Teras Kasi Archive
Thread: The Teräs Käsi PvP Guide
Crum033
Tue Jun 29, 2004 8:17 pm
#40
TheLoneBowler wrote:
OnlyMaestro wrote:
Trust us, Unarmed Hit3 blinds.
Does it not give a status indicator on the target? I tried this extensively yesterday and never saw the blind icon. How do you know it is blinding?
That's interesting, I blind almost everything I fight with it, be it pvp or pve.
Perhaps your mob was resistant to blinds?
Crum - Bloodfin
Crum033
Tue Jun 29, 2004 8:19 pm
#41
OnlyMaestro wrote:
Unarmed Hit 3 blinds extremely often, unless you're fighting some ungodly creature in the DWB or Corvette.
Combo1 his the same pool more often than Combo 2, meaning you have more damage per second to the same pool than Combo 2. If you're looking for mind damage only, just stick with Mind Hit.
Intimidate 2 lands more often for a longer duration than Intimidate 1, and Warcry 2 lasts 30 seconds (20?) instead of just 10 from Warcry 1.
If someone is a TKM they do every move at the cap, so there is never an advantage to doing a different move because it is slower.
Warcry 2 was 20 sec before it was nerfed, not sure now.
Crum
OnlyMaestro
Wed Jun 30, 2004 1:46 pm
#42
Crum033 wrote:
If someone is a TKM they do every move at the cap, so there is never an advantage to doing a different move because it is slower.
Warcry 2 was 20 sec before it was nerfed, not sure now.
Crum
The point is is Combo1 hits the same pools more often than Combo2. Try it out in unarmored but buffed duels -- Combo1 hits health harder and more often than Combo2 or even Unarmed Hit 3.
TheJediMaster628
Thu Jul 01, 2004 6:17 am
#44
Plenty of hope,but I cant help you.I know a wookie who owns in PvP.MY suggestion to make up for that lack of armor is a PSG and synthsteak.
eeseigeameo
Sun Jul 04, 2004 7:27 pm
#46
I do have to say its a great post for anyone who is going into pvp with TKM.
- Though you have to remember thatwe do have a weapon without armor piercing, where as many other classes have weapons with armor piercing giving them a distinct advantage in dealing damage to armored foes.
- Next dizzy/lunge is a great way to go unless your fighting another TKM or a fencer or for that matter anyone on high end thakitillo. Dont forget that you can sometimes more effectively kill someone by not using kd on them and simply hitting them.
- When your ina fight try different attacks to different pools like UH3 or combo 1 (which by the way is something ill have to try, thanks) to health or unarmed mind hit1 to mind and see which one sticks best.
Also i find that as a TKM i am most effective at taking out wookies (because most dont use PSGs and have bad armor) and rifleman (who have no kd def from rifleman) quickly. LASTY dont just read because to become good at pvp you have to actually practice!!! and dont feel bad when you mess up.
p.s. watch out for wookies many tend to own in pvp on my server.
yumi_edo
Wed Jul 07, 2004 8:58 pm
#48
PvP isn't that hard. Honestly, if you're both "good" equipment will be the deciding factor.
TKM need 27-30% stun armor (500k) and a crate of 45-50% stun PSGs (500k for 20).
That's about a mil down payment. Brandy, canape, synthsteak, air cake, let's addthat up to maybe another 500k.
1.5 mil. Throw in some emergancy muon gold.
Now it's already been mentioned most people are hardcore stun armor in pvp, so kinetic isn't that bad actually considering hardcore pvp (as said above) carry PSGs which generally make fencers a joke.
You want to always start off, if possible, with warcry1/2 which gives you time to land the intimidate 1/2 which do stack time-wise. Intimidate makes the fencers even less of a threat.
With yoru speed you want to try to land all your status moves after you land the intimidate. Stun, blind, KD/Dizzy are good ones. If you land the dizzy you can always try a lunge which works just as well. If you're a brawler, which is quite excellent with TKM, you can use lunge2.
If you use lunge2 and land it, great. But, you must assume most of your hardcore pvp foes have high dizzy defenses and even higher knowdown defenses.
You want to keep your status effects up. If you notice an effect goes down, and it's the right situation, clear your combat queue using CTRL + backslash and reapply as needbe. The most important, as said already, is the intimdate.
In PvP UH3 is only good to blind. Otherwise, it's not as useful unless it's an unarmored battle. Heh, sadly, you want to spam headhit1. You'll generally hit, even against fencers. I've beat out swordsman with 800+ ackley hammers--both of us spamming headhit.
If you're going to PvP with TKM the most important part is stacking your defenses. Fencer is a nice, and somewhat popular, combo with TKM. I decided to add brawler for intimidate2 and lunge2 as well. I topped it off with pikeman defenses which ehlp grealty with status defenses.
Honestly, the best advice I can give you is experience. You'll figure it out.
Vehon
Thu Jul 08, 2004 5:52 am
#49
Dude I'm glad someone posted this. Its what I do when I fight pvp and it works most of the time.
Vehon Argo
TKM/Master Pistoleer
Zarkam
Thu Jul 08, 2004 9:03 am
#50
I didn´t read through all the replies but I think you are wrong on one point.
Armorsmith layer the damage types that are less common and kinetic aren´t one of them.
The reason for this is when you get the armor sliced with a 70% base and a great slice you receive a 91% kinetic armor.
Sure I have seen the kinetic layered ones but who would buy them?
Rozzienlo
Fri Jul 09, 2004 11:23 pm
#52
wow dude...this is a good post...for once heh...my first time on the profs forum...it is good so for thanx to you lol....well i ought to be going lol cya
Oskolok-
Master Teras Kasi Artist
Master Swordsman
Master Marksman
Master Medic
(commando on the weakends)