should change the way stand works so you don't keep falling if you keep hitting it. It takes paitience to not keep hitting /stand but it does work. I am never knocked down very long, sometimes I am unlucky and stay down a while but most of the time I am up in a couple seconds by hitting /stand, wait for a sec, hit /stand again. 3 or 4 tries and I am up. And no, you can not macro this.


Dizzy/KD is not as bad as is reported if you have the paitience to stand slowly.


Alastor_Ragna
Wed Mar 17, 2004 2:41 pm
#42

Commandos have fire... dont even think in saying that commandos are any good in PVP , im a master commando and i dont stand a chance , we need to start at melee range to land a special that doesnt have AP ( theres goes the armour thing ) and we get KD on the spot , soo dont put the Commandos in the same "uber" bag. Second , MTK is a little of balanced , the KD/Dizzy can be a pain in the arse and they indeed are better that the other melee professions. Against a Ranged profession only the Riflemans can kill them , actually a rifleman can kill every single thing in the game , other ranged dont stand a chance . Just my 2 cents , flamme away ( flames?! i love my flamer... )



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Hopelesscase
Wed Mar 17, 2004 3:45 pm
#43

Works for me. Sorry if it does not work for you.


I was just trying to be helpful and suggest something. The best thing is if the developers addressed this issue.


Those times when you are on your back and you try to stand and you see the animation of you standing then you fall back again. Those are the times when the second /stand hit and you fell back down. Lag is always a factor. Even if everything seems to be running smoothly there is always lag, and it is variable such is the nature of the internet.


ByygPapa
Wed Mar 17, 2004 4:03 pm
#44


Works for me. Sorry if it does not work for you. -believe me you're not as sorry as I am


I was just trying to be helpful and suggest something. The best thing is if the developers addressed this issue. -thats what I'm hoping for (although I'm sure you and I probably disagree on the means of "addressing" lol )


Those times when you are on your back and you try to stand and you see the animation of you standing then you fall back again. Those are the times when the second /stand hit and you fell back down. Lag is always a factor. Even if everything seems to be running smoothly there is always lag, and it is variable such is the nature of the internet. - dont ever get that animation, and I hardly ever experience lag even in big battles since i recently built my new rig (yay!), but as you say it IS the 'net and anything's possible, I guess




ASSAULT BOWCASTER: BECAUSE YOU ONLY HAVE ONE ASS TO RISK...
ByygPapa
Wed Mar 17, 2004 4:05 pm
#45



Works for me. Sorry if it does not work for you. -believe me you're not as sorry as I am


I was just trying to be helpful and suggest something. The best thing is if the developers addressed this issue. -thats what I'm hoping for (although I'm sure you and I probably disagree on the means of "addressing" lol )


Those times when you are on your back and you try to stand and you see the animation of you standing then you fall back again. Those are the times when the second /stand hit and you fell back down. Lag is always a factor. Even if everything seems to be running smoothly there is always lag, and it is variable such is the nature of the internet. - dont ever get that animation, and I hardly ever experience lag even in big battles since i recently built my new rig (yay!), but as you say it IS the 'net and anything's possible, I guess




ASSAULT BOWCASTER: BECAUSE YOU ONLY HAVE ONE ASS TO RISK...
ByygPapa
Wed Mar 17, 2004 4:07 pm
#46

oops double-posted



ASSAULT BOWCASTER: BECAUSE YOU ONLY HAVE ONE ASS TO RISK...
Cebus
Wed Mar 17, 2004 4:48 pm
#47



Pikeman is not "bugged" and it isn't stronger offensively. At master pikeman I still missed stormtroopers 30% of the time. One time hit three missed one 4 times in a row (with ham costs placing me at half life), then his buddy came and my area attack missed them both. It isn't bugged, just neglected. The devs work for the loudest voice, tka. Pikeman's cries for help is drowned out by tka wanting better defense, and more damage types. That's the only explanation for why overpowered skills have remained strong for so long and underpowered ones have stayed shafted since the start of the game. Funny how tka **edit** about people whinning and "crying for nerfs". As I recall, tka "whined" when they slapped a timer on kd, tka "whined" when theydoubledham costs for kd (kd1used tocost me 300 and i'm a wook), and wouldn't you know lower ham costs were hotfixed in, in a matter of days. I'm kind of tired oflying,self-serving, hypocritswhining about whiners.


I have my facts straight, thanks. I've mastered carbineer and their dizzy used to only be temporary, that was JUST fixed, so people haven't bitched about that. /fullautosingle had a chance at blinding, stunning, and could dizzy for like half a second, it was mostly used when a target would try to get up, and wan't very effective. Rifleman have a dizzy, along with everything else, but as you knows someone else having something unfair doesn't really justify fighting like a **edit**, does it? Bounty hunters have a kd+ dizzy, but there are far mor tkm that there are bounty hunters to begin with, and most bounty hunters either use their cannon or a scatter pistol. Pikeman have an area dizzy but fat chance it will hit, heavy swordsman have a random dizzy that's almost never used, and fencer has a dizzy, but it doesn't have that and a kd in one move. People hate tka becasue they kd+dizzy then unarmed 3 most players in about 3 or 4 hits. People don't like one hit wonders. Once you use kd2, the player might as well be dead, it's almost like having an instakill because in most cases victory completely depends on whether or not dizzy sticks.


I've never been beaten by a heavy swordsman. I've dueled a heavy swordsman while she was buffed and on drugs and won, without dizzy.

Pikeman is a joke. Fencer is the only tank that stands a chance.


Added to all that, you can do things that no other brawler proff can do.


1. Bypass damage mitigation

2. Buff yourself with no apparent cost.

3. Re-cap yourself!

4. Heal wounds faster than most medics.

5. Target every HAM pool. Health hit does minimum damage, leg hit does a bit more, and mind hit does a good amount of damage, to your most valuable pool.


And to the dip**edit** who says pikeman have always been the least skilled fighters, please give examples of pikeman getting there asses kicked "thoughout history", and then give examples of unarmed fighters owning people with swords and guns, knocking poeple down and them not being able to get up "throughout history", please. Fighting with a polearm is a very hard thing to get good with, but masters aren't "the least skilled fighters". Is that how darth maul took 2 jedi at once? Is that how he killed a jedi master? Because he was the least skilled?


When I was master, sometimesI could hit stuff for over 4k damage, when I hit my target. I could drop my axe and miss tatooine. I the first time I mastered I would lose to master brawlers. "I" don't suck,I know how to do it melee, but no amount of tactic can save a pikeman when the attacks critical to a stradegy miss, and use about 150-180 ham, .....and is slow as hell.


The other professions ALL broken, but keep in mind that compared to an overpowered profession, balanced professions look underpowered.



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Mattius
Wed Mar 17, 2004 5:43 pm
#48

I'd like to add a couple of things too.



To the person who whined about Pike doing 4K damage.



1) We'll we have a big stick with an axe on the end of it. I'd kinda thing that by hitting somebody with it I'd do SOME damage (when I hit). Especially over fists or VK. But also logically, i'd think fists or VK would hit faster.


2) "Rifle man hitting from 60m away is as cowardly as dizzy / KD" Riflemen are supposed to have range it's part of their class.


I can BURSTRUN towards them to try and catch them. I can go prone to take less damage. I can arm a gun to shoot back, or dodge behind stuff.


I can't do crap while Dizzy / KD, except burn like bacon in the tatooine sun.


3) Food buffs - well haven't tried thos, but I'm gonna guess they wont fix the fact that once I'm down, I can't get up. I don't mind dizzy / KD once, it is a tactic to use it, but staying down for 5 min is boring. I also doubt food buffs will help much.


What I'd like to see is something like this:


Dizzy / KD


Down for 2-4 rounds


Given ability to get up, but with greater accuracy mods then regular dizzy, and I can't get knocked down again for a couple of rounds or something.


After dizzy is worn off back to normal. If new dizzy was applied, original dizzy mods, until I'm knocked down, then repeat cycle (cause tks love their kd / dizzy)


At least that way I can try SOMETHING. I could try to run around, or fight back. I wouldn't feel as helpless, and maybe I'd have the chance to do something in return.


Also if I'm wearing armor and / or have buffs, you'd think that it'd be harder to dizzy me. I mean hockey helmets have padding, doesn't y Comp armor have some too? I paid a bunch for it....



Kinda makes sense, no?



ZordinaryMonk
Wed Mar 17, 2004 5:53 pm
#49

Doesn't it take more skill points to get to TKM then MFencer?
Banzai51
Wed Mar 17, 2004 5:54 pm
#50






Artrus wrote:

I'm sorry buts thats the worst excuse I've seen for pikeman being broken so far. If thats how this game was meant to be and only some classes were meant to be good and some were meant to be extremely horrible then why the hell would they even put the horrible classes in the game? If....




Oh, I agree completely that Pikeman is very, very broken. I also don't believe in complete realism for the game. I just can't find it in my heart to be scared of Pikemen fix or no.



======================
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ByygPapa
Wed Mar 17, 2004 6:11 pm
#51


"Doesn't it take more skill points to get to TKM then MFencer?"


ROFL you would think so by the "subtle" differences between TKM and the other elite melee's, but no, TKM takes one line of brawler just like any other regular combat prof.



ASSAULT BOWCASTER: BECAUSE YOU ONLY HAVE ONE ASS TO RISK...
farnargle
Thu Mar 18, 2004 1:59 am
#52

That's what I like to see ByygPapa You get 5 stars for being constructive and level-headed.
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