Teras Kasi Archive
Thread: Public CU Information Links & Discussion. Last updated: 30/3
scottid3 wrote:I just think that this combat upgrade is taking SWG slowly the way of......well all the other MMORPG's out there. The introduction of the wind-up and cool-down, maxing out HAM as you level, and no more template structuring, I think its just making it more like everything else out there. Hopefully I'm wrong, but I'll see in a few months.
QFE!
If I wanted to just play an MMORPG, any old one-- not this one, I sure as hell wouldn't be paying SOE my money, as they don't deserve it. I was drawn to SWG because it was very different, and more complex than most RPG's out there. (I'm not an RPGer by any stretch of the imagination.) I don't give a flip if the learning curve is steep in this game, I like it that way... keeps the kids and inbreds out. I want a complex game. If I wanted a simple game I'd go play Diablo. If I wanted a crappy game I'd play EQ2. If I wanted respect for my patronage I sure as hell wouldn't be playing with SOE. It now looks like SOE wants a simple crappy game where they can ream us without lube.
Gawddammit!!!! Its been 2 days and I still am so pissed I resort to petty SOE insults. I am still in shock that they could even propose so many changes. Yes, things need to change. However,some things work fine already. Unfortunately it seems SOE wants to change the things that are working... the few things that have always worked in the game and set this game apart form everything else.
If they really need to redo the HAM to health only attacks to make the job of ballancing out professions easier, even after fixing armor and buffs, so be it. But everything else is absolutely unnecessary... Once again it seems SOE is just trying to take a shortcut to fixing problems instead of really putting genuine effort into it.
edit: fixed run on sentance, etc... I still fear what would happen to me if my 9th grade English teacher caught me doing such things... /forceEnglishTeacherChoke.... ahhhhh!
Message Edited by Kasamatsu on 03-20-2005 09:05 PM
Mankind00 wrote:
I quite like the fith generic melee support line but I do worry how that will effect people who want Master Brawler, they would need all 5 lines which is a fair chunk of skill points.
We are brothers in an art we are. I want to say something to those that present a great amount of skepticism.
"Don't be afraid of the future."
My impression is that we have a solid Correspondent on our side in ManKind and we need to present him with a good overall summation of what we think is needed. So grab a coke, take a few deep breaths, crack your knuckles and coherently lay out your opinions.
I for one feel that TKM (As I have stated 20 times before) goes deeper into the storyline of SWG than the other "generic" melee professions. In real life a monk must master at least 40 different weapons to gain such a title. We only have to pick one weapon. I'd say that for some pretty obvious reasons polearm is as good a selection as any. A good comabatant can make a strategy with anything given him.
I actually am not opposed to the 2h cert either. The new swords look really cool, and with the ability to inflict heavy wounds or strike with a dmg type that isn't one of the primaries, you have yourself a solid template.
As for what I would like to see. I am thinking a basice melee line would be a bit much at this stage of development, but its an awesome idea. This would allow the tree to actually look like a tree in regards to combat. Everyone in those first few areas of training get the same skills and abilities. In the end, you have to choose a path and thats that.
P.S. Don't forget my robes
Mankind00 wrote:
Question for everyone. Based on what is currently public, what do you think a better prereq would be for TKA?
Keep in mind it needs to be another single line from elsewhere, it can't be a mastery etc.
Here are some of the thoughts that I have seen so far.
UA-Polearm (& the rest of the melee like I listed below)
UA - 2H- but balance the rest of the Brawler prereqs more.
UA - Novice Scout.
UA - then a generic brawler line that everyone will need to level up,
UA - Any one other melee line.
Edit: I forgot to add this & thought I had posted it already but this would be my opinion on balancing the prereqs if we couldn't get the 5th line or a dynamic.
TK - UA + Pole
Fencer - 1H + UA
Swords - 2H + 1H
Pike - Pole + 2H
Message Edited by Mankind00 on 03-20-2005 05:06 PM
Easy fix and everyone would be happy combine pike and 2h swords in the brawler tree have both just do 2h damage make the box called 2handed weapons.
Then after you get the 4th box full it branches into the elite's of 2h swords & Pikeman. that would leaveroom for a new box. calledconditioning and technique.
It would be a combat xp boxlike ranged support. Giving you imtimidate in the first box, minor ranged def and melee def like ranged support does in box 2 and 3, And at box 4, taunt and warcry...
Message Edited by TKMFelixx on 03-21-2005 11:20 AM
TKMFelixx wrote:
Easy fix and everyone would be happy combine pike and 2h swords in the brawler tree have both just do 2h damage make the box called 2handed weapons.
Then after you get the 4th box full it branches into the elite's of 2h swords & Pikeman. that would leaveroom for a new box. calledconditioning and technique.
It would be a combat xp boxlike ranged support. Giving you imtimidate in the first box, minor ranged def and melee def like ranged support does in box 2 and 3, And at box 4, taunt and warcry...
Message Edited by SITHDUKE on 03-21-2005 01:26 PM
The additional prereqs are killing my personal template. I have TKM, Musician, Entertainer, and a tiny amount of scout to harvest. Now I either have to give up a mastery or give up scouting and my main source of income. I'm not a mission grinder/looter I prefer playing the game and thanks to these changes my template is being destroyed.
Nyurra wrote:
I am curious as to what the mind hits will be good for now.
Your old attacks are going to be replaced with new ones. However, I wouldn't be surprised if there are going to be attacks that affect the mind and action bars and their regeneration rates; theese would essentialy be delay moves.
Message Edited by xtxShifter on 03-21-2005 03:45 PM