Teras Kasi Archive

Thread: Combat Upgrade Focus Thread: First Impressions

Klaiten
Sat Apr 02, 2005 2:02 am
#40






Ramona_Garcia wrote:

Hmm... can't use any melee special you know with any melee weapon you a re certed for? Armor break would be really nice if we could do it barehanded.






I don't think anyone confirmed so I will; YouCAN do armor break unarmed. No weapon change required.
KyeAshke
Sat Apr 02, 2005 5:53 am
#41



Klaiten wrote:


Ramona_Garcia wrote:
Hmm... can't use any melee special you know with any melee weapon you a re certed for? Armor break would be really nice if we could do it barehanded.



I don't think anyone confirmed so I will; YouCAN do armor break unarmed. No weapon change required.





Oooooooooooooooooh.....



-Kye
---------------------------------
"Mr. Vader is the daddy..."

"He who 'hah hahs' last, 'hah hahs' hardest." - Nelson

Balanced != Nerfed

IGN: Kye'Ashke: Mentat Master of Assasins; Naboo, Chimaera
Mr_pwnage
Sat Apr 02, 2005 8:58 am
#42

tbh, i hate the tkm/unarmed on the CU server, weve been nerfed beyond recognition imo
Mr_pwnage
Sat Apr 02, 2005 9:36 am
#43



Mankind00 wrote:


Mr_pwnage wrote:
tbh, i hate the tkm/unarmed on the CU server, weve been nerfed beyond recognition imo



I'm very curious how you have come to this conclusion considering theres no chance in hell you have tried TKM, I doubt you have tried TKN either in fact.

Personly at the moment I'm seeing very little diffence of the unarmed tree from when I last did it properly (ie without a VK & unbuffed & no armour). Please though try & be constructive, saying we have been 'nerfed beyond recognition' before you have even tried more aspects of the CU is not very constructive.




True ive not seen it yet, id edit my post to say first impression but this account cant edit browsing the skill trees for tkm, it looks like weve lost a lot of our specials, and gained some like heal dizzy that make no sense imo

Could be wrong and it turns out great, but my first impression was it looks bad
Fellstaff
Sat Apr 02, 2005 10:29 am
#44







KyeAshke wrote:
So far - meh.

2) There is no queue. You have to select which move to do next, as the other one is cooling down. This could lead I feel to alot of tiring repetive button presses.







This isn't quite true. You can set any attack as your 'autoattack'. hold control and click the icon. As a result, you could set your best 'general' attack (melle hit, melee strike, etc) as your auto attack.




---
Isa Lodeah - pre-pub 9 FSCS unlock (31/32), post-CU Padawan
Onib - pre-pub 9 Jedi Initiate 4134, post-CU full template Padawan
SWG_Perkins
Sat Apr 02, 2005 12:20 pm
#45



Ryutek wrote:
While Mankind is having some issues with his PC he asked that I create a thread for you all to post your first impressions of the CU in.

Some questions that would be good to provide feedback on include (but are NOT limited to):
  • What do you think of the Interface?
  • How does it feel?
  • How does Unarmed seem to be to you (damage, speed, anything and everything)
  • Is there anything that you want to mention or any concerns that you have?
  • Are you enjoying it?







1., 2. Interface
I do not really care what the icons look like, even though I prefer the old look to the new.

I prefer seeing characters names above their heads, but since we are so early in testing, it is not a big issue yet.

What I do not like is the way the combat works now. I find myself spending more time looking at the icon and waiting for it to change colour so I can attack again. The attention to the monster I'm fighting is highly minimized by this system. Looking back and forth between the icon and the target feels jerky, and subtracts from the immersion of the combat. With a combat queue, one can put a few moves into the queue, and then watch as the toon carries out the actions - much more enjoyable, in my opinion. With the new method, I feel disconnected from the combat, and focussed more on the interface than with what's actually happening.

This problem could possibly be mitigated by having a sort of semi-transparent timer in the center of the screen, that would indicate the countdown until the next move.

3. Unarmed in general

We have been told to expect new and exciting specials. However, it appears that we now have five special attack actions (strike, lunge, sweep, dizzy, combo), and skills which improve these actions. To me this seems like a downgrade in specials available. I understand that we get improvements on the actions, but the improvements don't appear to be chooseable actions... Going from x number of different selectable actions under the current system (can't remember exact number) to five, does not sit well with me. The wide array of interesting specials attracted me to TKA in the first place. (If the improved versions of the 5 basic moves are indeed selectable actions, and not just improvements on those actions, then I stand corrected on much of this comment. However, the lack of icons beside the "advanced" and "improved" skills in the tree lead me to believe they are not selectable. That is, once you have advanced leg sweep, it looks like all leg sweeps will be "advanced".)

4. Anything else

More to come as I test more.



Perkins - Elder Jedi, Storm Squadron Ace Pilot
Sierpinski - Structures Trader, RSF Master Pilot

Vendors at -161, 2697 Dantooine,
500m from the Mining Outpost

nookin
Sat Apr 02, 2005 1:13 pm
#46


ColonelW wrote:
i compared the damagetypes of meleeweapons you can choose:
Unarmed weapons:
1. energy
2. energy + heat we are the only meleeprofession that can deal heatdamage (although not a lot).
3. kinetic? there's no weapon that deals kinetic damage, but i hope that fighting without weapons IS kinetic damage. If this is not the case we won't have much to choose from.





Yes, as far as i noticed is unarmed kinetic.

It said in combat chat something like "7 kinetic damage was absorbed".
nookin
Sat Apr 02, 2005 1:19 pm
#47



jedi4tw wrote:
and this is why i dont have kids!




I like your name.
NkikHet
Sat Apr 02, 2005 7:08 pm
#48

the sound for melee hits is crap. sounds like hitting a bass drum....


i haven't noticed yet any animation or system message for taunt. makes hit hard to know if it worked or not. also imo the range for taunt is very short, won't be easy to help a rifleman under attack.


tkm should become THE tank? then i hope, that we can't see any names above any players/npc/creatures is only a bug. and that there is no icon if a groupmember is under attack will get changed. atm i am a very bad tank not because of my low brawler skills but because i'm not able to keep the overview what is happening around me...just imagine a fight in a dathomir night at aslope



Vrashnak [REJEK]
master tank from nov 03 till nov 05


anruth
Sun Apr 03, 2005 12:04 am
#49

lol wish tk's had more moves than 4-5 different ones! I mean wow good job revamp!

Message Edited by anruth on 04-02-2005 11:05 PM



+++++++++++++++++++++++++++++++++++++++++++++++++++++

Triand Kil'Mi (The Transdoshan you all love and adore)

Mockery gets you no where, BUT it is way to fun to pass up! -ME

++++++++++++++++++++++++++++++++++++++++++++++++++++++
Kasamatsu
Sun Apr 03, 2005 4:38 am
#50

Honesly I think most of it is crap. My problems with TKA aside, in general too much is being changed, and nothing that really needs to be fixed is actually being fixed. It has nothing to do with bing tripple incapped by a minor worrt, or stupid BETA bugs. I think it is essentially an entire new game. And this new game is bland, its slow, its boring, it lacks any apparent strategy from what I can tell so far... its all about who has the bigger gun certification.

Oh yea...
And SCREW 2-Hand!



TKM for Life.

- I support keeping & balancing the current combat system You can too

Whoever said "Don't bring a knife to a gunfight" was right; it wouldn't be fair. I can kick your butt without the knife.
Mankind00
Mon Apr 04, 2005 2:14 am
#51

Unstickying this as it's now linked to in another post I'm going to be puting up in a moment.

Please continue to add your first impressions here.



___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


SWG_Perkins
Mon Apr 04, 2005 10:39 am
#52



Mankind00 wrote:
Unstickying this as it's now linked to in another post I'm going to be puting up in a moment.

Please continue to add your first impressions here.




Are you going to share your own impressions with respect to Ryutek's questions at the beginning of the thread?



Perkins - Elder Jedi, Storm Squadron Ace Pilot
Sierpinski - Structures Trader, RSF Master Pilot

Vendors at -161, 2697 Dantooine,
500m from the Mining Outpost

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