Teras Kasi Archive
Thread: why are we (MTKA) so hated? :(
/agree
your profession is fine apart from this boring combo, its always the opening move in pvp and duels and after it lands all the tka have to do is beat away on a defenceless opponent
its boring, from both sides - you turn yourself into 1 move wonders and your opponents cry nerf as they cant get back up to have a reasonable fight.
and move on
In PvP and not using a TEF or gTEF tactic, the TK also needs to come in melee range to use his/her KD/Dizzy, I don't know for you but when I'm involved in PVP its not 1 vs 1 battle ( usually base defence or attack ), many targets are around and IF I manage to get in melee range after dodging all the people firing at me, I deserve my KD/Dizzy which doesn't land all the time ( yes, amazing isn it, KD and dizzy can be resisted ).
TKA were improved, showed even betterabilities inPvE, a lot of players heard about the Meditate line, how easy it was for TK to KD in loopback ( before a timer was put on it ).
Message Edited by Cielago on 03-17-2004 02:24 PM
Message Edited by Cielago on 03-17-2004 02:25 PM
anyone who gets KD and dizzy ever consider spamming /stand??
you'll be on your feet faster then waiting to auto stand.
TKM is a well rounded fearsome opponent, with self heals, self buffs and a fantastic dizzy/kd move. They also have directed attacks against every HAM with of course mind being the key. The ability to self buff and self heal alone make them the best of the brawlers even if the specials were worse.
I typically notice TKM's as the absolute worst TEF riders, they are forever sneaking up behind me and waiting till I engage someone else then trying dizzy/kd, its almost funny how relient they are on that.
I actually don't want TKM's nerfed at all, none, zero, zilch. I would like the other brawler classes greatly improved however.But please don't pretend to be mystified why the other brawler classes are angry.
Xazias wrote:
anyone who gets KD and dizzy ever consider spamming /stand??
you'll be on your feet faster then waiting to auto stand.
Just a thought...
Actually, spamming it is what shafts them. Each time you /stand you make a dizzy check. So lets say you spam it 5 times. You have to check against your posture change while dizzy 5 times. Thats a lot of room for failure. Just hit /stand once, and you have like a good 75% chance or so of getting on your feet and staying there.
Its just easier to run to the forums and cry though.
Deliberate moves win the day.
hmm... then they should do the /stand once as spamming /stand doenst help much...but how many in battle think to do that?
Out of every battle ive been in pve and pvp alike, only about 20% of the time i remember to try to /stand instead of the up arrow or trying to move with the mouse. Maybe by informing people about the /stand once, may help them to get a better chance against anyone who can KD and dizzy them in pvp.
Message Edited by Xazias on 03-17-2004 10:42 AM
1. An "I Win" key vs most people. KD/Dizzy (yes I use it too). Against Rifleman, well all ya gotta do is use CoB. It works as a HS, Fencer, TK, and Pikeman. And if you your one trick still doesn't work, pick up a ranged profession.
2. The Unarmed Damage mod is not affected by Melee mitigation. This to me is the single most unbalancing (and really only) aspect of the TK profession. TK damage should play by the same rules as the other melee classes.
1) KD/dizzy = no fun ( replace it w/ something else plz)
2) the funny hats (lol j/k)
1) KD/dizzy = no fun ( replace it w/ something else plz)
master brawler=lunge2 (add fencer to that and have a dizzy, which resembles kd/dizzy), carbineer=kd....bh=kd...i think the smuggle line has a kd doesn't it(may be wrong)....various profs have bleeds...commandos have fire...cm has disease...the list goes on.
KD is ok, kinda cool actually....dizzy is what makes it silly
and when I say KD/dizzy = no fun I mean for everybody, not just TKA
my alternatives would be allowing melee to hit in transit, decreasing movement rates for ranged weapon holders, increasing movement rates for melee weapon holders, bringing warcry back w/ a 10 second cap and a 40 second timer, and those are off the top of my head
I'm for replacing the posturechange/dizzy thing ACROSS THE BOARD w/ something that accomplishes the anti-kiting goal and still lets both players fight![]()