Teras Kasi Archive

Thread: why are we (MTKA) so hated? :(

ImperialScouter
Wed Mar 17, 2004 4:46 am
#27

/agree


your profession is fine apart from this boring combo, its always the opening move in pvp and duels and after it lands all the tka have to do is beat away on a defenceless opponent


its boring, from both sides - you turn yourself into 1 move wonders and your opponents cry nerf as they cant get back up to have a reasonable fight.






Captain Jaboota Retan
Special Services Commander
Crimson Order

"Nothing is Forgiven - Nothing is Forgotten"
_Flash_
Wed Mar 17, 2004 5:36 am
#28

You all know they DO make kd defense food now....


And why should we be broken if the other professions are? Thats stupid.


I see pikemen hitting for 4k damage and I see riflemen hitting for 6k damage and 3k mind damage


Lets look at this: Most tk's usually have doc buff or armor. Nerf Doctors and Armorsmiths then

Some tk's may have musician/dancer or brandy. Nerf Dancers, Musicians, and chefs

What if they have a really good vibro knuckler. Nerf weaponsmiths


See what I'm getting to? Most of the time when people get beat in pvp, they dont see that other professions helped them. They dont see the 4 boxes in fencer for defenses. You people need to start lookin at the little things a little more



------------------------------------------------------
Flash Woods - TKA / Jedi Nub / Pilot
SST : The oldest Imperial guild on the server OH NOES!
Peydro Sanchez - Pretty much the only PvPer who has a mustache

{gggggggggggggggxnnntnnnnnnntnnnxggggggggggggggg}
Thazerell
Wed Mar 17, 2004 5:48 am
#29

instead of crying about dizzy/KD buy some dizzy defence food.
and move on
Cielago
Wed Mar 17, 2004 6:23 am
#30



Hello,


Here are my wild thought about the KD/dizzy issue :


yes it is an easy move but the TK needs to be in melee range to use it and if you are not wise enough to start a duel at 30m and not 5m, blame yourself and blame you twice if youplay a ranged class.


In PvP and not using a TEF or gTEF tactic, the TK also needs to come in melee range to use his/her KD/Dizzy, I don't know for you but when I'm involved in PVP its not 1 vs 1 battle ( usually base defence or attack ), many targets are around and IF I manage to get in melee range after dodging all the people firing at me, I deserve my KD/Dizzy which doesn't land all the time ( yes, amazing isn it, KD and dizzy can be resisted ).



TKA are strong but not mighty, we have our weakness as well : low defence vs posture change ( KD and Kneel ), very low defence vs status effects ( blind, stun, dizzy ). On the other hands, the other melee class are relatively stronger in those area and some ranged class either ( pistoleer or fencer as examples for the KD resist ).



At game launch, all the melee prof were looked down by the players ( well, not ALL players ), the few that mastered TK class started to show how nice was the class andTK become even better after the last patches ( med line, KD HAm cost, increase dmg etc ).

At this time ( few times after game release ), most of the "player vs player" events were duel or true pvp between none masters, all the skills and class were knew ( and broken ) and the players clueless toward the class mechanism. What happens when two players duel eachother and start at range or ... the TKusualy wins, same applied with theearly pvp area.


TKA were improved, showed even betterabilities inPvE, a lot of players heard about the Meditate line, how easy it was for TK to KD in loopback ( before a timer was put on it ).


The Legend was born : Tera Kasi is an overpowered class, downgradde it !


On Bria, I sometimes came upon some good pvp playersand let me tell you, even in melee I was not able to drop them like they were a joke even with the "overpowered KD/Dizzy".



edit : typo and paragraphe




Message Edited by Cielago on 03-17-2004 02:24 PM

Message Edited by Cielago on 03-17-2004 02:25 PM



Captain Cielago
_______________________________
"Hope clouds judgement"
"Each experience carries its own lesson"
Frank Herbert's Dune.



Xazias
Wed Mar 17, 2004 6:28 am
#31

anyone who gets KD and dizzy ever consider spamming /stand??


you'll be on your feet faster then waiting to auto stand.


Just a thought...
Zalana
Wed Mar 17, 2004 7:02 am
#32

TKM is a well rounded fearsome opponent, with self heals, self buffs and a fantastic dizzy/kd move. They also have directed attacks against every HAM with of course mind being the key. The ability to self buff and self heal alone make them the best of the brawlers even if the specials were worse.


I typically notice TKM's as the absolute worst TEF riders, they are forever sneaking up behind me and waiting till I engage someone else then trying dizzy/kd, its almost funny how relient they are on that.


I actually don't want TKM's nerfed at all, none, zero, zilch. I would like the other brawler classes greatly improved however.But please don't pretend to be mystified why the other brawler classes are angry.




Three accts - Cancelled - Thanks for all the fun

Oh and I will never buy another SOE product again, or SONYproducts or recommend them to anyone ever again
NharYstta
Wed Mar 17, 2004 7:58 am
#33






Xazias wrote:

anyone who gets KD and dizzy ever consider spamming /stand??


you'll be on your feet faster then waiting to auto stand.


Just a thought...







Actually, spamming it is what shafts them. Each time you /stand you make a dizzy check. So lets say you spam it 5 times. You have to check against your posture change while dizzy 5 times. Thats a lot of room for failure. Just hit /stand once, and you have like a good 75% chance or so of getting on your feet and staying there.


Its just easier to run to the forums and cry though.


Deliberate moves win the day.




______________________________
Nary Ystta. Master Misteller.
Xazias
Wed Mar 17, 2004 8:41 am
#34


hmm... then they should do the /stand once as spamming /stand doenst help much...but how many in battle think to do that?


Out of every battle ive been in pve and pvp alike, only about 20% of the time i remember to try to /stand instead of the up arrow or trying to move with the mouse. Maybe by informing people about the /stand once, may help them to get a better chance against anyone who can KD and dizzy them in pvp.



Message Edited by Xazias on 03-17-2004 10:42 AM

MSP0
Wed Mar 17, 2004 8:51 am
#35

Comes down to Knockdown. Being dropped on your butt, and be completely unable to defend yourself makes for a very unfun gaming experience. The designers should never have included an ability like this in the game. Sounds cool
on paper, but it's just no fun. Same reason hard-core death has a very uphill battle in MMORPGs, or friendly fire. Just not workable as a fun game.



Makkil of Wanderhome - Assistant to the Mayor of New Defiance, Naboo
(Master Rifleman/Master Bio-Engineer)

Supreme Cuisine and BioTech, at the Market in New Defiance
-4267, 3107, On New Defiance, Naboo (1.2km SSE of Theed)
Canlador
Wed Mar 17, 2004 9:14 am
#36

There are only two reasons why I dislike TKM.

1. An "I Win" key vs most people. KD/Dizzy (yes I use it too). Against Rifleman, well all ya gotta do is use CoB. It works as a HS, Fencer, TK, and Pikeman. And if you your one trick still doesn't work, pick up a ranged profession.

2. The Unarmed Damage mod is not affected by Melee mitigation. This to me is the single most unbalancing (and really only) aspect of the TK profession. TK damage should play by the same rules as the other melee classes.



Borr - 0040 Brawler, Master Heavy Swordsman, Master Artisan, Master Architect
ByygPapa
Wed Mar 17, 2004 9:53 am
#37

1) KD/dizzy = no fun ( replace it w/ something else plz)


2) the funny hats (lol j/k)






ASSAULT BOWCASTER: BECAUSE YOU ONLY HAVE ONE ASS TO RISK...
farnargle
Wed Mar 17, 2004 12:10 pm
#38

1) KD/dizzy = no fun ( replace it w/ something else plz)


master brawler=lunge2 (add fencer to that and have a dizzy, which resembles kd/dizzy), carbineer=kd....bh=kd...i think the smuggle line has a kd doesn't it(may be wrong)....various profs have bleeds...commandos have fire...cm has disease...the list goes on.


What do you suggest? Keep in mind it needs to resemble something to stall a ranged prof to keep them in our grasp. I'm sure you wouldn't suggest shortening the ranged profs distance they can shoot. Or, how about allowing no shooting while running...do you see what i mean when I say bring a fair suggestion to the board.


Try not to look at any prof with blinders on. I'm not saying this game is perfect, but i amgoing to say the devs have a lot more experience behind the scenes than most of the users in these forums.
ByygPapa
Wed Mar 17, 2004 12:23 pm
#39

KD is ok, kinda cool actually....dizzy is what makes it silly


and when I say KD/dizzy = no fun I mean for everybody, not just TKA


my alternatives would be allowing melee to hit in transit, decreasing movement rates for ranged weapon holders, increasing movement rates for melee weapon holders, bringing warcry back w/ a 10 second cap and a 40 second timer, and those are off the top of my head


I'm for replacing the posturechange/dizzy thing ACROSS THE BOARD w/ something that accomplishes the anti-kiting goal and still lets both players fight






ASSAULT BOWCASTER: BECAUSE YOU ONLY HAVE ONE ASS TO RISK...
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