Teras Kasi Archive
Thread: Teräs Käsi Focus: Jedi, Should We Have A Role...
Narakar
Wed Aug 18, 2004 9:09 am
#40
The Jedi profession has already been watered down to such an extent that a single TKM with a mind dot weapon can kill a Jedi Knight without breaking a sweat. And with the Jedi nerfs on test, and shortly to be arriving on live TKMs will only find it easier. So it would seem a great time for TKMs to be given a special ability to track and kill Padawans....
As a Knight this change wouldn't really affect me as I PvP alot anyway. But for Padawans this would be a game breaker. BHs make their lives hard enough, and most BHs can't kill a Jedi so easily (unless they pick up TKM and drop to 3.0.0.0 BH).
So to set lose the massive numbers of TKMs (TKM being one of the most popular profs) onto the Padawans, bearing in mind a TKM can kill a Knight, would be really quite insane.
Fishlore
Wed Aug 18, 2004 9:37 am
#41
In my opiniona posterabove hit the nail right on the head. As far as meaningful high end content, BH vs Jedi is all there is.All that is left after thatis to get a mission to an NPC standing alone in the middle of nowhere for no reason 1000 meters from town. Naturally eveyone wants to hunt Jedi, since that's all there is to do.
Unfotunately I'm expecting a tremendous nerf on our beloved TKA profession. Everyone seems to be a master or on their way. The devs will see the numbers and they'll have to take drastic action to try to balance out the number of people in each profession. Since this is one of the only truley working profs, and everyone on every server is a TKA to some degree I'm worried.
So having said that, I don't think we should be asking for more of anything besides content. If our profession can make it through the combat balance and still be 80% of what we are today, I'd consider that a victory. Anyway to me it's all about high end content for every profession. I'd say let the BH's be the only ones that can go after Jedi, but give us some content in return. Give each profession something interesting to do.
I love some of the ideas people have already come up with. The TKA trials idea is fantastic. Quests for new equipment, especially new clothing is also great. Get us out of composite. Give us NPC Jedi to hunt if continuity is a concern. Give us wide ranging multi-planet quests. I'm not much of a group player, so give us quests that introduce us to NPCs that we can join forces with to take on larger and more epic mobs or installations.
I watched Star Wars episode IV last night and two things struck me.
1.
The aspect of the movie I liked best was Luke's journey. Simple farm boy. Randomly meets two droids and groups with them. One droid gives out a quest with no waypoint but a general idea of where to go. Go there find another person to group with. He provides more story and generates a new goal. Get's to new goal and comes up with a creative solution to pay for the ticket off world. He meets more characters and groups, we learn more story and get new goals. Go to an instanced location and do some crazy fighting using each characters talents to your advantage.
All of this seems entirely possible given the current state of affairs. This too would make the game feel like Star Wars. I'm sick of the motionless npc 1000 meters from town.
2. There were only two Jedi in the movie.
josfe
Wed Aug 18, 2004 9:47 am
#42
As I've previously stated. I've got mixed feelings on this.
On one hand should TKA's become "Jedi hunters", it may give our profession some much needed "background" in the game.
And on the other hand I feel that if we are delegated "Jedi Hunters" we will pretty much take the place of Bounty Hunters. This change could potentially cause a TKA population explosion, and eventually lead to both the community and developers targeting this profession for an impending combat nerf.
Considering that the benefits just don't outweigh the potential hazzards. I'm going to have to say that TKA should not, nor should they ever be "jedi hunters".
This does not mean that we shouldn't be able to defend ourselves very well against jedi in battle. It does mean that TKA's should not be actively hunting down & killing jedi, Martial artists aren't agressors they simply defend themselves.
On one hand should TKA's become "Jedi hunters", it may give our profession some much needed "background" in the game.
And on the other hand I feel that if we are delegated "Jedi Hunters" we will pretty much take the place of Bounty Hunters. This change could potentially cause a TKA population explosion, and eventually lead to both the community and developers targeting this profession for an impending combat nerf.
Considering that the benefits just don't outweigh the potential hazzards. I'm going to have to say that TKA should not, nor should they ever be "jedi hunters".
This does not mean that we shouldn't be able to defend ourselves very well against jedi in battle. It does mean that TKA's should not be actively hunting down & killing jedi, Martial artists aren't agressors they simply defend themselves.
Vegitaa
Wed Aug 18, 2004 9:53 am
#43
What I am putting in here is cited from TerasKasi.net (a wonderful source for Tears Kasi info which cites official canon and EU information.)
Is it True the Teräs Käsi Hunted Jedi and the Jedi Feared Teräs Käsi Masters?
Not particularly, no. But there were a few instances where Jedi fought Teräs Käsi practitioners. For example, Joclad Danva (HNN) was both a Jedi Knight and Teräs Käsi tournament fighter who was defeated by Phow Ji in the Bunduki Teräs Käsi tournaments. Joclad implied he did not use the Force as his training as a Jedi taught him, but limited himself to using only his training in Teräs Käsi.
Wasn't the Order of the Teräs Käsi a Secret Organization that Hunted Jedi?
Though I don't know the author's sources, there is an entry in Star Wars Encyclopedia (June 30, 1998. Del Rey. Stephen J. Sansweet.) which states:
"Both a martial art and an Order. The Teräs Käsi were formed from the remnant civilians of a long-ago battle which devastated their home world of Palawa, a war which involved the awesome powers of the Jedi Council. The few survivors of Palawa migrated to a nearby world called Bunduki, where they decided to master mind over body so they may keep the Jedi use of power in check. The Teräs Käsi are thought to be sensitive to changes in the Force, and Teräs Käsi Masters are feared by the Jedi. But Teräs Käsi are not generally Force users as Jedi are: Teräs Käsi draw internal, personal power, while Jedi draw from everything around them."
I'm also trying to confirm the validity of statements about Teräs Käsi in the timeline by Galactic Embassy, a community of Star Wars RPG fans. In the timeline, it is stated that the Followers of Palawa secretly hunted Dark Jedi and Jedi who were near turning to the Dark Side, and that the Teräs Käsi assassins may have been known as "Shadows."
So my feeling is that there is some relationship between Teras Kasi and Jedi but not one of official "Jedi Hunters".
Let the Bounty Hunters take this one. We should think about the "Teras Kasi draw power internally...." issue though.
I would hate to see our profession dragged through the daily drama that goes on between Bounty Hunters and Jedi. It's a disgrace in my opinion. Those people are horrible to each other! I remember when every troll and his dog came to the TK boards screaming NERF for months. Lets not encourage anything that would make this happen again.
As on of the few "unbroken" professions I'd like to see some minor fixes to our profesion in terms of animations and specials, give us another damage type (and make it atainable by a non-power player), and I would like to see some Teras Kasi content. As far as the "content" maybe a Teras Kasi temple with a fwe missions. No huge themepark or DeathWatch style impossible dungeon. Just some fun little missions. Maybe lets say... 10 missions from static npc's and at the end of it you get a badge and a new type of vibroknuckler (Mmmm... RazorKnucklers would be nice.. no schematic. Just one knuckler. Make it untradeable too.)
Thats just my opinion.... Thanks
"I am Jack's smirking revenge."
Renairdor
Wed Aug 18, 2004 10:02 am
#44
Make TKA as hard to level as Jedi, and use all Skill points, and you might have valid arguments.
TKA in SWG as not 'real' TKA - the dedication to train and master is very low. You can easily master TKA over a weekend. It still baffles me how a 'Jedi Killer' class can be mastered in a weekend. To be on 'par', TKA should be a HECK of a lot more difficult to master, and it should not be part of 'everyones' combat template.
Ren
Mankind00
Wed Aug 18, 2004 11:19 am
#45
In my opinion we should have a small role, but NOT as Jedi hunters, more Jedi Controlers.
Maybe something like at Master Level we gain the abillity to get a TEF towards a Jedi that is over a certain Visibility level, to activate the TEF would require to meditate & use a command to activate it which would then check the Jedi's visibility & see ifthey are a valid target, if sothe Jedi becomes attackable for 10mins by that TK. To stop it been used for ganking have it lock all others out of the fight so it is one on one (maybe not do-able). Also their should be no reward for this, it should be done because a Jedi steps out of line & needs to be set stright.
But if such a thing was given then the requirements for TK would have to rise, probably including Master Brawler& a tree from another profesion somewhere to cut down on just any dabbler picking it up.
However I agree with the person that said previously about the idea's of implimenting a Teras Kasi Order &geting the bugsfixed first, but I think this is an idea we should maybe look at in the future, I have to say though I do like the idea of a more indepth role as a Teras Kasi.
chuggalug
Wed Aug 18, 2004 11:38 am
#46
A TKM can hunt Jedias things are. If that is your goal there isn't anything stopping you from doing it. I don't really understand the issue.
iskareot
Wed Aug 18, 2004 11:57 am
#47
RunigBH wrote:
/Laugh;
Are you really serious?!?!.. If you want to hunt jedi, then do what every ther melee profession had done and pickup 3000 BH. This is just another class that want to take away from what I once thought was a tough to get profession. The BH profession would be absolutely worthless if they allowed anyform of this without picking up the requirements from the BH tree.
I don't mean to sound rude or anything, but this is absolutely the worst idea i have EVERheard. You need to think about the other classes involved here. Some of us are not BH/Melee and have no interest in picking up TKA, but we do like to hunt Jedi. I seriously doubt you will get positive responses from any in the BH community...... Well except for the 60or so % that have TKA.
LOL no doubt this is a good one, kinda made my day
*Tell ya what lets let Artisan hunt medics and let fencers hunt tkms let Chefs hunt Bio Engy's let Brawler hunt Architect... THEN WE GOT SOMTHING...
*yes this is as silly as the first post*...
Jibbrish
Wed Aug 18, 2004 1:34 pm
#48
I'm not interested in adding the drama that would come from becoming 'jedi hunter's' to what is an excellent profession. BH hunt jedi and they accept the grief that entails. TK that want to assist BH's in that task should do so but i don't think the whole profession needs to be dragged in that direction.
DarkHelmet-TIO
Wed Aug 18, 2004 4:36 pm
#49
antares_Kauri wrote:
DarkHelmet-TIO wrote:
It says that Teras Kasi Masters are able to go toe to toe with Jedi Knights in the descriptions and are always policeing Jedi in SW Lore.
Have a quote?
antares
Its in the damn SWGstrategy guideunder TKA sectionand in some SW lore sites. Google is your friend.
Atama
Wed Aug 18, 2004 4:40 pm
#50
DarkHelmet's "SW Lore" is undoubtedly fan fiction... 
Though I will admit that in Masters of Teras Kasi (the origin of TK), Arden Lyn was hired by the Empire to assassinate Luke Skywalker. So they gotta be fairly tough. (She also had a robot arm.)
Though I will admit that in Masters of Teras Kasi (the origin of TK), Arden Lyn was hired by the Empire to assassinate Luke Skywalker. So they gotta be fairly tough. (She also had a robot arm.)
ArsonistSavior
Wed Aug 18, 2004 6:33 pm
#52
I have been TKM several times and I love the profession. I also consider myself somewhat of a SW nerd (in a good way). I think that TK should have a role in policing jedi but not on the scale that BH does. Currently there is no motivation for BH to hunt other than bragging right, but that is a different issue. BH should be motivated by money and only money. TK on the other hand have a job to do. According to SW lore, TK were there to keep the Jedi in check. Currently, I think the Jedi are completely out of check becasue BH don't even make enough money on a Jedi mission to pay for their travel, let alone buffs, or equipment. TK should step in where the BH has failed. We are not motivated by money. We are motivated by the lifestyle we chose. I don't think we should have the fancy equipment that a BH has nor should we have the tracking abilities (as pathetic as they are) of a ranger. But when a Jedi is next to us showing off his force powers I think we should get a tef. Jedi, reguardless of light or dark, do not use the force to show off. I havent really considered the balance issues that this would effect but I do think we have a role in policing Jedi