Teras Kasi Archive

Thread: A RL Martial Arts Master's Opinion On TKA

Obyo-STARSIDER
Wed Aug 27, 2003 10:13 pm
#40

Now, dont get me wrong, but aside from the odd black belt etc on this board, I doubt anyone who has even heard of SWG has the right to call themselves a master martial artist. See, if you were, you would probably be running your dojo or school instead of playing a MMORPG with your hundreds of hours invested in gettinga TKM.


Again there's another factor we have to deal with when a discussion like this pops up, I called it the "Im not a real person describing myself, but a 10 year old who just discovered I dont need to be myself on the internet" factor.

IronMaiden7
Thu Aug 28, 2003 12:09 am
#41

Well, I am glad you are not in law enforcement, PaulyX, because you sound like you would just rather roll over and die than attempt to save your life and/or the life of others.


If everyone just automatically gave up at the sight of someone carrying a gun, criminals would be ruling the streets.




Why join the Empire?Because chicks dig Stormtroopers!Watch Jedi flick!
"Today's SWG Patch Notes: Found where people were having fun & removed it."
"Teras Kasi are NOT lethal, NOR nearly impossible to knock down or unbalance."
"Facing an opponent armed with ranged weapons, high-level abilities DO NOT enable him or her to evade blaster fire and close in quickly, bringing his or her enemy swiftly to the ground."

PaulyX
Thu Aug 28, 2003 12:30 am
#42

ROFL whatever you say Officer IronMaiden, that badge really does make you super-man!



Holy **edit** - I am in the wrong for actually thinking a bullet could kill you! What was I thinking!??!






jonagathe definition of fugly
Obyo-STARSIDER
Thu Aug 28, 2003 12:37 am
#43

Oh, my argument is based on an already drawn gun.
ghrian_
Thu Aug 28, 2003 12:59 am
#44

Fact: melee is at a disadvantage, because he can only hurt someone if he is close.
Fact: guns dont hit automatically, you have to aim ...


Have you ever held a gun ? Have you ever shot at a stationary target ? Quite easy. Have you ever tried to shoot at a moving target ? Not so easy.


You hit all the time with your gun, right ? Would you shoot an apple from the head of your best friend ? No ?
Why not ? Is your hand trembling a bit ?


We should come down from this black and white thinking.
Gunslingers arent the insta-killers in real live. Neiter are martial artists.


In real live skill isnt everything.. There are other factors to consider. Fear for example. Remember, the situations which are described are no gun club scenario, where you cant be hurt, so fear IS a factor. There, training kicks in: reducing the chances of problems, and increasing the chances to succeed with a trained action under stress. And sometimes, it is luck only. Sometimes not the "best" wins, the *luckiest* wins.


Take a look at duels at the wild wild west. Not the movies. The real duels. Where the combatants stand 20 m from each other, and they didnt hit each other. Because they were scared or just heavily drunk ...


Telerios
Thu Aug 28, 2003 1:33 am
#45

Okay, so I read most of the posts. And yeah, you are a martial arts dude in real life, that's respectable and all, BUT, you can't simply apply what would happen in our world to what would happen in SWG.



I don't even want to argue out all the details. This is a game, and while I realize that at this point, blaster/laser weapons are probably the better choice of weapons. However Melee classes did get included, and there is no reason why they should be treated like the bad stepchild. There have been plenty of idea's and proposals to improve melee classes, and the TKA class wich is my primary concern right now. I think when you look at the posts made by people who really did bring forth serious, solid and workable idea's that we aren't asking for too much.


We just want our space in PvP, just like the commando's and pistoleer's do. We want to be able to join a major faction and actually be able to help in major combat situations, right now, even though there are some tactics to take down blaster users, it's still a big pill to swallow. We don't want to be the ultimate combat machines, I for one be happy to have my area in PvP in wich I am better then others. Sadly I don't feel this is playing out in game right now. Our special moves, at least the ones really usefull in PvP cost too much to be used enough to deal with more then 1 enemy, at least from what I've seen so far. I'd be happy if I could just stand a little more ranged damage then I do now, and actually move something in combat. Becoming a TKA master is hard, even more so now, and it should start paying out eventually.



And I have played both Master Marksman/Pistoleer and Brawler/TKA. And so far TKA has been ALOT less rewarding, in PvP anyways.



Well, good night!

Kasamatsu
Thu Aug 28, 2003 1:47 am
#46

Wow, I'm amazed at all the response I got from this, thanks to everyone... the TKA community is alive and Kickin.


There's so much I don't think that I can come close to responding to everything. But I'll do a bit.


First, its about 7 feet, not meters. My number of 7 feet comes from my own personal experience in playing out this scenario. Disclaimer: please don't be an idiot and go and try something youread here. I'm trying to stay a bit vaugeso that hopefully people won't. Moving thetarget (my head)in more than 1 dimension really makes it difficult ro keep said target inthe sights. I personally can beat the 'click' of the triggermost of the time at a distance of 7 feet. This is while facing forward, not away.


Second, if its just someone trying to get my wallet, I'll hand it over to them. But if I know its a situation where I or someone else is in immediate danger... well I've never been in that situation in real life, so honestly I cant say with 100% certainty that I'd act aggressively. But sitting here in the safety of my home I would like to think I would.


Next, stuff happens. I don't claim that I can beat anybody... there are people out there who have put in more training than me... there's always a bigger fish. There's random chance (or luck as some call it) as well.


I know that someone holding their 'duce duce' out gangsta' style has had very little combat training and so I am confident that I have the definite advantage. A trained shooter will usually be identified just as easily and therefore I will adjust my tactics.


Stimulus Response. You must train to react. Therefore you react how you train. Repitition, Repitition, Practice, Practice, Practice = brings down your response time. Training fast twitch muscles allows extremely fast movement; this is where alot of that ninja mysticism comes from.


If my opponent is also very practiced in Martial Arts and close quarters combat, It makes my victory just that much harder. If my opponent has trained close quarters/ grappling with a firearm, it makes my victory even more difficult.


I, personally enjoy getting away from the game and back to reality every once in awahile.


I would think that in the spirit of the game a TK master would be able to wipe the floor with meand just about anyone in RL. There's supposedly a long history into the Teras Kasi Arts that may go back way longer than RL Martial Arts, so maybe they have figured out a few more cool things than I have, maybe not.


Finally, SWG has some base in reality though and alot of thoeretical science that is based upon our world... hence having HUMANS in the game. Gravity still works the same for the most part too. Yes, I know how Light Amplification by Stimulated Emmissions of Radiation works. And you can make a laser appear to be a blast shot like in Star Wars-- its all in the timing and theway the human eye functions.


These are my opinions, and I claim nothing more as I'm simply posting and not able to prove anything in this manner. But if this makes you think or even better makes you go out and do some research all the better.


I posted here because my aim was just to the Teras Kasi Community. I know that there are alot of other game bugs. I enjoy pestering those forums with my opinions on shooting through walls and such.


They can nerf my TKA all they want, I'll play until it isn't fun anymore.


Sorry for boring some of you; glad I could make a few people laugh as well.


I'll try to keep responding as long as there are questions/ comments about what I claim.


biwan:






TKM for Life.

- I support keeping & balancing the current combat system You can too

Whoever said "Don't bring a knife to a gunfight" was right; it wouldn't be fair. I can kick your butt without the knife.
Maverick315
Thu Aug 28, 2003 2:28 am
#47

To all the people talking about lasers, where are you getting it from? As of right now there are no lasers in this game. All blasters in the game are based on either super-heated gas or plasma. Lasers would be little good in a hand held weapon because they have no explosive power, lasers cut. The blasters however, use a super-heated gas which is visible and moves much slower than a laser (which moves at the speed of light).



Bria-Varien: TKA, Pistoleer, Smuggler, and wanderer.

It's nice to be wanted, even if it is 'Dead or Alive'

"Teras Kasi are leathal, nearly impossible to knock down or unbalance"
"Facing an opponent armed with ranged weapons, high-level abilities enable him or her to evade blaster fire and close in quickly, bringing his or her enemy swiftly to the ground."

-Page 267, SWG Strategy Guide
hidalgo138
Thu Aug 28, 2003 4:52 am
#48

funny post. allow me to address the first issue. perhaps a drunk or possibly a retard would not be able to kill you if they had a gun pointed at your head with you 7 feet away. LOL. u got a bit of an ego there. ANYONE that
hidalgo138
Thu Aug 28, 2003 5:04 am
#49

this post is hilarious. allow me to address your first issue master martial artist. only a drunk or a retard would not be able to kill you with a gun "pointed directly at your head" with you 7 feet away. u got a bit of an ego there. ANYONE with ANY tactical fire arms training would EASILY take you down. please come back to reality. most people are trained to take down an attacker at 15ft with their pistol holstered. regardless if the attacker is a master martial artist. u could be 4 ft away and not have much of a chance with your head in between someones sights. but maybe thats where ur argument holds water. only a moron would aim at ur head. the person with the BASIC firearm training would double tap you in the chest and watch you go down. stick to breaking inanimate objects karate kid.
Motorola
Thu Aug 28, 2003 5:07 am
#50






Kasamatsu wrote:

1) Lets take a RL example: If you are standing 7 feet away from me, andholding a gun pointed straight at my head.YOU ARE DEAD! Why is this? Because it takes a certain ammount of time for you to react. You have to see that I'm moving, you have to decide to try and shoot me, you have to re-acquire a target and finally you have to pull a trigger. During the time it took you to do all that, I've already gotten you. I move a distance of 7 feet faster than you can react.


If a TKA ever gets within 2 meters of someone with a clumsy blaster out that blaster boy should be toast.


But in the game... oh youall know the problems there...





I would like to put you to the test. I'll arm myself with my shotgun and you stand 7 feet away. I'll shoot the moment you flinch. Kudos if you can move 7 feet before my finger pulls the final pound of pressure. And going by your logic... should a TKA be "toast" going against an armed enemy at anything greater than 2 meters?

hidalgo138
Thu Aug 28, 2003 5:11 am
#51

super kermit. i do belive massad is one of pistol gurus out there. he is a man full of tactical pistol knowledge. but the example you posted is quite different than the main post. massad's pistol was holstered. the fictious gun man in the first post had his gun drawn and aimed at karate kids head. BIG difference there. but nice try
hidalgo138
Thu Aug 28, 2003 5:18 am
#52

"There is a reason when there's a bank robbery, police dont show up in robes and black belts. They show up in bullet proof vests and have strategically placed firearms"



lol. so true

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