Teras Kasi Archive
Thread: The Teräs Käsi PvP Guide
Rebelion3
Wed Jun 23, 2004 8:11 am
#27
greatest thread I read in TK especially in the use of warcry and intimidate I thought it din't work with players just for creatures
two thumbs up I give to you my fine fellow
Gundar_mVa
Wed Jun 23, 2004 10:36 am
#28
ok first off /tipHat
That was an awsome post. My job in My guild for PvP is to Kill the CM first. I will try the warcry since I never thought of it before. I personally like it when people use DOT weapons on me or CM throw there good poisons and Disease at me. Then they learn that I am a Master Doc as well then they start to run. So I wouldn't say you are screwed if they do that to you. You just have to learn what your role is in the galaxy then build your template to that. Again that was an wasome post.
Gondar Future
Valcyn
TKM
Master Doc
ITK5
Thu Jun 24, 2004 8:08 am
#29
Great POST!
That was my exact template till about 2 weeks ago.
The current way PVP is now..no way you can last 5min without Doctor skills.
Im also in a PVP ladder..anytime I duel usually a fencer they have some kind of DOT..well without curing "Poison or Diease" well your pretty much &^#@*)&@%#.
I really do love this thread...but had to get doctor skills to compete in PVP.
Current template:
TKM
Fencer 3-0-4-0
Doctor 4-0-4-0
That was my exact template till about 2 weeks ago.
The current way PVP is now..no way you can last 5min without Doctor skills.
Im also in a PVP ladder..anytime I duel usually a fencer they have some kind of DOT..well without curing "Poison or Diease" well your pretty much &^#@*)&@%#.
I really do love this thread...but had to get doctor skills to compete in PVP.
Current template:
TKM
Fencer 3-0-4-0
Doctor 4-0-4-0
OnlyMaestro
Thu Jun 24, 2004 3:03 pm
#31
Why don't you mention Combo2 and only Combo1?
The way the attacks are designed, Combo1 hits health around 75%. Combo2 hits for more damage, but it seems to be 33% H-A-M. The speed-cap makes Combo1 hit for more damage per second to a single HAM bar than any other TKA hit currently. (exception mind hit)
Why?
There is a trend in PvP now for people to only wear chest, boots, helmet and gloves, Combo1 can hit the "armor holes" in that concept, so despite being a health attack, at speedcap it does impressive damage.
Mind hit is also great if the target has an unbuffed mind, and considering the deluge of rifleman, mind hit might be your best shot in most times.
But when finding an unarmored foe, Combo1 is great.
TheLoneBowler
Thu Jun 24, 2004 3:37 pm
#32
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UnarmedHit3 has a greater purpose than just damage...it blinds. That is more of a reason to use it in PvP instead of hoping for damage...blind your target.
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This does not seem to be true. It is not listed this way in the skills window and I have never gotten a blind to stick from Unarmed Hit 3. Would be cool though.
TheLoneBowler
Thu Jun 24, 2004 9:49 pm
#34
OnlyMaestro wrote:
Trust us, Unarmed Hit3 blinds.
Does it not give a status indicator on the target? I tried this extensively yesterday and never saw the blind icon. How do you know it is blinding?
MvrX
Fri Jun 25, 2004 6:06 am
#35
My concern: unarmed combo 2 is also speed capped,and it hits minds also, while combo 1 hits mainly health wich is easily can be healed by stims. Also heard the combo 2 can somehow evade the dodge, block and counterattack. (Not sure of this)
In the description of UH3 : UH3 can cause the target blind.
Can anyone tell me what the difference between int1 and 2 or wc1 and 2?
OnlyMaestro
Fri Jun 25, 2004 7:40 am
#36
Unarmed Hit 3 blinds extremely often, unless you're fighting some ungodly creature in the DWB or Corvette.
Combo1 his the same pool more often than Combo 2, meaning you have more damage per second to the same pool than Combo 2. If you're looking for mind damage only, just stick with Mind Hit.
Intimidate 2 lands more often for a longer duration than Intimidate 1, and Warcry 2 lasts 30 seconds (20?) instead of just 10 from Warcry 1.
Ewah_Krue
Fri Jun 25, 2004 1:18 pm
#37
Very informative! I have been a TKM since last year where my main focus was PvE. I have been experimenting myself on different templates (of course Never dropping TKM). This guide has definitely opened my eyes on some overlooked techniques. I appreciate the information! Great Guide!
Thanks,
Crum033
Tue Jun 29, 2004 8:13 pm
#39
nikolai wrote:
Teräs Käsi Master
Master Brawler
Fencer 4/0/0/0
Pistoleer 0/0/4/0
Scout + Explore 1
Novice Medic
What purpose does the pistoleer in your template serve?
Well, in addition to the extra defenses, that ranged mitigation 2 must be great.
Crum - Bloodfin